equipment:muhro:illusion_enchantment
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- You can also reroll a single enchant at the cost of 20 Illusion Stones per try.
- Depending on the item type, you will get different enchants.
| Level 3 Weapon Enchants | ||||
| Melee-type Enchantments | ||||
Fighting Spirit Lv1 (4811)
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Fighting Spirit Lv2 (4810)
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Fighting Spirit Lv3 (4809)
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Fighting Spirit Lv4 (4808)
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Fighting Spirit Lv5 (4820)
|
Acute Lv1 (29081)
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Acute Lv2 (29082)
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Acute Lv3 (29083)
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Acute Lv4 (29084)
|
Acute Lv5 (29085)
|
Mettle Lv1 (29061)
|
Mettle Lv2 (29062)
|
Mettle Lv3 (29063)
|
Mettle Lv4 (29064)
|
Mettle Lv5 (29065)
|
AfterSkillDelay Lv1 (4948)
|
AfterSkillDelay Lv2 (4949)
|
|||
STR+1 (4700)
|
STR+2 (4701)
|
STR+3 (4702)
|
STR+4 (4703)
|
|
DEX+1 (4720)
|
DEX+2 (4721)
|
DEX+3 (4722)
|
DEX+4 (4723)
|
|
LUK+1 (4750)
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LUK+2 (4751)
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LUK+3 (4752)
|
LUK+4 (4753)
| |
| Level 3 Weapon Enchants | ||||
| Range-type Enchantments | ||||
Expert Archer Lv1 (4832)
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Expert Archer Lv2 (4833)
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Expert Archer Lv3 (4834)
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Expert Archer Lv4 (4835)
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Expert Archer Lv5 (4836)
|
Master Archer Lv1 (29091)
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Master Archer Lv2 (29092)
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Master Archer Lv3 (29093)
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Master Archer Lv4 (29094)
|
Master Archer Lv5 (29095)
|
Magic Essence Lv1 (29071)
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Magic Essence Lv2 (29072)
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Magic Essence Lv3 (29073)
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Magic Essence Lv4 (29074)
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Magic Essence Lv5 (29075)
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AfterSkillDelay Lv1 (4948)
|
AfterSkillDelay Lv2 (4949)
|
|||
AGI+1 (4730)
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AGI+2 (4731)
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AGI+3 (4732)
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AGI+4 (4733)
|
|
DEX+1 (4720)
|
DEX+2 (4721)
|
DEX+3 (4722)
|
DEX+4 (4723)
|
|
LUK+1 (4750)
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LUK+2 (4751)
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LUK+3 (4752)
|
LUK+4 (4753)
|
|
| Level 3 Weapon Enchants | ||||
| Magic-type Enchantments | ||||
Spell Lv1 (4815)
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Spell Lv2 (4814)
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Spell Lv3 (4813)
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Spell Lv4 (4812)
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Spell Lv5 (4826)
|
Archbishop Lv1 (4805)
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Archbishop Lv2 (4850)
|
|||
INT+1 (4710)
|
INT+2 (4711)
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INT+3 (4712)
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INT+4 (4713)
|
|
DEX+1 (4720)
|
DEX+2 (4721)
|
DEX+3 (4722)
|
DEX+4 (4723)
|
|
LUK+1 (4750)
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LUK+2 (4751)
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LUK+3 (4752)
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LUK+4 (4753)
|
|
| Armor Enchants | |||
MaxHP+1% (4861)
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MaxHP+2% (4862)
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Fatal Lv1 (4863)
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Fatal Lv2 (4864)
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SP Absorb 1 (4993)
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SPabsorp2 (29209)
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HP Absorb 1 (4992)
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HPabsorp2 3 (29210)
|
Rune of Strength Lv1 (4994)
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Rune of Strength Lv2 (4995)
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Rune of Agility Lv1 (4997)
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Rune of Agility Lv2 (4998)
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Rune of Vitality Lv1 (29009)
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Rune of Vitality Lv2 (29010)
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Rune of Intellect Lv1 (29000)
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Rune of Intellect Lv2 (29001)
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Rune of Dexterity Lv1 (29003)
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Rune of Dexterity Lv2 (29004)
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Rune of Luck Lv1 (29006)
|
Rune of Luck Lv2 (29007)
