Table of Contents
Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).
Episode Clear Tickets
An Episode Clear Ticket is a consumable item that allows you to skip the main quest of an episode. By using it, you will gain instant access to all NPCs, dungeons, and equipment shops that would normally require you to complete the episode or fulfill certain quests to unlock.
Please note that by using an Episode Clear Ticket, you will miss out on quest rewards such as EXP, Zeny, reputation, and items.
Some Episode Clear Tickets have prerequisites. If it's your first character on the server, you will still have to progress from Episode 17.2 to the last episode normally.
Check the table below to see the requirements and prices for each ticket.
| Episode Clear Tickets | |||
|---|---|---|---|
| Episode Ticket | Level | Zeny Costs | Prerequisites |
Episode 14 Clear Ticket (1000284)
|
160 | 1,000,000 | None |
Episode 15 Clear Ticket (1000286)
|
140 | 1,000,000 | None |
Episode 16 Clear Ticket (1000282)
|
100 | 1,000,000 | None |
Episode 17.1 Clear Ticket (1000285)
|
110 | 2,000,000 | None |
Episode 17.2 Clear Ticket (1000287)
|
130 | 4,000,000 | The current character has cleared Episode 17.1 |
Episode 18 Clear Ticket (1000288)
|
170 | 9,000,000 | The current character has cleared Episode 17.2 |
Episode 19 Clear Ticket (1000988)
|
200 | 12,000,000 | The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea" |
Episode 20 Clear Ticket (1001214)
|
215 | 16,000,000 | The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20 |
Episode 21 Clear Ticket (1001215)
|
230 | 32,000,000 | The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21 |
Chapter 1 Clear Ticket (50098)
|
265 | 64,000,000 | One character in the master account has cleared Chapter 1 and complete Zero Cell Sector |
How to check which episode I have unlocked?
Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:
| Episode Quest | ||
|---|---|---|
| Episode | Steps | Description |
| Episode 15 | Click on Warper > Instances > Central Laboratory. | If you can go, you have completed the Episode 15 quest. |
| Episode 16 | Click on Warper > Instances > Heart Hunter War Base. | If you can go, you have completed the Episode 16 quest. |
| Episode 17.1 | Use @go 46. (Cor) | If you can go, you have completed the Episode 17.1 quest. |
| Episode 17.2 | Use @go 47. (Varmundt's Mansion) | If you can go, you have completed the Episode 17.2 quest. |
| Episode 18 | Use @go 51. (Gray Wolf Village) | If you can go, you have completed the Episode 18 quest. |
| Episode 19 | Use @go 53. (Ice Castle) | If you can go, you have completed the Episode 19 quest. |
| Episode 20 | Click on Warper > Instances > The Immortal. | If you can go, you have completed the Episode 20 quest. |
| Episode 21 | Click on Warper > Instances > Final Battle. | If you can go, you have completed the Episode 21 quest. |
Episode 18: Direction of Prayer
After succeeding in analyzing the Illusion's power in Varmundt's Mansion, your journey takes you to back to the capital of Arunafeltz to uncover a societal division among its people. Rachel was founded by the missionaries who immigrated and preached the Goddess Freya. However, faith did not resolve the conflicts between the migrants and the natives.
Requirements
- Level Required: 170
- Quest Prerequisite:
- Episode 17.2 (Tracking Illusion)
- Items Required:
- 1x
Tough Vines (7197)
Main Story Quest
Part 1
- (ba_in01 26, 266) - Talk to Elly (Note: you might need to talk to Elly twice) in Varmundt's Mansion and receive a
Mini Elly (400127) and equip it for the whole quest. With this headgear, you can communicate with Elly during your investigation in Rachel for Illusion power presence.
- (rachel 182, 176) - Talk to the Masked Girl in Rachel. You and Elly will uncover an argument among its citizens. More people start to show up and protest for Arunafeltz to be united including with the natives.
- (rachel 183, 170) - Talk to the Female Priest who shows up to calm the people. Talk to her again who asks you to find the origin of this conflict. Rewarded with 20x
Amethyst Fragment (1000405) .
- (ra_temp 72, 54) - Talk to the Male Priest Junok outside Rachel's Temple to ask about the arguments you witnessed in the city. He explains that there is an on-going conflict between the natives and migrants. Guard Gala explains the situation that several attempts has been made to break into Rachel's Temple. Another Guard appears to inform Junok that more intruders were just spotted from the west.
- (ra_temp 30, 142) - Follow Junok and the Guards who captured the intruders and you noticed that they were Heart Hunters. Gala takes them away into custody and asks you to meet in Rachel's Temple for a reporting. Rewarded with 30x
Amethyst Fragment (1000405) .
- (ra_temin 173, 40) - Talk to Guard Dent who explains that these intrusions are getting worse.
- (ra_temin 174, 38) - Talk to Marshall Neil for his stance on the situation.
- (ra_temin 172, 36) - Talk to Freya Priest who says that lately the people who come inside the temple are causing fights rather than praying. High Priestess Niren shows up to share her concerns about fighting in the Divine Temple. She asks to talk to you in private.
- (ra_temin 213, 87) - Talk to High Priestess Niren in secret near the staircase. She explains she knows the Heart Hunters are after Ymir's Heart piece, but security is spread too thin with the recent uproar between the migrants and natives.
- (ra_temin 174, 38) - Return to Marshall Neil who says his son Maram can help.
- (rachel 137, 135) - Go ask a Villager in Rachel to see if he has seen Maram but he is no help.
- (rachel 105, 134) - Talk to another Villager but he is also no help.
- (rachel 69, 117) - Talk to another Villager who says he saw Maram go to a meeting just north of here.
- (rachel 70, 147) - Talk to Maram. He explains the situation of Rachel's past where believers of Freya migrated here and pushed the natives away. The natives tried to stay with the Temple, but ultimate hated it and left. He also let you know that he is adopted by Niren. When his mother became a High Priest, she lead a program to encourage the wealthy immigrants of Rachel to adopt just as she did. Niren had the idea where adopting children of the natives could help bridge the gap between the two groups. Instead, the native children were outcast into discrimination known as “Gray Children”. Maram asks you to wait with him so you can speak with other natives to learn the circumstance better.
- (rachel 62, 144) - Talk to Miriam. Miriam and Maram gives you a list of items to buy from traders in Rachel.
- (rachel 87, 122) - Ask the trader if he has anything to sell, but he is too nervous to sell to you.
- (rachel 107, 102) - Talk with Trader Sannat. You show him the list but he doesn't have any of those items in stock.
- (rachel 117, 104) - Talk to Miriam who gets frustrated on how the merchants avoids “Gray Children” and suddenly cannot provide products.
- (rachel 119, 103) - Talk to Maram. He has an idea where you and him will lie about your background. That way the vendors will not get suspicious.
- (rachel 137, 85) - Talk to the Merchant Rencia. Maram introduces you as another Merchant in an adjacent village who needs to restock. Choose: “He is in the bar.” Rencia sees your list and says he can provide the items requested. However, he notices you didn't bring a cart and offers a delivery service.
- (rachel 120, 79) - Talk to Miriam. She is worried that this lie will unfold when Rencia makes the delivery. Maram suggests disguises from a guy he knows. He will order food at a bar and his friend will contact you there.
- (rachel 108, 73) - Sit at the barstool and eat the dumplings that Maram ordered for you. Tamarin appears and introduces himself. You aqcuire disguises from him. Then he asks you to meet with him at Rachel's Square to recruit Mark and Maggi on the journey.
- (rachel 122, 120) - Talk to Mark at the Square. Tamarin says go to the meeting spot.
- (rachel 70, 147) - Talk to Maram. He says everything is now prepared to travel. He won't disclose where you will be heading, but to just follow his lead. He asks you to go back to Rencia to arrange the delivery time and location.
- (rachel 137, 85) - Talk to Merchant Rencia. You tell him to drop off the goods at the west side of Rachel.
- (rachel 41, 132) - Go to the wooden boxes to collect the goods.
- (ra_fild11 354, 235) - Talked to Maram disguised as a Merchant. He tells you cannot join you without others getting suspicious or being followed to the destination. Maram will meet up with you and the group later to lead you the way through Oz Gorge.
- (ra_fild10 179, 176) - Meet Maram at the entrance to Oz Labyrinth to being an instance to cross the gorge. This instance is solo only and you cannot bring any party members.
- Follow the shortest path to the exit marked in yellow on the mini map of Oz Labyrinth Floor 1 instance. You have to clear monsters on the way for the Tamarin and the others to travel safely.
- (gw_fild01 273, 339) - Talk to Maram who is glad that we all made it through. He says the village is nearby and for you to go west.
- (gw_fild01 35, 102) - Talk to Maram who says this is the entrance of the village. Imril appears.
- (gw_fild01 37, 105) - Talk to Imril. He is extremely angry at Maram for breaking the rule of no outsiders allowed (you). Maram pleads with Imril stating that you assisted the entire process of obtaining stock and crossing the Oz Gorge. Imril says Suad will have the final ruling and asks us to wait until he gets him.
- (gw_fild01 35, 102) - Talk to Maram. Suad appears and Maram explains the whole situation. Fewer traders in Rachel are selling to natives. Oz Labyrinth will soon be impassable due to overflowing lava. Maram says they should considered themselves lucky to have an adventurer help. He asks Suad to give you a chance like how Niren gave him a chance. Suad finally allows you to enter the village.
- (wolfvill 143, 113) - Talk to Imril and Maram. They are glad that Suad allowed you to enter Gray Wolf Village. They show you how the current situation is distressing with the lack of food and harsh environment. Maram mentions that you may not be so easily allowed in Gray Wolf Village next time suggests talking to the other villagers to become more trustworthy. Rewarded with 50x
Amethyst Fragment (1000405) and side quests unlocked.
Part 2
In order to proceed with the main story quest, you need 900 reputation with Wolf Village which you will get if you unlock all daily quests. Alternatively you can repeat some daily quests until you reach the required reputation.
You will also need to complete the Investigation of Oz Labyrinth quest
Part 3
- (wolfvill 180, 179) - Talk to Village Boy. He says the conference is starting soon.
- (wolfvill 144, 151) - Meet with Suad at the conference located at the center of Grey Wolf Village.
- (wolfvill 145, 146) - Overhear the Radical Man who states that we should destroy all temples of Freya.
- (wolfvill 139, 148) - Listen to the Native Old Man who agrees.
- (wolfvill 150, 147) - Talk with the other attendee who asks for war.
- (wolfvill 152, 145) - Listen to the Skeptical Young Man. He is worried about the shear number of Rachel Guards if the village chooses to attack.
