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instances:muhro:biolab_gear

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

  1. Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

Ghost Chill (6471) Will of Warrior (6469) (Level 3) Blood Thirst (6470) (Level 4)

Equipment List

Armors
Name Price Description
2160.webp Giant Shield [1] (2160) 100 6469.webp Will of Warrior (6469)

50 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

Made similar to a Giant's shield that was an Ancient Temple guardian.
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Decreases damage taken from Large size by 5%.
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Refine Level +9:
Decreases damage taken from Large size by 5%.
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Enchantable: Yes
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Class Restrictions:
Rune Knight and Royal Guard

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Type: Armor
Position: Left Hand
Defense: 130
Armor Level: 1
Refinable
Weight: 280
Required Level: 100
2161.webp Geffenia Water Book [1] (2161) 100 6469.webp Will of Warrior (6469)

50 6470.webp Blood Thirst (6470)

22 6471.webp Ghost Chill (6471)

One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
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INT +1
MDEF +2
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Base INT at least 120:
MATK +10
MaxHP +800
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When equipped with Lacryma Stick:
Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%.
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Enchantable: Yes
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Class Restrictions:
Warlock

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Type: Armor
Position: Left Hand
Defense: 30
Armor Level: 1
Refinable
Weight: 100
Required Level: 100
2162.webp Bible of Promise Vol.2 [1] (2162) 100 6469.webp Will of Warrior (6469)

50 6470.webp Blood Thirst (6470)

22 6471.webp Ghost Chill (6471)

An ancient book of sacred songs handed down in the cathedral.
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MDEF +5
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Enables the use of Level 2 Odin's Power.
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Increases Healing skills effectiveness by 5%.
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Enchantable: Yes
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Class Restrictions:
Archbishop

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Type: Armor
Position: Left Hand
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 140
2582.webp Salvage Cape (2582) 300 6469.webp Will of Warrior (6469)

300 6470.webp Blood Thirst (6470)

400 6471.webp Ghost Chill (6471)

This wide Manteau carries with it the meaning of Salvation.
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Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
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Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
───────────
Enchantable: Yes
───────────
Class Restrictions:
Warlock and Archbishop

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Type: Armor
Position: Garment
Defense: 1
Armor Level: 1
Refinable
Weight: 40
Required Level: 130
2892.webp Assassin's Handcuffs [1] (2892) 100 6469.webp Will of Warrior (6469)

50 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A glove designed to defend and attack at the same time.
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MaxSP +20
DEF +3
CRI +3
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When equipped with Krishna:
ATK +50
FLEE -30
Increases damage of Sonic Blow by 50%.
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When equipped with Cakram:
MaxHP -10%
CRI +4
Increases Critical Damage by 40%.
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Enchantable: Yes
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Class Restrictions:
Guillotine Cross

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Type: Armor
Position: Right Accessory
Defense: 3
Armor Level: 1
Weight: 40
Required Level: 100
15044.webp Green Operation Coat [1] (15044) 100 6469.webp Will of Warrior (6469)

50 6470.webp Blood Thirst (6470)

30 6471.webp Ghost Chill (6471)

A lab outfit from a student who went crazy while studying Homunculi for too long.
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DEX +1
MaxSP +30
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When equipped with Scalpel:
Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol.
This rate increases depending on the Refine Level.
───────────
Enchantable: Yes
───────────
Class Restrictions:
Genetic

───────────
Type: Armor
Position: Armor
Defense: 66
Armor Level: 1
Refinable
Weight: 66
Required Level: 100
18570.webp Ancient Gold Ornament [1] (18570) 300 6469.webp Will of Warrior (6469)

300 6470.webp Blood Thirst (6470)

400 6471.webp Ghost Chill (6471)

A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
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Base Level at least 150:
All Basic Stats +2
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When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
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When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
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When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
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Enchantable: Yes
───────────
Class Restrictions:
3rd classes

