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jobs:muhro:lucknut_s_shadow_cross_guide


Introduction

Hello! It's me Lucknut, who's addicted with Shadow Cross ( SX ) for the whole of my life. So far no one made guide about SX so i decided to made it, even so i know i'm still lack of knowledge but still i hope this page can help even a bit. Shadow Cross is one of some interested class, have a lots of builds and game play. As far i know, this class can be nominated being best melee damage dealer but while having problem with how sustain ( some people called this class as 'Glass Cannon' high dmg but pretty struggle as glass ). Okay so, this is it! i'm sure you guys does'nt like to read anything about me it anyways.

Stats and Traits

Benefits of each Stat:

  1. Str: Provides ATK and additional weight capacity. Main status for physical damage dealer.
  2. Luk: Provides Critical, Critical Rate, Hit, ATK and Perfect Dodge. Most needed for critical build character, but for me i would just put Luk stat to help reach critical rate that i needed.
  3. Vit: Provides HP, SoftDEF, and SoftMDEF. Since SX is melee dealer, i would suggest to put atleast 90 stat here.
  4. Agi: Provides ASPD, FLEE, and SoftDEF.
  5. Dex: Provides ATK, Hit, SoftMDEF, and ASPD. increase ASPD here doesnt give as much Agi stats, but it would help to gain more if you need ASPD.
  6. Int: Provides SP, and SoftMDEF. I'm not sure it's necessary for SX, but if you have some point left why not ? haha!

Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:

  1. POW (100): Provides Status ATK, P.ATK and some of abilities will additionally scale off POW. ( Main Trait for Physical Damage Dealer )
  2. CRT (100): Provides C.RATE. Maybe some of you think this trait would goes for 3rd, but for your information. this Trait will gave more damage if your build is based by critical damage, you can check it by your self if you doesn't trust me enough mdfk.
  3. CON (0-35): Provides Hit, Flee, and P.ATK. go with this one if you are so desperate with damage.
  4. WIS (0-35): Provides Magical Resistance.
  5. STA (0-35): Provides Physical Resistance.

Stats should be based on what best suits you.

Gears

This is gear progression with based Savage Impact skill build, why Savage Impact ? it's pretty flexible, easy to used, can be used for Bossing or just farming.

Gears Progression
Gear Slot Early Mid Late Final Card
Upper Headgear 19344.webp Illusion Hot-blooded Headband [1] (19344) 19344.webp Illusion Hot-blooded Headband [1] (19344)
18982.webp Old Bone Circlet [1] (18982)
400109.webp Boitata Hat [1] (400109) 400109.webp Boitata Hat [1] (400109)
400382.webp Crown of Good and Evil (Shadow Cross) [1] (400382)
300360.webp Shining Seaweed Card (300360)
Middle Headgear 410094.webp Sealed Chain [1] (410094) 410094.webp Sealed Chain [1] (410094) 410094.webp Sealed Chain [1] (410094) 410233.webp Gambler's Seal [1] (410233) 300360.webp Shining Seaweed Card (300360)
Lower Headgear 420076.webp Bondage Necklace (420076) 420076.webp Bondage Necklace (420076) 420076.webp Bondage Necklace (420076) 420210.webp Ace of Hearts in Mouth (Melee Physical) (420210)
Armor 450103.webp Grace Assassin Suit [1] (450103) 450127.webp Automatic Armor Type A [1] (450127)
450177.webp Grey Wolf Suit [1] (450177)
450169.webp Nebula Armor of Power [1] (450169) 450282.webp Engraved Flame Earth Rune Armor [1] (450282) 300362.webp Unfrost Flower Card (300362)
300376.webp Two Eyes Dollocaris (300376)
Weapon 610026.webp Paradise Guillotine Cross Chakram (610026) 610037.webp Glacier Katar (610037) 610041.webp Dim Glacier Katar [1] (610041) 610041.webp Dim Glacier Katar [1] (610041) 27361.webp Polluted Wander Man Card (27361)
Garment 480018.webp Grace Attack Manteau [1] (480018) 20963.webp Temporal Str Manteau [1] (20963) 480174.webp Pirate Captain's Coat [1] (480174) 480174.webp Pirate Captain's Coat [1] (480174) 300422.webp Catherine Gaebolg Card (300422)
Footgear 470020.webp Grace Attack Boots [1] (470020) 470066.webp Illusion Sprint Shoes [1] (470066)
470022.webp Automatic Leg Type A [1] (470022)
470087.webp Grey Wolf Boots [1] (470087)
470109.webp Varmundt Fire Rune Boots [1] (470109) 470173.webp Flame Rune Boots [1] (470173)
470222.webp Boots of Good and Evil (Shadow Cross) [1] (470222)
300380.webp Piloted Midrange Rgan Card (300380)
Accessory (Right) 490024.webp Automatic Booster R [1] (490024) 490024.webp Automatic Booster R [1] (490024)
490106.webp Grey Wolf Pendant [1] (490106)
490132.webp Power Signet of Star [1] (490132)
490300.webp Varmundt Venom Rune Ring [1] (490300)
490303.webp Venom Rune Ring [1] (490303) 300223.webp Phantom Wolf Card (300223)
Accessory (Left) 490025.webp Automatic Booster L [1] (490025) 490025.webp Automatic Booster L [1] (490025)
490107.webp Grey Wolf Ring [1] (490107)
490300.webp Varmundt Venom Rune Ring [1] (490300) 490306.webp Venom Magic Ring [1] (490306) 300220.webp Grey Wolf Card (300220)

