Table of Contents
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
Equipment
- Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
- Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.
Currency
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
Equipment List
| Armors | ||
| Name | Price | Description |
Giant Shield [1] (2160)
|
100 Will of Warrior (6469)
50 35 |
Made similar to a Giant's shield that was an Ancient Temple guardian. ─────────── Decreases damage taken from Large size by 5%. ─────────── Refine Level +9: Decreases damage taken from Large size by 5%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Rune Knight and Royal Guard ─────────── Type: Armor Position: Left Hand Defense: 130 Armor Level: 1 Refinable Weight: 280 Required Level: 100 |
Geffenia Water Book [1] (2161)
|
100 Will of Warrior (6469)
50 22 |
One of Geffenia's secret treasures. There are not many people who can use this shield's magic. ─────────── INT +1 MDEF +2 ─────────── Base INT at least 120: MATK +10 MaxHP +800 ─────────── When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Warlock ─────────── Type: Armor Position: Left Hand Defense: 30 Armor Level: 1 Refinable Weight: 100 Required Level: 100 |
Bible of Promise Vol.2 [1] (2162)
|
100 Will of Warrior (6469)
50 22 |
An ancient book of sacred songs handed down in the cathedral. ─────────── MDEF +5 ─────────── Enables the use of Level 2 Odin's Power. ─────────── Increases Healing skills effectiveness by 5%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Archbishop ─────────── Type: Armor Position: Left Hand Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 140 |
Salvage Cape (2582)
|
300 Will of Warrior (6469)
300 400 |
This wide Manteau carries with it the meaning of Salvation. ─────────── Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. ─────────── Increases SP Consumption by 100%. Drains SP by 1200 when this garment unequipped. ─────────── Enchantable: Yes ─────────── Class Restrictions: Warlock and Archbishop ─────────── Type: Armor Position: Garment Defense: 1 Armor Level: 1 Refinable Weight: 40 Required Level: 130 |
Assassin's Handcuffs [1] (2892)
|
100 Will of Warrior (6469)
50 35 |
A glove designed to defend and attack at the same time. ─────────── MaxSP +20 DEF +3 CRI +3 ─────────── When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. ─────────── When equipped with Cakram: MaxHP -10% CRI +4 Increases Critical Damage by 40%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Armor Position: Right Accessory Defense: 3 Armor Level: 1 Weight: 40 Required Level: 100 |
Green Operation Coat [1] (15044)
|
100 Will of Warrior (6469)
50 30 |
A lab outfit from a student who went crazy while studying Homunculi for too long. ─────────── DEX +1 MaxSP +30 ─────────── When equipped with Scalpel: Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. ─────────── Enchantable: Yes ─────────── Class Restrictions: Genetic ─────────── Type: Armor Position: Armor Defense: 66 Armor Level: 1 Refinable Weight: 66 Required Level: 100 |
Ancient Gold Ornament [1] (18570)
|
300 Will of Warrior (6469)
300 400 |
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class. ─────────── Base Level at least 150: All Basic Stats +2 ─────────── When equipped by Swordman, Merchant or Thief classes: Increases physical damage against all classes by 8% ─────────── When equipped by Mage or Acolyte classes: MATK +8%. Increases Healing skills effectiveness by 7%. ─────────── When equipped by Archer classes: DEX +3 Increases Ranged Physical Damage by 10%. ─────────── Enchantable: Yes ─────────── Class Restrictions: 3rd classes ─────────── Type: Armor Position: Head Top Defense: 7 Armor Level: 1 Refinable Weight: 40 Required Level: 100 |
| Weapons | ||
| Name | Price | Description |
Agent Katar [1] (1290)
|
50 Will of Warrior (6469)
100 10 |
The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target. ─────────── Increases HIT by 1 for every 2 LUK. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 170 Weapon Level: 3 Refinable Weight: 120 Required Level: 100 |
Guillotine Katar [1] (1291)
|
50 Will of Warrior (6469)
100 85 |
Long ago, a Guillotine Cross used this to kill his betrayer. ─────────── DEX +2 FLEE -30 ─────────── Increases Physical Damage against Demi-Human race by 50%. ─────────── Increases damage of Cross Impact by 30%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 140 |
Ygnus Stale [1] (1392)
|
50 Will of Warrior (6469)
100 35 |
A large axe made by a blacksmith from the fires of a volcano. ─────────── Random chance to inflict Burning status on the target or wielder when dealing physical damage. ─────────── Indestructible in battle ─────────── Element: Fire Enchantable: Yes ─────────── Class Restrictions: Transcendent Swordsman and Merchant ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 190 Required Level: 95 |
End Sektura [1] (1393)
|
50 Will of Warrior (6469)
100 35 |
An axe made of arctic ice. ─────────── Random chance to inflict Crystallization status on the target or wielder when dealing physical damage. ─────────── Indestructible in battle ─────────── Element: Water Enchantable: Yes ─────────── Class Restrictions: Transcendent Swordsman and Merchant ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 190 Required Level: 95 |
Cannon Spear [1] (1435)