- (wolfvill 144, 151) - Talk to Suad who begins the conference. He shares his concerns about crossing the Oz Gorge for supplies. The future of Grey Wolf Village looks bleak. The people start screaming and demanding war against Rachel to that the village can reclaim the land. Suad is pressured for an armed rebellion. One villager mentions to you that he will get the weapons from their hidden location. This catches Maram's attention and says we should investigate the place to see where the weapons are coming from.
- (wolfvill 148, 153) - Talk to Miriam. She also agrees that you and Maram should find the source of the weapons. Maram brings up the plan of lying again and pretending to be part of the armed rebellion. Rewarded with 40x
Amethyst Fragment (1000405) .
- (wolfvill 143, 145) - Lie to the Radical Man. He discloses that he got the weapon from Bearded Jack in Rachel.
- (rachel 75, 44) - You arrive to what appears to be a Hardware Store. Talk with Bearded Jack and ask for “Smelly Dandelion”. Jack tells you to meet someone at Veins if we need weapons.
- (veins 293, 282) - Talk to Dandelion and mention “Smelly Dandelion”. He gets upset at Jack for making a bad password. Maram asks for the supplier of these weapons and Dandelion says that he acquires them at a secret base in Thor's Volcano.
- (thor_v01 169, 169) - Talk with Maram in the middle of Thor's Volcano Floor 1. He found a way into the secret base.
- (que_thr 133, 53) - Talk to Maram again at the entrance of the secret base. You will enter the base as an instance (not forced solo).
- Follow your way through the instance marked as the red path. Maram will help unblock the barricades marked in purple. Becareful of the alarm crystals which will spawn guards. Upon reaching the end, collect all 5 Document Files marked in orange.
- (1@tcamp 34, 100) - Talk to Miriam who also found the secret base. Maram is surprised that Miriam follows you and noticed that these weapons are very old. She mentions that this is one of the military bases once managed by her step father, Priest Amal. However, judging by the documents you found, it seems that this is a different kind of corruption for these weapons to be sold.
- (1@tcamp 32, 102) - Talk to Maram who is worried about the corruption. Miriam says she will go back to Rachel to show the evidence and you decide to go as well. Rewarded with 50x
Amethyst Fragment (1000405) - (wolfvill 140, 112) - Talk to Suad and let him know your findings. Elly jumps in to mention that these weapons are part of a bigger problem. Her analysis shows that with the use of old gunpowder and no maintenance, the weapons have an accuracy of 9.72%. Miriam and Maram shows up in distress about the weapons leaving the rebellion to be slaughtered.
- (wolfvill 131, 257) - Go to the weapon box. Miriam warns the villagers about arming with these weapons and asks Suad to do something.
- (wolfvill 131, 252) - Talk to the armed villager. They are now ready for the rebellion. Suad pushes on and says he will be meet you at Rachel to invade the temple. He asks Maram to stay in Grey Wolf Village in case of an emergency. Rewarded with 30x
Amethyst Fragment (1000405)
- (rachel 169, 245) - Talk to the Ordinary Person in Rachel to enter a story instance (not forced solo).
- Follow Miriam to the location of the protest. You will see the protest of the armed rebellion against the Rachel Guards. Miriam quickly disappears to go inside the temple.
- Follow the navigation go to inside the temple. Miriam is surprised by your presence and she says we need to stay quiet. The instance is similar layout as Sanctuary Purification.
- Upon clearing all the rooms, you and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly.
- Follow Miriam out of the temple and you will find that the rebellion has reached the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
- Talk to Miriam and after the conversation the guards will spawn to attack you.
- Upon clearing all the rooms follow the navigation (2@nyr 59, 104) enter the portal. Get to the group and talk to Ramachus to trigger the conversation and some guards will attack you.
- After you cleared the guards, navigate to (2@nyr 46, 55) and enter the portal.
- Continue to the next room in (2@nyr 118, 76). Keep to the left and proceed until you meet the group in (2@nyr 88, 46) talk to Ramachus to trigger another conversation and guards attacking you.
- Return to the portal where you came and follow the navigation to (2@nyr 180, 104) , get down the stair to meet the group and talk to Ramachus again.
- You and Miriam find Schulang and Illusionist Bagot discussing their plan of using Illusion power in Rachel but both leave quickly. Keep following Miriam to proceed.
- Follow Miriam out of the temple and you will find that the rebellion has reach the entrance of the temple. They start shooting but their faulty weapons causes many casualities. Stop the rebellion and exit the instance. Repeatable instance Sanctuary Purification unlocked.
- (rachel 116, 200) - Talk to High Priestess Niren. She, High Priest Zhed, Miriam, and Suad realize the severity of the situation. Suad is worried about news reaching back to Grey Wolf Village but Niren and Zhed will take care of public relations. Niren asks if Miriam is sure if her adoptive father, High Priest Amal, was involved. Miriam mentions that at a certain point, her weak father suddenly became extremely motivated for unknown reasons. Only then that the conflict between the natives and Arunafeltz immigrants started. Elly notices that this timeline matches when the Heart Hunters escaped Varmundt's Mansion. Niren concludes that the two groups are in collaboration and must be investigated. Rewarded with 60x
Amethyst Fragment (1000405)
- (oz_dun01 223, 116) - Go to the location of the Villa. You will find Maram, Miriam and Aira there. They mention that this is the spot for where Amal conducts his work. Maram has to return to Grey Wolf Village but tells you that Aira will lead the way for you.
- (oz_dun01 219, 117) - Talk to Aira to enter a story instance (not forced solo).
- Talk with Miriam and all the NPCs inside the instance. You have to clear all Heart Hunters to proceed into the next area.
- Talk with Miriam and follow her to one of the Employee inside the inside, you must find other NPC to proceed (1@adv 101, 24) , return to Miriam. You have to clear all Heart Hunters to make Miriam move, follow her and talk to her finally. She will tell you to go to the left side of the room while she's going to the right side, kill all the Heart Hunters as you proceed.
- You will find the Silver Key at the end of the hallway by talking to the shiny spot (1@adv 68, 182). Use the Silver Key to the Locked door and enter the portal (1@adv 66, 142).
- Kill all the Heart Hunters inside and find the Golden Key. Exit the room and find Miriam on the right side of of the hallway (1@adv 181, 143) talk to her and enter the portal.
- Talk to the villa employee and get the Spare Key. Exit the room and talk to Miriam again, now you can enter the next room using the key you found.
- Kill all the Heart Hunters inside and proceed to the Colorful Door (1@adv 124, 207). The door is locked, you will notice a glowing spot in both of Knight Statue nearby the door, click it until it say “The magic of the Splendid Knight has already dissapeared”, you can enter the door afterwards by clicking it.
- You will arrive in the next room, explore it until you find “Flower Shaped Device” which is a shining small clickable NPC, find the right one which can unlock the next door.
- You will find Schulang who tries to stop you from entering the final chamber. Defeat him to proceed.
- Meet with High Priest Amal and Illusion Bagot who says you are too late and they are recreating Goddess Freya with the power of Illusion.
- Defeat Fake Goddess Freya and the embryo falls out of it.
- Talk to Miriam. Amal is angry at you for destroying his work. Miriam tells her father that you are only here to help. The goddess that he tried to make can never come anything close to the real Goddess Freya. Exit the instance through the south portal.
- (oz_dun01 225 119, ) - Talk to Maram and explain the situation. He tell you that Amal and Miriam went to the temple.
- (ra_temin 254, 117) - Unequip Mini Elly and meet with Miriam, Niren, Zhed, Suad and Maram. They are horrified about how the Ymir's heart-piece was stolen and used for this purpose.
- (ra_temin 258, 117) - Talk to Elly. She explains to all that the samples she collected inside the villa are the same molecules used for homunculus embryos. Bagot is also born from an embryo based on the Pope's appearance. Later, Bagot became a chimera with the power of Illusion. Miriam asks Suad about the future of Grey Wolf Village. Elly also sheds light on how to resolve this issue. She explains to Niren and Zhed an idea to integrate the indigenous and migrants by giving the natives legal status and power in Rachel. Niren agrees and will immediately start the procedure of implementation. You ask where Bagot is heading with Ymir's heart-piece. Miriam says that her father and Bagot is going to the northern continent. Elly states that is the area where Jörmungandr is sealed. Bagot is interested in resurrecting other deities. Rewarded with 500x
Amethyst Fragment (1000405) .