Early

Description & Enchants
Item Description Enchants
19344.webp Illusion Hot-blooded Headband [1] (19344)

The preparedness and will of the burning
heart were captured in one headband.
Using this makes me want to clench my fist.
───────────
STR +2
───────────
For each 2 Refine Levels:
ATK +10
───────────
Refine Level +7:
Increases Physical Damage against Water, Wind, Earth and Neutral elemental enemies by 10%.
───────────
Refine Level +9:
Increases Physical Damage against Small and Large size by 15%.
───────────
Class Restrictions:
All Jobs except Novice

───────────
Type: Armor
Position: Head Top
Defense: 3
Armor Level: 1
Refinable
Weight: 10
Required Level: 120

2 x 4995.webp Rune of Strength Lv2 (4995)
410094.webp Sealed Chain [1] (410094)

A chain crafted to suppress evil energy.
───────────
CRI +5
Increases Melee and Ranged Physical Damage by 5%.
───────────
When equipped with Bondage Necklace:
Increases Critical Damage by 5%.

───────────
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150

420076.webp Bondage Necklace (420076)

A necklace created by a being with strong magical powers to bind minions.
───────────
CRI +3
───────────
Increases Critical Damage by 5%.

───────────
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 1
Required Level: 150

450103.webp Grace Assassin Suit [1] (450103)

Noble Guillotine Cross Suit with the emblem of Rune Midgarts
───────────
ATK +100
───────────
Refine Level +7:
Increases Attack Speed by 7%.
───────────
Refine Level +9:
Increases Critical Damage by 10%.
───────────
When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring:
ASPD +1
Increases Critical Damage by additional 5%.
ATK +2%
───────────
Total Refine Level of Grace Assassin Suit, Grace Attack Manteau and Grace Attack Boots is +27 or higher:
ASPD +1
Increases Critical Damage by additional 5%.
ATK +3%
───────────
Class Restrictions:
Guillotine Cross

───────────
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Required Level: 150

610026.webp Paradise Guillotine Cross Chakram (610026)

A high-quality katar made by the Paradise Group.
───────────
CRI +10
───────────
For each Level of Katar Mastery:
Increases Melee Physical Damage by 1%.
───────────
Base Level at least 105:
Decreases After Cast Delay by 5%.
Increases damage of Cross Impact and Rolling Cutter by 25%.
───────────
Base Level at least 110:
Decreases After Cast Delay by additional 10%.
Increases Physical Damage against all sizes by 15%.
───────────
Base Level at least 115:
Increases damage of Cross Impact and Rolling Cutter by additional 15%.
───────────
Class Restrictions:
Guillotine Cross classes

───────────
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Required Level: 100

480018.webp Grace Attack Manteau [1] (480018)

A noble cloak engraved with the emblem of Rune Midgarts.
───────────
Increases Attack Speed by 7%.
───────────
Refine Level +7:
Decreases After Cast Delay by 5%.
───────────
Refine Level +9:
Increases Physical Damage against all sizes by 10%.

───────────
Type: Armor
Position: Garment
Defense: 30
Armor Level: 1
Refinable
Required Level: 150

470020.webp Grace Attack Boots [1] (470020)

Aristocratic shoes with the emblem of Rune Midgarts.
───────────
ATK +20
HIT +20
───────────
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
───────────
Refine Level +9:
Increases long range physical damage by 10%.

