Table of Contents
Supplement Equipment
Equipment from Charleston Crisis Instance.
It's possible to buy the Items by talking with Mass Charleston (verus04 71, 106).
You need 10x Charleston Components.
| Item | Description |
Supplement Part Str (15110) | This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect. ─────────── Increases physical damage against all classes by 5% ─────────── For each 4 Refine Levels: Increases physical damage against all classes by 1% ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Armor Defense: 80 Armor Level: 1 Refinable Weight: 200 Required Level: 100 |
Supplement Part VIT [1] (20732) | This mechanical device heals wounds and rejuvenates your body. ─────────── MaxHP +6% ─────────── For each 2 Refine Levels: MaxHP +1% ─────────── Refine Level +9: Increases HP Recovery Rate by 50%. ─────────── When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Tornado by 25%. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Garment Defense: 20 Armor Level: 1 Refinable Weight: 50 Required Level: 100 |
Supplement Part Agi [1] (22043) | Mechanical boots that keep you light on your feet. They are much lighter than they look. ─────────── Increases Attack Speed by 5%. ─────────── For each 4 Refine Levels: Decreases After Attack Delay by 1%. ─────────── When equipped with Supplement Part Str: ATK +30 ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 35 Required Level: 100 |
Supplement Part Dex [1] (2995) | This mechanical device promotes the precise and timely execution of spells. ─────────── Decreases SP Consumption by 10%. ─────────── Decreases After Cast Delay by 10%. ─────────── Decreases Variable Casting Time by 10%. ─────────── When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Boomerang by 100%. Decreases Axe Boomerang skill cooldown by 2 seconds. ─────────── Enchantable: Yes ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 100 |
Supplement Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires 1x
Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying 1x
Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
| Regular Upgrade | Superior Upgrade | |||
Supplement Part Agi [1] (22043)
|
3 | STR+1 (4700) or STR +2
|
| |
Supplement Part VIT [1] (20732)
|
3 | STR+1 (4700) or STR +2
|
| |
Supplement Part Str (15110)
|
3 | AGI+1 (4730) , AGI +2 or AGI +3
|
Speed:
|
Defense:
|
Supplement Part Dex [1] (2995)
|
2 | STR+1 (4700) or STR +2
|
n/a | |
Reinforced Parts
Equipment from Charleston Crisis Instance.
| Item | Description |
Upgrade Part - Plate (15111) | Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble. ─────────── Decreases damage taken from Small and Large size by 10%. ─────────── Refine Level +7: Decreases damage taken from Large size by 10%. ─────────── Refine Level +9: Decreases damage taken from Small and Medium size by 5%. ─────────── When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel: Increases damage of Arms Cannon by 50%. ─────────── Indestructible in battle ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Armor Defense: 110 Armor Level: 1 Refinable Weight: 300 Required Level: 100 |
Upgrade Part - Engine [1] (20733) | Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble. ─────────── Decreases After Cast Delay by 10%. ─────────── Refine Level +7: Increases resistance against Neutral elemental attacks by 10%. ─────────── Refine Level +9: Decreases After Cast Delay by 10%. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Garment Defense: 25 Armor Level: 1 Refinable Weight: 150 Required Level: 100 |
Upgrade Part - Booster [1] (22044) | Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble. ─────────── Decreases SP Consumption of Hovering by 15. ─────────── Refine Level +7: Decreases SP Consumption of Acceleration by 20. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Shoes Defense: 23 Armor Level: 1 Refinable Weight: 100 Required Level: 100 |
Upgrade Part - Gun Barrel [1] (2996) | Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble. ─────────── HIT +10 Increases physical damage against all classes by 4% ─────────── Increases damage of Knuckle Boost by 25%. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 50 Required Level: 100 |
Reinforced Part Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires
Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying
Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
| Regular Upgrade | Superior Upgrade | |||
Upgrade Part - Booster [1] (22044)
|
3 | STR+1 (4700) or STR +2
|
| |
Upgrade Part - Engine [1] (20733)
|
3 | STR+1 (4700) or STR +2
|
| |
Upgrade Part - Plate (15111)
|
3 | AGI+1 (4730) or AGI +2
|
Speed:
|
Attack:
|
Upgrade Part - Gun Barrel [1] (2996)
|
2 | STR+1 (4700) or STR +2
|
n/a | |
Charleston Weapons
Weapons from Charleston Crisis Instance.
| Item | Description |
Pile Bunker P (16031) | This upgraded version of Pilebunker provides more destructive power. ─────────── For each Refine Level: ATK +5 ─────────── Class Restrictions: Mechanic ─────────── Type: Mace Position: Right Hand Physical Attack: 450 Weapon Level: 4 Refinable Weight: 400 Required Level: 130 |
Pile Bunker S [1] (16030) | This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly. ─────────── For each 2 Refine Levels: Decreases After Attack Delay by 1%. ─────────── Class Restrictions: Mechanic ─────────── Type: Mace Position: Right Hand Physical Attack: 400 Weapon Level: 4 Refinable Weight: 300 Required Level: 130 |
Pile Bunker T [1] (16032) | This upgraded version of Pilebunker facilitates the application of Special abilities. ─────────── For each Refine Level: Decreases SP Consumption by 1%. ─────────── Class Restrictions: Mechanic ─────────── Type: Mace Position: Right Hand Physical Attack: 400 Weapon Level: 4 Refinable Weight: 350 Required Level: 130 |
Tornado Axe [1] (28101) | Axe with attached blossom shaped like tornado. ─────────── Decreases Axe Tornado skill cooldown by 1 second. ─────────── Element: Wind ─────────── Class Restrictions: Rune Knight, Royal Guard, Mechanic and Genetic ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 320 Weapon Level: 4 Refinable Weight: 400 Required Level: 100 |
Gigantic Blade [1] (21011) | A large knife used to cut something, the handle is missing. ─────────── Increases After Attack Delay by 5%. ─────────── Base STR is below 110: ATK -250 ─────────── For each Refine Level: Increases Critical Damage by 1%. ─────────── Indestructible in battle ─────────── Class Restrictions: Rune Knight and Royal Guard ─────────── Type: 2hSword Position: Right Hand Physical Attack: 300 Weapon Level: 4 Refinable Weight: 500 Required Level: 130 |
Robot's Arm [2] (16033) | Kick and Kick's severed arm that works as effectively as any standard-issue weapon. ─────────── CRI +20 ─────────── Indestructible in battle ─────────── Class Restrictions: Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura ─────────── Type: Mace Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 300 Required Level: 130 |
Excellion Gear
The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (verus04 164, 218).