Daily Questline
Daily Quests Table
| NPC | Quest | Rewards | |||
| Amethyst Fragment | Base EXP | Job EXP | Reputation | ||
| (wolfvill 202, 166) |
Inspect the traps installed for food in the trees of Grey Wolf Forest.Trees will be marked on your minimap in gw_fild01.You have a chance to acquire Trapped Bird, Trapped Lizard, or Trapped Pear.You will need 5 total sources food (Example: 2 lizards, 1 bird, 2 pears is sufficient) | 6 | 18,252,408 | 2,000,000 | 30 |
| (wolfvill 143, 113) |
Lv 170 - Kill 20 Ash Toad in Oz Labyrinth Fl 1
(This quest is also available in Main Board Kill Quests.) |
6 | 4,364,880 | 3,000,000 | 30 |
| Lv 200 - Kill 20 Hot Molar in Oz Labyrinth Fl 2
(This quest is also available in Main Board Kill Quests.) |
6 | 11,588,320 | 3,000,000 | 30 | |
| (wolfvill 147, 97) |
Kill 30 Firewind Kite found in gw_fild02
(This quest is also available in Main Board Kill Quests.) |
6 | 10,318,080 | 3,000,000 | 30 |
| (wolfvill 61, 170) |
Obtain a Recording Note and record folklore from three other villagers are marked on your minimap in wolfvill | 6 | 18,252,408 | 2,000,000 | 30 |
| (wolfvill 117, 119) |
Talk to the Grey Goat # (gw_fild01 138, 106) Kill 20 Ashring and return to the Grey Goat (This quest is also available in Main Board Kill Quests.) |
6 | 7,769,124 | 3,000,000 | 30 |
| (wolfvill 103, 230) |
Purchase Water Filter from Rachel NPC # (rachel 103, 141) for 550z Obtain Purified Water by putting the filter into the water barrel located (wolfvill 103, 235) |
6 | 18,252,408 | 2,000,000 | 30 |
| (wolfvill 171, 253) |
Gather 1 Steel and 10 Very Unusual Crystal Very Unusual Crystals are randomly autolooted when killing Grey Wolf |
6 | 18,252,408 | 2,000,000 | 30 |
| (gw_fild01 32 101, ) |
Choose 4th option to receive quest Kill 30 monsters in gw_fild01 |
6 | 9,956,480 | 3,000,000 | 30 |
| (rachel 155, 236) |
Talk to citizens in Rachel for information. Citizens are marked on your minimap in rachel |
6 | 18,252,408 | 2,000,000 | 0 |
| (rachel 70, 135) |
Pick a Half Flower corresponding to your quest log. It will be highlighted in blue for which method to use:
Once picked correctly, you will receive Half Flower |
6 | 18,252,408 | 2,000,000 | 0 |
Instances Table
| NPC | Instance | Level Requirement | Party Count | Cooldown | Prerequisite | Possible Rewards |
| (rachel 169, 245) |
Sanctuary Purification | 170 | 1+ | 1 Day | Episode 18 Main Story Step 58 | Amethyst Fragment (1000405) EXP |
| (wolfvill 79, 260) |
Villa of Deception (Normal) | 170 | 2+ | 1 Day | Episode 18 Main Story | Amethyst Fragment (1000405) Pontifex Courage (100650) Pontifex Wisdom (100651) Villa Basement Key (1000471) Adulter Weapons |
| (wolfvill 79, 260) |
Villa of Deception (Advanced) | 200 | 2+ | 1 Day | Episode 18 Main Story Villa Basement Key (1000471)
|
Amethyst Fragment (1000405) Pontifex Tenacity (100652) Pontifex Belief (100653) Holy Oil of Purification (1000501) Sabbatical Handkerchief (1000503) Holy Water of Purification (1000502) Cleansing Blueprint Bundle (100655) Vivatus Weapons |
Fields/Dungeons
| Map | Monsters |
| Grey Wolf Forest gw_fild01 |
Ashhopper (21302) |
Ashring (21303) | |
Grey Wolf (21304) | |
| Grey Wolf Forest gw_fild02 |
Ashring (21303) |
Grey Wolf (21304) | |
Tumble Ring (21305) | |
Firewind Kite (21306) | |
Phantom Wolf (21307) | |
| Oz Labyrinth Floor 1 oz_dun01 |
Rakehand (21296) |
Ash Toad (21295) | |
Spark (21297) | |
| Oz Labyrinth Floor 2 oz_dun02 |
Spark (21297) |
Hot Molar (21298) | |
Volcaring (21299) | |
Lava Toad (21300) | |
Burning Fang (21301) | |
| Rachel Oz Gorge ra_fild10 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) | |
| Rachel Ida Plains ra_fild11 |
Grey Wolf Baby (21324) |
Grey Goat (21323) | |
Rakehand (21296) |
Cards
| Card | Description |
Ashhopper Card (300218)
|
Increases Magical Damage with Neutral element by 35%. Increases SP Consumption by 10%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Ashring Card (300219)
|
When compounded on either One-Handed Staff or Two-Handed Staff: Increases Magical Damage with Shadow element by 10%. Refine Level +10: Increases Magical Damage with Shadow element by additional 10%. Refine Level +14: Increases Magical Damage with Shadow element by additional 10%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Grey Wolf Card (300220)
|
Increases Melee Physical Damage by 6%. ─────────── When equipped with Phantom Wolf Card: Increases Melee Physical Damage by additional 8%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Tumblering Card (300221)
|
Increases Magical Damage with Neutral and Shadow element by 5%. ─────────── For each 2 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 1%. ─────────── Type: Card Compound on: Shoes Weight: 1 |
Firewind Kite Card (300222)
|
Increases Magical Damage with Wind element by 35%. Increases SP Consumption by 10%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Phantom Wolf Card (300223)
|
Increases Melee Physical Damage by 6%. ─────────── Type: Card Compound on: Right Accessory Weight: 1 |
Rakehand Card (300212)
|
DEF +50 ─────────── Decreases damage taken from monsters of Shadow element by 10%. ─────────── Type: Card Compound on: Armor Weight: 1 |
Ash Toad Card (300211)
|
Increases Magical Damage with Earth element by 35%. Increases SP Consumption by 10%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Spark Card (300213)
|
ATK +5 ─────────── Increases Physical Damage against Fire elemental enemies by 10%. Increases Critical against Undead and Demon race by 15%. ─────────── Type: Card Compound on: Garment Weight: 1 |
Hot Molar Card (300214)
|
When compounded on Katar: Increases Melee Physical Damage by 10%. For each 2 Refine Levels: Increases Melee Physical Damage by additional 1%. ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Volcaring Card (300215)
|
Increases Magical Damage with Fire and Earth element by 5%. ─────────── For each 2 Refine Levels: Increases Magical Damage with Fire and Earth element by additional 1%. ─────────── Type: Card Compound on: Shoes Weight: 1 |
Lava Toad Card (300216)
|
Increases Magical Damage with Fire element by 35%. Increases SP Consumption by 10%. ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
[MVP] Burning Fang Card (300217)
|
Increases Melee Physical Damage by 20%. Increases damage taken from all elemental attacks by 15%. ─────────── Type: Card Compound on: Shoes Weight: 1 |
Reputation
Each reputation level requires 1,000 points. Points can be obtained via Daily Quests.
| Reputation Level | Unlock |
| 1 | Able to buy Grey Wolf +7 Refinement Box (100626) for 1050x Amethyst Fragment (1000405) from NPC Assad (wolfvill 167, 135). |
| 2 | Able to buy Grey Wolf +9 Refinement Box (100627) for 2250x Amethyst Fragment (1000405) from NPC Assad (wolfvill 167, 135). |
| 3 | Daily quests from Grey Wolf Village will give additional 1x Amethyst Fragment (1000405) Villa of Deception instance reward increased to 10x Amethyst Fragment (1000405) Note: This does not affect Episode 18 Daily Quests that start in Rachel including Sanctuary Purification |
| 4 | Able to buy Helms of Faith from NPC Assad (wolfvill 167, 135). |
| 5 | Vivatus / Helm of Faith Refinement Hammers |
Item Exchange
Talk to NPC Assad (wolfvill 167, 135) to exchange Amethyst Fragments for Gray Wolf equipment, Gray Wolf Refinement Box, and Helms of Faith
Gray Wolf Armor Piece Exchange (350x
Amethyst Fragment (1000405) each)
| Item | Description |
Grey Wolf Suit [1] (450177) | A suit given to those who have been recognized by the Gray Wolf Clan. ─────────── ATK +130 ─────────── For each 2 Refine Levels: ATK +15 ─────────── Refine Level +7: Increases Attack Speed by 15%. ─────────── When equipped with Gray Wolf Manteau: ATK +50 ─────────── When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. ─────────── Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
Grey Wolf Robe [1] (450178) | A robe given to those who have been recognized by the Gray Wolf Clan. ─────────── MATK +130 ─────────── For each 2 Refine Levels: MATK +15 ─────────── Refine Level +7: Decreases Variable Casting Time by 15%. ─────────── When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. ─────────── When equipped with Gray Wolf Muffler: MATK +50 ─────────── Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
Grey Wolf Manteau [1] (480091) | A manteau given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxHP +2500 ─────────── For each 2 Refine Levels: MaxHP +150 ─────────── Refine Level +7: Increases Attack Speed by 7%. ─────────── When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. ─────────── When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. ─────────── Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
Grey Wolf Muffler [1] (480090) | A scarf given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxHP +1500 ─────────── For each 2 Refine Levels: MaxHP +100 ─────────── Refine Level +7: Decreases Variable Casting Time by 7%. ─────────── When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. ─────────── When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. ─────────── Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
Grey Wolf Boots [1] (470087) | A pair of boots given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxSP +300 ─────────── For each 2 Refine Levels: MaxSP +50 ─────────── Refine Level +7: Increases Ranged Physical Damage by 7%. ─────────── When equipped with Gray Wolf Suit: ATK +7% ─────────── When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. ─────────── Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
Grey Wolf Shoes [1] (470088) | A pair of shoes given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxSP +250 ─────────── For each 2 Refine Levels: MaxSP +20 ─────────── Refine Level +7: Increases Magical Damage with every element by 7%. ─────────── When equipped with Gray Wolf Suit: MaxSP +7% ─────────── When equipped with Gray Wolf Robe: MATK +7% ─────────── Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
Grey Wolf Pendant [1] (490106) | A pendant given to those who have been recognized by the Gray Wolf Clan. ─────────── ATK +7% MaxHP +5% ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Ring [1] (490107) | A ring given to those recognized by the Gray Wolf Clan. ─────────── ATK +7% MaxSP +5% ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Earring [1] (490108) | Earrings given to those recognized by the Gray Wolf Clan. ─────────── MATK +7% MaxHP +5% ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Necklace [1] (490109) | A necklace given to those recognized by the Gray Wolf Clan. ─────────── MATK +7% MaxSP +5% ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Helm of Faith Exchange (1250x
Amethyst Fragment (1000405) each)
| Item | Description |
