instances:muhro:wolfchev_s_laboratory
Informations
- Base Level 150
- Prequests: Cursed Spirit and Dangerous Rumors
- Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
- In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
- In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
- You have 4 hours to complete this instance.
- 1 day cooldown
Instance
- Talk to the Researcher at (lhz_dun04 151, 276) and select Going into the laboratory to generate the instance.
- Click on the Laboratory Entrance to enter it and select Go inside.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
- Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
- If you finished the MVP hunt quest (kill every of the 13 MVPs) you will be rewarded with one of the possible rewards (random chance).
Monsters
| Possible MvPs from Bio 3 | ||||
| Monster | Level | HP | Size/Race/Element | |
Lord Knight Seyren (1646) |
160 | 4,680,000 | Medium/Demi-Human/Fire 4 | |
Assassin Cross Eremes (1647) |
160 | 4,230,000 | Medium/Demi-Human/Poison 4 | |
Whitesmith Harword (1648) |
160 | 6,750,000 | Medium/Demi-Human/Earth 4 | |
High Priest Magaleta (1649) |
160 | 4,800,000 | Medium/Demi-Human/Holy 4 | |
Sniper Shecil (1650) |
160 | 4,140,000 | Medium/Demi-Human/Wind 4 | |
High Wizard Katrinn (1651) |
160 | 4,500,000 | Medium/Demi-Human/Ghost 3 | |
MVPs
| Possible MvPs from Bio 4 | ||||
| Monster | Level | HP | Size/Race/Element | |
Paladin Randel (2235) |
160 | 6,870,000 | Medium/Demi-Human/Holy 4 | |
Creator Flamel (2236) |
160 | 4,230,000 | Medium/Demi-Human/Fire 4 | |
Professor Celia (2237) |
160 | 3,847,804 | Medium/Demi-Human/Ghost 3 | |
Champion Chen (2238) |
160 | 4,249,350 | Medium/Demon/Water 4 | |
Stalker Gertie (2239) |
160 | 4,057,279 | Medium/Demon/Poison 4 | |
Clown Alphoccio (2240) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
Gypsy Trentini (2241) |
160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
Cards
| Item | Description |
[MVP] Lord Knight Seyren Card (4357)
|
MaxHP -50% ─────────── Enables the use of Level 1 Berserk. ─────────── Type: Card Compound on: Head Top Weight: 1 |
[MVP] Assassin Cross Eremes Card (4359)
|
Enables the use of Level 3 Cloaking. ─────────── Type: Card Compound on: Garment Weight: 1 |
Howard Card (4362)
|
HIT +30 ─────────── Increases After Attack Delay by 5%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
[MVP] High Priest Magaleta Card (4363)
|
Random chance to auto-cast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Sniper Shecil Card (4367)
|
Adds 5% chance of absorbing 20% of the physical damage against target by the wearer as HP. Disables HP Recovery Rate. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
[MVP] High Wizard Katrinn Card (4365)
|
Ignores magical defense of Normal class by 100%. Increases Variable Casting Time by 100%. Disables SP Recovery Rate. Drains 2,000 SP when the compounded headgear is unequipped. ─────────── Type: Card Compound on: Head Top Weight: 1 |
[MVP] Paladin Randel Card (4565)
|
Random chance to auto-cast Level 10 Grand Cross when receiving physical damage. ─────────── MaxHP +10% ─────────── Base INT at least 110: MaxHP +10% ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Creator Flamel Card (4563)
|
Random chance to auto-cast Level 5 Acid Terror on attacker when receiving physical damage. ─────────── CRI +20 ─────────── Base STR at least 110: CRI +20 ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Professor Celia Card (4561)
|
Random chance to auto-cast Level 5 Land Protector around the user when receiving magical damage. ─────────── MATK +7% ─────────── Base DEX at least 110: MATK +7% ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Champion Chen Card (4562)
|
Random chance to auto-cast Level 5 Investigate on attacker when receiving physical damage. ─────────── Increases physical damage against all classes by 7% ─────────── Base AGI at least 110: Increases physical damage against all classes by 7% ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Stalker Gertie Card (4564)
|
Random chance to auto-cast Level 1 Full Strip on attacker when receiving physical damage. ─────────── HIT +20 ─────────── Base LUK at least 110: HIT +20 ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Clown Alphoccio Card (4560)
|
FLEE +20 Base VIT at least 110: FLEE +20 ─────────── When compounded on a Musical Instrument or Whip class weapon: Enables the use of Level 10 Poem of Bragi. ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Gypsy Trentini Card (4566)
|
When compounded on a Whip or Musical Instrument class weapon: Enables the use of Level 10 Fortune's Kiss. ─────────── FLEE +20 ─────────── Base VIT at least 110: FLEE +20 ─────────── Type: Card Compound on: Armor Weight: 1 |
Rewards
This items are rewards from the instance Werner's_Laboratory.
| Item | Description |
|---|---|
Salvage Cape (2582) | This wide Manteau carries with it the meaning of Salvation. ─────────── Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. ─────────── Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. ─────────── Enchantable: Yes ─────────── Class Restrictions: Warlock and Archbishop ─────────── Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 |
Ancient Gold Ornament [1] (18570) | A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. ─────────── Base Level at least 150: All Basic Stats +2 ─────────── When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% ─────────── When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. ─────────── When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. ─────────── Enchantable: Yes ─────────── Class Restrictions: 3rd classes ─────────── Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
Bloody Cross (16017) | A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. ─────────── When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. ─────────── Element: Shadow Enchantable: Yes ─────────── Class Restrictions: Transcendent Acolyte ─────────── Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 |
Guillotine Katar [1] (1291) | Long ago, a Guillotine Cross used this to kill his betrayer. ─────────── DEX +2 FLEE -30 ─────────── Increases Physical Damage against Demi-Human race by 50%. ─────────── Increases damage of Cross Impact by 30%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 |
Chilly Spell Book [2] (1584) | One of the 4 element magic books which have a High Socerer's study. [Part. ice] ─────────── DEX +1 MATK +160 ─────────── Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. ─────────── Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. ─────────── Indestructible in battle ─────────── Element: Water Enchantable: Yes ─────────── Class Restrictions: Sorcerer ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 |
Giant Lance (1490) | The mini sized version of a spear from the Giants who were guardians in an Ancient temple. ─────────── ASPD -10 ─────────── When you unequip this weapon it will drain SP by 600. ─────────── Increases skill cooldown of Spiral Pierce by 20 seconds. ─────────── Base STR at least 120: ATK +300 ─────────── Enchantable: Yes ─────────── Class Restrictions: Rune Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 |
Ghost Chill (6471) Possible amount: x10 / x20 | The darkness of Nifflheim is lumped into this. Used for combining biological materials in a testing lab |
Will of Warrior (6469) Possible amount: x10 / x20 | A collection of biological relics from various warriors Used for combining biological materials in a testing lab |
Blood Thirst (6470) Possible amount: x10 / x20 | Reactionary forces causes the thirst for blood Used for combining biological materials in a testing lab |
instances/muhro/wolfchev_s_laboratory.txt · Last modified: 2026/05/13 23:00 by 127.0.0.1