───────────
Type: Armor
Position: Shoes
Defense: 30
Armor Level: 1
Refinable
Required Level: 150

490024.webp Automatic Booster R [1] (490024)

Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
───────────
ATK +5%
MaxHP +5%

───────────
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160

1000117.webp Automatic Modification Module (Fatal) (1000117)
1000116.webp Automatic Modification Module (Attack Speed) (1000116)
1000143.webp Automatic Modification Module (All Force) (1000143)
490025.webp Automatic Booster L [1] (490025)

Improved Combat Enhancement Parts with Barmunt Mansion's technology.
It is said to be able to add abilities by attaching various modules.
───────────
ATK +5%
MaxSP +5%

───────────
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160

1000117.webp Automatic Modification Module (Fatal) (1000117)
1000116.webp Automatic Modification Module (Attack Speed) (1000116)
1000143.webp Automatic Modification Module (All Force) (1000143)

Mid

Description & Enchants
Item Description Enchants
18982.webp Old Bone Circlet [1] (18982)

An old, abandoned bone circlet that emanates a mysterious aura.
───────────
All Basic Stats +1
───────────
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
───────────
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
───────────
Enchantable: Yes
───────────
Class Restrictions:
Guillotine Cross

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Weight: 10
Required Level: 170

29085.webp Acute Lv5 (29085) or more
4704.webp STR+5 (4704)
4704.webp STR+5 (4704)
450127.webp Automatic Armor Type A [1] (450127)

Combat armor type A improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
───────────
ATK +125
───────────
For each 2 Refine Levels:
ATK +10
───────────
Refine Level +7:
Increases Attack Speed by 15%.
───────────
When equipped with Automatic Engine Wing Type A:
ATK +50
───────────
When equipped with Automatic Engine Wing Type B:
Decreases After Cast Delay by 10%.

───────────
Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160

1000122.webp Automatic Modification Module (Attack Power) (1000122)
1000122.webp Automatic Modification Module (Attack Power) (1000122)
1000129.webp Automatic Modification Module (Attacker Force) (1000129)
450177.webp Grey Wolf Suit [1] (450177)

A suit given to those who have been recognized by the Gray Wolf Clan.
───────────
ATK +130
───────────
For each 2 Refine Levels:
ATK +15
───────────
Refine Level +7:
Increases Attack Speed by 15%.
───────────
When equipped with Gray Wolf Manteau:
ATK +50
───────────
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

───────────
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190

310542.webp Wolf Orb (Melee Duple) (310542)
310509.webp Wolf Orb (Warrior) Lv.3 (310509)
310506.webp Wolf Orb (Warrior) Lv.2 (310506)
610037.webp Glacier Katar (610037)

A katar crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
───────────
MATK +220
───────────
Class Restrictions:
Guillotine Cross classes

───────────
Type: Katar
Position: Right Hand
Physical Attack: 240
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 210

311344.webp Glacier Flower Spell (CRI) (311344)
311348.webp Glacier Flower Spell (Physical-Race) (311348)
311350.webp Glacier Flower Spell (Physical-Size) (311350)
311352.webp Glacier Flower Spell (Physical-Element) (311352)
20963.webp Temporal Str Manteau [1] (20963)

It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your power.
───────────
For each 2 Refine Levels:
ATK +10
ATK +1%
───────────
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 5%.
───────────
Refine Level +7:
ATK +7%
───────────
Refine Level +9:
Ignores 20% physical and magic defense of Animal and Demon race monsters.
───────────
Refine Level +11:
Ignores additional 10% physical and magic defense of Animal and Demon race monsters.
───────────
When equipped with Temporal STR Boots [1]:
ATK +50

Refine Level of Temporal STR Boots [1] is +10 or higher:
Ignores 20% physical and magic defense of Animal and Demon race monsters.

───────────
Type: Armor
Position: Garment
Defense: 38
Armor Level: 1
Refinable
Weight: 40
Required Level: 100

increases critical damage 10 % or Atk 6 %
470066.webp Illusion Sprint Shoes [1] (470066)

A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.
───────────
AGI +5
───────────
Increases Natural SP Recovery Rate by 20%.
───────────
Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.
───────────
Refine Level +9:
MaxHP +5%, MaxSP +5%.
───────────
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
───────────
When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.
───────────
When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.