Helm of Faith II (Kagerou & Oboro) [1] (400236)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Cross Slash by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. ─────────── When equipped with Vivatus Fides Cross Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cross Slash by 5%. Increases damage of Kunai - Distortion by 7%. If the Weapon's Grade is C or higher: Increases damage of Kunai - Distortion by additional 15%. ─────────── Class Restrictions: Kagerou / Oboro ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Kagerou & Oboro) [1] (400235)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Swirling Petal by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. ─────────── When equipped with Vivatus Fides Huuma Shuriken: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Swirling Petal by 5%. Increases damage of Huuma Shuriken - Grasp by 7%. If the Weapon's Grade is C or higher: Increases damage of Huuma Shuriken - Grasp by additional 15%. ─────────── Class Restrictions: Kagerou / Oboro ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Rebellion) [1] (400238)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. ─────────── When equipped with Adulter Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. ─────────── When equipped with Vivatus Fides Shotgun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Shatter Storm by 5%. Increases damage of Wildfire by 7%. If the Weapon's Grade is C or higher: Increases damage of Wildfire by additional 15%. ─────────── When equipped with Vivatus Fides Gatling Gun: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Round Trip by 5%. Increases damage of The Vigilante at Night by 7%. If the Weapon's Grade is C or higher: Increases damage of The Vigilante at Night by additional 15%. ─────────── Weight: 10 ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Rebellion) [1] (400237)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. ─────────── When equipped with Adulter Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. ─────────── When equipped with Adulter Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. ─────────── When equipped with Vivatus Fides Rifle: Decreases Hammer of God skill cooldown by 10 seconds. For each 3 Refine Levels: Increases damage of Hammer of God by 5%. Increases damage of Only One Bullet by 7%. If the Weapon's Grade is C or higher: Increases damage of Only One Bullet by additional 15%. ─────────── When equipped with Vivatus Fides Revolver: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fire Dance by 5%. Increases damage of Magazine for One by 7%. If the Weapon's Grade is C or higher: Increases damage of Magazine for One by additional 15%. ─────────── When equipped with Vivatus Fides Launcher: Decreases Dragon Tail skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Dragon Tail by 5%. Increases damage of Spiral Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Spiral Shooting by additional 15%. ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Soul Reaper) [1] (400240)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Curse Explosion by 15%. ─────────── For each 4 Refine Levels: Increases all elemental magical damage by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. ─────────── When equipped with Vivatus Fides Dark Wand: Decreases Evil Spirit's Curse skill cooldown by 2 seconds. For each 3 Refine Levels: Increases damage of Curse Explosion by 5%. Increases damage of Exorcism of Malicious Soul by 7%. If the Weapon's Grade is C or higher: Increases damage of Exorcism of Malicious Soul by additional 15%. ─────────── Class Restrictions: Soul Reaper ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Soul Reaper) [1] (400239)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 15%. ─────────── For each 4 Refine Levels: Increases all elemental magical damage by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. ─────────── When equipped with Vivatus Fides Soul Stick: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Eswhoo and Espa by 5%. Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%. If the Weapon's Grade is C or higher: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%. ─────────── Class Restrictions: Soul Reaper ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Star Emperor) [1] (400242)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Falling Star by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. ─────────── When equipped with Vivatus Fides Stardust Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Falling Star by 5%. Increases damage of Star Cannon by 7%. If the Weapon's Grade is C or higher: Increases damage of Star Cannon by additional 15%. ─────────── Class Restrictions: Star Emperor ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Star Emperor) [1] (400241)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. ─────────── When equipped with Vivatus Fides Moon Book: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of New Moon Kick and Full Moon Kick by 5%. Increases damage of Midnight Kick by 7%. If the Weapon's Grade is C or higher: Increases damage of Midnight Kick by additional 15%. ─────────── Class Restrictions: Star Emperor ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Summoner) [1] (400244)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. ─────────── For each 4 Refine Levels: Increases all elemental magical damage by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. ─────────── When equipped with Vivatus Fides Foxtail Wand: Increases all elemental magical damage by 10%. For each 3 Refine Levels: Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%. Increases damage of Hyunrok Breeze by 7%. If the Weapon's Grade is C or higher: Increases damage of Hyunrok Breeze by additional 15%. ─────────── Class Restrictions: Summoner ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Genetic) [1] (400234)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Cart Tornado by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Scepter: Decreases Cart Tornado skill cooldown by 0.15 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. ─────────── When equipped with Vivatus Fides Scepter: Decreases Cart Tornado skill cooldown by 0.3 seconds. For each 3 Refine Levels: Increases damage of Cart Tornado by 5%. Increases damage of Hell's Plant by 7%. If the Weapon's Grade is C or higher: Increases damage of Hell's Plant by additional 15%. ─────────── Class Restrictions: Genetic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Genetic) [1] (400233)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Cart Cannon by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. ─────────── When equipped with Vivatus Fides Rapier: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Cart Cannon by 5%. Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%. If the Weapon's Grade is C or higher: Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%. ─────────── Class Restrictions: Genetic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Mechanic) [1] (400231)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Vulcan Arm by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. ─────────── When equipped with Vivatus Fides Mace: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Vulcan Arm by 5%. Increases damage of Activation Attack Machine by 7% (only applies to yourself). If the Weapon's Grade is C or higher: Increases damage of Activation Attack Machine by additional 15% (only applies to yourself). ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Mechanic) [1] (400230)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. ─────────── When equipped with Vivatus Fides Axe: Increases Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Axe Boomerang and Axe Tornado by 5%. Increases damage of Axe Stomp by 7%. If the Weapon's Grade is C or higher: Increases damage of Axe Stomp by additional 15%. ─────────── Class Restrictions: Mechanic ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Minstrel & Wanderer) [1] (400229)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Severe Rainstorm by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: CRI +15 ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Violin or Adulter Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. ─────────── When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 5%. Increases damage of Rythm Shooting by 7%. If the Weapon's Grade is C or higher: Increases damage of Rythm Shooting by additional 15%. ─────────── Class Restrictions: Minstrel, Wanderer ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Minstrel & Wanderer) [1] (400228)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Metallic Sound by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Harp or Adulter Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. ─────────── When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Metallic Sound by 5%. Increases damage of Metallic Fury by 7%. If the Weapon's Grade is C or higher: Increases damage of Metallic Fury by additional 15%. ─────────── Class Restrictions: Minstrel, Wanderer ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Rune Knight) [1] (400227)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Hundred Spear by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Lance: Decreases Hundred Spear skill cooldown by 0.2 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. ─────────── When equipped with Vivatus Fides Lance: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Hundred Spear by 5%. Increases damage of Madness Crusher by 7%. If the Weapon's Grade is C or higher: Increases damage of Madness Crusher by additional 15%. ─────────── Class Restrictions: Rune Knight ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Rune Knight) [1] (400226)
|
A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 0.5 seconds. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. ─────────── When equipped with Vivatus Fides Two-Handed Sword: Decreases Ignition Break skill cooldown by 1 second. For each 3 Refine Levels: Increases damage of Wind Cutter and Ignition Break by 5%. Increases damage of Storm Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Storm Slash by additional 15%. ─────────── Class Restrictions: Rune Knight ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Sorcerer) [1] (400219)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Psychic Wave by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral, Wind and Earth element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Magic Book: Increases Magical Damage with Neutral element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. ─────────── When equipped with Vivatus Fides Magic Book: Increases Magical Damage with Neutral, Wind and Earth element by 10%. For each 3 Refine Levels: Increases damage of Psychic Wave by 5%. Increases damage of Lightning Land and Terra Drive by 7%. If the Weapon's Grade is C or higher: Increases damage of Lightning Land and Terra Drive by additional 15%. ─────────── Class Restrictions: Sorcerer ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Sorcerer) [1] (400218)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Poison Buster by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Fire and Poison element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Poison Book: Increases Magical Damage with Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. ─────────── When equipped with Vivatus Fides Poison Book: Increases Magical Damage with Fire and Poison element by 10%. For each 3 Refine Levels: Increases damage of Poison Buster by 5%. Increases damage of Conflagration and Venom Swamp by 7%. If the Weapon's Grade is C or higher: Increases damage of Conflagration and Venom Swamp by additional 15%. ─────────── Class Restrictions: Sorcerer ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Guillotine Cross) [1] (400217)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Rolling Cutter by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: CRI +15 ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. ─────────── When equipped with Vivatus Fides Chakram: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rolling Cutter by 5%. Increases damage of Impact Crater by 7%. If the Weapon's Grade is C or higher: Increases damage of Impact Crater by additional 15%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Guillotine