Table of Contents
About that page
Any scientific article begins with a justification of why these studies are conducted at all.
This article is notes on the way to study the Biolo job and is intended to preserve and transfer the experience gained and accumulated by playing that class and talking to GemstoneRO's Merchants community.
This article bears my name, but this title is akin to the Guinness Book of Records, which, generally speaking, is not about Guinness at all. The author expects that this work will be supplemented by active members of the community, each of whom will be able to subscribe to the part developed by them (if desire so).
Therefore, if you have any interesting or curious information that you would like to share with the community, or with newcomers, helping them on their difficult path, feel free to supplement this article with your blocks.
Just please follow the rules of intelligence, and the rules approved on this wiki, and also avoid disrespect and vandalism. No one needs it.
Written by Lilith.
About Biolo
There is a widespread misconception in the community that playing a Merchant Class requires a lot of capital investment, and that this is an expensive process that is not suitable for beginners.
I will say right away, all this is not true. This class is great for new players and for people who like to earn and save zeny.
| Advantages | Disadvantages |
|---|---|
| * A lot of utility abilities * Built-in economics skills and the ability to vend stores * A lot of different playable builds to choose from * Great DPS potential * A natural predisposition for a solo gameplay * Has its own tasks and useful abilities when playing a party gameplay * Fastest movement speed * Great at farming things * Useful companion (Homunculus) * A lot of crafting skills | * No magic builds (at all) * Not best survivability (negotiable) * Could be complicated at first sight |
Written by Lilith.
Choosing build
First of all, I will give a summary table that shows the current builds for each Job.
However, please note that builds of the third Job listed here are intended not only for leveling as Genetic.
Please keep in mind that playing with the skills of the third Job at fourth Job is possible, but it has its own features:
- Most likely, the upper damage threshold that you can develop will be lower than the one that you could develop using the skills of the fourth profession
- Most likely, the cost of a full-fledged development of such a build will be at least no less, and most likely comparable to the cost of developing a build of the fourth Job
- At the moment, it is unknown whether these builds will be developed and supported in the future or not
- Playing build of the third Job has features for which they are worth choosing. Usually these are narrowly defined builds for certain purposes
- Use and choose this build only if you are absolutely sure that you need it and you will benefit from it. Well, or choose them just for fun and new adventures.
| Details about builds | |||||||||||||||||||||
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The builds listed here are listed in decreasing order of their relevance. This means that the higher the build in the list, the more useful and popular it is, and the lower, the more questionable its choice is (although it may be justified).
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Written by Lilith.
Acidified Zones by Schier
Acidified Zone Build Equipment Guide
Early Game
- +9 Grace Set
- +9 Glacier Sword/Mace Atk/Race/Element/Acid Enchants
- +11 Illusion Guard Dex lvl 2 enchants (you can also do str too)
Cards:
- Empathize & Observation (For Garment & Armor)
- Aferde & Timbers (Accessories)
- Limacina Cards (Upper and Mid)
- Blut Hase (Shoes)
Mid Game
- +12 Dim Glacier 2x Acidified Zone/Physical
- Sealed Chain
- Snow Flower Armor (+9 or 11, Melee Duple/Shooter/Def)
- Snow Flower Boots(+9 or 11, Firing Shot, Physical Force/Def)
- Snow Flower Muffler (+9 or 11, 2nd slot Above all or powerful/Caster/Mdef)
- Headgear Beelzebub Crown (+9, Grade if you have the zeny)
- Accessories - You can go for snow flower accessories (EA/All Force/Any on both) + Genetic Stone Low (the one with FCT bonus) or Sinful/Brilliant Rings + Minor Cast stone garment combo
Cards - Same as the above.
End Game
- Weapon: +12 Dim Glacier 2x Acidified Zone/Physical
- Armor:+12 Engraved Ice Storm Rune Suit
- Headgear: +12 Grade A Beelzebub Crown
- Mid: Gambler's Seal
- Lower: Ace of Diamonds in Mouth (Long Ranged Physical) with Range +7×2 enchants
- Garment: +12 Dim Glacier Manteau (fully enchanted)
- Shoes: +12 Dim Glacier Boots (fully enchanted)
- Shield: +11 Glacier Shield (Intelligence, MRES, Atk)
- Shadow Gear: +10 Master set with Pow & acid enchants
- Costume Enchants: Creator II (Top), Stalker (Mid), Shadow Chaser (Low), Shadow Chaser Stone (Garment), POW Stone Dual
Cards:
- Empathize & Observation (For Garment & Armor) - if you can afford or have it Genetic Flamel Card is a great option combined with Heart Hunter AT card
- Snow rabbit Ice Slug and Timbers Card (or if you can afford a Beelzebub Card) (Accessories)
- Limacina Cards (Upper and Mid) - EP20 Limacina Card (Upper)
- Jormungandr Church Bishop Card (Mid)
- Grey Icewind (Shoes)
- Weapon & Shield: Copo Card, Elite Rgan Guardian
Future Equipment Change:
Garment - Cloak of the Divine Beast: Summer (480346), Garment - Yoster Negotiatior, Armor - Yoscopus Warlock Card
Written by Schier.
