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Magic Imperial Guard Guide


Introduction

Hi y’all! I’ve been asked so many times for a good starter class. After testing multiple builds, I realized one of the best starting classes was Dragonic Breath DK — mainly because of how many great beginner-friendly gears you can take advantage of.

However, I’ve never been a big Dragon Knight fan, so I started experimenting and ended up discovering a sleeper job — my favorite class ever. Without further ado, welcome to Magic Cross Royal Guards!


Pros and Cons

Pros

* Amazing tankiness: Naturally designed as a tank, and even better thanks to *Prestige* — which lets you skip the expensive GTB card (~300m). * Great sustain: Using Divine Guard Hat, each Holy Cross triggers Genesis Ray, which also casts Tuna Party Lv2 (healing 30% HP). * Easy to gear: Early-game gear stays relevant well into late game, giving this build excellent flexibility and value.

Cons

* Clunky gameplay: Once you get TD Rune Crown + Dimensions Weapon Combo, the casting animation locks you while mobs are hit. * Elemental flexibility: Struggles against Holy element mobs — using *Inspiration* to make Genesis Ray Neutral is necessary for maps like Odin Past.

Even with these downsides, this job remains one of the best starter classes out there!


Progression

Let’s start with leveling. This class follows the typical leveling path, though having only Holy elemental damage early can be rough.

Level 1 – 100

Get your Paradise Gear for magic damage from *Arina* at the Hub. It becomes useful after changing to Crusader/Paladin.

Leveling route:

  • Anthell 1 → Lv 50
  • Orc Dungeon 1 → Lv 75
  • Magma 2 → Lv 99

Always Rebirth! At Lv 100, get the Paradise Royal Guard Sword, Extra Freebies, and Race Cap (enchant with INT + refine to +11 using Racing Cap Refine Cube).

Level 100 – 125

Farm Magma Dungeon to max:

  • *Inspiration*
  • *Genesis Ray*
  • *Spell Shield*

Then start leveling *Prestige*. Any shield works from Prontera NPC.

Level 125 – 150

Farm Illusion Teddy Bear until Lv 150, then Special Cor Area (@go 38) to get:

  • +9 Grace Set
  • Noblesse Ring

Navi Commands: For the crafting NPC:

/navi sp_cor 136/156

For farming the materials:

/navi sp_os 260/357

Level 150 – 200

Farm Magma Dungeon 3, autoloot armors, and collect:

  • Shadowdecon Ore
  • Zelunium Ore

Turn them into:

  • Shadowdecon
  • Zelunium

for crafting items like Divine Guard Hat.

Level 200 – 250

After your 4th Job change, focus on:

  • *Spear and Sword Mastery*
  • *Attack Stance*
  • *Holy Shield*

Farm Issgard Dungeon > Snake God’s Warmth 2. Start autolooting materials for later; request leeching around Lv 235 if needed.


Skills and Stats

Skills

Stats

* STR: 100 (for weight capacity) * LUK: boosts magic damage + Prestige’s magic evasion * AGI: enough for 190 ASPD with VIP buffs * VIT: can replace STR if using Gym Passes


Episode Questing & Gearing Break

First goal: Sealed Drake Card (~100–200m).

Gear setup:

  • Grace Armor
  • Divine Guard Hat
Divine Guard Hat is Level 1 — refine it using pink tickets via *Eat Gear NPC.*

Episode Quests: push to Episode 20.

Glacier Gear Farm

Farm Snake God’s Warmth 2 and craft gear at *Pipiring (Ice Castle)*:

/navi icas_in 165/64

Materials:

  • Divine Cat Whiskers ×1250
  • Snow Flower Stone ×600
  • Shining Snow Flower Heartstone ×150
  • Brilliant Snow Flower Manastone ×50

Armor Enchants:

Armor Piece Enchant
Glacier Robe Glacier Flower Meow Power (SPL & WIS) / (Mage) / (Grand Mage)
Glacier Manteau Glacier Flower Meow Power (Physical Defense) / (Caster) / (Powerful)
Glacier Boots Glacier Flower Meow Power (Fixed Casting) / (Magical Force) / (Spell Buster)
Glacier Necklace Glacier Flower Meow Power (INT) / (Spell) / (Magical Power)
Glacier Earring Glacier Flower Meow Power (Speed) / (Spell) / (Magical Power)