Cross) [1] (400216)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Counter Slash by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. ─────────── When equipped with Vivatus Fides Katar: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Counter Slash by 5%. Increases damage of Eternal Slash by 7%. If the Weapon's Grade is C or higher: Increases damage of Eternal Slash by additional 15%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Royal Guard) [1] (400201)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Overbrand by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. ─────────── When equipped with Vivatus Fides Guardian Spear: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Overbrand by 5%. Increases damage of Overslash by 7%. If the Weapon's Grade is C or higher: Increases damage of Overslash by additional 15%. ─────────── Class Restrictions: Royal Guard ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Royal Guard) [1] (400200)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Genesis Ray by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. ─────────── When equipped with Vivatus Fides Guardian Sword: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Genesis Ray by 5%. Increases damage of Cross Rain by 7%. If the Weapon's Grade is C or higher: Increases damage of Cross Rain by additional 15%. ─────────── Class Restrictions: Royal Guard ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Ranger) [1] (400199)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Aimed Bolt by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: CRI +15 ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. ─────────── When equipped with Vivatus Fides Aiming Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Aimed Bolt by 5%. Increases damage of Crescive Bolt by 7%. If the Weapon's Grade is C or higher: Increases damage of Crescive Bolt by additional 15%. ─────────── Class Restrictions: Ranger ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Ranger) [1] (400198)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Arrow Storm by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. ─────────── When equipped with Vivatus Fides Ballista: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Arrow Storm by 5%. Increases damage of Gale Storm by 7%. If the Weapon's Grade is C or higher: Increases damage of Gale Storm by additional 15%. ─────────── Class Restrictions: Ranger ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Shadow Chaser) [1] (400192)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Triangle Shot by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: CRI +15 ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Crossbow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. ─────────── When equipped with Vivatus Fides Cross Bow: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Triangle Shot by 5%. Increases damage of Frenzy Shot by 7%. If the Weapon's Grade is C or higher: Increases damage of Frenzy Shot by additional 15%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Shadow Chaser) [1] (400191)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Fatal Menace by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: Increases Physical Damage against enemies of every size by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. ─────────── When equipped with Vivatus Fides Dagger: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Fatal Menace by 5%. Increases damage of Abyss Dagger by 7%. If the Weapon's Grade is C or higher: Increases damage of Abyss Dagger by additional 15%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Archbishop) [1] (400190)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Duple Light by 15%. ─────────── For each 4 Refine Levels: Increases Melee and Ranged Physical Damage by 7%. ─────────── Refine Level +7: CRI +15 ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. ─────────── When equipped with Vivatus Fides Bible: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Duple Light by 5%. Increases damage of Petitio by 7%. If the Weapon's Grade is C or higher: Increases damage of Petitio by additional 15%. ─────────── Class Restrictions: Archbishop ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Archbishop) [1] (400189)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Adoramus by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral and Holy element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 5%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. ─────────── When equipped with Vivatus Fides Wand: Increases Magical Damage with Neutral and Holy element by 10%. For each 3 Refine Levels: Increases damage of Adoramus by 5%. Increases damage of Arbitrium by 7%. If the Weapon's Grade is C or higher: Increases damage of Arbitrium by additional 15%. ─────────── Class Restrictions: Archbishop ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Sura) [1] (400181)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Rampage Blaster by 15%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: MaxSP +5% ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. ─────────── When equipped with Vivatus Fides Claw: Increases Ranged Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Rampage Blaster by 5%. Increases damage of Explosion Blaster by 7%. If the Weapon's Grade is C or higher: Increases damage of Explosion Blaster by additional 15%. ─────────── Class Restrictions: Sura ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Sura) [1] (400180)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: POW +2, P.ATK +1. ─────────── Base Level at least 230: POW +3, P.ATK +2. ─────────── For each 2 Refine Levels: ATK +10 ─────────── For each 3 Refine Levels: Increases damage of Tiger Cannon by 15%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 7%. ─────────── Refine Level +7: MaxHP +5% ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: ATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. ─────────── When equipped with Vivatus Fides Knuckle: Increases Melee Physical Damage by 10%. For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. Increases damage of Third Flame Bomb by 7%. If the Weapon's Grade is C or higher: Increases damage of Third Flame Bomb by additional 15%. ─────────── Class Restrictions: Sura ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith II (Warlock) [1] (400179)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Comet by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Neutral and Shadow element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. ─────────── When equipped with Vivatus Fides Two-Handed Staff: Increases Magical Damage with Neutral and Shadow element by 10%. For each 3 Refine Levels: Increases damage of Comet by 5%. Increases damage of Mystery Illusion by 7%. If the Weapon's Grade is C or higher: Increases damage of Mystery Illusion by additional 15%. ─────────── Class Restrictions: Warlock ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Helm of Faith (Warlock) [1] (400178)
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A helm with the power of faith. It has the effect of amplifying the effects of Vivatus and Adulter weapons. ─────────── Base Level at least 210: SPL +2, S.MATK +1. ─────────── Base Level at least 230: SPL +3, S.MATK +2. ─────────── For each 2 Refine Levels: MATK +10 ─────────── For each 3 Refine Levels: Increases damage of Soul Expansion by 15%. ─────────── For each 4 Refine Levels: Increases Magical Damage with Ghost element by 7%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Decreases Fixed Casting Time by 0.2 seconds. ─────────── Refine Level +11: MATK +5% Decreases Fixed Casting Time by additional 0.3 seconds. ─────────── When equipped with Adulter Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. ─────────── When equipped with Vivatus Fides Rod: Increases Magical Damage with Ghost element by 10%. For each 3 Refine Levels: Increases damage of Soul Expansion by 5%. Increases damage of Soul Vulcan Strike by 7%. If the Weapon's Grade is C or higher: Increases damage of Soul Vulcan Strike by additional 15%. ─────────── Class Restrictions: Warlock ─────────── Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable Weight: 10 Required Level: 180 |
Vivatus / Helm of Faith Equipment Hammer (1700x
Amethyst Fragment (1000405) each)
| Item | Description |
Vivatus Weapon Refine Hammer (101077) | A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1. It can only be used on Vivatus Fides Weapon with refine level between +9 and +11. Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials. ─────────── [Target Items] Vivatus Fides Magic Book Vivatus Fides Poison Book Vivatus Fides Bible Vivatus Fides Ribbon Vivatus Fides Harp Vivatus Fides Claw Vivatus Fides Chain Rope Vivatus Fides Violin Vivatus Fides Aiming Bow Vivatus Fides Ballista Vivatus Fides Knuckle Vivatus Fides Wand Vivatus Fides Rod Vivatus Fides Two-Handed Staff Vivatus Fides Cross Bow Vivatus Fides Chakram Vivatus Fides Scepter Vivatus Fides Dagger Vivatus Fides Katar Vivatus Fides Rapier Vivatus Fides Mace Vivatus Fides Guardian Sword Vivatus Fides Axe Vivatus Fides Guardian Spear Vivatus Fides Lance Vivatus Fides Two-Handed Sword Vivatus Fides Dark Wand Vivatus Fides Soul Stick Vivatus Fides Foxtail Wand Vivatus Fides Foxtail Model Vivatus Fides Stardust Book Vivatus Fides Moon Book Vivatus Fides Gatling Gun Vivatus Fides Launcher Vivatus Fides Rifle Vivatus Fides Shotgun Vivatus Fides Revolver Vivatus Fides Cross Huuma Shuriken Vivatus Fides Huuma Shuriken ─────────── Type: DelayConsume Position: Unknown Weight: 1 |
Helm of Faith Refine Hammer (101389) | A refine hammer that increases the refinement level of Helms of Faith by +1. It can be used for Helm of Faith with refine level between +9 and +11. Each time it is used, 1500 Amethyst Fragments are consumed as materials. ─────────── This item will be consumed after performing the item reform. ─────────── [Target Items] Helm of Faith (Warlock) Helm of Faith II (Warlock) Helm of Faith (Sura) Helm of Faith II (Sura) Helm of Faith (Archbishop) Helm of Faith II (Archbishop) Helm of Faith (Shadow Chaser) Helm of Faith II (Shadow Chaser) Helm of Faith (Ranger) Helm of Faith II (Ranger) Helm of Faith (Royal Guard) Helm of Faith II (Royal Guard) Helm of Faith (Guillotine Cross) Helm of Faith II (Guillotine Cross) Helm of Faith (Sorcerer) Helm of Faith II (Sorcerer) Helm of Faith (Rune Knight) Helm of Faith II (Rune Knight) Helm of Faith (Minstrel & Wanderer) Helm of Faith II (Minstrel & Wanderer) Helm of Faith (Mechanic) Helm of Faith II (Mechanic) Helm of Faith (Genetic) Helm of Faith II (Genetic) Helm of Faith (Kagerou & Oboro) Helm of Faith II (Kagerou & Oboro) Helm of Faith (Rebellion) Helm of Faith II (Rebellion) Helm of Faith (Soul Reaper) Helm of Faith II (Soul Reaper) Helm of Faith (Star Emperor) Helm of Faith II (Star Emperor) Helm of Faith (Summoner) Helm of Faith II (Summoner) ─────────── Type: DelayConsume Position: Unknown Weight: 1 |
Gray Wolf Armor Refine Boxes
| Item | Description | Price |
Grey Wolf +7 Refinement Box (100626) | A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor. ─────────── [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. ─────────── Type: DelayConsume Position: Unknown Weight: 1 | x1050 Amethyst Fragment (1000405) |
Grey Wolf +9 Refinement Box (100627) | A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor. ─────────── [Target Items] Gray Wolf Suit, Gray Wolf Robe, Gray Wolf Manteau, Gray Wolf Muffler, Gray Wolf Boots, Gray Wolf Shoes. ─────────── Type: DelayConsume Position: Unknown Weight: 1 | x2250 Amethyst Fragment (1000405) |