Mayhemic Thorns
Key Features
- That build's role is ranged DPS
- It could be useful both in solo and party gameplay scenarios
- Great for farming because of range and AoE
- Suitable for hunting MvPs
- Critical hits can not miss and always roll maximum damage. Just be sure you have enough Cri to ignore enemies' crit shields to not lose damage.
- Easy to start, which is great for beginners
- It's great for crafting because of stats distribution
- Doesn't consume anything to attack, which allows you to stay on locations for a long time and save zeny, weight and your time (time is zeny too)
- Critical ranged builds are almost always in meta, so you can be sure developers would not forget about your build
- Gear can be easily sold
Stats
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| Stats | opt 1 | opt2 | Traits | opt 1 | opt 2 | opt 3 | STR | 90 ~ 130 | 100 | 110 | POW | 100 | 100 | 100 | AGI | 1 ~ 100 | 69 | 62 | STA | 0 | 17 | 0 | VIT | 92+ | 100 | 100 | WIS | 0 | 18 | 35 | INT | 90 ~ 130 | 110 | 100 | SPL | 0 | 0 | 0 | DEX | 100 ~ 130 | 120 | 90 | CON | 35 | 0 | 0 | LUK | 1 ~ 125 | 100 | 125 | CRT | 100 | 100 | 100 | | Stats | Comment | STR | STR is important, because it scales weapon ATK and affects your damage output. | AGI | AGI is mainly used to get ASPD (you do not need much, like 2 hits per second, which is 175 ASPD). However, faster ASPD is, faster casting animation is, it helps to spam faster, so more is better. Second usage of AGI is for some statuses resistance. | VIT | VIT is for HP. It should be 92 at least to have stun immunity. The more HP you have, the better, but do not sacrifice too much here. | INT | INT is important offensive stat. It scales your SP pool (you will need it to spam a lot of skills), also it boosts your variable casting time. | DEX | DEX is used for accelerating variable cast time and for some card combos. Also it helps with ASPD a bit. | LUK | LUK scales your Critical Rate (chance of dealing critical damage). You will probably have a lot of Cri from equipment, so LUK stat is not first priority. You should note that some equipment and cards are scaled by LUK, so, if you have them, you should get more LUK. LUK helps to resist some statuses too. | | Traits | Comment | POW | POW is your main source of damage output, so it should be maxed out no matter what. | CRT | CRT boosts C.Rate (that stat boosts your final critical damage modifier). For now CRT is main source of C.Rate, because C.Rate equipment modifiers are kinda rare and quite modest. | CON | CON should be used to max out damage output, because it gives P.Atk. But since P.Atk is not hard to get, while C.Rate is hard to get, you should not dump too much trait points here. There is also option to use those points for defensive traits instead of CON. | WIS | WIS gives MRes (final reduction of incoming magic damage). Since enemies' magic hits really hard, that trait becomes truly important. You can invest here instead of CON, if you need more survivability. | STA | STA gives Res (final reduction of incoming physical damage). You can invest here to boost your resistance to physical damage, if you need it. But STA trait is not very important, so it should be balanced with WIS or ignored. | | Stat | Comment | Cri | Cri, which is critical rate, also Crit or Crit chance, should be at least 140+. You should get it first priority, since it's most important way to increase your damage and use your build efficiently. Check places where are you hunt for monster's Crit Shield. If (Your Cri — monster's Crit Shield) ≥ 100, you will be able to always land a critical hit. That's a must. | Def penetration | i.e. defense ignore stat. That stat comes mostly from shadow gears in current meta. It should be at least 50% for early on, and 100% for endgame. You should max that stat after you will get enough Cri. | C.Rate | This modifier stat is kinda rare to get, but it is very powerful one. So if you have option to get it and not waste too much of another stats on it, you should get it. | POW | This stat increases your ATK a lot and increases base damage of your skill (before all the modifiers). It should be as high as possible. | Res penetration | This is pretty similar to Def penetration, but it's hard to get. However this stat can increase your endgame damage by a lot. | Element% | i.e. all property enemies damage + X%. It's kinda rare, so if you can find it, it will boost your damage by a lot. | Race% | i.e. all race enemies damage + X%. Less rare than Element%, but all advices are true here too. | Size% | i.e. all sizes enemies damage + X%. This stat is not that rare, but it's still strong. It comes mostly from weapon cards, but another sources exist too. | No size penalty | You can check weapon size penalty table. To get rid of annoying 25% penalty, you will need Blacksmith's buff Weapon perfection or Infinity shadow equipment (it is mentioned in gear section). | Skill% | i.e. Mayhemic Thorns damage + X%. For now we kinda lack this stat, but you should stack this stat to 200% (not possible right now), after that it won't give a lot of damage. | ATK+ | i.e. plain or raw ATK. Do not underestimate that stat, at endgame stage ATK + 30 could give more damage than Ranged damage + 10%. | Ranged% | i.e. Ranged damage + X%. You should stack this stat to 200%, after that it won't give a lot of damage. | P.Atk | There are currently a lot of sources to get this stat; it is not weak or trash, but since it's almost always high enough, you can lower it priority. It's same as % modifiers: get it to 200, then it efficiency falls a lot. | CritDmg% | i.e. Critical damage + X%. You should stack this stat to 400%, after that it won't give a lot of damage. Please note that it should be divided by 2 to compare it with Ranged% or Skill%. | ATK% | i.e. ATK + X%. After some update it is arguably weakest attack stat that ever existed (followed by Mastery ATK), but it's still better than nothing. You can completely ignore it. |
Skills
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This is an example of a skill build template. You can safely modify it at your discretion. I will also note that only the most important skills are listed in the builds and there are free points that you can distribute as you see fit.