|
50 Will of Warrior (6469)
100 40 |
A very sharp spear made from cranium. ─────────── MaxSP -100 ─────────── Increases damage of Cannon Spear by 10%. ─────────── For each Refine Level: Increases damage of Cannon Spear by 3%. ─────────── Enchantable: Yes ─────────── Class Restrictions: Royal Guard ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 160 Required Level: 100 |
Giant Lance (1490)
|
300 Will of Warrior (6469)
300 400 |
The mini sized version of a spear from the Giants who were guardians in an Ancient temple. ─────────── ASPD -10 ─────────── When you unequip this weapon it will drain SP by 600. ─────────── Increases skill cooldown of Spiral Pierce by 20 seconds. ─────────── Base STR at least 120: ATK +300 ─────────── Enchantable: Yes ─────────── Class Restrictions: Rune Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 20 Weapon Level: 4 Refinable Weight: 2,000 Required Level: 140 |
Chilly Spell Book [2] (1584)
|
50 Will of Warrior (6469)
100 40 |
One of the 4 element magic books which have a High Socerer's study. [Part. ice] ─────────── DEX +1 MATK +160 ─────────── Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. ─────────── Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level. ─────────── Indestructible in battle ─────────── Element: Water Enchantable: Yes ─────────── Class Restrictions: Sorcerer ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 100 |
Light of Recovery [1] (1659)
|
50 Will of Warrior (6469)
100 40 |
A staff used for healing skill. ─────────── MATK +160 ─────────── Increases Healing skills effectiveness by (6*Refine Level)%. Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level. ─────────── Indestructible in battle ─────────── Element: Holy Enchantable: Yes ─────────── Class Restrictions: Archbishop ─────────── Type: Staff Position: Right Hand Physical Attack: 30 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 40 Required Level: 110 |
Aztoe Nail (13069)
|
50 Will of Warrior (6469)
100 35 |
Blue dagger that has opposite magic power in. ─────────── MATK +80 ─────────── Random chance to inflict Frozen status when dealing physical damage. Increases the chance with each Refine Level. ─────────── Element: Wind Enchantable: Yes ─────────── Class Restrictions: Transcendent Novice, Swordsman, Merchant and Thief ─────────── Type: Dagger Position: Right Hand Physical Attack: 160 Magic Attack: 80 Weapon Level: 4 Refinable Weight: 50 Required Level: 110 |
Scarletto Nail (13070)
|
50 Will of Warrior (6469)
100 35 |
A gigantic and ridiculously heavy axe that requires great strength to use it properly. ─────────── Increases After Attack Delay by 40%. ─────────── Increases SP Consumption by 100%. ─────────── Base STR at least 95: ATK +340 Random chance to inflict Stun status on the target when dealing physical damage. Random chance to destroy target's armor when dealing physical damage. ─────────── Can be enchanted by: <NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI> ─────────── Class Restrictions: Swordsman, Druid and Merchant ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 10 Weapon Level: 4 Refinable Weight: 600 Required Level: 80 |
Bloody Cross (16017)
|
50 Will of Warrior (6469)
100 40 |
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. ─────────── When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. ─────────── Element: Shadow Enchantable: Yes ─────────── Class Restrictions: Transcendent Acolyte ─────────── Type: Mace Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 100 |
Catapult [2] (18109)
|
50 Will of Warrior (6469)
100 35 |
A bow developed by thief guild, especially made to fire multiple arrows at a time. ─────────── Increases damage of Triangle Shot by (2*Refine Level)%. Increases SP Consumption of Triangle Shot based on Refine Level. ─────────── Enchantable: Yes ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 110 Required Level: 100 |
Big Crossbow [2] (18110)
|
50 Will of Warrior (6469)
100 35 |
A very sensitive bow to use and it is specialized on fusillade. ─────────── Increases damage of Arrow Storm by (Refine Level*5)%. ─────────── Increases SP Consumption by (Refine Level*5)%. ─────────── Base AGI at least 120: ASPD +1 ─────────── Enchantable: Yes ─────────── Class Restrictions: Ranger ─────────── Type: Bow Position: Right Hand Physical Attack: 160 Weapon Level: 4 Refinable Weight: 90 Required Level: 110 |
Creeper Bow [2] (18111)
|
50 Will of Warrior (6469)
100 35 |
A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies. ─────────── DEX +1 ─────────── When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate. ─────────── Enchantable: Yes ─────────── Class Restrictions: Ranger, Minstrel and Wanderer ─────────── Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 3 Refinable Weight: 150 Required Level: 120 |
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
Currency
Enchant List
| Weapon Enchants |
|---|
STR+3 (4702)
|
AGI+3 (4732)
|
VIT+3 (4742)
|
INT+3 (4712)
|
DEX+3 (4722)
|
LUK+3 (4752)
|
Fighting Spirit Lv3 (4809)
|
Sharp Lv3 (4816)
|
Expert Archer Lv3 (4834)
|
Spell Lv3 (4813)
|
ASPD+1 (4807)
|
| Armor Enchants |
|---|
STR+3 (4702)
|
AGI+3 (4732)
|
VIT+3 (4742)
|
INT+3 (4712)
|
DEX+3 (4722)
|
LUK+3 (4752)
|
DEF+12 (4794)
|
MDEF+10 (4790)
|
HP+300 (4797)
|
SP+50 (4800)
|
MaxHP+2% (4862)
|





