Table of Contents
Overview
- Base Level 170+
- Startingpoint (glast_01 143, 288)
- Cooldown is 1 day
- Talk to Oscar to open the instance.
Walkthrough
- ORANGE: Start Point
- BLUE: Left side (50 mobs)
- GREEN: Right side (50 mobs)
- YELLOW: Start Position / Portal Location
- PURPLE: MVP Summoning Location
- RED: MVP Fighting Arena.
Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side.
After defeating one side of monsters, Oscar will announce the following message: “…”. A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar.
Once both sides have been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.
There is a chance that instead of Phantom Amdarais, players would battle against Phantom of Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card.
Old Glast Heim Difficulty Level
Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance.
Your current challenge progress can be checked by talking to Oscar outside of the instance.
| Difficulty Level | Progression Points needed | Phantom Amdarais HP |
| Level 1 | 0 | 600.000.000 |
| Level 2 | 5 | 750.000.000 |
| Level 3 | 11 | 900.000.000 |
| Level 4 | 18 | 1.050.000.000 |
| Level 5 | 26 | 1.200.000.000 |
| Level 6 | 35 | 1.350.000.000 |
| Level 7 | 45 | 1.500.000.000 |
| Level 8 | 60 | 1.650.000.000 |
| Level 9 | 80 | 1.800.000.000 |
| Level 10 | 100 | 2.050.000.000 |
Higher difficulty levels will do the following:
- Scale all monsters damage by (Damage * Difficulty Level)
- Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
- Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
- Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
- Increases rewards
- Increases chance to spawn Phantom of Himmelmez(5% * Difficulty Level)
Note:
The number of progression points is game account wide.
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.
Monster
| Monster | Race/Size/Element |
Mutating White Knight (20574) | Undead / Large / Dark 3 |
Mutating Khalitzburg (20576) | Undead / Medium / Dark 3 |
Cursed Raydric (20577) | Demi-Human / Medium / Dark 2 |
Cursed Raydric Archer (20578) | Demi-Human / Medium / Dark 2 |
Cursed Buttler (20579) | Undead / Medium / Undead 2 |
Cursed Buttler (20580) | Undead / Medium / Undead 2 |
Mutated Thorn (20581) | Formless / Medium / Fire 3 |
Fallen Root (20575) | (MVP) Demon / Large / Earth 3 |
Phantom of Himmelmez (20572) | (MVP) Angel /Medium / Holy 3 |
Phantom of Amdarais (20573) | (MVP) Demon / Large / Dark 3 |
Carddrops
| Card | Description |
Fallen Root (27382) | ATK +30 MATK +30 ─────────── When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. ─────────── Type: Card Compound on: Garment Weight: 1 |
[MVP] Phantom of Himmelmez Card (27381) | Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. ─────────── Type: Card Compound on: Garment Weight: 1 |
[MVP] Phantom of Amdarais Card (27383) | MaxHP +10% MaxSP +5% ─────────── When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. ─────────── When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. ─────────── Type: Card Compound on: Shoes Weight: 1 |
Cursed Raydric Archer Card (27387) | Increases Physical Damage against Demon race by 5%. ─────────── When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. ─────────── Type: Card Compound on: Right Accessory Weight: 1 |
Cursed Raydric Card (27386) | Increases Physical Damage against Undead race by 5%. ─────────── When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Cursed Buttler Card (27388) | Increases HP Recovery Rate by 50%. ─────────── When equipped with Zombie Card: MaxHP +15% ─────────── Type: Card Compound on: Accessory Weight: 1 |
Mutating Khalitzburg Card (27385) | MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. ─────────── When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Mutating White Knight Card (27384) | MATK +15 Increases Magical Damage against Medium and Large size by 20%. ─────────── When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Itemdrops