───────────
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 70
Required Level: 130

2 x 4995.webp Rune of Strength Lv2 (4995)
470022.webp Automatic Leg Type A [1] (470022)

Combat boots A type improved with the technology of Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
───────────
MaxSP +250
───────────
For each 2 Refine Levels:
MaxSP +20
───────────
Refine Level +7:
Increases long range physical damage by 7%.
───────────
When equipped with Automatic Armor Type A:
ATK +7%
───────────
When equipped with Automatic Armor Type B:
Increases Attack Speed by 7%.

───────────
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160

1000141.webp Automatic Modification Module (Robust) (1000141)
1000147.webp Automatic Module (Over Power) (1000147)
1000148.webp Automatic Module (Fatal Flash) (1000148)
470087.webp Grey Wolf Boots [1] (470087)

A pair of boots given to those who have been recognized by the Gray Wolf Clan.
───────────
MaxSP +300
───────────
For each 2 Refine Levels:
MaxSP +50
───────────
Refine Level +7:
Increases Ranged Physical Damage by 7%.
───────────
When equipped with Gray Wolf Suit:
ATK +7%
───────────
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

───────────
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190

310612.webp Wolf Orb (Over Power) (310612)
310608.webp Wolf Orb (Physical Force) Lv.3 (310608)
310594.webp Wolf Orb (Health) Lv.3 (310594)
490106.webp Grey Wolf Pendant [1] (490106)

A pendant given to those who have been recognized by the Gray Wolf Clan.
───────────
ATK +7%
MaxHP +5%

───────────
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190

310632.webp Wolf Orb (Critical) Lv.4 (310632)
310632.webp Wolf Orb (Critical) Lv.4 (310632)
310490.webp Wolf Orb (STR) Lv.3 (310490)
490107.webp Grey Wolf Ring [1] (490107)

A ring given to those recognized by the Gray Wolf Clan.
───────────
ATK +7%
MaxSP +5%

───────────
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

310632.webp Wolf Orb (Critical) Lv.4 (310632)
310632.webp Wolf Orb (Critical) Lv.4 (310632)
310490.webp Wolf Orb (STR) Lv.3 (310490)

Late

Description & Enchants
Item Description Enchants
400109.webp Boitata Hat [1] (400109)

POW + 5, CRT + 5, HIT - 25.
Increases Attack Speed by 10%.
───────────
For each 2 Refine Levels:
ATK + 20, DEF + 10.
───────────
Refine Level +7:
Increases melee and Ranged Physical Damage by 15%.
───────────
Refine Level +9:
ATK + 30, ATK + 10%.
───────────
Refine Level +11:
P.ATK + 8.
Increases Critical Damage by 25%.
───────────
When equipped with Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 40%.
───────────
When equipped with Sealed Boitata Card:
Increases Physical Damage against Poison and Water elemental enemies by 25%.
───────────
[Bonus by Grade]
[Grade D]:
ATK + 5%.
POW + 5.
───────────
[Grade C]:
C.Rate + 3.
CRI + 15.
───────────
[Grade B]:
Decreases Fixed Casting Time by 0.3 seconds.
───────────
[Grade A]:
C.Rate + 1.
For each 3 Refine Levels:
Increases Critical Damage by 14%.
───────────
Class Restrictions:
───────────
Can be crafted at: <NAVI>Boit<INFO>m_crafting,88,166,0,100,0,0</INFO></NAVI>

───────────
Type: Armor
Position: Head Top
Defense: 25
Armor Level: 2
Refinable / Gradable
Weight: 40
Required Level: 240

450169.webp Nebula Armor of Power [1] (450169)

A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
───────────
POW +1
ATK +125
───────────
For each 2 Refine Levels:
ATK +15
───────────
Refine Level +9:
ATK +5%
───────────
Refine Level +11:
Increases Melee Physical Damage by 20%.
───────────
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +2 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
───────────
[Grade C]:
For each 2 Refine Levels:
ATK +3 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
───────────
[Grade B]:
For each 2 Refine Levels:
ATK +2%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1.
───────────
[Grade A]:
For each 2 Refine Levels:
ATK +3%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2.