Gray Wolf Armor
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Target Items | Slot Order | Refine | Reset Process |
Grey Wolf Suit [1] (450177) A suit given to those who have been recognized by the Gray Wolf Clan. ─────────── ATK +130 ─────────── For each 2 Refine Levels: ATK +15 ─────────── Refine Level +7: Increases Attack Speed by 15%. ─────────── When equipped with Gray Wolf Manteau: ATK +50 ─────────── When equipped with Gray Wolf Muffler: Decreases After Cast Delay by 10%. ─────────── Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
4>3>2 | 7 | 25x Amethyst Fragment (1000405) 100,000z |
Grey Wolf Robe [1] (450178) A robe given to those who have been recognized by the Gray Wolf Clan. ─────────── MATK +130 ─────────── For each 2 Refine Levels: MATK +15 ─────────── Refine Level +7: Decreases Variable Casting Time by 15%. ─────────── When equipped with Gray Wolf Manteau: Increases Attack Speed by 10%. ─────────── When equipped with Gray Wolf Muffler: MATK +50 ─────────── Type: Armor Position: Armor Defense: 160 Armor Level: 1 Refinable Weight: 100 Required Level: 190 |
Gray Wolf Armor Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
| Slot 2 | Slot 3 | Slot 4 |
50x Amethyst Fragment (1000405) 200,000z |
25x Amethyst Fragment (1000405) 150,000z |
15x Amethyst Fragment (1000405) 100,000z |
| Note: choose your desired Enchant for: 500x / 250x / 125x Amethyst Fragment (1000405) and 10,000,000z | ||
| 100% Success Chance | ||
Wolf Orb (Reflection Reject) Lv.1 (310511) (1,85%) Decreases reflected damage taken by 2%. |
Wolf Orb (STR) Lv.1 (310478) (10,00%) STR +1 |
Wolf Orb (STR) Lv.1 (310478) (9,90%) STR +1 |
Wolf Orb (Reflection Reject) Lv.2 (310512) (0,50%) Decreases reflected damage taken by 3%. |
Wolf Orb (DEX) Lv.1 (310479) (10,00%) DEX +1 |
Wolf Orb (DEX) Lv.1 (310479) (9,90%) DEX +1 |
Wolf Orb (Reflection Reject) Lv.3 (310513) (0,10%) Decreases damage taken from reflected attacks by 4%. |
Wolf Orb (AGI) Lv.1 (310480) (10,00%) AGI +1 |
Wolf Orb (AGI) Lv.1 (310480) (9,90%) AGI +1 |
Wolf Orb (Power Force) (310514) (1,88%) ATK +2%, MATK +2% |
Wolf Orb (INT) Lv.1 (310481) (10,00%) INT +1 |
Wolf Orb (INT) Lv.1 (310481) (9,90%) INT +1 |
Wolf Orb (Dragon Breath) (310516) (1,88%) Increases damage of Dragon Breath and Dragon Breath - Water by 15%. |
Wolf Orb (VIT) Lv.1 (310482) (10,00%) VIT +1 |
Wolf Orb (VIT) Lv.1 (310482) (9,90%) VIT +1 |
Wolf Orb (Cutter Break) (310517) (1,88%) Increases damage of Wind Cutter and Ignition Break by 15%. |
Wolf Orb (LUK) Lv.1 (310483) (10,00%) LUK +1 |
Wolf Orb (LUK) Lv.1 (310483) (9,90%) LUK +1 |
Wolf Orb (Hundred Wave) (310518) (1,88%) Increases damage of Sonic Wave and Hundred Spear by 15%. |
Wolf Orb (STR) Lv.2 (310484) (2,00%) STR +2 |
Wolf Orb (STR) Lv.2 (310484) (2,50%) STR +2 |
Wolf Orb (Brand Drive) (310519) (1,88%) Increases damage of Overbrand and Earth Drive by 15%. |
Wolf Orb (DEX) Lv.2 (310485) (2,00%) DEX +2 |
Wolf Orb (DEX) Lv.2 (310485) (2,50%) DEX +2 |
Wolf Orb (Banishing Cannon) (310520) (1,88%) Increases damage of Banishing Point and Cannon Spear by 15%. |
Wolf Orb (AGI) Lv.2 (310486) (2,00%) AGI +2 |
Wolf Orb (AGI) Lv.2 (310486) (2,50%) AGI +2 |
Wolf Orb (Genesis Pressure) (310521) (1,88%) Increases damage of Pressure and Genesis Ray by 15%. |
Wolf Orb (INT) Lv.2 (310487) (2,00%) INT +2 |
Wolf Orb (INT) Lv.2 (310487) (2,50%) INT +2 |
Wolf Orb (Boost Cannon) (310522) (1,88%) Increases damage of Knuckle Boost and Arms Cannon by 15%. |
Wolf Orb (VIT) Lv.2 (310488) (2,00%) VIT +2 |
Wolf Orb (VIT) Lv.2 (310488) (2,50%) VIT +2 |
Wolf Orb (Vulcan Boomerang) (310523) (1,88%) Increases damage of Vulcan Arm and Axe Boomerang by 15%. |
Wolf Orb (LUK) Lv.2 (310489) (2,00%) LUK +2 |
Wolf Orb (LUK) Lv.2 (310489) (2,50%) LUK +2 |
Wolf Orb (Tornado Swing) (310524) (1,88%) Increases damage of Axe Tornado and Power Swing by 15%. |
Wolf Orb (STR) Lv.3 (310490) (0,40%) STR +3 |
Wolf Orb (Defense) Lv.1 (310496) (9,90%) DEF +150 |
Wolf Orb (Hell Tornado) (310525) (1,88%) Increases damage of Cart Tornado and Hell's Plant by 15%. |
Wolf Orb (DEX) Lv.3 (310491) (0,40%) DEX +3 |
Wolf Orb (Magical Defense) Lv.1 (310497) (9,90%) MDEF +15 |
Wolf Orb (Crazy Cannon) (310526) (1,88%) Increases damage of Crazy Weed and Cart Cannon by 15%. |
Wolf Orb (AGI) Lv.3 (310492) (0,40%) AGI +3 |
Wolf Orb (Defense) Lv.2 (310498) (2,50%) DEF +200 |
Wolf Orb (Acid Explosion) (310527) (1,88%) Increases damage of Acid Demonstration and Spore Explosion by 15%. |
Wolf Orb (INT) Lv.3 (310493) (0,40%) INT +3 |
Wolf Orb (Magical Defense) Lv.2 (310499) (2,50%) MDEF +20 |
Wolf Orb (Sonic Impact) (310528) (1,88%) Increases damage of Sonic Blow and Cross Impact by 15%. |
Wolf Orb (VIT) Lv.3 (310494) (0,40%) VIT +3 |
Wolf Orb (Shooter) Lv.1 (310502) (0,23%) Increases Ranged Physical Damage by 3%. |
Wolf Orb (Cutter Slasher) (310529) (1,88%) Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%. |
Wolf Orb (LUK) Lv.3 (310495) (0,40%) LUK +3 |
Wolf Orb (Warrior) Lv.1 (310503) (0,23%) ATK +2%, ATK +25 |
Wolf Orb (Soul Slash) (310530) (1,88%) Increases damage of Soul Destroyer and Counter Slash by 15%. |
Wolf Orb (Defense) Lv.1 (310496) (10,00%) DEF +150 |
Wolf Orb (Mage) Lv.1 (310504) (0,23%) MATK +2%, MATK +25 |
Wolf Orb (Fatal Raid) (310531) (1,88%) Increases damage of Fatal Menace and Raid by 15%. |
Wolf Orb (Magical Defense) Lv.1 (310497) (10,00%) MDEF +15 |
Wolf Orb (Shooter) Lv.2 (310505) (0,03%) Increases Ranged Physical Damage by 5%. |
Wolf Orb (Shadow Spell) (310532) (1,88%) Increases Magical Damage with every element by 15%. |
Wolf Orb (Defense) Lv.2 (310498) (2,00%) DEF +200 |
Wolf Orb (Warrior) Lv.2 (310506) (0,03%) ATK +4%, ATK +50 |
Wolf Orb (Angle Shot) (310533) (1,88%) Increases damage of Triangle Shot by 15%. |
Wolf Orb (Magical Defense) Lv.2 (310499) (2,00%) MDEF +20 |
Wolf Orb (Mage) Lv.2 (310507) (0,03%) MATK +4%, MATK +50 |
Wolf Orb (Crimson Strain) (310534) (1,88%) Increases damage of Crimson Rock and Earth Strain by 15%. |
Wolf Orb (Defense) Lv.3 (310500) (0,40%) DEF +250 |
|
Wolf Orb (Jack Lightning) (310535) (1,88%) Increases damage of Jack Frost and Chain Lightning by 15%. |
Wolf Orb (Magical Defense) Lv.3 (310501) (0,40%) MDEF +25 |
|
Wolf Orb (Comet Vortex) (310536) (1,88%) Increases damage of Comet and Tetra Vortex by 15%. |
Wolf Orb (Shooter) Lv.1 (310502) (0,20%) Increases Ranged Physical Damage by 3%. |
|
Wolf Orb (Cloud Buster) (310537) (1,88%) Increases damage of Killing Cloud and Poison Buster by 15%. |
Wolf Orb (Warrior) Lv.1 (310503) (0,20%) ATK +2%, ATK +25 |
|
Wolf Orb (Varetyr Wave) (310538) (1,88%) Increases damage of Psychic Wave and Varetyr Spear by 15%. |
Wolf Orb (Mage) Lv.1 (310504) (0,20%) MATK +2%, MATK +25 |
|
Wolf Orb (Diamond Grave) (310539) (1,88%) Increases damage of Diamond Dust and Earth Grave by 15%. |
Wolf Orb (Shooter) Lv.2 (310505) (0,05%) Increases Ranged Physical Damage by 5%. |
|
Wolf Orb (Magnusmus) (310540) (1,88%) Increases damage of Magnus Exorcismus and Adoramus by 15%. |
Wolf Orb (Warrior) Lv.2 (310506) (0,05%) ATK +4%, ATK +50 |
|
Wolf Orb (Holy Judex) (310541) (1,88%) Increases damage of Judex by 15%. |
Wolf Orb (Mage) Lv.2 (310507) (0,05%) MATK +4%, MATK +50 |
|
Wolf Orb (Melee Duple) (310542) (1,88%) Increases damage of Duple Light by 15%. |
Wolf Orb (Shooter) Lv.3 (310508) (0,01%) Increases Ranged Physical Damage by 5%. |
|
Wolf Orb (Tiger Empire) (310543) (1,88%) Increases damage of Tiger Cannon and Fallen Empire by 15%. |
Wolf Orb (Warrior) Lv.3 (310509) (0,01%) ATK +6%, ATK +100 |
|
Wolf Orb (Lightning Blaster) (310544) (1,88%) Increases damage of Rampage Blaster and Ride in Lightning by 15%. |
Wolf Orb (Mage) Lv.3 (310510) (0,01%) MATK +6%, MATK +100 |
|
Wolf Orb (Hell Arrow) (310545) (1,88%) Increases damage of Gate of Hell and Knuckle Arrow by 15%. |
Wolf Orb (After Cast Delay) (310515) (0,01%) Decreases After Cast Delay by 4%. |
|
Wolf Orb (Cluster) (310546) (1,88%) Increases damage of Cluster Bomb by 15%. |
||
Wolf Orb (Breeze Shooting) (310547) (1,88%) Increases damage of Sharp Shooting by 15%. |
||
Wolf Orb (Aimed Storm) (310548) (1,88%) Increases damage of Aimed Bolt and Arrow Storm by 15%. |
||
Wolf Orb (Sound Metal) (310549) (1,88%) Increases damage of Metallic Sound and Neutral elemental magical damage by 5%. |
||
Wolf Orb (Reverb) (310550) (1,88%) Increases damage of Reverberation by 15%. |
||
Wolf Orb (Vulcanstorm) (310551) (1,88%) Increases damage of Arrow Vulcan and Severe Rainstorm by 15%. |
||
Wolf Orb (Red Flame Explosion) (310552) (1,88%) Increases damage of Prominence Kick and Solar Burst by 15%. |
||
Wolf Orb (Moon) (310553) (1,88%) Increases damage of New Moon Kick and Full Moon Kick by 15%. |
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Wolf Orb (Flash Fall) (310554) (1,88%) Increases damage of Flash Kick and Falling Star by 15%. |
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Wolf Orb (Shoo) (310555) (1,88%) Increases damage of Esma and Eswhoo by 15%. |
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Wolf Orb (Spa) (310556) (1,88%) Increases damage of Espa by 15%. |
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Wolf Orb (Curse Explosion) (310557) (1,88%) Increases damage of Curse Explosion by 15%. |
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Wolf Orb (Death Hammer Dance) (310558) (1,88%) Increases damage of Desperado, Fire Dance and Hammer of God by 15%. |
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Wolf Orb (Fire Howling Tail) (310559) (1,88%) Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%. |
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Wolf Orb (Storm Buster Trip) (310560) (1,88%) Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%. |
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Wolf Orb (Flame Ice Wind) (310561) (1,88%) Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%. |
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Wolf Orb (Cross Petal) (310562) (1,88%) Increases damage of Cross Slash and Swirling Petal by 15%. |
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Wolf Orb (Exploding Flake Wind) (310563) (1,88%) Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%. |
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Wolf Orb (Power of Sea) (310564) (1,88%) Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second. |
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Wolf Orb (Power of Land) (310565) (1,88%) Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. |
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Wolf Orb (Power of Life) (310566) (1,88%) Increases damage of Picky Peck and Lunatic Carrot Beat by 15%. |
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Wolf Orb (ChopChop Slash) (314274) Double Slash damage +15% |
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Wolf Orb (Gust Hail) (314275) Sharpen Hail damage +15% |
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Wolf Orb (Nature) (314276) Ice Splash damage +15% |
||
Gray Wolf Garment
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
Grey Wolf Manteau [1] (480091) A manteau given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxHP +2500 ─────────── For each 2 Refine Levels: MaxHP +150 ─────────── Refine Level +7: Increases Attack Speed by 7%. ─────────── When equipped with Gray Wolf Boots: Increases Critical Damage by 15%. ─────────── When equipped with Gray Wolf Shoes: Decreases Variable Casting Time by 15%. ─────────── Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