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Type: Armor
Position: Head Top
Defense: 7
Armor Level: 1
Refinable
Weight: 40
Required Level: 100
Weapons
Name Price Description
1290.webp Agent Katar [1] (1290) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

10 6471.webp Ghost Chill (6471)

The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target.
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Increases HIT by 1 for every 2 LUK.
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Class Restrictions:
Guillotine Cross

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Type: Katar
Position: Right Hand
Physical Attack: 170
Weapon Level: 3
Refinable
Weight: 120
Required Level: 100
1291.webp Guillotine Katar [1] (1291) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

85 6471.webp Ghost Chill (6471)

Long ago, a Guillotine Cross used this to kill his betrayer.
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DEX +2
FLEE -30
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Increases Physical Damage against Demi-Human race by 50%.
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Increases damage of Cross Impact by 30%.
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Enchantable: Yes
───────────
Class Restrictions:
Guillotine Cross

───────────
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 140
1392.webp Ygnus Stale [1] (1392) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A large axe made by a blacksmith from the fires of a volcano.
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Random chance to inflict Burning status on the target or wielder when dealing physical damage.
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Indestructible in battle
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Element: Fire
Enchantable: Yes
───────────
Class Restrictions:
Transcendent Swordsman and Merchant

───────────
Type: 2hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 190
Required Level: 95
1393.webp End Sektura [1] (1393) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

An axe made of arctic ice.
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Random chance to inflict Crystallization status on the target or wielder when dealing physical damage.
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Indestructible in battle
───────────
Element: Water
Enchantable: Yes
───────────
Class Restrictions:
Transcendent Swordsman and Merchant

───────────
Type: 2hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 190
Required Level: 95
1435.webp Cannon Spear [1] (1435) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

40 6471.webp Ghost Chill (6471)

A very sharp spear made from cranium.
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MaxSP -100
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Increases damage of Cannon Spear by 10%.
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For each Refine Level:
Increases damage of Cannon Spear by 3%.
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Enchantable: Yes
───────────
Class Restrictions:
Royal Guard

───────────
Type: 1hSpear
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 160
Required Level: 100
1490.webp Giant Lance (1490) 300 6469.webp Will of Warrior (6469)

300 6470.webp Blood Thirst (6470)

400 6471.webp Ghost Chill (6471)

The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
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ASPD -10
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When you unequip this weapon it will drain SP by 600.
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Increases skill cooldown of Spiral Pierce by 20 seconds.
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Base STR at least 120:
ATK +300
───────────
Enchantable: Yes
───────────
Class Restrictions:
Rune Knight

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Type: 2hSpear
Position: Right Hand
Physical Attack: 20
Weapon Level: 4
Refinable
Weight: 2,000
Required Level: 140
1584.webp Chilly Spell Book [2] (1584) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

40 6471.webp Ghost Chill (6471)

One of the 4 element magic books which have a High Socerer's study. [Part. ice]
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DEX +1
MATK +160
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Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
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Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
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Indestructible in battle
───────────
Element: Water
Enchantable: Yes
───────────
Class Restrictions:
Sorcerer

───────────
Type: Book
Position: Right Hand
Physical Attack: 100
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
1659.webp Light of Recovery [1] (1659) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

40 6471.webp Ghost Chill (6471)

A staff used for healing skill.
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MATK +160
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Increases Healing skills effectiveness by (6*Refine Level)%.
Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level.
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Indestructible in battle
───────────
Element: Holy
Enchantable: Yes
───────────
Class Restrictions:
Archbishop

───────────
Type: Staff
Position: Right Hand
Physical Attack: 30
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 40
Required Level: 110
13069.webp Aztoe Nail (13069) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

Blue dagger that has opposite magic power in.
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MATK +80
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Random chance to inflict Frozen status when dealing physical damage.
Increases the chance with each Refine Level.
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Element: Wind
Enchantable: Yes
───────────
Class Restrictions:
Transcendent Novice, Swordsman, Merchant and Thief

