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Illusion of Twins
Illusion of Twins
MVP Spawn
To spawn the Silent Maya, you have to kill 1600 Monster. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Prom at (ant_d02_i 174, 186).
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
| Item | Description | Crafting |
Illusion Sprint Mail [1] (450182)
|
Armor that grants agility for sprinting. ─────────── VIT +5 ─────────── Increases Natural HP Recovery Rate by 20%. ─────────── Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. ─────────── Refine Level +9: Decreases After Cast Delay by 5%. ─────────── Refine Level +11: Decreases After Cast Delay by additional 7%. ─────────── When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. ─────────── When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. ─────────── Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 150 Required Level: 130 |
1 +7 Sprint Mail [1] (2387)
125 55 100 |
Illusion Sprint Shoes [1] (470066)
|
A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. ─────────── AGI +5 ─────────── Increases Natural SP Recovery Rate by 20%. ─────────── Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. ─────────── Refine Level +9: MaxHP +5%, MaxSP +5%. ─────────── Refine Level +11: Increases Physical Damage against all sizes by 15%. ─────────── When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. ─────────── When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. ─────────── Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 70 Required Level: 130 |
1 +7 Sprint Shoes [1] (2440)
75 125 100 |
Illusion Thorny Staff of Darkness [2] (550030)
|
It is a staff surrounded by thorn vines and has a strong magical meaning. ─────────── Indestructible in battle ─────────── MATK +180 INT +3 DEX +3 ─────────── For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. ─────────── For each 2 Refine Levels: Decreases After Cast Delay by 3%. ─────────── Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. ─────────── Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. ─────────── Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. ─────────── When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. ─────────── Element:Shadow ─────────── Class Restrictions: Wizard, Acolyte and Soul Linker classes ─────────── Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
1 +7 Thorn Staff of Darkness (1636)
75 75 135 |
Illusion Dea Staff [2] (550031)
|
A long staff engraved with the divine goddess of light. ─────────── Indestructible in battle ─────────── MATK +190 INT +6 VIT +2 ─────────── Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. ─────────── For each 3 Refine Levels: Increases damage of Judex by 20%. ─────────── Refine Level +7: Increases Magical Damage with Holy elemental enemies by 15%. ─────────── Refine Level +9: Increases damage of Judex by additional 30%. Decreases After Cast Delay by 15%. ─────────── Refine Level +11: When using Magnus Exorcismus: Increases Magical Damage against all sizes by 20% for 15 seconds. ─────────── When equipped with Illusion Saint Robe: MATK +50 Decreases After Cast Delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Variable Casting Time by 15%. Decreases After Cast Delay by additional 10%. ─────────── Element:Holy ─────────── Class Restrictions: Archbishop classes ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 Dea Staff [1] (2005)
15 125 75 150 |
Illusion Gelerdria [2] (530015)
|
It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. ─────────── MaxHP +10% CRI +15 ─────────── For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. ─────────── Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. ─────────── Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. ─────────── Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. ─────────── When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. ─────────── Class Restrictions: Royal Guard classes ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
1 +7 Gelerdria (1414)
55 125 150 |
Illusion Excalibur [2] (500030)
|
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. ─────────── MATK +180 MATK +5% ─────────── Decreases After Cast Delay by 5%. ─────────── Refine Level +7: Increases damage of Genesis Ray by 15%. ─────────── Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Genesis Ray by additional 25%. ─────────── When equipped with Illusion Sacred Mission: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher: Increases damage of Genesis Ray by additional 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Cast Delay by additional 5%. ─────────── Type: Sword ─────────── Class Restrictions: Royal Guard classes ─────────── Type: 1hSword Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 Excalibur (1137)
75 75 135 |
Illusion Doom Slayer [2] (620010)
|
An axe that is so huge and heavy that even the word “extra-large“ doesn't fit. ─────────── Indestructible in battle ─────────── Decreases Variable Casting Time by 5%. ─────────── Base STR at least 100: ATK +75 ─────────── Refine Level +7: Decreases Variable Casting Time by additional 10%. ─────────── Refine Level +9: Increases Physical Damage by 15%. Increases Physical Damage against all sizes by 20%. ─────────── Refine Level +11: Decreases After Cast Delay by 10%. ─────────── When equipped with Illusion Chain Mail: ATK +50 Decreases After Cast Delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: Increases Attack Speed by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases Variable Casting Time by 10%. ─────────── Class Restrictions: Merchant classes ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 700 Required Level: 120 |