4>3>2 | 7 | 25x Amethyst Fragment (1000405) 100,000z |
Grey Wolf Muffler [1] (480090) A scarf given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxHP +1500 ─────────── For each 2 Refine Levels: MaxHP +100 ─────────── Refine Level +7: Decreases Variable Casting Time by 7%. ─────────── When equipped with Gray Wolf Boots: Increases Ranged Physical Damage by 7%. ─────────── When equipped with Gray Wolf Shoes: Increases Magical Damage with every element by 15%. ─────────── Type: Armor Position: Garment Defense: 70 Armor Level: 1 Refinable Weight: 90 Required Level: 190 |
Gray Wolf Garment Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
50x Amethyst Fragment (1000405) 200,000z |
25x Amethyst Fragment (1000405) 150,000z |
15x Amethyst Fragment (1000405) 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x Amethyst Fragment (1000405) and 10,000,000z | ||
| 100% Success Chance | ||
Wolf Orb (Above All) Lv.1 (310579) (30,03%) Decreases damage taken from Normal and Boss class by 3%. |
Wolf Orb (Fast) Lv.1 (310567) (20,00%) FLEE +10 |
Wolf Orb (STR) Lv.1 (310478) (13,67%) STR +1 |
Wolf Orb (Above All) Lv.2 (310580) (3,00%) Decreases damage taken from Normal and Boss class by 5%. |
Wolf Orb (Caster) Lv.1 (310568) (20,00%) Decreases Variable Casting Time by 6%. |
Wolf Orb (DEX) Lv.1 (310479) (13,67%) DEX +1 |
Wolf Orb (Above All) Lv.3 (310581) (0,30%) Decreases damage taken from Normal and Boss class by 7%. |
Wolf Orb (Critical) Lv.1 (310569) (20,00%) CRI +10 |
Wolf Orb (AGI) Lv.1 (310480) (13,67%) AGI +1 |
Wolf Orb (Powerful) Lv.1 (310582) (30,03%) Increases Physical Damage and Magical Damage with every element by 2%. |
Wolf Orb (Guided Attack) Lv.1 (310570) (20,00%) HIT +20 |
Wolf Orb (INT) Lv.1 (310481) (13,67%) INT +1 |
Wolf Orb (Powerful) Lv.2 (310583) (3,00%) Increases Physical Damage and Magical Damage with every element by 2%. |
Wolf Orb (Fast) Lv.2 (310571) (4,50%) FLEE +20 |
Wolf Orb (VIT) Lv.1 (310482) (13,67%) VIT +1 |
Wolf Orb (Powerful) Lv.3 (310584) (0,30%) Increases Physical Damage and Magical Damage with every element by 3%. |
Wolf Orb (Caster) Lv.2 (310572) (4,50%) Decreases Variable Casting Time by 8%. |
Wolf Orb (LUK) Lv.1 (310483) (13,67%) LUK +1 |
Wolf Orb (Mirror Counter) Lv.1 (310585) (30,03%) Decreases damage taken from reflected attacks by 2%. |
Wolf Orb (Critical) Lv.2 (310573) (4,50%) CRI +10 |
Wolf Orb (STR) Lv.2 (310484) (2,50%) STR +2 |
Wolf Orb (Mirror Counter) Lv.2 (310586) (3,00%) Decreases damage taken from reflected attacks by 3%. |
Wolf Orb (Guided Attack) Lv.2 (310574) (4,50%) HIT +20 |
Wolf Orb (DEX) Lv.2 (310485) (2,50%) DEX +2 |
Wolf Orb (Mirror Counter) Lv.3 (310587) (0,30%) Decreases damage taken from reflected attacks by 4%. |
Wolf Orb (Fast) Lv.3 (310575) (0,50%) FLEE +30 |
Wolf Orb (AGI) Lv.2 (310486) (2,50%) AGI +2 |
Wolf Orb (Caster) Lv.3 (310576) (0,50%) MATK +30 |
Wolf Orb (INT) Lv.2 (310487) (2,50%) INT +2 | |
Wolf Orb (Critical) Lv.3 (310577) (0,50%) CRI +15 |
Wolf Orb (VIT) Lv.2 (310488) (2,50%) VIT +2 | |
Wolf Orb (Guided Attack) Lv.3 (310578) (0,50%) HIT +30 |
Wolf Orb (LUK) Lv.2 (310489) (2,50%) LUK +2 | |
Wolf Orb (STR) Lv.3 (310490) (0,50%) STR +3 | ||
Wolf Orb (DEX) Lv.3 (310491) (0,50%) DEX +3 | ||
Wolf Orb (AGI) Lv.3 (310492) (0,50%) AGI +3 | ||
Wolf Orb (INT) Lv.3 (310493) (0,50%) INT +3 | ||
Wolf Orb (VIT) Lv.3 (310494) (0,50%) VIT +3 | ||
Wolf Orb (LUK) Lv.3 (310495) (0,50%) LUK +3 | ||
Gray Wolf Footgear
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
Grey Wolf Boots [1] (470087) A pair of boots given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxSP +300 ─────────── For each 2 Refine Levels: MaxSP +50 ─────────── Refine Level +7: Increases Ranged Physical Damage by 7%. ─────────── When equipped with Gray Wolf Suit: ATK +7% ─────────── When equipped with Gray Wolf Robe: Increases Attack Speed by 7%. ─────────── Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
4>3>2 | 7 | 25x Amethyst Fragment (1000405) 100,000z |
Grey Wolf Shoes [1] (470088) A pair of shoes given to those who have been recognized by the Gray Wolf Clan. ─────────── MaxSP +250 ─────────── For each 2 Refine Levels: MaxSP +20 ─────────── Refine Level +7: Increases Magical Damage with every element by 7%. ─────────── When equipped with Gray Wolf Suit: MaxSP +7% ─────────── When equipped with Gray Wolf Robe: MATK +7% ─────────── Type: Armor Position: Shoes Defense: 70 Armor Level: 1 Refinable Weight: 50 Required Level: 190 |
Gray Wolf Footgear Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
50x Amethyst Fragment (1000405) 200,000z |
25x Amethyst Fragment (1000405) 150,000z |
15x Amethyst Fragment (1000405) 100,000z |
| Note: You can also choose your desired Enchant for: 375x / 200x / 125x Amethyst Fragment (1000405) and 10,000,000z | ||
| 100% Success Chance | ||
Wolf Orb (Unlimited Vitality) (310609) (16,67%) Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fixed Casting) Lv.1 (310600) (30,03%) Decreases Fixed Casting Time by 0.5 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Health) Lv.1 (310588) (21,50%) MaxHP +5%, MaxHP +1500 ─────────── Refine Level +7: MaxHP +2% ─────────── Refine Level +9: MaxHP +2% ─────────── Refine Level +11: MaxHP +3% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Spell Buster) (310610) (16,67%) Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fixed Casting) Lv.2 (310601) (3,00%) Decreases Fixed Casting Time by 0.7 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Mental Power) Lv.1 (310589) (21,50%) MaxSP +5%, MaxSP +300 ─────────── Refine Level +7: MaxSP +2% ─────────── Refine Level +9: MaxSP +2% ─────────── Refine Level +11: MaxSP +3% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Firing Shot) (310611) (16,67%) Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fixed Casting) Lv.3 (310602) (0,30%) Decreases Fixed Casting Time by 1 second. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Heal) Lv.1 (310590) (21,50%) Increases Healing skills effectiveness by 3%. ─────────── Refine Level +7: Increases Healing skills effectiveness by additional 4%. ─────────── Refine Level +9: Increases Healing skills effectiveness by additional 5%. ─────────── Refine Level +11: Increases Healing skills effectiveness by additional 5%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Over Power) (310612) (16,67%) Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magical Force) Lv.1 (310603) (30,03%) Increases Magic Damage against all sizes by 2%. ─────────── Refine Level +7: Increases Magic Damage against all sizes by additional 2%. ─────────── Refine Level +9: Increases Magic Damage against all sizes by additional 2%. ─────────── Refine Level +11: Increases Magic Damage against all sizes by additional 2%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Health) Lv.2 (310591) (3,00%) MaxHP +5%, MaxHP +2000 ─────────── Refine Level +7: MaxHP +3% ─────────── Refine Level +9: MaxHP +4% ─────────── Refine Level +11: MaxHP +5% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fatal Flash) (310613) (16,67%) Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Physical Force) Lv.1 (310604) (30,03%) Increases Physical Damage against all sizes by 2%. ─────────── Refine Level +7: Increases Physical Damage against all sizes by additional 2%. ─────────── Refine Level +9: Increases Physical Damage against all sizes by additional 2%. ─────────── Refine Level +11: Increases Physical Damage against all sizes by additional 2%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Mental Power) Lv.2 (310592) (%) MaxSP +5%, MaxSP +400 ─────────── Refine Level +7: MaxSP +3% ─────────── Refine Level +9: MaxSP +4% ─────────── Refine Level +11: MaxSP +5% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Lucky Strike) (310614) (16,67%) Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magical Force) Lv.2 (310605) (3,00%) Increases Magic Damage against all sizes by 3%. ─────────── Refine Level +7: Increases Magic Damage against all sizes by additional 3%. ─────────── Refine Level +9: Increases Magic Damage against all sizes by additional 3%. ─────────── Refine Level +11: Increases Magic Damage against all sizes by additional 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Heal) Lv.2 (310593) (3,00%) Increases Healing skills effectiveness by 5%. ─────────── Refine Level +7: Increases Healing skills effectiveness by additional 5%. ─────────── Refine Level +9: Increases Healing skills effectiveness by additional 5%. ─────────── Refine Level +11: Increases Healing skills effectiveness by additional 5%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Physical Force) Lv.2 (310606) (3,00%) Increases Physical Damage against all sizes by 3%. ─────────── Refine Level +7: Increases Physical Damage against all sizes by additional 3%. ─────────── Refine Level +9: Increases Physical Damage against all sizes by additional 3%. ─────────── Refine Level +11: Increases Physical Damage against all sizes by additional 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Health) Lv.3 (310594) (0,50%) MaxHP +5%, MaxHP +2500 ─────────── Refine Level +7: MaxHP +5% ─────────── Refine Level +9: MaxHP +5% ─────────── Refine Level +11: MaxHP +5% ─────────── Type: Enchant Position: Unknown | |
Wolf Orb (Magical Force) Lv.3 (310607) (0,30%) Increases Magic Damage against all sizes by 4%. ─────────── Refine Level +7: Increases Magic Damage against all sizes by additional 4%. ─────────── Refine Level +9: Increases Magic Damage against all sizes by additional 4%. ─────────── Refine Level +11: Increases Magic Damage against all sizes by additional 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Mental Power) Lv.3 (310595) (0,50%) MaxSP +5%, MaxSP +450 ─────────── Refine Level +7: MaxSP +5% ─────────── Refine Level +9: MaxSP +5% ─────────── Refine Level +11: MaxSP +5% ─────────── Type: Enchant Position: Unknown | |
Wolf Orb (Physical Force) Lv.3 (310608) (0,30%) Increases Physical Damage against all sizes by 4%. ─────────── Refine Level +7: Increases Physical Damage against all sizes by additional 4%. ─────────── Refine Level +9: Increases Physical Damage against all sizes by additional 4%. ─────────── Refine Level +11: Increases Physical Damage against all sizes by additional 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Heal) Lv.3 (310596) (0,50%) Increases Healing skills effectiveness by 5%. ─────────── Refine Level +7: Increases Healing skills effectiveness by additional 5%. ─────────── Refine Level +9: Increases Healing skills effectiveness by additional 7%. ─────────── Refine Level +11: Increases Healing skills effectiveness by additional 7%. ─────────── Type: Enchant Position: Unknown | |
Wolf Orb (Robust) Lv.1 (310597) (21,50%) MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250 ─────────── Refine Level +7: MaxHP +1%, MaxSP +1% ─────────── Refine Level +9: MaxHP +2%, MaxSP +2% ─────────── Refine Level +11: MaxHP +2%, MaxSP +2% ─────────── Type: Enchant Position: Unknown | ||
Wolf Orb (Robust) Lv.2 (310598) (3,00%) MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300 ─────────── Refine Level +7: MaxHP +2%, MaxSP +2% ─────────── Refine Level +9: MaxHP +3%, MaxSP +3% ─────────── Refine Level +11: MaxHP +4%, MaxSP +4% ─────────── Type: Enchant Position: Unknown | ||
Wolf Orb (Robust) Lv.3 (310599) (0,50%) MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350 ─────────── Refine Level +7: MaxHP +3%, MaxSP +3% ─────────── Refine Level +9: MaxHP +4%, MaxSP +4% ─────────── Refine Level +11: MaxHP +5%, MaxSP +5% ─────────── Type: Enchant Position: Unknown | ||