MARS_01, speak with MARS_01 and supply it with 1 Old Fuel ([[https://ratemyragnarok.com/database/items/6962|6962]]) to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 Huge Metal Scrap ([[https://ratemyragnarok.com/database/items/6961|6961]]) and 5 Old Fuel ([[https://ratemyragnarok.com/database/items/6962|6962]]) , PLUTO_09 will give one of Excellion Suit or Excellion Wing at random.
| Item | Description |
Excelion Suit (15128) | A suit which made from the lost technology in Research Building. ─────────── VIT +6 ─────────── Base Level at least 130: VIT +4 ─────────── For each 3 Refine Levels: MaxHP +4% ─────────── When equipped with Excelion Wing: Perfect Dodge +6 Decreases After Cast Delay by 10%. ─────────── Base Level at least 130: Decreases After Cast Delay by 10%. ─────────── Indestructible in battle ─────────── Enchantable: Yes ─────────── Type: Armor Position: Armor Defense: 100 Armor Level: 1 Refinable Weight: 100 Required Level: 99 |
Excelion Wing (20773) | A wing which made from the lost technology in Research Building Ruins. ─────────── Perfect Dodge +8 ─────────── Base Level at least 130: Perfect Dodge +2 ─────────── For each Refine Level: FLEE +2 ─────────── When equipped with Excelion Suit: Decreases After Cast Delay by 10%. Perfect Dodge +6. Base Level at least 130: Decreases After Cast Delay by 10%. ─────────── Enchantable: Yes ─────────── Type: Armor Position: Garment Defense: 40 Armor Level: 1 Refinable Weight: 90 Required Level: 99 |
Excellion Enchant
The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply
Old Fuel (6962) . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.
With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree
Supportive Reactor ASPD (6986) is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.
The following table lists the available blueprints, their effects and their enchantment limitations.
| Reactor | Blueprint | Description |
Fire Property Reactor (4970)
|
Fire Property Reactor (6965)
|
A reactor designed to grant Armor with fire elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 }} |
Water Property Reactor (4971)
|
Water Property Reactor (6966)
|
A reactor designed to grant Armor with water elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Earth Property Reactor (4972)
|
Earth Property Reactor (6967)
|
A reactor designed to grant Armor with Earth elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Wind Property Reactor (4973)
|
Wind Property Reactor (6968)
|
A reactor designed to grant Armor with wind elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Fire Resistance Reactor (4974)
|
Fire Resistance Reactor (6969)
|
A reactor designed to resist fire elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Water Resistance Reactor (4975)
|
Water Resistance Reactor (6970)
|
A reactor designed to resist water elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Earth Resistance Reactor (4976)
|
Earth Resistance Reactor (6971)
|
A reactor designed to resist Earth elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Wind Resistance Reactor (4977)
|
Wind Resistance Reactor (6972)
|
A reactor designed to resist wind elemental. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Recovery Reactor 101 (4978)
|
Recovery Reactor 101 (6973)
|
A reactor designed to help HP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Recovery Reactor 102 (4979)
|
Recovery Reactor 102 (6974)
|
A reactor designed to help SP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Recovery Reactor 201 (4980)
|
Recovery Reactor 201 (6975)
|
A reactor designed to help HP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Recovery Reactor 202 (4981)
|
Recovery Reactor 202 (6976)
|
A reactor designed to help SP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor STR (4982)
|
Supportive Reactor STR (6977)
|
A reactor designed to increase damage done by STR. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor INT (4983)
|
Supportive Reactor INT (6978)
|
A reactor designed to increase damage done by INT. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor DEF (4984)
|
Supportive Reactor DEF (6979)
|
A reactor designed to increase defense. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor Perfect (4985)
|
Supportive Reactor Perfect (6980)
|
A reactor designed to increase perfect dodge. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor Attack (4986)
|
Supportive Reactor Attack (6981)
|
A reactor designed to increase physical damage. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor Magic (4987)
|
Supportive Reactor Magic (6982)
|
A reactor designed to increase magic damage. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor MaxHP (4988)
|
Supportive Reactor MaxHP (6983)
|
A reactor designed to increase MaxHP. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor MaxSP (4989)
|
Supportive Reactor MaxSP (6984)
|
A reactor designed to increase MaxSP. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor Frozen (4990)
|
Supportive Reactor Frozen (6985)
|
A reactor designed to resist Frozen state. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
Supportive Reactor ASPD (4991)
|
Supportive Reactor ASPD (6986)
|
A reactor designed to increase attack speed. MARS_01 Maybe you will learn something when you take it to him. ─────────── Type: Etc Position: Unknown Weight: 1 |
















