guides:muhro:illusion_of_labyrinth
Illusion of Labyrinth
- Base Level 170+
MVP Spawn
To spawn the Baphomet of Chaos MVP, you have to kill 1200 mobs in the dungeon. There will be an announcement on the map when he appears.
Illusion Gear
- Speak with Esmeralda (prt_maze01 171, 5) at the entrance of the Hidden Maze dungeon.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
| Item | Description | Crafting |
Illusion Morpheus's Hood [1] (19428)
|
Hood that says that the true power of Morphys is sealed in. Some items are needed to unlock the seal. ─────────── INT +10, MDEF +15, MaxSP +20% ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 3%. ─────────── Refine Level +7: MATK +30 ─────────── Refine Level +9: Protects from skill cast interruption. ─────────── When equipped with Illusion Morpheus's Shawl Illusion Morpheus's Bracelet and Illusion Morpheus's Ring: INT +5, MaxSP +10%, DEF +100 Increases Magical Damage with Water, Earth and Neutral element by 10%. ─────────── Refine Level of Illusion Morpheus's Hood and Illusion Morpheus's Shawl each is +7 or higher: MATK +40 ─────────── Total Refine Level of entire set at least +18: MATK +40 Increases Magical Damage with Ghost, Wind and Holy element by 15%. ─────────── Total Refine Level of entire set at least +22: MATK +10% Ignores magic defense of Formless, Brute and Demon race by 50%. ─────────── Type: Armor Position: Head Top Defense: 15 Armor Level: 1 Refinable Weight: 20 Required Level: 130 |
+7 Morpheus's Bandana (5126) 100 Illusion Stone (25271) 100 Fluffy Cloth Piece (25775) 30 Cold Holy Water (25783)
|
Illusion Morpheus's Shawl [1] (20948)
|
One of three keys to unlocking Morpheus power, this shawl is said to contain ancient spells. ─────────── MaxSP +10% MDEF +5 ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Variable Casting Time by additional 10%. ─────────── Type: Armor Position: Garment Defense: 8 Armor Level: 1 Refinable Weight: 60 Required Level: 130 |
+7 Morpheus's Shawl (2518) 100 Illusion Stone (25271) 100 Autumn Light Jelly Piece (25778) 30 Medicinal Bag (25782)
|
Illusion Morpheus's Ring [1] (32238)
|
A ring, enchanted with the power of the Fate Stone, that is one of the three keys for theseal which binds Morpheus. ─────────── INT +3 MaxSP +5% ─────────── When equipped with Illusion Morpheus's Bracelet: Decreases Variable Casting Time by 10%. ─────────── Class Restrictions: All Jobs except Novice ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
Morpheus's Ring (2648) 100 Illusion Stone (25271) 100 Very Solid Purple Shell (25776) 30 Pretty Little Candle (25781) 4 Demonic Essece (25780)
|
Illusion Morpheus's Bracelet [1] (32239)
|
A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus. ─────────── INT +3 MaxSP +5% ─────────── When equipped with Illusion Morpheus's Ring: MATK +10% ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
Morpheus's Bracelet (2649) 100 Illusion Stone (25271) 100 Mysterious Sap (25777) 30 Small Flashlight (25784) 4 Demonic Essece (25780)
|
Illusion Butcher [2] (28254)
|
Rotating motorized firearm. Its power was so great that it was named “The Slayer“. ─────────── For each 15 base STR: Increases Ranged Physical Damage by 2%. ─────────── For each Refine Level: ATK + 10 ─────────── Refine Level +7: Increases damage of Fire Rain by 20%. ─────────── Refine Level +9: Increases damage of Round Trip by 15%. ─────────── Refine Level +11: Increases Physical Damage against Animal and Angel by 30%. ─────────── When equipped with Illusion Boots: ATK +10% ─────────── Refine Level of Illusion Boots and Illusion Butcher is +7 or higher: Increases Ranged Physical Damage by additional 5%. ─────────── Total Refine Level of entire set at least +18: Increases damage of Fire Rain by 20%, Decreases Fire Rain skill cooldown by 2 seconds. ─────────── If total Refine Level of entire set at least +22: Using Round Trip has a chance to increase ATK by 50 and Increases Physical Damage against Brute and Demon race by 50% for 10 seconds. ─────────── Class Restrictions: Gunslinger classes ─────────── Type: Gatling Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 250 Required Level: 120 |
+7 Butcher [1] (13159) 120 Illusion Stone (25271) 150 Delicious Juice (25772)
|
Illusion Tae Goo Lyeon [2] (21050)
|
This is known as the sword of a brave man from the orient. ─────────── Perfect Dodge +10 ─────────── For each Refine Level: Increases Ranged Physical Damage by 2%. ─────────── Refine Level +7: Decreases SP Consumption by 20%. ─────────── Refine Level +9: Decreases After Cast Delay by 20%. ─────────── Refine Level +11: MaxHP +10% MaxSP +10% ─────────── When equipped with Illusion Boots: Increases Ranged Physical Damage by 3%. ─────────── Refine Level of Illusion Tae Goo Lyeon and Illusion Boots each is +7 or higher: Decreases Variable Casting Time by 10%. ─────────── Total Refine Level of entire set at least +18: Decreases Fixed Casting Time by 0.5 seconds. ─────────── Total Refine Level of entire set at least +22: Increases damage of Dragon Breath and Dragon Breath Water by 20%. ─────────── Class Restrictions: Rune Knight and Royal Guard ─────────── Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
+7 Tae Goo Lyeon [2] (1181) 120 Illusion Stone (25271) 150 Short Binding Rope (25779)
|
Illusion Gold Lux [2] (32301)
|