- Temporal Fragments drop from monsters
- Prime Corrupted Soul can drop Temporal Fragments and Temporal Gemstones
- Amdarais's Phantom and Phantom Himmelmez can drop Temporal Spell, Sealed Temporal Circlets and Powerful Dimensional Essence
Skills & Mechanics
| Mechanic | Difficulty Level | Description |
| Party Counter | Lv 1 + | If any party member dies the MVP will only take 1 damage for all attacks. This effect goes away when all party members are alive again. |
| Restart | Lv 1 + | If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again. You can summon the MVP again by talking to Oscar. |
| Fighting Arena | Lv 1 + | If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic. |
| Health Regeneration | Lv 1 + | The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds. |
| Random Party Teleport | Lv 1 + | When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level. |
| Firewall | Lv 1 + | Spawns firewall in an incremental pattern that will push you very far away. Land Protector is your friend. |
| Ground Drive Version 1 | Lv 1 + | Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. Land Protector is your friend. |
| Ground Drive Version 2 | Lv 1 + | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. Land Protector is your friend. |
| Immune Property | Lv 1 + | For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. Use Dispell or Clearance. |
| Grand Darkness Grid | Lv 1 + | When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit. |
| Grand Darkness | Lv 1 + | Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. Use Bathory Card. |
| Grand Cross | Lv 1 + | Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. Use Angeling Card. |
| Rain of Meteor | Lv 1 + | Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern. Land Protector is your friend. |
| Demonic Hell Judgement | Lv 1 + | A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP. |
| Ganbantein (Lv 9) | Lv 1 + | Instantly removes all ground spells in a 9×9 area on the center of the MVP. Land Protector is your friend. |
| Shield Reflect | Lv 1 + | A skill that reflects a portion of all melee physical damage back to the user. You can use Dispell, Empty Shadow… . |
| Change Undead | Lv 1 + | Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead. This can be ignored if you are using Holy element. |
| Change Darkness | Lv 1 + | Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow. You should change your element to Holy when you see your damage reduced. |
| Spawn Mutated Khalitzburg | Lv 1 + | When the MVP is below 70% HP, it will spawn Mutated Khalitzburg. |
| Spawn Mutated White Knight | Lv 1 + | When the MVP is below 50% HP, it will spawn Mutated White Knight. |
| Spawn Mutated Raydric Archer | Lv 1 + | When the MVP is below 30% HP, it will spawn Mutated Raydric Archer. |
| Max Pain | Lv 3 + | Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen. The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging. |
| Grim Reaper | Lv 3 + | Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack. |
| Gradual Gravity | Lv 9 + | Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions. |
| Circle Arena | Lv 9 + | A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage. |
Gear
Sealed Temporal Circlet
After defeating Phantom Amdarais at the instance Old Glast Heim Challenge Mode, a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.
| Reward Item | Difficulty Level | |||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Sealed Temporal Circlet (25864)
|
1-6 | 1-8 | 2-10 | 2-12 | 3-14 | 3-16 | 4-17 | 4-18 | 5-19 | 5-20 |
Temporal Gemstone (25865)
|
0 | 0 | 1-4 | 1-6 | 1-7 | 1-9 | 2-10 | 2-12 | 2-13 | 2-15 |
Temporal Spell (25866)
|
0 | 0 | 0 | 0 | 1-4 | 3-9 | 5-14 | 8-20 | 11-27 | 14-34 |
Temporal Fragment (25867)
|
1-16 | 1-24 | 1-31 | 1-38 | 2-40 | 2-42 | 3-44 | 3-46 | 4-48 | 4-50 |
In addition, each party member will receive
Sealed Temporal Circlet (25864) from Oscar. The quantity received depends on the party's performance.
Item Exchange
| Rewards | Exchange to: | NPC |
5x Sealed Temporal Circlet (25864)
|
Choose one Temporal Circlet Headgear | HUGINN2001 |
Sealed Temporal Circlet (25864)
|
Temporal Fragment (25867) or
| |
50x Temporal Spell (25866)
|
Mutating White Knight Card (27384)
| |
70x Temporal Spell (25866)
|
Mutating Khalitzburg Card (27385)
| |
100x Temporal Spell (25866)
|
Mutated White Knight Egg (9133)
| |
2x Sealed Temporal Circlet (25864) 20x |
Get random Royal/Guardian Weapon | MUNINN2003 |
10x Temporal Spell (25866)
|
Choose one Royal/Guardian Weapon |
| Card | Description |
Mutating White Knight Card (27384) | MATK +15 Increases Magical Damage against Medium and Large size by 20%. ─────────── When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Mutating Khalitzburg Card (27385) | MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. ─────────── When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1
Sealed Temporal Circlet (25864) , you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
| Conversion Reward | Chance |
4x Temporal Fragment (25867)
|
78,93% |
8x Temporal Fragment (25867)
|
11,28% |
12x Temporal Fragment (25867)
|
1,42% |
16x Temporal Fragment (25867)
|
0,41% |
1x Temporal Gemstone (25865)
|
5,87% |
2x Temporal Gemstone (25865)
|
1,35% |
3x Temporal Gemstone (25865)
|
0,34% |
4x Temporal Gemstone (25865)
|
0,07% |
1x Temporal Spell (25866)
|
0,20% |
2x Temporal Spell (25866)
|
0,07% |
3x Temporal Spell (25866)
|
0,06% |
Temporal Circlet
Circlet (for 5x Sealed Temporal Circlet (25864) )
|
Item Description |
Temporal Circlet (Rune Knight) [1] (19474)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MaxHP +250 ─────────── For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Rune Knight ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Royal Guard) [1] (19475)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: ATK +5% ─────────── Class Restrictions: Royal Guard ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Mechanic) [1] (19476)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Genetic) [1] (19477)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. ─────────── For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Genetic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Guillotine Cross) [1] (19478)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. ─────────── For each 4 Refine Levels: ATK +2% ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Shadow Chaser) [1] (19479)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. ─────────── For each 4 Refine Levels: ATK +2% ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Archbishop) [1] (19480)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Archbishop ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Sura) [1] (19481)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: ATK +5% ─────────── Class Restrictions: Sura ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Warlock) [1] (19482)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Warlock ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Sorcerer) [1] (19483)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Sorcerer ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Ranger) [1] (19484)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. ─────────── Class Restrictions: Ranger ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Wanderer / Minstrel) [1] (19485)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Wanderer and Minstrel ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Star Emperor) [1] (19486)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. ─────────── For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. ─────────── Refine Level +11: ATK +5% ─────────── Class Restrictions: Star Emperor ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Soul Reaper) [1] (19487)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Soul Reaper ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Rebellion) [1] (19488)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Oboro) [1] (19489)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: MATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. ─────────── Refine Level +11: MATK +5% ─────────── Class Restrictions: Kagerou and Oboro ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Kagerou) [1] (19490)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. ─────────── For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. ─────────── Refine Level +11: ATK +5% ─────────── Class Restrictions: Kagerou and Oboro ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Super Novice) [1] (19491)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +10 MATK +10 ─────────── For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. ─────────── For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Super Novice ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet (Summoner) [1] (19492)
|
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. ─────────── For each 2 Refine Levels: ATK +15 ─────────── For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. ─────────── For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. ─────────── Refine Level +11: Decreases After Cast Delay by 5%. ─────────── Class Restrictions: Summoner (Doram) ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Required Level: 170 |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
| First Enchant | Second Enchant (normal) | Second Enchant (special) | Third Enchant |
| Slot Location | |||
| 4th | 3rd | 2nd | |
| Material | |||
10x Temporal Fragment (25867)
|
20x Temporal Fragment (25867)
|
2x Temporal Gemstone (25865)
|
2x Temporal Spell (25866)
|
INT+1 (4710)
|
INT+1 (4710)
|
Temporal Jewel (STR) Lv 1 (29672)
|
Sharp Lv1 (4818)
|
INT+2 (4711)
|
INT+2 (4711)
|
Temporal Jewel (STR) Lv 2 (29673)