───────────
Type: Armor
Position: Armor
Defense: 175
Armor Level: 2
Refinable / Gradable
Weight: 250
Required Level: 240

310676.webp Star Cluster of Power Lv.3 (310676)
310735.webp Nebula of Sharp Lv.3 (310735)
4704.webp STR+5 (4704)
610041.webp Dim Glacier Katar [1] (610041)

A katar that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.
───────────
MATK +220
───────────
Class Restrictions:
Guillotine Cross classes

───────────
Type: Katar
Position: Right Hand
Physical Attack: 240
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 230

311453.webp Glacier Flower Spell (Physical Grade) Lv5 (311453)
311281.webp Glacier Flower Spell (Savage Impact) (311281)
311281.webp Glacier Flower Spell (Savage Impact) (311281)
480174.webp Pirate Captain's Coat [1] (480174)

CRI + 3, C.Rate + 5.
───────────
For each 2 Refine Levels:
ATK + 15.
Increases Critical Damage by 3%.
───────────
For each 3 Refine Levels:
Increases Physical Damage against all sizes by 5%.
───────────
Refine Level +7:
ATK + 5%, P.Atk + 7
───────────
Refine Level +9:
Decreases After Cast Delay by 10%.
───────────
Refine Level +11:
DEF + 150.
Decreases After Cast Delay by 5%.
───────────
When equipped with Drake Card:
Cri + 15, C.Rate + 10
Increases Melee and Ranged Physical Damage by 15%.
───────────
[Bonus by Grade]
[Grade D]
Cri +3
CRT + 3
───────────
[Grade C]
Increases Critical Damage by 15%.
───────────
[Grade B]
POW + 3
CON + 3
───────────
[Grade A]
P.Atk + 7
───────────
Class Restrictions:
───────────
Can be crafted at: <NAVI>Pirate Mayne<INFO>m_crafting,27,167,0,100,0,0</INFO></NAVI>

───────────
Type: Armor
Position: Garment
Defense: 15
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 200

470109.webp Varmundt Fire Rune Boots [1] (470109)

Boots engraved with Varmundt's Fire Rune magic.
It is stamped of power.
───────────
Refine Level +7:
ATK +5%
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases Fixed Casting Time by 0.3 seconds.
───────────
Refine Level +11:
Increases Melee Physical Damage by 5%.
Decreases Fixed Casting Time by additional 0.2 seconds.
───────────
[Bonus by Grade]
[Grade D]
ATK +2%
───────────
[Grade C]
Fixed Casting Time -0.3 seconds.
───────────
[Grade B]
ATK +2%
P.ATK +2
───────────
[Grade A]
Fixed Casting Time -0.2 seconds.

───────────
Type: Armor
Position: Shoes
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 210

310922.webp Power of Varmundt Lv3 (310922) or any level or Power
Any
490132.webp Power Signet of Star [1] (490132)

A seal imbued with the power of strength from the stars.
───────────
ATK +7%, P.ATK +3.
───────────
When equipped with Nebula Armor of Power:
ATK +5%, P.ATK +2.

───────────
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 50
Required Level: 240

2 x 310706.webp Star of Sharp Lv.5 (310706)
490300.webp Varmundt Venom Rune Ring [1] (490300)

Increases Melee Physical Damage by 10%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

───────────
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 210

311951.webp Tenacity of Varmundt Lv3 (311951) or more
311976.webp Fragment of Varmundt (POW) Lv3 (311976) or more

Final

Description & Enchants
Item Description Enchants
400382.webp Crown of Good and Evil (Shadow Cross) [1] (400382)

A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
───────────
When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Shadow Cross

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215

312014.webp Good Spell (312014)
29083.webp Acute Lv3 (29083)
410233.webp Gambler's Seal [1] (410233)

A sticker that gamblers put on their cheeks.
It can be attached and detached.
───────────
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
───────────
Additional abilities can be activated by using the Loki's Coin.
Loki's Coin can be obtained from
<NAVI>\[Muzaszir\]<INFO>gem_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.
───────────
This item can't receive additional enchantment from Piercing Brosnan.

───────────
Type: Armor
Position: Head Mid
Armor Level: 1
Weight: 10
Required Level: 150

2 x increases critical damage 5%
420210.webp Ace of Hearts in Mouth (Melee Physical) (420210)

Ace of Hearts in Mouth.
───────────
When equipped with Gambler's Seal [1]:
ATK +5%
Increases Melee Physical Damage by 10%.
───────────
From: <NAVI>Confused Boy<INFO>dali,70,100,0,100,0,0</INFO></NAVI>
───────────
Additional abilities can be activated by using the Loki's Advice.
Loki's Advice can be obtained from
<NAVI>\[Muzaszir\]<INFO>gem_market,169,208,0,100,0,0</INFO></NAVI>,
by using Nyangvine Cat Fruit or Zeny.