A decorative, beautiful golden revolver that commands attention. ─────────── HIT -10 ─────────── For each 2 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Refine Level +7: Increases damage of Desperado by 40%. ─────────── Refine Level +9: Decreases Heat Barrel skill cooldown by 5 seconds. ─────────── Refine Level +11: Increases damage of Fire Dance by 30%. ─────────── When equipped with Illusion Hot Blood Headband: ATK +30 ─────────── Refine Level of Illusion Gold Lux andIllusion Hot Blood Headband each is +7 or higher: ATK +5% ─────────── Total Refine Level of entire set at least +18: Decreases damage taken from Small and Medium size by 20%. ─────────── Total Refine Level of entire set at least +22: Random chance to increase ATK by 100 and Ranged Physical Damage by 15% for 10 sec when using Fire Dance. ─────────── Class Restrictions: Rebellion ─────────── Type: Revolver Position: Right Hand Physical Attack: 160 Weapon Level: 4 Refinable Weight: 180 Required Level: 120 |
+7 Gold Lux (13106) 120 Illusion Stone (25271) 150 Snake's Venom (25773)
|
Illusion Bazerald [2] (28762)
|
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. ─────────── INT +5 MATK +170 ─────────── For each 2 Refine Levels: MATK +1% ─────────── Refine Level +7: Increases Magical Damage with Fire element by 10%. ─────────── Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. ─────────── Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. ─────────── When equipped with Fancy Flower: MATK +50 ─────────── Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. ─────────── If total Refine Level of entire set at least +18: Increases Magical Damage against Small and Medium size by 15%. ─────────── Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. ─────────── Element: Fire ─────────── Class Restrictions: Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes ─────────── Type: Dagger Position: Right Hand Physical Attack: 120 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 50 Required Level: 120 |
+7 Bazerald (1231) 120 Illusion Stone (25271) 150 Mantis Flower (25774)
|
Unique Item Drops
| Unique Item Drops |
| All of the following items: Have a low fixed drop chance Drop from any monster inside the Illusion of Labyrinth dungeon
|
Illusion Labyrinth Box (41088) Contains one of the following items at random
Illusion Morpheus's Hood [1] (19428)
|
| This item only drops from Chaos Baphomet MvP
|
Monsters
| Monster | Level | HP | Size/Race/Element |
Acolyte of Chaos (20521) |
177 | 1,057,547 | Medium / Demi-Human / Neutral 3 |
Acolyte of Chaos (20522) |
177 | 1,057,444 | Medium / Demi-Human / Neutral 3 |
Acolyte of Chaos (20523) |
177 | 1,057,650 | Medium / Demi-Human / Neutral 3 |
Acolyte of Chaos (20524) |
177 | 1,056,411 | Medium / Demi-Human / Neutral 3 |
Baphomet Jr. of Chaos (20525) |
177 | 1,057,444 | Small / Demon / Shadow 1 |
Side Winder of Chaos (20526) |
176 | 1,051,983 | Medium / Brute / Poison 1 |
Hunter Fly of Chaos (20527) |
175 | 1,045,087 | Small / Formless / Wind 2 |
Mantis of Chaos (20528) |
174 | 1,039,216 | Medium / Insect / Earth 1 |
Ghostring of Chaos (20529) |
173 | 1,033,446 | Medium / Demon / Ghost 2 |
Killer Mantis of Chaos (20530) |
177 | 1,058,167 | Medium / Insect / Earth 1 |
Poporing of Chaos (20531) |
173 | 1,032,638 | Medium / Plant / Poison 3 |
Stem Worm Chaos (20532) |
173 | 1,027,071 | Medium / Plant / Wind 1 |
Baphomet of Chaos (20520)
|
178 | 21,278,744 | Large / Demon / Shadow 3 |
Cards
| Card | Description |
Acolyte of Chaos Card (27343) | Decreases After Cast Delay by 4%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Baphomet Jr. of Chaos Card (27335) | For each 15 base AGI: CRI +1 ─────────── When equipped with Baphomet Junior Card: Increases Critical Damage by 15%. ─────────── Type: Card Compound on: Shoes Weight: 1 |
Sidewinder of Chaos Card (27336) | Decreases Damage taken from monsters of Poison element by 15%. Decreases damage taken from Brute race by 15%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Hunter Fly of Chaos Card (27337) | Decreases Damage taken from monsters of Wind element by 15%. Decreases damage taken from Insect race by 15%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Mantis of Chaos Card (27338) | STR +3 ─────────── When equipped with Mantis Card: ATK +7% HIT +12 ─────────── Type: Card Compound on: Accessory Weight: 1 |
Ghostring of Chaos Card (27339) | ATK +20 Increases Physical Damage against Small and Large size by 25%. ─────────── When equipped with Ghostring Card: ATK +10% ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Killer Mantis of Chaos Card (27340) | Increases Critical Damage by 3%. ─────────── When equipped with Angra Mantis Card: Increases Critical Damage by 5%. ─────────── Type: Card Compound on: Accessory Weight: 1 |
Poporing of Chaos Card (27341) | Decreases Damage taken from monsters of Water element by 15%. Decreases damage taken from Fish race by 15%. ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Stem Worm of Chaos Card (27342) | HIT +10 Decreases damage taken from Earth elemental attacks by 2%. Decreases damage taken from Neutral elemental attacks by 10%. ─────────── Type: Card Compound on: Garment Weight: 1 |
[MVP] Baphomet of Chaos Card (27334) | ATK +25% Increases Damage taken from Demon race by 5%. ─────────── Type: Card Compound on: Armor Weight: 1 |
guides/muhro/illusion_of_labyrinth.txt · Last modified: 2026/05/13 23:00 by 127.0.0.1