|
Sharp Lv2 (4817)
|
INT+3 (4712)
|
INT+3 (4712)
|
Temporal Jewel (STR) Lv 3 (29674)
|
Sharp Lv3 (4816)
|
INT+4 (4713)
|
INT+4 (4713)
|
Temporal Jewel (AGI) Lv 1 (29675)
|
Sharp Lv4 (4843)
|
STR+1 (4700)
|
STR+1 (4700)
|
Temporal Jewel (AGI) Lv 2 (29676)
|
Expert Archer Lv1 (4832)
|
STR+2 (4701)
|
STR+2 (4701)
|
Temporal Jewel (AGI) Lv 3 (29677)
|
Expert Archer Lv2 (4833)
|
STR+3 (4702)
|
STR+3 (4702)
|
Temporal Jewel (VIT) Lv 1 (29678)
|
Expert Archer Lv3 (4834)
|
STR+4 (4703)
|
STR+4 (4703)
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Temporal Jewel (VIT) Lv 2 (29679)
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Expert Archer Lv4 (4835)
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VIT+1 (4740)
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VIT+1 (4740)
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Temporal Jewel (VIT) Lv 3 (29680)
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DelayAfterAttack Lv1 (4869)
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VIT+2 (4741)
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VIT+2 (4741)
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Temporal Jewel (INT) Lv 1 (29681)
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DelayAfterAttack Lv2 (4872)
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VIT+3 (4742)
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VIT+3 (4742)
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Temporal Jewel (INT) Lv 2 (29682)
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DelayAfterAttack Lv3 (4873)
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VIT+4 (4743)
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VIT+4 (4743)
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Temporal Jewel (INT) Lv 3 (29683)
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DelayAfterAttack Lv4 (4881)
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LUK+1 (4750)
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LUK+1 (4750)
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Temporal Jewel (DEX) Lv 1 (29684)
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Spell Lv1 (4815)
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LUK+2 (4751)
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LUK+2 (4751)
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Temporal Jewel (DEX) Lv 2 (29685)
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Spell Lv2 (4814)
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LUK+3 (4752)
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LUK+3 (4752)
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Temporal Jewel (DEX) Lv 3 (29686)
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Spell Lv3 (4813)
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LUK+4 (4753)
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LUK+4 (4753)
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Temporal Jewel (LUK) Lv 1 (29687)
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Spell Lv4 (4812)
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Temporal Jewel (STR) Lv 1 (29672)
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Temporal Jewel (LUK) Lv 2 (29688)
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Tenacity Lv1 (29706)
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Temporal Jewel (STR) Lv 2 (29673)
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Temporal Jewel (LUK) Lv 3 (29689)
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Mettle Lv1 (29061)
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Temporal Jewel (STR) Lv 3 (29674)
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Affection Lv1 (29111)
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Temporal Jewel (AGI) Lv 1 (29675)
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Adamantine Lv1 (29101)
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Temporal Jewel (AGI) Lv 2 (29676)
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Master Archer Lv1 (29091)
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Temporal Jewel (AGI) Lv 3 (29677)
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Magic Essence Lv1 (29071)
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Temporal Jewel (VIT) Lv 1 (29678)
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Acute Lv1 (29081)
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Temporal Jewel (VIT) Lv 2 (29679)
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Temporal Jewel (VIT) Lv 3 (29680)
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Temporal Jewel (INT) Lv 1 (29681)
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Temporal Jewel (INT) Lv 2 (29682)
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Temporal Jewel (INT) Lv 3 (29683)
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Temporal Jewel (DEX) Lv 1 (29684)
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Temporal Jewel (DEX) Lv 2 (29685)
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Temporal Jewel (DEX) Lv 3 (29686)
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Temporal Jewel (LUK) Lv 1 (29687)
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Temporal Jewel (LUK) Lv 2 (29688)
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Temporal Jewel (LUK) Lv 3 (29689)
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Temporal Circlet Enchantment Upgrade
If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.
| Level Upgrade | Amount of Temporal Spell (25866) required | Chance |
| Lv1 → Lv2 | 4 | 80% |
| Lv2 → Lv3 | 6 | 70% |
| Lv3 → Lv4 | 8 | 50% |
| Lv4 → Lv5 | 10 | 20% |
| Lv5 → Lv6 | 12 | 20% |
| Lv6 → Lv7 | 16 | 20% |
| Lv7 → Lv8 | 20 | 20% |
| Lv8 → Lv9 | 28 | 20% |
| Lv9 → Lv10 | 40 | 20% |
- Every level upgrade attempt has a chance of failure.
- If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
- If you fail on level 1, you will only lose material and the enchant will remain Lv1.
- No item destruction on failure.
- Cost for choosing the desired enchant : 5,000,000 zeny + 40x
Temporal Spell (25866) .
You can upgrade the special enchants with 100% success chance up to level 5:
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
| Slot Location | ||
| 4th | 3rd | |
| Material | ||
50x Temporal Fragment (25867)
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100x Temporal Fragment (25867)
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10x Temporal Gemstone (25865)
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INT+1 (4710)
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INT+1 (4710)
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Temporal Jewel (STR) Lv 1 (29672)
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INT+2 (4711)
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INT+2 (4711)
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Temporal Jewel (STR) Lv 2 (29673)
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INT+3 (4712)
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INT+3 (4712)
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Temporal Jewel (STR) Lv 3 (29674)
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INT+4 (4713)
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INT+4 (4713)
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Temporal Jewel (AGI) Lv 1 (29675)
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STR+1 (4700)
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STR+1 (4700)
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Temporal Jewel (AGI) Lv 2 (29676)
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STR+2 (4701)
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STR+2 (4701)
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Temporal Jewel (AGI) Lv 3 (29677)
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STR+3 (4702)
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STR+3 (4702)
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Temporal Jewel (VIT) Lv 1 (29678)
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STR+4 (4703)
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STR+4 (4703)
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Temporal Jewel (VIT) Lv 2 (29679)
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VIT+1 (4740)
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VIT+1 (4740)
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Temporal Jewel (VIT) Lv 3 (29680)
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VIT+2 (4741)
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VIT+2 (4741)
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Temporal Jewel (INT) Lv 1 (29681)
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VIT+3 (4742)
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VIT+3 (4742)
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Temporal Jewel (INT) Lv 2 (29682)
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VIT+4 (4743)
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VIT+4 (4743)
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Temporal Jewel (INT) Lv 3 (29683)
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LUK+1 (4750)
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LUK+1 (4750)
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Temporal Jewel (DEX) Lv 1 (29684)
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LUK+2 (4751)
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LUK+2 (4751)
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Temporal Jewel (DEX) Lv 2 (29685)
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LUK+3 (4752)
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LUK+3 (4752)
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Temporal Jewel (DEX) Lv 3 (29686)
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LUK+4 (4753)
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LUK+4 (4753)
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Temporal Jewel (LUK) Lv 1 (29687)
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Temporal Jewel (STR) Lv 1 (29672)
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Temporal Jewel (LUK) Lv 2 (29688)
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Temporal Jewel (STR) Lv 2 (29673)
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Temporal Jewel (LUK) Lv 3 (29689)
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Temporal Jewel (STR) Lv 3 (29674)
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Temporal Jewel (AGI) Lv 1 (29675)
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Temporal Jewel (AGI) Lv 2 (29676)
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Temporal Jewel (AGI) Lv 3 (29677)
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Temporal Jewel (VIT) Lv 1 (29678)
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Temporal Jewel (VIT) Lv 2 (29679)
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Temporal Jewel (VIT) Lv 3 (29680)
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Temporal Jewel (INT) Lv 1 (29681)
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Temporal Jewel (INT) Lv 2 (29682)
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Temporal Jewel (INT) Lv 3 (29683)
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Temporal Jewel (DEX) Lv 1 (29684)
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Temporal Jewel (DEX) Lv 2 (29685)
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Temporal Jewel (DEX) Lv 3 (29686)
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Temporal Jewel (LUK) Lv 1 (29687)
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Temporal Jewel (LUK) Lv 2 (29688)
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Temporal Jewel (LUK) Lv 3 (29689)
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Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
Royal Weapons
Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).
