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instances:muhro:biolab_enchantment

Table of Contents

Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories (lhz_dun02 206, 33).
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's Blood Thirst (6470) and Will of Warrior (6469) .

Currency

Name Description
10 Ghost Chill (6471) Reset enchantment.
10 Blood Thirst (6470) Enchants the 3rd slot.
10 Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
4702.webp STR+3 (4702)
4732.webp AGI+3 (4732)
4742.webp VIT+3 (4742)
4712.webp INT+3 (4712)
4722.webp DEX+3 (4722)
4752.webp LUK+3 (4752)
4809.webp Fighting Spirit Lv3 (4809)
4816.webp Sharp Lv3 (4816)
4834.webp Expert Archer Lv3 (4834)
4813.webp Spell Lv3 (4813)
4807.webp ASPD+1 (4807)
Armor Enchants
4702.webp STR+3 (4702)
4732.webp AGI+3 (4732)
4742.webp VIT+3 (4742)
4712.webp INT+3 (4712)
4722.webp DEX+3 (4722)
4752.webp LUK+3 (4752)
4794.webp DEF+12 (4794)
4790.webp MDEF+10 (4790)
4797.webp HP+300 (4797)
4800.webp SP+50 (4800)
4862.webp MaxHP+2% (4862)
instances/muhro/biolab_enchantment.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1