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New gear section ( Under development )
| Weapons | ||||
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| Tier D | Paradise Genetic Mace (590028) | Eden | ||
| Tier C | Illusion Doom Slayer [2] (620010) | Illusion of Twins | ||
| Tier C | Saphir Mace-OSAD [2] (590043) | |||
| Tier C+ | Glacier Mace (590038) | |||
| Tier B | Flush Safety Saber [2] (500056) | |||
| Tier B+ | Dim Glacier Sword [1] (500054) | |||
| Tier A+ | Blood Rapier [2] (500065) | |||
| Tier S+ | Dimensions Biological Sword [2] (500093) |
Early game gear
| Early Game Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Middlegame gear
| Middlegame Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Before you will get those equipments, I highly recommend to read Endgame section first. May be you will want to get straight to them.
Options that are mentioned here are still good for overall gameplay and could be used for transtition to endgame.
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Endgame gear
| Endgame Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Gear Build Examples | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Miscellanea
| Damage comparison | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| There would be mentioned only 4th job skills, which are dealing critical ranged area of effect damage. Please note, that most of your gear could be shared with corresponding builds easily. Be aware, that total DPS% is not showing you true damage, because there are a lot of hidden modifiers (Gale Storm could be strong as hell because of Wind Hulk's buffs). | Skill | Job | Basic Damage (ATK) | AoE | Cooldown | Global Cooldown | DPS (ATK) | Mayhemic Thorns | Biolo | 13400% | 9×9 | 0.70 sec | 0.15 sec | 19142% | Explosion Blaster | Inquisitor | 17600% | 9×9 | 0.70 sec | 1.00 sec | 25142% | Petitio | Cardinal | 15500% | 7×7 | 0.50 sec | 0.50 sec | 31000% | Spiral Shooting | Night Watch | 16150% | 7×7 | 0.50 sec | 1.00 sec | 32300% | Hack and Slasher | **Dragon Knight** | 15400% | 7×7 | 0.70 sec | 0.25 sec | 22000% | Gale Storm | Wind Hulk | 10000% | 9×9 | 1.50 sec | 0.50 sec | 6666% | Hogogong Strike | Spirit Handler | ? x 2900% | 11×11 | 0.35 sec | 0.00 sec | ? % |
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WIP
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| Thanatos combo for Dummies |
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| WIP |
Written by Lilith.
Interesting notes
| About Homunculus |
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| WIP |
| About Merchant skills |
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| WIP |
| About Crafting skills |
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| WIP |
| Most usable crafting recipies |
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| WIP |
| How to get ingredients |
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| WIP |
| How to get drop rate equipment |
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| WIP |
| Who Wants to Be a Billionaire? |
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| WIP |
| Useful links |
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| * https://wiki.gemstonero.com/Spike%27s_Leveling_%26_Cart_Cannon_Guide * Great leveling guide for biolos. You should study it. * https://wiki.gemstonero.com/Biolo * Detailed class description. * https://wiki.gemstonero.com/Yvonne%27s_Guide * Very useful guide about everything overall. * https://wiki.gemstonero.com/Glacier_And_Dim_Glacier_Weapons_For_Dummies * When episode 19 gear time come, you will need it. * https://wiki.gemstonero.com/Creations_from_special_jobclasses * Contains a lot of useful recipes. * https://www.divine-pride.net/tools/skilltree/4259 * Skill calculator. |
List of authors
Currently contributed to the page:
- Lilith
- Schier













Acidified Zone Water
Acidified Zone Ground
Acidified Zone Wind
Acidified Zone Fire
Mayhemic Thorns
Cart Cannon
Explosive Powder
Spore Explosion
Cart Tornado
Item Appraisal to use it in fields and instances, tho you can use that point at
Vending.
Sword Training skill could be useful in early game, when you do not have a lot of Cri and you need more Hit. Of course it only works with swords.
Full Throttle skill could be used as emergency panic button to fully restore all your pools. Personally I don't like it because it has side effects.
Illusion Doping (and even if you need to kill someone in depth)
The Whole Protection skill can be ignored if you do not participate in any party gameplay activities.
Bionic Mastery because why not
Creeper if you use it a lot to spend less resources
Research Report buff
Cart Boost
Decrease Agility debuff.
Blood Sucker
Call Homunculus
Hell Tree
Crazy Uproar
Full Chemical Protection
Full Shadow Protection
Potion Pitcher




