Royal Weapons (for 10x Temporal Spell (25866) )
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Royal Gladius (R) [2] (28774)
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A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── ATK +5% ─────────── When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Whip [2] (26216)
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A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +180 ─────────── Increases Magical Damage with Neutral element by 5%. ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Wanderer ─────────── Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
Royal Gladius (L) [3] (28775)
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A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
Royal Pillar [2] (32401)
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A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── For each Refine Level: Increases long range physical damage by 1%. ─────────── Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Mechanic ─────────── Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 |
Royal Katar [2] (28046)
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A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── ATK +5% ─────────── For each Refine Level: ATK +5 ─────────── Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Syringe [2] (32402)
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A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── For each Refine Level: Increases long range physical damage by 1%. ─────────── Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Genetic ─────────── Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Magician Dagger [2] (28776)
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A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── MATK +170 MATK +5% ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Dagger Position: Right Hand Physical Attack: 200 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Alchemy Staff [2] (32403)
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Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Genetic ─────────── Type: Mace Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Cleric Staff [2] (26165)
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A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +170 MATK +5% ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases damage of Adoramus by 20%. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Archbishop ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
Royal Knight Archer Bow [2] (18198)
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A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Increases Ranged Physical Damage by 15%. ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. ─────────── Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Ranger ─────────── Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 |
Royal Magician Staff [2] (2060)
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A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +270 MATK +5% ─────────── For each Refine Level: MATK +5 ─────────── Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Warlock ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Knuckle [2] (1870)
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Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Increase Ranged Physical Damage by 15%. ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Rampage Blaster by 20%. ─────────── Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Sura ─────────── Type: Knuckle Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Knight Bow [2] (18191)
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A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Increases Ranged Physical Damage by 15% ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Triangle Shot by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Revolver [2] (32304)
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This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Increases Ranged Physical Damage by 15%. ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Fire Dance by 20%. ─────────── Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Rebellion ─────────── Type: Revolver Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
Royal Magician Wand [2] (26166)
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A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +180 ─────────── Increases Magical Damage with Fire element by 5%. ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Warlock ─────────── Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
Royal Huuma Shuriken [2] (13347)
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These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── Increase Ranged Physical Damage by 15%. ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: Increases damage of Cross Slash by 20%. ─────────── Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Ninja classes ─────────── Type: Huuma Position: Right Hand Physical Attack: 240 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Royal Sage Book [2] (28636)
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A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +170 ─────────── Increases Wind and Water elemental magical damage by 5%. ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Sorcerer ─────────── Type: Book Position: Right Hand Physical Attack: 90 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
Royal Foxtail [2] (26172)
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A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +350 MATK +5% ─────────── For each Refine Level: ATK +4 MATK +4 ─────────── Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Summoner (Doram) ─────────── Type: Staff Position: Right Hand Physical Attack: 275 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
Royal Chello [2] (32111)
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A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── MATK +180 Increases Magical Damage with Neutral element by 5%. ─────────── For each Refine Level: MATK +4 ─────────── Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. ─────────── Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Minstrel ─────────── Type: Musical Position: Right Hand Physical Attack: 90 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 | ||
Guardian Weapons
Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).
Guardian Weapons (for 10x Temporal Spell (25866) )
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Guardian Knight Claymore [2] (21055)
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A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── ATK +5% ─────────── For each Refine Level: ATK +4 ─────────── Refine Level +9: CRI +5 Increases Critical Damage by 25%. ─────────── Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Rune Knight ─────────── Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
Guardian Knight Axe [2] (1336)
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A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── For each Refine Level: Increases long range physical damage by 1%. ─────────── Refine Level +9: Increases damage of Power Swing by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Mechanic ─────────── Type: 1hAxe Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
Guardian Knight Spear [2] (32027)
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A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── For each Refine Level: Increases long range physical damage by 1%. ─────────── Refine Level +9: Increases damage of Banishing Point by 20%. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Royal Guard ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 |
Guardian Knight Battle Axe [2] (28141)
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A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── Decreases damage taken from Medium and Large size by 10%. ─────────── For each Refine Level: Increases long range physical damage by 1%. ─────────── Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. ─────────── Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Mechanic ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 500 Required Level: 170 |
Guardian Knight Jewel Sword [2] (32353)
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A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. ─────────── MATK +180 ─────────── For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. ─────────── Refine Level +9: Increases damage of Shield Press by 20%. ─────────── Refine Level +11: Increases Damage against Undead and Angel race by 20%. ─────────── When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. ─────────── If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. ─────────── Class Restrictions: Royal Guard ─────────── Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 400 Required Level: 170 | ||