───────────
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 10
Required Level: 150

Str 5
increases critical damage 7%
450282.webp Engraved Flame Earth Rune Armor [1] (450282)

Armor created from deep energy research in the Varmund Biosphere.
Runic energies of fire and earth are imprinted along with your own.
───────────
POW + 3, CON + 3, CRI - 10.
ATK + 140.
───────────
For each 2 Refine Levels:
ATK + 15, DEF + 30.
───────────
Refine Level +7:
ATK + 5%, P.ATK + 2, MDEF + 25.
───────────
Refine Level +9:
P.ATK + 5, MDEF + 25.
───────────
Refine Level +11:
Decreases After Cast Delay by 10%.
Increases Melee Physical Damage by 15%.
───────────
[Bonus by Grade]
[Grade D]:
ATK + 25
ATK + 5%
───────────
[Grade C]:
ATK + 45
ATK + 8%
Increases Melee Physical Damage by 3%.
───────────
[Grade B]:
ATK + 13%
Increases Melee Physical Damage by 5%
POW + 10.
───────────
[Grade A]:
ATK + 16%
Increases Melee Physical Damage by 7%
CON + 10

───────────
Type: Armor
Position: Armor
Defense: 200
Armor Level: 2
Refinable / Gradable
Required Level: 250

312334.webp Flame Earth Rune Lv10 (312334)
312324.webp Earth Rune Lv5 (312324)
312319.webp Flame Rune Lv5 (312319)
470173.webp Flame Rune Boots [1] (470173)

Boots engraved with Varmundt's Flame Rune magic.
The imprint is amplified with the essence of flame.
───────────
Refine Level +7:
ATK +5%, P.ATK +2
───────────
Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Fixed Casting Time by 0.3 seconds.
───────────
Refine Level +11:
Increases Melee Physical Damage by 10%.
Decreases Fixed Casting Time by additional 0.2 seconds.
───────────
[Bonus by Grade]
[Grade D]
ATK +5%
───────────
[Grade C]
Fixed Casting Time -0.3 seconds.
───────────
[Grade B]
ATK +5%
P.ATK +5
───────────
[Grade A]
Fixed Casting Time -0.2 seconds.
P.ATK +2

───────────
Type: Armor
Position: Shoes
Defense: 45
Armor Level: 2
Refinable / Gradable
Weight: 100
Required Level: 230

Any Lv5
310922.webp Power of Varmundt Lv3 (310922)
4704.webp STR+5 (4704)
470222.webp Boots of Good and Evil (Shadow Cross) [1] (470222)

Boots containing the power of good and evil.
───────────
MaxHP + 500, MaxSP + 100.
───────────
For each 2 Refine Levels:
MaxHP + 1%, MaxSP + 1%.
───────────
Refine Level +7:
Atk + 7%.
───────────
Refine Level +9:
Increases Melee Physical Damage by 10%.
───────────
Refine Level +11:
Decreases Fixed Casting Time by 0.5 seconds.
───────────
[Bonus by Grade]
[Grade D]:
Res + 50
Mres + 50
───────────
[Grade C]:
Increases Physical Damage against all sizes by 10%.
───────────
[Grade B]:
P.Atk + 7
S.Matk + 7
───────────
[Grade A]:
Decreases Fixed Casting Time by 0.5 seconds.
───────────
Class Restrictions:
Shadow Cross

───────────
Type: Armor
Position: Shoes
Defense: 20
Armor Level: 2
Refinable / Gradable
Weight: 60
Required Level: 210

312650.webp Good Vigor (Shadow Cross) (312650)
311388.webp Expert Fighter Lv. 5 (311388)
490303.webp Venom Rune Ring [1] (490303)

Increases Melee Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

───────────
Type: Armor
Position: Right Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230

311943.webp Brilliant Biosphere Gem (Boss Type) (311943) or Any
311953.webp Tenacity of Varmundt Lv5 (311953)
311978.webp Fragment of Varmundt (POW) Lv5 (311978)
490306.webp Venom Magic Ring [1] (490306)

Increases Melee Physical Damage by 15%.
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.

