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guides:muhro:illusion_of_twins

Illusion of Twins

  • Base Level 160+

MVP Spawn

To spawn the Silent Maya, you have to kill 1600 Monster. There will then be an announce on the map when he appears.


Illusion Gear

  • Speak with Prom at (ant_d02_i 174, 186).
  • You need to equip the base item to be able to craft its Illusion counterpart.
  • More information about these Illusion Enchants can be found in this page.
Item Description Crafting
450182.webp Illusion Sprint Mail [1] (450182) Armor that grants agility for sprinting.
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VIT +5
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Increases Natural HP Recovery Rate by 20%.
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Refine Level +7:
Increases Natural HP Recovery Rate by additional 20%.
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Refine Level +9:
Decreases After Cast Delay by 5%.
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Refine Level +11:
Decreases After Cast Delay by additional 7%.
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When equipped with Illusion Sprint Shoes:
ATK +10%

Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher:
ATK +70

Total Refine Level of entire set at least +18:
Increases Physical Damage by 15%.

Total Refine Level of entire set at least +22:
Decreases Fixed Casting Time by 0.7 seconds.
Increases Physical Damage against Boss class by 25%.
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When equipped with Illusion Sprint Ring and Illusion Sprint Glove:
MaxHP +15%, MaxSP +15%.

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Type: Armor
Position: Armor
Defense: 40
Armor Level: 1
Refinable
Weight: 150
Required Level: 130
1 +7 2387.webp Sprint Mail [1] (2387)

125 1000517.webp Bat Fur (1000517)

55 1000514.webp Gaia's Worn Hat (1000514)

100 25271.webp Illusion Stone (25271)

470066.webp Illusion Sprint Shoes [1] (470066) A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
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AGI +5
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Increases Natural SP Recovery Rate by 20%.
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Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
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Refine Level +9:
MaxHP +5%, MaxSP +5%.
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Refine Level +11:
Increases Physical Damage against all sizes by 15%.
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When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
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When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.

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Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 70
Required Level: 130
1 +7 2440.webp Sprint Shoes [1] (2440)

75 1000515.webp Small Shovel (1000515)

125 1000511.webp Ant Legs (1000511)

100 25271.webp Illusion Stone (25271)

550030.webp Illusion Thorny Staff of Darkness [2] (550030) It is a staff surrounded by thorn vines and has a strong magical meaning.
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Indestructible in battle
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MATK +180
INT +3
DEX +3
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For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.
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For each 2 Refine Levels:
Decreases After Cast Delay by 3%.
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Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
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Refine Level +9:
Increases Magical Damage against Holy element and monsters of Angel race by 20%.
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Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
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When equipped with Illusion Morpheus's Hood:
MATK +20

If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against every element by 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against Shadow element and monsters of Demon race by 20%.

If total Refine Level of entire set at least +22:
Increases Magical Damage against all sizes by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
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Element:Shadow
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Class Restrictions:
Wizard, Acolyte and Soul Linker classes

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Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 120
1 +7 1636.webp Thorn Staff of Darkness (1636)

75 1000516.webp Bat Jawbone (1000516)

75 1000515.webp Small Shovel (1000515)

135 25271.webp Illusion Stone (25271)

550031.webp Illusion Dea Staff [2] (550031) A long staff engraved with the divine goddess of light.
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Indestructible in battle
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MATK +190
INT +6
VIT +2
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Magical attacks have a certain chance to recover 150 SP per second for 4 seconds.
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For each 3 Refine Levels:
Increases damage of Judex by 20%.
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Refine Level +7:
Increases Magical Damage with Holy elemental enemies by 15%.
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Refine Level +9:
Increases damage of Judex by additional 30%.
Decreases After Cast Delay by 15%.
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Refine Level +11:
When using Magnus Exorcismus:
Increases Magical Damage against all sizes by 20% for 15 seconds.
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When equipped with Illusion Saint Robe:
MATK +50
Decreases After Cast Delay by 10%.

Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher:
MATK +10%
ASPD +2

If total Refine Level of entire set at least +18:
Increases Magical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Variable Casting Time by 15%.
Decreases After Cast Delay by additional 10%.
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Element:Holy
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Class Restrictions:
Archbishop classes

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Type: Staff
Position: Right Hand
Physical Attack: 50
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 100
Required Level: 120
1 +7 2005.webp Dea Staff [1] (2005)

15 1000518.webp Maya's Crown (1000518)

125 1000511.webp Ant Legs (1000511)

75 1000515.webp Small Shovel (1000515)

150 25271.webp Illusion Stone (25271)

530015.webp Illusion Gelerdria [2] (530015) It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth.
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MaxHP +10%
CRI +15
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For each 3 Refine Levels:
ATK +20
Increases Attack Speed by 2%.
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Refine Level +7:
Increases damage of Cannon Spear by 15%.
Increases Critical Damage by 30%.
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Refine Level +9:
Increases damage of Banishing Point by 25%.
Increases Ranged Physical Damage by 15%.
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Refine Level +11:
Increases damage of Cannon Spear and Banishing Point by additional 15%.
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When equipped with Illusion Hot-Blooded Headband:
When using Shield skills:
Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds.

Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher:
Increases Ranged Physical Damage by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 15%.

Total Refine Level of entire set at least +22:
Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level.
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Class Restrictions:
Royal Guard classes

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Type: 1hSpear
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 200
Required Level: 120
1 +7 1414.webp Gelerdria (1414)

55 1000514.webp Gaia's Worn Hat (1000514)

125 1000510.webp Ant Antennae (1000510)

150 25271.webp Illusion Stone (25271)

500030.webp Illusion Excalibur [2] (500030) A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.
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MATK +180
MATK +5%
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Decreases After Cast Delay by 5%.
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Refine Level +7:
Increases damage of Genesis Ray by 15%.
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Refine Level +9:
Increases Magical Damage with Neutral and Holy element by 15%.
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Genesis Ray by additional 25%.
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When equipped with Illusion Sacred Mission:
MATK +50
Decreases Variable Casting Time 10%.

Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

If total Refine Level of entire set at least +18:
Increases Magical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases After Cast Delay by additional 5%.
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Type: Sword
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Class Restrictions:
Royal Guard classes

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Type: 1hSword
Position: Right Hand
Physical Attack: 120
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 120
1 +7 1137.webp Excalibur (1137)

75 1000516.webp Bat Jawbone (1000516)

75 1000513.webp Dangerous Acid (1000513)

135 25271.webp Illusion Stone (25271)

620010.webp Illusion Doom Slayer [2] (620010) An axe that is so huge and heavy that even the word “extra-large“ doesn't fit.
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Indestructible in battle
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Decreases Variable Casting Time by 5%.
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Base STR at least 100:
ATK +75
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Refine Level +7:
Decreases Variable Casting Time by additional 10%.
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Refine Level +9:
Increases Physical Damage by 15%.
Increases Physical Damage against all sizes by 20%.
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Refine Level +11:
Decreases After Cast Delay by 10%.
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When equipped with Illusion Chain Mail:
ATK +50
Decreases After Cast Delay by additional 10%.

Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher:
Increases Attack Speed by 15%.

If total Refine Level of entire set at least +18:
Increases Physical Damage against every race by 20%.

Total Refine Level of entire set at least +22:
ATK +15%
Decreases Variable Casting Time by 10%.
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Class Restrictions:
Merchant classes

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Type: 2hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 700
Required Level: 120
1 +7 1370.webp Doom Slayer (1370)

75 1000513.webp Dangerous Acid (1000513)

125 1000511.webp Ant Legs (1000511)

150 25271.webp Illusion Stone (25271)

510034.webp Illusion Ancient Dagger [2] (510034) A dagger used in ancient rituals and rituals, it has an unknown power.
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MATK +180
MaxSP +100
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Increases Natrual SP Recovery by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.
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Refine Level +7:
Increases Magical Damage with every element by 15%.
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Refine Level +9:
Increases Magical Damage against enemies of Medium and Large size by 20%.
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Refine Level +11:
Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds.
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When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Perfect HIT +10%

Total Refine Level of entire set at least +18:
Increases Magical Damage with every element by additional 15%.
Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud.

Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds.
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Class Restrictions:
Shadow Chaser classes

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Type: Dagger
Position: Right Hand
Physical Attack: 107
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 60
Required Level: 120
1 +7 13062.webp Ancient Dagger (13062)

75 1000516.webp Bat Jawbone (1000516)

125 1000517.webp Bat Fur (1000517)

135 25271.webp Illusion Stone (25271)

460017.webp Illusion Guard [1] (460017) A shield made to simply block enemy attacks.
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ASPD +2
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For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)

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Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 60
Required Level: 120
1 +7 2101.webp Guard (2101)

75 1000510.webp Ant Antennae (1000510)

125 1000517.webp Bat Fur (1000517)

100 25271.webp Illusion Stone (25271)

460018.webp Illusion Silver Guard [1] (460018) A shield with a thin layer of silver and iron mixed from an normal guard.
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Decreases Variable Casting Time by 7%.
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For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)

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Type: Armor
Position: Left Hand
Defense: 60
Armor Level: 1
Refinable
Weight: 30
Required Level: 120
1 +7 2146.webp Silver Guard [1] (2146)

55 1000512.webp Ant's Jaw (1000512)

125 1000510.webp Ant Antennae (1000510)

100 25271.webp Illusion Stone (25271)

490120.webp Illusion Sprint Ring [1] (490120) A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it.
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Decreases Variable Casting Time by 10%.
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When equipped with Illusion Sprint Mail:
Decreases After Cast Delay by 10%.

