Table of Contents
Last Updated - 11 March, 2026
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Introduction
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions
What is not possible
This guide will not enable you to solo-farm Zerocell
What is possible
This guide will enable you play as lurer, survive and contribute to parties.
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)
Patch Update After patch, it looks like Zerocell floors 1&2 might be primarily suited for soloing and Zerocell floors 3&4 better suit lurers due to party loot.
Disclaimer:
Personally I have not played much of IG or Meister other than as Zerocell lurer.
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in User Guides
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at Chapter 1
How it works
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)
Gear Build
| Equip Slot | Equipment | Cards | Notes |
|---|---|---|---|
| Upper Headgear | +0-10 Divine Guard Hat [1] (5900)
|
Melted Poring Card (300174)
|
5% all size resist |
| Mid Headgear | Victory Wing Ears [1] (400002)
or |
Melted Poring Card (300174)
|
Increase HP |
| Low Headgear | Ace of Clovers in Mouth (Defense) (420269)
or |
None | Increase HP |
| Armor | +11 King Schmidt's Suit [1] (15388)
with Vit enchants |
Anger Ice Titan Card (27112)
|
10% medium resist from armor
20% medium resist from card combo |
| Weapon | Illusion Gelerdria [2] (530015)
with +MaxHP enchants |
White Knight Card (4608)
|
5% medium resist from card combo
Increase HP |
| Shield | Glacier Guard [1] (460040)
|
Khalitzburg Knight Card (4609)
|
5% all size resist from shield enchant
25% medium resist from card |
| Garment | +9 Glacier Manteau [1] (450266)
|
Noxious Card (4334)
|
10% all size resist from enchant |
| Shoes | +0-10[B] Yorscalp Boots [1] (470303)
|
Green Ferus Card (4381)
|
1 sec FCT reduction (Optional, but recommended)
Increase HP |
| Accessory 1 | Safety Pendant R [1] (32248)
or any accessory that gives HP |
Broken Beta Guards Card (300076)
|
Increase HP |
| Accessory 2 | Safety Epaulet R [1] (32250)
or any accessory that gives HP |
Anger Snowier Card (27111)
|
Set with Anger Ice Titan Card (27112)
|
| Shadow Armor | +9 Perfect Size Shadow Armor (24426)
|
None | 7% all size resist |
| Shadow weapon | +9 Infinity Shadow Weapon (24386)
|
None | 3% all size resist |
| Shadow shield | +9 Infinity Shadow Shield (24733)
|
None | 3% all size resist |
| Shadow accessory | +9 Infinity Shadow Pendant (24151)
|
None | 3% all size resist |
| Equip Slot | Equipment | Cards | Notes |
|---|---|---|---|
| Upper Headgear | +11 Illusion Goibne's Helm [1] (19366) with 2x Rune of Vitality Lv2 (29010) or any headgear with Adamantine Lv5 (29105) | Melted Poring Card (300174) | We lose 5% all size here compared to IG Build |
| Armor | +9 Upgrade Part - Plate [1] (15344) | Anger Ice Titan Card (27112) | We gain 5% all size here compared to IG Build |
Consumables (30/60 mins Buffs)
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
Note: Heal over time potions such as
True Mysterious Life Potion (22816) and
True Medium Life Potion (22818) stack with each other. This significantly improves survivability and reduces healing consumables needed.
Consumables (Healing)
Play Style
As Imperial Guard here are the key priorities / things to keep in mind
- As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
- If you are playing duo party - make sure the DPS is always devo-ed (note: Dispell removes Devo).
- If you are playing larger parties - be careful how many people you have devo-ed. This build doesn't have as much of a max HP as other Devo focused builds. You might not be able to have more than 2 party members in your Devo.
- Optionally:
Piety in Vita, unless you have a Holy enchant on your
King Schmidt's Suit [1] (15388) - for better protection against holy skill attacks from Arch Bishops there.
- Pre-buff before luring and reapply once off cooldown.
- Don't pre-buff. Cast it if you get hitlocked by mobs or get your accessories stripped.
- Pre-buff but lure less while it's on cooldown; lure aggressively once it's off cooldown.
- You might get gears broken. Bind a message like brb need repair in case you need to travel to your savepoint and back for repairs. Bind @load and @lastwarp for fast warps.
- Since devo depends on the reductions of players being devo-ed, suggest other party members use at least reach at least
Alice Card (4253) and other reduction gears if possible. - If you mostly use
Concentrated Golden Syrup Potion (1100005) for healing, you can bind one of the hotkey slots to Space, and set Space as a turbo key (Key1=SPACE in its config). Thus hold Space = emergency heal.
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
Changelog
- Added Partyloot information after patch
- Added more consumables and skills to IG gameplay
Thanks
- Thanks Vorpal for your feedback on consumables and IG skills



































