Table of Contents
Zero Cell Sector
Prerequisite
- Complete Chapter 1 Main Story Quest
- Complete Hazy Gate
Access Quest
- Talk to Robin in Ash Tree Village (ygg_edge 173, 185).
- Move through the Portal to next area (ygg_edge 32, 117).
- Enter the Portal to Erosion Zone 1 (ygg_roots 151, 345).
- Talk to Newt (ch1fild1 168, 38).
- Talk to Robin (ch1fild1 101, 84).
- Talk to Robin again (ch1fild1 25, 132).
- Talk to Robin once more (ch1fild1 101, 84).
- Talk to Newt (ch1fild1 106, 84).
Daily Quest
Daily Quest for Zero Cell can be accepted and turned in at Robin (ch1fild1 101, 84).
| Name | Objective | Reward |
| Clean Up Zero Cell Lux | Defeat 300 monsters in Zero Cell Lux | 1x Tangled Singularity (105161) 15x Mana Ring (1001996)
|
| Clean Up Zero Cell Nox | Defeat 300 monsters in Zero Cell Nox | |
| Clean Up Zero Cell Vita | Defeat 100 monsters in Zero Cell Vita | 1x Frontier Singularity (105162) 20x Mana Ring (1001996)
|
| Clean Up Zero Cell Ark | Defeat 100 monsters in Zero Cell Ark |
Maps
To enter the Zero Cell dungeon, you need a special buff. Once the buff ends, you will be warped out of the dungeon.
Talk to Newt (ch1fild1 106, 84) to get a buff for 1 hour and enter Zero Cell. Each buff lasts 1 hour.
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
| Map | Monster | |||
| Zero Cell Sector - Lux ch1zero1 |
M.RK-4480 (22507) |
M.MC.M-5407 (22508) |
M.SC-3941 (22509) |
M.RA-4152 (22510) |
M.SO-4206 (22511) |
M.AB-4084 (22512) |
M.MI.D-5794 (22513) |
M.GC.D-4402 (22514) | |
Zero Cell Sector - Nox
| Map | Monster | |||
| Zero Cell Sector - Nox ch1zero2 |
M.RG-5520 (22516) |
M.MC-4593 (22517) |
M.GN-6059 (22518) |
M.GC-5848 (22519) |
M.MI-4419 (22520) |
M.SR-5916 (22521) |
M.WL-5581 (22522) |
M.WA-5598 (22523) | |
Zero Cell Sector - Vita
| Map | Monster | |||
| Zero Cell Sector - Vita ch1zero3 |
M.RK-0001 (22525) |
M.MC.M-0001 (22526) |
M.SC-0001 (22527) |
M.RA-0001 (22528) |
M.SO-0001 (22529) |
M.AB-0001 (22530) |
M.MI.D-0001 (22531) |
M.GC.D-0001 (22532) | |
Zero Cell Sector - Ark
| Map | Monster | |||
| Zero Cell Sector - Ark ch1zero4 |
M.RG-0001 (22542) |
M.MC-0001 (22543) |
M.GN-0001 (22544) |
M.GC-0001 (22545) |
M.MI-0001 (22546) |
M.SR-0001 (22547) |
M.WL-0001 (22548) |
M.WA-0001 (22549) | |
Gear
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
For crafting you need:
- 300x
Mana Ring (1001996) - 15x
Teal Frontier Stone (1002009) - 15x
Pitch Black Frontier Stone (1002010) - 40x
Otherworldly Rune (1002015) - 25.000.000 zeny
| Crowns | ||
Frontier Rune Crown (Dragon Knight) [1] (400975) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom ─────────── Class Restrictions: Knight ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Imperial Guard) [1] (400976) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross ─────────── Class Restrictions: Crusader ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Meister) [1] (400977) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike ─────────── Class Restrictions: Blacksmith ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Biolo) [1] (400978) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% ─────────── Class Restrictions: Alchemist ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shadow Cross) [1] (400979) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact ─────────── Class Restrictions: Assassin ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Abyss Chaser) [1] (400980) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% ─────────── Class Restrictions: Rogue ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Arch Mage) [1] (400981) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players ─────────── Class Restrictions: Wizard ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Elemental Master) [1] (400982) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% ─────────── Class Restrictions: Sage ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Cardinal) [1] (400983) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% ─────────── Class Restrictions: Priest ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Inquisitor) [1] (400984) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 ─────────── Class Restrictions: Monk ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Windhawk) [1] (400985) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 ─────────── Class Restrictions: Hunter ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Troubadour & Trouvere) [1] (400986) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shinkiro & Shiranui) [1] (400987) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Moonlight Fuuma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Night Watch) [1] (400988) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Sky Emperor) [1] (400989) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast ─────────── Class Restrictions: Star Gladiator ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Soul Ascetic) [1] (400990) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix ─────────── Class Restrictions: Soul Linker ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Hyper Novice) [1] (400991) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% ─────────── Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% ─────────── Class Restrictions: Super Novice ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Spirit Master) [1] (400992) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power ─────────── Class Restrictions: Spirit Handler ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x Shadowdecon (25729) 5x Zelunium (25731) 15x Mana Ring (1001996) 1,000,000 zeny Note: Enchants do NOT downgrade on fail. |
Normal Enchants
| Slot 3 | Slot 4 | |
| Enchant Process | 3x Frontier Magic Stone (1001998) 3x |
2x Abyss Magic Rune (1001555) 10x |
| Success Chance | 100 % | |
| Grade Changes | None | |
| Enchants | Time Dimension Jewel (Strength) Lv1 (312695) (5.60%)
|
4700 (11.50%) |
Time Dimension Jewel (Strength) Lv2 (312696) (2.96%)
|
4701 (8.00%) | |
Time Dimension Jewel (Strength) Lv3 (312697) (1.44%)
|
4702 (3.50%) | |
Time Dimension Jewel (Agility) Lv1 (312698) (5.60%)
|
4703 (1.50%) | |
Time Dimension Jewel (Agility) Lv2 (312699) (2.96%)
|
4704 (0.50%) | |
Time Dimension Jewel (Agility) Lv3 (312700) (1.44%)
|
4710 (11.50%) | |
Time Dimension Jewel (Dexterity) Lv1 (312701) (5.60%)
|
4711 (8.00%) | |
Time Dimension Jewel (Dexterity) Lv2 (312702) (2.96%)
|
4712 (3.50%) | |
Time Dimension Jewel (Dexterity) Lv3 (312703) (1.44%)
|
4713 (1.50%) | |
Time Dimension Jewel (Vitality) Lv1 (312704) (5.60%)
|
4714 (0.50%) | |
Time Dimension Jewel (Vitality) Lv2 (312705) (2.96%)
|
4740 (11.50%) | |
Time Dimension Jewel (Vitality) Lv3 (312706) (1.44%)
|
4741 (8.00%) | |
Time Dimension Jewel (Intelligence) Lv1 (312707) (5.60%)
|
4742 (3.50%) | |
Time Dimension Jewel (Intelligence) Lv2 (312708) (2.96%)
|
4743 (1.50%) | |
Time Dimension Jewel (Intelligence) Lv3 (312709) (1.44%)
|
4744 (0.50%) | |
Time Dimension Jewel (Luck) Lv1 (312710) (5.60%)
|
4750 (11.50%) | |
Time Dimension Jewel (Luck) Lv2 (312711) (2.96%)
|
4751 (8.00%) | |
Time Dimension Jewel (Luck) Lv3 (312712) (1.44%)
|
4752 (3.50%) | |
Time Dimension Jewel (Spirit) Lv1 (312713) (5.60%)
|
4753 (1.50%) | |
Time Dimension Jewel (Spirit) Lv2 (312714) (2.96%)
|
4754 (0.50%) | |
Time Dimension Jewel (Spirit) Lv3 (312715) (1.44%)
|
- | |
Time Dimension Jewel (Wisdom) Lv1 (312716) (5.60%)
|
- | |
Time Dimension Jewel (Wisdom) Lv2 (312717) (2.96%)
|
- | |
Time Dimension Jewel (Wisdom) Lv3 (312718) (1.44%)
|
- | |
Time Dimension Jewel (Power) 1Lv (314243) (5.60%)
|
- | |
Time Dimension Jewel (Power) 2Lv (314244) (2.96%)
|
- | |
Time Dimension Jewel (Power) 3Lv (314245) (1.44%)
|
- | |
Time Dimension Jewel (Concentration) Lv1 (314246) (5.60%)
|
- | |
Time Dimension Jewel (Concentration) Lv2 (314247) (2.96%)
|
- | |