Gray Wolf Accessories
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Target Items | Slot Order | Refine | Reset Process |
Grey Wolf Pendant [1] (490106)
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4>3>2 | 0 | 25x Amethyst Fragment (1000405) 100,000z |
Grey Wolf Earring [1] (490108)
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Grey Wolf Necklace [1] (490109)
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Grey Wolf Ring [1] (490107)
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| Item Description | |
Grey Wolf Pendant [1] (490106) A pendant given to those who have been recognized by the Gray Wolf Clan. ─────────── ATK +7% MaxHP +5% ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Earring [1] (490108) Earrings given to those recognized by the Gray Wolf Clan. ─────────── MATK +7% MaxHP +5% ─────────── Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Necklace [1] (490109) A necklace given to those recognized by the Gray Wolf Clan. ─────────── MATK +7% MaxSP +5% ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Grey Wolf Ring [1] (490107) A ring given to those recognized by the Gray Wolf Clan. ─────────── ATK +7% MaxSP +5% ─────────── Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 190 |
Gray Wolf Accessories Enchantments
Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
| Slot 2 | Slot 3 | Slot 4 |
50x Amethyst Fragment (1000405) 200,000z |
25x Amethyst Fragment (1000405) 150,000z |
15x Amethyst Fragment (1000405) 100,000z |
| Note: You can also choose your desired Enchant for: 500x / 250x / 125x Amethyst Fragment (1000405) and 10,000,000z | ||
| 100% Success Chance | ||
Wolf Orb (Archer) Lv.1 (310616) (19,20%) HIT +8 Increases Ranged Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.1 (310616) (13,80%) HIT +8 Increases Ranged Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (STR) Lv.1 (310478) (13,62%) STR +1 ─────────── Refine Level +7: STR +1 ─────────── Refine Level +9: STR +1 ─────────── Refine Level +11: STR +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.1 (310617) (19,20%) CRI +6 ─────────── Increases Critical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.1 (310617) (13,80%) CRI +6 ─────────── Increases Critical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (DEX) Lv.1 (310479) (13,62%) DEX +1 ─────────── Refine Level +7: DEX +1 ─────────── Refine Level +9: DEX +1 ─────────── Refine Level +11: DEX +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.1 (310618) (19,20%) Perfect HIT +2% Increases Melee Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.1 (310618) (13,80%) Perfect HIT +2% Increases Melee Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (AGI) Lv.1 (310480) (13,62%) AGI +1 ─────────── Refine Level +7: AGI +1 ─────────── Refine Level +9: AGI +1 ─────────── Refine Level +11: AGI +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.1 (310619) (19,20%) MATK +18 Decreases Variable Casting Time by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.1 (310619) (13,80%) MATK +18 Decreases Variable Casting Time by 4%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (INT) Lv.1 (310481) (13,62%) INT +1 ─────────── Refine Level +7: INT +1 ─────────── Refine Level +9: INT +1 ─────────── Refine Level +11: INT +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.2 (310620) (2,00%) ATK +22 Increases Attack Speed by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.2 (310620) (2,01%) ATK +22 Increases Attack Speed by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (VIT) Lv.1 (310482) (13,62%) VIT +1 ─────────── Refine Level +7: VIT +1 ─────────── Refine Level +9: VIT +1 ─────────── Refine Level +11: VIT +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.2 (310621) (2,00%) HIT +12 Increases Ranged Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.2 (310621) (2,01%) HIT +12 Increases Ranged Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (LUK) Lv.1 (310483) (13,62%) LUK +1 ─────────── Refine Level +7: LUK +1 ─────────── Refine Level +9: LUK +1 ─────────── Refine Level +11: LUK +1 ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.2 (310622) (2,00%) CRI +9 ─────────── Increases Critical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.2 (310622) (2,01%) CRI +9 ─────────── Increases Critical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (STR) Lv.2 (310484) (2,55%) STR +2 ─────────── Refine Level +7: STR +1 ─────────── Refine Level +9: STR +1 ─────────── Refine Level +11: STR +2 Increases Melee Physical Damage by 1%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,00%) Perfect HIT +3% Increases Melee Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,01%) Perfect HIT +3% Increases Melee Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (DEX) Lv.2 (310485) (2,55%) DEX +2 ─────────── Refine Level +7: DEX +1 ─────────── Refine Level +9: DEX +1 ─────────── Refine Level +11: DEX +2 Increases Ranged Physical Damage by 1%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.2 (310624) (2,00%) MATK +22 Decreases Variable Casting Time by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.2 (310624) (2,01%) MATK +22 Decreases Variable Casting Time by 6%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (AGI) Lv.2 (310486) (2,55%) AGI +2 ─────────── Refine Level +7: AGI +1 ─────────── Refine Level +9: AGI +1 ─────────── Refine Level +11: AGI +2 Perfect HIT +1% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%) ATK +26 Increases Attack Speed by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%) ATK +26 Increases Attack Speed by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (INT) Lv.2 (310487) (2,55%) INT +2 ─────────── Refine Level +7: INT +1 ─────────── Refine Level +9: INT +1 ─────────── Refine Level +11: INT +2 Increases Magical Damage with every element by 1%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.3 (310626) (0,40%) HIT +16 Increases Ranged Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.3 (310626) (0,40%) HIT +16 Increases Ranged Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (VIT) Lv.2 (310488) (2,55%) VIT +2 ─────────── Refine Level +7: VIT +1 ─────────── Refine Level +9: VIT +1 ─────────── Refine Level +11: VIT +2 Decreases After Cast Delay by 1%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.3 (310627) (0,40%) CRI +12 Increases Critical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.3 (310627) (0,40%) CRI +12 Increases Critical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (LUK) Lv.2 (310489) (2,55%) LUK +2 ─────────── Refine Level +7: LUK +1 ─────────── Refine Level +9: LUK +1 ─────────── Refine Level +11: LUK +2 Increases Critical Damage by 1%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%) Perfect HIT +4% Increases Melee Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%) Perfect HIT +4% Increases Melee Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (STR) Lv.3 (310490) (2,55%) STR +3 ─────────── Refine Level +7: STR +1 ─────────── Refine Level +9: STR +1 ─────────── Refine Level +11: STR +2 Increases Melee Physical Damage by 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.3 (310629) (0,40%) MATK +26 Decreases Variable Casting Time by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.3 (310629) (0,40%) MATK +26 Decreases Variable Casting Time by 8%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (DEX) Lv.3 (310491) (0,50%) DEX +3 ─────────── Refine Level +7: DEX +1 ─────────── Refine Level +9: DEX +1 ─────────── Refine Level +11: DEX +2 Increases Ranged Physical Damage by 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.4 (310630) (0,08%) ATK +30 Increases Attack Speed by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (After Attack Delay) Lv.4 (310630) (0.05%) ATK +30 Increases Attack Speed by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (AGI) Lv.3 (310492) (0,50%) AGI +3 ─────────── Refine Level +7: AGI +1 ─────────── Refine Level +9: AGI +1 ─────────── Refine Level +11: AGI +2 Perfect HIT +3% ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.4 (310631) (0,08%) HIT +20 Increases Ranged Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Archer) Lv.4 (310631) (0.05%) HIT +20 Increases Ranged Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (INT) Lv.3 (310493) (0,50%) INT +3 ─────────── Refine Level +7: INT +1 ─────────── Refine Level +9: INT +1 ─────────── Refine Level +11: INT +2 Increases Magical Damage with every element by 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.4 (310632) (0,08%) CRI +15 Increases Critical Damage by 12%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Critical) Lv.4 (310632) (0.05%) CRI +15 Increases Critical Damage by 12%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (VIT) Lv.3 (310494) (0,50%) VIT +3 ─────────── Refine Level +7: VIT +1 ─────────── Refine Level +9: VIT +1 ─────────── Refine Level +11: VIT +2 Decreases After Cast Delay by 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.4 (310633) (0,08%) Perfect HIT +5% Increases Melee Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Fighting Spirit) Lv.4 (310633) (0.05%) Perfect HIT +5% Increases Melee Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (LUK) Lv.3 (310495) (0,50%) LUK +3 ─────────── Refine Level +7: LUK +1 ─────────── Refine Level +9: LUK +1 ─────────── Refine Level +11: LUK +2 Increases Critical Damage by 3%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.4 (310634) (0,08%) MATK +30 Decreases Variable Casting Time by 10%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (Magic Power) Lv.4 (310634) (0.05%) MATK +30 Decreases Variable Casting Time by 10%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (All Force) (310647) (3,60%) Increases melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. ─────────── Type: Enchant Position: Unknown |
Wolf Orb (HP Recovery) Lv.1 (310635) (13,80%) Increases HP Recovery Rate by 20%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (SP Recovery) Lv.1 (310636) (13,80%) Increases SP Recovery Rate by 20%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (HP Recovery) Lv.2 (310637) (2,01%) Increases HP Recovery Rate by 30%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (SP Recovery) Lv.2 (310638) (2,01%) Increases SP Recovery Rate by 30%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (HP Recovery) Lv.3 (310639) (0,40%) Increases HP Recovery Rate by 40%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (SP Recovery) Lv.3 (310640) (0,40%) Increases SP Recovery Rate by 40%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (HP Recovery) Lv.4 (310641) (0,05%) Increases HP Recovery Rate by 50%. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (SP Recovery) Lv.4 (310642) (0,05%) Increases SP Recovery Rate by 50%. ─────────── Type: Enchant Position: Unknown |
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| Only Right Accessory: | ||
Wolf Orb (Drain Life) (310643) (3,60%) Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (Magic Healing) (310645) (3,60%) Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times. ─────────── Type: Enchant Position: Unknown |
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| Only Left Accessory: | ||
Wolf Orb (Drain Soul) (310644) (3,60%) Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP. ─────────── Type: Enchant Position: Unknown |
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Wolf Orb (Magic Soul) (310646) (3,60%) Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times. ─────────── Type: Enchant Position: Unknown |
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