───────────
Type: Armor
Position: Left Accessory
Defense: 10
Armor Level: 2
Weight: 20
Required Level: 230

311943.webp Brilliant Biosphere Gem (Boss Type) (311943) or Any
311953.webp Tenacity of Varmundt Lv5 (311953)
311978.webp Fragment of Varmundt (POW) Lv5 (311978)

Costume Stones

Costume Stones
Item Description
1000222.webp Assassin Cross Stone II (Top) (1000222) A stone that awakens the potential of Assassin Crosses.
Gives the following effects when compounded on a slot of a Costume Top Headgear.
───────────
For each Level of Soul Destroyer:
Decreases After Cast Delay by 1%.
───────────
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

───────────
Type: Etc
Position: Unknown
Weight: 10
1000975.webp Guillotine Cross Stone (Mid) (1000975) A stone that awakens the potential of Guillotine Cross.
Gives the following effects when compounded on slot of a Costume Mid Headgear.
───────────
For each Level of Dark Illusion:
Increases Melee Physical Damage by 2%.
───────────
When equipped with Guillotine Cross Stone (Garment):
Increases damage of Rolling Cutter by 15%.
───────────
When equipped with Guillotine Cross Stone II (Garment):
Increases damage of Cross Impact by 15%.
───────────
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

───────────
Type: Etc
Position: Unknown
Weight: 10
1000976.webp Guillotine Cross Stone (Low) (1000976) A stone that awakens the potential of Guillotine Cross.
Gives the following effects when compounded on slot of a Costume Low Headgear.
───────────
For each 2 Levels of Cross Ripper Slasher:
Increases Ranged Physical Damage by 2%.
───────────
When equipped with Guillotine Cross Stone (Garment):
Increases damage of Cross Ripper Slasher by 15%.
───────────
When equipped with Guillotine Cross Stone II (Garment):
Increases physical damage against all races (Except Players) by 15%.
───────────
<NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>

───────────
Type: Etc
Position: Unknown
Weight: 10
1000221.webp Guillotine Cross Stone II (Garment) (1000221) A stone that awakens the potential of Guillotine Crosses.
Gives the following effects when compounded on a slot of a Costume Garment.
───────────
Increases Critical Damage by 15%.
Enables the use of Double Attack Level 3 if you have learned Katar Mastery Level 10 (if learned at a higher Level of Double Attack, use that instead).
───────────
When equipped with Assassin Cross Stone II (Top):
ATK + 5%
Increases Critical Damage by additional 15%.
───────────
When equipped with Assassin Cross Stone II:
Increases damage of Counter Slash by 20%.
───────────
When equipped with Assassin Cross Stone II (Low):
Decreases After Cast Delay by 5%.
───────────
<NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

───────────
Type: Etc
Position: Unknown
Weight: 10
1000855.webp Critical Stone (Dual) (1000855) A stone that increases concentration.
Gives the following effects when compounded on the 2nd slot of a Costume Garment.
───────────
CRI +10
Increases Critical Damage by 10%.
───────────
<NAVI>Lace La Zard<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>

───────────
Type: Etc
Position: Unknown
Weight: 10

Shadow Gear

Shadow Gear
Body Early Mid/late game
Weapon 24702.webp Guillotine Cross Advanced Paradise Shadow Weapon (24702) 24386.webp Infinity Shadow Weapon (24386) 24751.webp Physical Power Shadow Weapon (24751)
Shield 24693.webp Advanced Paradise Shadow Shield (24693) 24767.webp Mega Blitz Shadow Shield (24767) 24752.webp Physical Power Shadow Shield (24752)
Body 24694.webp Advanced Paradise Shadow Armor (24694) 24679.webp Maximum Mammoth Shadow Armor (24679)
Boots 24695.webp Advanced Paradise Shadow Shoes (24695) 24680.webp Maximum Mammoth Shadow Shoes (24680)
Acc1 24696.webp Advanced Paradise Shadow Earring (24696) 24661.webp Full Penetration Shadow Earring (24661)
Acc2 24697.webp Advanced Paradise Shadow Pendant (24697) 24662.webp Full Penetration Shadow Pendant (24662)

Notes:

  • Best enchants is C.Rate + 5 for critical build, POW + 5 it's ok but if can prefer to get C.Rate + 5.
  • Shadow gear is considered a massive zeny sink, consider this after being comfy in your mid game gear.

you can see about comparison gear that i've been made lately here! https://youtu.be/zj3FZjGNpl0?si=L03aBIl7VK7kevVv

Thanks for reading!

jobs/muhro/lucknut_s_shadow_cross_guide.txt · Last modified: 2026/05/13 21:52 by 127.0.0.1