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Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130
1 2744.webp Sprint Ring (2744)

75 1000513.webp Dangerous Acid (1000513)

125 1000510.webp Ant Antennae (1000510)

120 25271.webp Illusion Stone (25271)

490121.webp Illusion Sprint Glove [1] (490121) Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip.
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Decreases After Cast Delay by 3%.
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When equipped with Illusion Sprint Ring:
Decreases After Cast Delay by additional 5%.
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When equipped with Illusion Sprint Mail:
Decreases Variable Casting Time by 10%.

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Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130
1 2935.webp Sprint Glove [1] (2935)

55 1000512.webp Ant's Jaw (1000512)

125 1000517.webp Bat Fur (1000517)

120 25271.webp Illusion Stone (25271)

Unique Item Drops

Unique Item Drops
All of the following items:
Have a low fixed drop chance

Drop from monsters inside the Illusion of Twins dungeon


25271.webp Illusion Stone (25271)
100699.webp Twins Refinement Box (100699)

41087.webp Illusion Twins Box (41087)

41087.webp Illusion Twins Box (41087) Contains one of the following items at random
450182.webp Illusion Sprint Mail [1] (450182)

470066.webp Illusion Sprint Shoes [1] (470066)
550030.webp Illusion Thorny Staff of Darkness [2] (550030)
530015.webp Illusion Gelerdria [2] (530015)
500030.webp Illusion Excalibur [2] (500030)
620010.webp Illusion Doom Slayer [2] (620010)
510034.webp Illusion Ancient Dagger [2] (510034)
460017.webp Illusion Guard [1] (460017)
460018.webp Illusion Silver Guard [1] (460018)
490120.webp Illusion Sprint Ring [1] (490120)
490121.webp Illusion Sprint Glove [1] (490121)

550031.webp Illusion Dea Staff [2] (550031)

This item only drops from Silent Maya MvP

100700.webp Special Twins Refinement Box (100700)

Monsters

Monster Level HP Size/Race/Element

Diligent Andre (21386)
167 839.882 Small/Insect/Earth 3

Diligent Soldier Andre (21387)
169 943.547 Medium/Insect/Earth 4

Diligend Andre Larva (21388)
164 819.978 Small/Insect/Earth 2

Diligent Deniro (21389)
167 819.978 Small/Insect/Earth 3

Diligent Piere (21390)
167 825.541 Small/Insect/Earth 3

Mushy Ant Egg (21391)
164 659.810 Small/Formless/Neutral 2

Intrepid Giearth (21392)
168 864.988 Small/Demon/Dark 3

Intrepid Familiar (21393)
166 761.002 Small/Brute/Dark 2

Diligent Vitata (21394)
169 879.511 Small/Insect/Poison 4

Silent Maya (21395) (MVP)
175 24,512,365 Large/Insect/Neutral 4

Cards

Card Description
Diligent Andre Card (300230) For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Physical Damage against Insect race by 20%.

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Type: Card
Compound on: Left Hand
Weight: 1
Diligent Soldier Andre Card (300231) Increases Physical Damage against Small and Medium size by 20%.
Physical attacks have a chance to destroy the target's armor.

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Type: Card
Compound on: Right Hand
Weight: 1
Diligent Andre Larva Card (300232) Increases Damage against Insect race by 20%.

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Type: Card
Compound on: Right Hand
Weight: 1
Diligent Deniro Card (300233) For each Refine Level:
MaxHP +1%
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Decreases damage taken from Insect race by 20%.
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When equipped with Diligent Andre Larva Card:
Increases Magical Damage against Insect race by 20%.

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Type: Card
Compound on: Left Hand
Weight: 1
Diligent Piere Card (300234) Ignores Physical Defense of enemies of Plant race by 15%.
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For each 2 Refine Levels:
Increases Physical Damage against Plant race by 5%.

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Type: Card
Compound on: Left Hand
Weight: 1
Mushy Ant Egg Card (300235) MaxSP +10%
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For each Refine Level:
MaxHP +1%

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Type: Card
Compound on: Left Hand
Weight: 1
Intrepid Giearth Card (300236) Increases Confusion and Blind resistance by 100%.
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For each 2 Refine Levels:
Increases Physical Damage against Insect race by 4%.

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Type: Card
Compound on: Head Top
Weight: 1
Intrepid Familiar Card (300237) Ignores Magical Defense of monsters of Brute race by 15%.
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For each 2 Refine Levels:
Increases Magical Damage against Brute race by 5%.

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Type: Card
Compound on: Right Hand
Weight: 1
Diligent Vitata Card (300238) Increases Magical Damage with Poison element by 5%.
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Refine Level +9:
Increases Magical Damage with Poison element by additional 5%.
Enables the use of Level 5 Heal.

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Type: Card
Compound on: Head Top
Weight: 1
[MVP] Silent Maya Card (300239) Increases Magical Damage against Brute and Plant race by 50%.
Increases SP Consumption by 50%.

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Type: Card
Compound on: Left Hand
Weight: 1
guides/muhro/illusion_of_twins.txt · Last modified: 2026/05/13 23:00 by 127.0.0.1