1 +7 Doom Slayer (1370)
75 125 150 |
Illusion Ancient Dagger [2] (510034)
|
A dagger used in ancient rituals and rituals, it has an unknown power. ─────────── MATK +180 MaxSP +100 ─────────── Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. ─────────── Refine Level +7: Increases Magical Damage with every element by 15%. ─────────── Refine Level +9: Increases Magical Damage against enemies of Medium and Large size by 20%. ─────────── Refine Level +11: Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds. ─────────── When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases Magical Damage with every element by additional 15%. Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds. ─────────── Class Restrictions: Shadow Chaser classes ─────────── Type: Dagger Position: Right Hand Physical Attack: 107 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 60 Required Level: 120 |
1 +7 Ancient Dagger (13062)
75 125 135 |
Illusion Guard [1] (460017)
|
A shield made to simply block enemy attacks. ─────────── ASPD +2 ─────────── For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) ─────────── Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
1 +7 Guard (2101)
75 125 100 |
Illusion Silver Guard [1] (460018)
|
A shield with a thin layer of silver and iron mixed from an normal guard. ─────────── Decreases Variable Casting Time by 7%. ─────────── For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) ─────────── Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
1 +7 Silver Guard [1] (2146)
55 125 100 |
Illusion Sprint Ring [1] (490120)
|
A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it. ─────────── Decreases Variable Casting Time by 10%. ─────────── When equipped with Illusion Sprint Mail: Decreases After Cast Delay by 10%. ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 Sprint Ring (2744)
75 125 120 |
Illusion Sprint Glove [1] (490121)
|
Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip. ─────────── Decreases After Cast Delay by 3%. ─────────── When equipped with Illusion Sprint Ring: Decreases After Cast Delay by additional 5%. ─────────── When equipped with Illusion Sprint Mail: Decreases Variable Casting Time by 10%. ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 Sprint Glove [1] (2935)
55 125 120 |
Unique Item Drops
| Unique Item Drops |
| All of the following items: Have a low fixed drop chance Drop from monsters inside the Illusion of Twins dungeon
|
Illusion Twins Box (41087) Contains one of the following items at random
Illusion Sprint Mail [1] (450182)
|
| This item only drops from Silent Maya MvP
|
Monsters
| Monster | Level | HP | Size/Race/Element |
Diligent Andre (21386) | 167 | 839.882 | Small/Insect/Earth 3 |
Diligent Soldier Andre (21387) | 169 | 943.547 | Medium/Insect/Earth 4 |
| Diligend Andre Larva (21388) | 164 | 819.978 | Small/Insect/Earth 2 |
Diligent Deniro (21389) | 167 | 819.978 | Small/Insect/Earth 3 |
Diligent Piere (21390) | 167 | 825.541 | Small/Insect/Earth 3 |
| Mushy Ant Egg (21391) | 164 | 659.810 | Small/Formless/Neutral 2 |
| Intrepid Giearth (21392) | 168 | 864.988 | Small/Demon/Dark 3 |
Intrepid Familiar (21393) | 166 | 761.002 | Small/Brute/Dark 2 |
Diligent Vitata (21394) | 169 | 879.511 | Small/Insect/Poison 4 |
Silent Maya (21395) (MVP) | 175 | 24,512,365 | Large/Insect/Neutral 4 |
Cards
| Card | Description |
| | For each Refine Level: MaxHP +1% ─────────── Decreases damage taken from Insect race by 20%. ─────────── When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
| | Increases Physical Damage against Small and Medium size by 20%. Physical attacks have a chance to destroy the target's armor. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
| | Increases Damage against Insect race by 20%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
| | For each Refine Level: MaxHP +1% ─────────── Decreases damage taken from Insect race by 20%. ─────────── When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
| | Ignores Physical Defense of enemies of Plant race by 15%. ─────────── For each 2 Refine Levels: Increases Physical Damage against Plant race by 5%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
| | MaxSP +10% ─────────── For each Refine Level: MaxHP +1% ─────────── Type: Card Compound on: Left Hand Weight: 1 |
| | Increases Confusion and Blind resistance by 100%. ─────────── For each 2 Refine Levels: Increases Physical Damage against Insect race by 4%. ─────────── Type: Card Compound on: Head Top Weight: 1 |
| | Ignores Magical Defense of monsters of Brute race by 15%. ─────────── For each 2 Refine Levels: Increases Magical Damage against Brute race by 5%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
| | Increases Magical Damage with Poison element by 5%. ─────────── Refine Level +9: Increases Magical Damage with Poison element by additional 5%. Enables the use of Level 5 Heal. ─────────── Type: Card Compound on: Head Top Weight: 1 |
| | Increases Magical Damage against Brute and Plant race by 50%. Increases SP Consumption by 50%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |








