instances:muhro:biolab_enchantment
Table of Contents
Enchantment
- Warp to Dungeons > Bio Lab. Go to the second floor.
- Go to the south-east dormitories (lhz_dun02 206, 33).
- There will be a tunnel in the south-west corner.
- Enter the tunnel, go south, east and enter the warp.
- Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.
There are a few rules you must keep in mind:
- You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
- Enchants can be reset separately.
- You must be wearing the equipment to enchant it.
- Can't Break.
- Can be reset.
Currency
Enchant List
| Weapon Enchants |
|---|
STR+3 (4702)
|
AGI+3 (4732)
|
VIT+3 (4742)
|
INT+3 (4712)
|
DEX+3 (4722)
|
LUK+3 (4752)
|
Fighting Spirit Lv3 (4809)
|
Sharp Lv3 (4816)
|
Expert Archer Lv3 (4834)
|
Spell Lv3 (4813)
|
ASPD+1 (4807)
|
| Armor Enchants |
|---|
STR+3 (4702)
|
AGI+3 (4732)
|
VIT+3 (4742)
|
INT+3 (4712)
|
DEX+3 (4722)
|
LUK+3 (4752)
|
DEF+12 (4794)
|
MDEF+10 (4790)
|
HP+300 (4797)
|
SP+50 (4800)
|
MaxHP+2% (4862)
|
instances/muhro/biolab_enchantment.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1