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STR+1 (4700)
|
STR+2 (4701)
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STR+3 (4702)
|
STR+4 (4703)
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AGI+1 (4730)
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AGI+2 (4731)
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AGI+3 (4732)
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AGI+4 (4733)
|
VIT+1 (4740)
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VIT+2 (4741)
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VIT+3 (4742)
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VIT+4 (4743)
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INT+1 (4710)
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INT+2 (4711)
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INT+3 (4712)
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INT+4 (4713)
|
DEX+1 (4720)
|
DEX+2 (4721)
|
DEX+3 (4722)
|
DEX+4 (4723)
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LUK+1 (4750)
|
LUK+2 (4751)
|
LUK+3 (4752)
|
LUK+4 (4753)
|
| Accessory Enchants | |||
HP+200 (4796)
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HP+300 (4797)
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HP+400 (4798)
|
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SP+25 (4870)
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SP+50 (4800)
|
SP+75 (4871)
|
|
STR+1 (4700)
|
STR+2 (4701)
|
STR+3 (4702)
|
STR+4 (4703)
|
AGI+1 (4730)
|
AGI+2 (4731)
|
AGI+3 (4732)
|
AGI+4 (4733)
|
VIT+1 (4740)
|
VIT+2 (4741)
|
VIT+3 (4742)
|
VIT+4 (4743)
|
INT+1 (4710)
|
INT+2 (4711)
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INT+3 (4712)
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INT+4 (4713)
|
DEX+1 (4720)
|
DEX+2 (4721)
|
DEX+3 (4722)
|
DEX+4 (4723)
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LUK+1 (4750)
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LUK+2 (4751)
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LUK+3 (4752)
|
LUK+4 (4753)
|
Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
| Price | Success Chance |
| 100,00 zeny | 50% |
| 200,00 zeny | 60% |
| 300,000 zeny | 70% |
| 400,000 zeny | 80% |
| 500,000 zeny | 100% |
| 5 Illusion Stones | 100% |
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 4 random line enchants.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Possible enchants on level 4 weapons:
Fantasy Resonance Stone of Illusion (100003)
|
Fantasy Resonance Stone at Dawn (100004)
|
| Line Option 1 | |
| ATK + 5 ~ 50 | MATK + 5 ~ 50 |
| ATK + 1% ~ 10% | MATK + 1% ~ 10% |
| MHP + 100 ~ 5000 | MHP + 100 ~ 5000 |
| Physical Damage to Earth Property Monsters + 1% ~ 20% | Variable cast Time - 1% ~20% |
| Magical Damage to Earth Property Monsters + 1% ~ 20% | |
| Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% |
| Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% |
| Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% |
| Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% |
| Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% |
| Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% |
| Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% |
| Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% |
| Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 |
| Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% |
| Line Option 2 | |
| FLEE + 5 ~ 50 | FLEE + 5 ~ 50 |
| Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 30% |
| Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% |
| Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% |
| Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% |
| Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% |
| Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% |
| Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% |
| Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% |
| Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% |
| Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% |
| Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% |
| Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% |
| Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% |
| After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% |
| Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% |
| Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% |
| Physical Damage to Small Monsters + 1% ~ 10% | |
| Line Option 3 | |
| Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
| Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% |
| Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% |
| Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% |
| Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% |
| Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% |
| Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% |
| Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% |
| Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% |
| Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% |
| Line Option 4 | |
| Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
| Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% |
| Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% |
| Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% |
equipment/muhro/illusion_enchantment.txt · Last modified: 2026/05/13 21:52 by 127.0.0.1