───────────
Type: Dagger
Position: Right Hand
Physical Attack: 160
Magic Attack: 80
Weapon Level: 4
Refinable
Weight: 50
Required Level: 110
13070.webp Scarletto Nail (13070) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A gigantic and ridiculously heavy axe that requires great strength to use it properly.
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Increases After Attack Delay by 40%.
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Increases SP Consumption by 100%.
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Base STR at least 95:
ATK +340
Random chance to inflict Stun status on the target when dealing physical damage.
Random chance to destroy target's armor when dealing physical damage.
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Can be enchanted by:
<NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI>
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Class Restrictions:
Swordsman, Druid and Merchant

───────────
Type: 2hAxe
Position: Right Hand
Physical Attack: 10
Weapon Level: 4
Refinable
Weight: 600
Required Level: 80
16017.webp Bloody Cross (16017) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

40 6471.webp Ghost Chill (6471)

A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
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When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
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Element: Shadow
Enchantable: Yes
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Class Restrictions:
Transcendent Acolyte

───────────
Type: Mace
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 100
18109.webp Catapult [2] (18109) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A bow developed by thief guild, especially made to fire multiple arrows at a time.
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Increases damage of Triangle Shot by (2*Refine Level)%.
Increases SP Consumption of Triangle Shot based on Refine Level.
───────────
Enchantable: Yes
───────────
Class Restrictions:
Shadow Chaser

───────────
Type: Bow
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
18110.webp Big Crossbow [2] (18110) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A very sensitive bow to use and it is specialized on fusillade.
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Increases damage of Arrow Storm by (Refine Level*5)%.
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Increases SP Consumption by (Refine Level*5)%.
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Base AGI at least 120:
ASPD +1
───────────
Enchantable: Yes
───────────
Class Restrictions:
Ranger

───────────
Type: Bow
Position: Right Hand
Physical Attack: 160
Weapon Level: 4
Refinable
Weight: 90
Required Level: 110
18111.webp Creeper Bow [2] (18111) 50 6469.webp Will of Warrior (6469)

100 6470.webp Blood Thirst (6470)

35 6471.webp Ghost Chill (6471)

A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies.
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DEX +1
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When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate.
───────────
Enchantable: Yes
───────────
Class Restrictions:
Ranger, Minstrel and Wanderer

───────────
Type: Bow
Position: Right Hand
Physical Attack: 150
Weapon Level: 3
Refinable
Weight: 150
Required Level: 120


Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories (lhz_dun02 206, 33).
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's Blood Thirst (6470) and Will of Warrior (6469) .

Currency

Name Description
10 Ghost Chill (6471) Reset enchantment.
10 Blood Thirst (6470) Enchants the 3rd slot.
10 Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
4702.webp STR+3 (4702)
4732.webp AGI+3 (4732)
4742.webp VIT+3 (4742)
4712.webp INT+3 (4712)
4722.webp DEX+3 (4722)
4752.webp LUK+3 (4752)
4809.webp Fighting Spirit Lv3 (4809)
4816.webp Sharp Lv3 (4816)
4834.webp Expert Archer Lv3 (4834)
4813.webp Spell Lv3 (4813)
4807.webp ASPD+1 (4807)
Armor Enchants
4702.webp STR+3 (4702)
4732.webp AGI+3 (4732)
4742.webp VIT+3 (4742)
4712.webp INT+3 (4712)
4722.webp DEX+3 (4722)
4752.webp LUK+3 (4752)
4794.webp DEF+12 (4794)
4790.webp MDEF+10 (4790)
4797.webp HP+300 (4797)
4800.webp SP+50 (4800)
4862.webp MaxHP+2% (4862)
instances/muhro/biolab_gear.txt · Last modified: 2026/05/13 23:00 by 127.0.0.1