Next Target: Dimensions Imperial Sword

  • Farming maps:
  • Abandoned Lab Amicitia 2
  • Odin Past
  • Mjolnir Underground
  • Prontera Field 6

Riggs Gear: Moan of Corruption boots + Mad Bunny-LT

Varmundt Death Rune Materials

  • Varmundt Rune Pauldron ×1
  • Varmundt Rune Armor ×1
  • Death Rune ×100
  • Varmeal Tickets ×600
  • Death Essence ×100
  • Armor Upgrade Stone Superior ×300

TD Rune Crown Materials

  • Time Dimensions Magic Jewel ×50
  • Abyss Magic Jewel ×50
  • Temperal Gemstone ×50

Endgame Grind

Next upgrades:

  • Nebula of Spell
  • Star Seal of Spell

—-

Final Build and Cards

Gear Setup

Slot Item Notes / Enchants
Headgear Time Dimensions Rune Crown (Imperial Guard) INT, Magic Essence
New Wave Sunglasses
Ghost Fire
Armor Nebula of Spell Full Spell enchants
Weapon Dimensions Imperial Sword
Shield Mad Bunny-LT Magic Damage / After Cast Delay
Garment Death Rune Manteau INT +5, Spell of Varmundt Lv3, +2nd Slot
Boots Moan of Corruption
Accessory Star Seal of Spell Full Spell enchants
Overdrive Rampage
Slot Card Notes
Headgear Greater Sanare Card Use on Top
Jormungandr Church Bishop Card Use on Middle, combos with Superior Rgan Healer Card
Deadre Card Use on Middle
Armor Sealed Drake Card
Weapon Superior Rgan Healer Card Combos with Jormungandr Church Bishop Card
Mutated White Knight Card
Copo Card Only if combo with Icewind Card (Boots)
Shield Mutated Khalitzburg Card More damage if you maintain Prestige
Golden Thiefbug Card
Garment One Eye Dollocaris Card Only if Garment is +12 or higher
Yellow Pitaya Card
Boots Nightmare Verit Card
Icewind Card Combo with Copo Card
Accessories Elite Rgan Warlock Card
Dispol Card
Combo Description
True Gemstone Armor & True Gemstone Boots Magic build combo for Imperial Guard
Full Tempest Earring and Full Tempest Pendant Excellent for casting and MATK
Clever Weapon & Clever Shield Provides Spell damage and ACD reduction

Pets

Greater White Knight White Knight


True-Endgame Stuff

All the above gear can be self-farmed, but to push your build further, consider:

  • CoL Autumn Cape & Accessory: Great with Nebula Armor; tough to enchant but excellent performance. Only outclassed by *Royal Geffen Cape* (Overdrive Rampage is often stronger though).
  • Royal Geffen Cape: Replace a weapon card with *Dracula*. If using *Copo*, switch it for *Dracula* and use *Nightmare Verit* on boots.
  • Astrologer Boots: Get with SPL enchants — great combo with Nebula Armor.
  • Engraved Soul Purification Rune Robe: Comparable to Nebula when paired with Chapter 1 boots and accessory.
  • Dimensions Boots & Accessory: From Chapter 1 content. Hard to get, but outstanding when combined with Engraved Rune Robe.
  • Shiny Teddy Bear Card: Best card for Holy-elemental damage (≈4b zeny).

Final Notes

I created this guide after realizing how strong Imperial Guard was even with minimal gear. It’s a versatile and fun class, capable of going melee, ranged, or magic.

While I haven’t tested all playstyles, I’ve enjoyed the magic path the most. I hope you also become an Imperial Guard enthusiast by following this guide!

Syphon — 2025/10/02 13:34

syphon/syphon_magic_imperial_guard_guide.txt · Last modified: 2026/01/25 12:00 by 127.0.0.1