Time Dimension Jewel (Concentration) Lv3 (314248) (1.44%)
|
- | |
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
Mettle Jewel Lv1 (312719)
|
100x Chaotic Essence (1002013) 85x |
100,000,000 zeny |
Tenacity Jewel Lv1 (312729)
| ||
Master Archer Jewel Lv1 (312739)
| ||
Acute Jewel Lv1 (312749)
| ||
Magic Essence Jewel Lv1 (312759)
| ||
Spell Jewel Lv1 (312769)
| ||
Adamantine Jewel Lv1 (312779)
| ||
Affection Jewel Lv1 (312789)
| ||
Fierce Attack Jewel 1Lv (314249)
| ||
Great Craftsman Jewel 1Lv (314259)
|
Reroll / Upgrade Slot 4
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | Time Dimension Magic Rune (1001556) |
Frontier Magic Powder (1001997) |
Chaotic Rune (1002012) |
Otherworldly Rune (1002015)
| ||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Upgrade Enchant Slot 2
| Random upgrade | Materials | Zeny | Perfect upgrade | Materials | Zeny | |||||
Acute Jewel Lv1 (312749)
|
→ | Acute Jewel Lv2 (312750)
|
90% | 40x Time Dimension Magic Rune (1001556)
|
35,000,000 | None | ||||
Acute Jewel Lv3 (312751)
|
10% | |||||||||
Acute Jewel Lv2 (312750)
|
→ | Acute Jewel Lv3 (312751)
|
90% | 50x Time Dimension Magic Rune (1001556)
80x |
40,000,000 | |||||
Acute Jewel Lv4 (312752)
|
10% | |||||||||
Acute Jewel Lv3 (312751)
|
→ | Acute Jewel Lv4 (312752)
|
90% | 65x Time Dimension Magic Rune (1001556) 100x Chaotic Rune (1002012) 120x Chaotic Essence (1002013) 30x Dimensional Magic Scroll (1002334)
|
45,000,000 | |||||
Acute Jewel Lv5 (312753)
|
10% | |||||||||
Acute Jewel Lv4 (312752)
|
→ | Acute Jewel Lv4 (312752)
|
10% | 85x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 80x Otherworldly Essence (1002016) 30x Pure Magic Scroll (1002335)
|
50,000,000 | |||||
Acute Jewel Lv5 (312753)
|
80% | |||||||||
Acute Jewel Lv6 (312754)
|
10% | |||||||||
Acute Jewel Lv5 (312753)
|
→ | Acute Jewel Lv5 (312753)
|
10% | 110x Time Dimension Magic Rune (1001556) 80x Otherworldly Rune (1002015) 100x Otherworldly Essence (1002016) 30x Polluted Magic Scroll (1002336)
|
55,000,000 | |||||
Acute Jewel Lv6 (312754)
|
80% | |||||||||
Acute Jewel Lv7 (312755)
|
10% | |||||||||
Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv5 (312753)
|
80% | 20x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 70x Otherworldly Essence (1002016) 10x Polluted Magic Scroll (1002336)
|
60,000,000 | Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv7 (312755)
|
80x Teal Frontier Stone (1002009) 80x Pitch Black Frontier Stone (1002010) 20x Teal Dimensional Essence (1002040) 20x Pitch Black Dimensional Essence (1002041) 120x Immortal Magic Scroll (1002337)
|
200,000,000 |
Acute Jewel Lv7 (312755)
|
20% | |||||||||
Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv6 (312754)
|
90% | 30x Time Dimension Magic Rune (1001556) 70x Otherworldly Rune (1002015) 85x Otherworldly Essence (1002016) 15x Polluted Magic Scroll (1002336)
|
65,000,000 | Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv8 (312756)
|
100x Teal Frontier Stone (1002009) 100x Pitch Black Frontier Stone (1002010) 40x Teal Dimensional Essence (1002040) 40x Pitch Black Dimensional Essence (1002041) 150x Immortal Magic Scroll (1002337) |
300,000,000 |
Acute Jewel Lv8 (312756)
|
10% | |||||||||
Acute Jewel Lv8 (312756)
|
→ | Acute Jewel Lv7 (312755)
|
93% | 50x Time Dimension Magic Rune (1001556) 90x Otherworldly Rune (1002015) 110x Otherworldly Essence (1002016) 20x Immortal Magic Scroll (1002337)
|
70,000,000 | None | ||||
Acute Jewel Lv9 (312757)
|
7% | |||||||||
Acute Jewel Lv9 (312757)
|
→ | Acute Jewel Lv8 (312756)
|
95% | 80x Time Dimension Magic Rune (1001556) 120x Otherworldly Rune (1002015) 145x Otherworldly Essence (1002016) 25x Immortal Magic Scroll (1002337)
|
75,000,000 | |||||
Acute Jewel Lv10 (312758)
|
5% | |||||||||
<translate>
Encroached Weapon Enchants
One table is shown for each Encroached random option group. Line Option 2 and Line Option 3 use identical pools, so they are combined as “Line Option 2 / 3” below.
Possible enchants on Encroached Ranged 2H Critical weapons:
Encroached Bow [3] (700117) , Encroached Firearm [3] (810048) |
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Ranged 2H weapons:
Encroached Huuma Shuriken [3] (650048) , Encroached Firearm [3] (810048) , Encroached Two-Handed Spear [3] (630059) |
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Melee 2H Critical weapons:
Encroached Katar [3] (610084) , Encroached Two-Handed Sword [3] (600056) |
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Melee 2H weapons:
Encroached Two-Handed Axe [3] (620038) |
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Ranged 1H Critical weapons:
Encroached Sword [2] (500119) , Encroached Dagger [2] (510140) , Encroached Spear [2] (530071) , Encroached Foxtail [2] (550174) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Ranged 1H weapons:
Encroached Instrument [2] (570086) , Encroached Mace [2] (590081) , Encroached Whip [2] (580086) |
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Melee 1H Critical weapons:
Encroached Dagger [2] (510140) , Encroached Axe [3] (520054) , Encroached Book [2] (540109) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Melee 1H weapons:
Encroached Mace [2] (590081) , Encroached Book [2] (540109) , Encroached Spear [2] (530071) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Magic 1H weapons:
Encroached Dagger [2] (510140) , Encroached Book [2] (540109) , Encroached Staff [2] (550137) , Encroached Instrument [2] (570086) , Encroached Foxtail [2] (550174) , Encroached Whip [2] (580086) |
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 15% ~ 35% |
| Magic Damage of Water Element Skills + 15% ~ 35% |
| Magic Damage of Earth Element Skills + 15% ~ 35% |
| Magic Damage of Fire Element Skills + 15% ~ 35% |
| Magic Damage of Wind Element Skills + 15% ~ 35% |
| Magic Damage of Poison Element Skills + 15% ~ 35% |
| Magic Damage of Holy Element Skills + 15% ~ 35% |
| Magic Damage of Shadow Element Skills + 15% ~ 35% |
| Magic Damage of Ghost Element Skills + 15% ~ 35% |
| Magic Damage of Undead Element Skills + 15% ~ 35% |
| Magic Damage of All Element Skills + 5% ~ 15% |
| Variable Cast Time - 3% ~ 10% |
| MATK + 15 ~ 45 |
| MATK + 3% ~ 10% |
| S.MATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 5% ~ 15% |
| Magic Damage of Water Element Skills + 5% ~ 15% |
| Magic Damage of Earth Element Skills + 5% ~ 15% |
| Magic Damage of Fire Element Skills + 5% ~ 15% |
| Magic Damage of Wind Element Skills + 5% ~ 15% |
| Magic Damage of Poison Element Skills + 5% ~ 15% |
| Magic Damage of Holy Element Skills + 5% ~ 15% |
| Magic Damage of Shadow Element Skills + 5% ~ 15% |
| Magic Damage of Ghost Element Skills + 5% ~ 15% |
| Magic Damage of Undead Element Skills + 5% ~ 15% |
| Magic Damage of All Element Skills + 2% ~ 5% |
| Variable Cast Time - 2% ~ 5% |
| MATK + 5 ~ 15 |
| MATK + 1% ~ 3% |
| S.MATK + 1 ~ 3 |
| Magical Damage to Neutral Property Monsters + 3% ~ 10% |
| Magical Damage to Water Property Monsters + 3% ~ 10% |
| Magical Damage to Earth Property Monsters + 3% ~ 10% |
| Magical Damage to Fire Property Monsters + 3% ~ 10% |
| Magical Damage to Wind Property Monsters + 3% ~ 10% |
| Magical Damage to Poison Property Monsters + 3% ~ 10% |
| Magical Damage to Holy Property Monsters + 3% ~ 10% |
| Magical Damage to Shadow Property Monsters + 3% ~ 10% |
| Magical Damage to Ghost Property Monsters + 3% ~ 10% |
| Magical Damage to Undead Property Monsters + 3% ~ 10% |
| Magical Damage to Formless Monsters + 3% ~ 10% |
| Magical Damage to Undead Monsters + 3% ~ 10% |
| Magical Damage to Brute Monsters + 3% ~ 10% |
| Magical Damage to Plant Monsters + 3% ~ 10% |
| Magical Damage to Insect Monsters + 3% ~ 10% |
| Magical Damage to Fish Monsters + 3% ~ 10% |
| Magical Damage to Demon Monsters + 3% ~ 10% |
| Magical Damage to Demi-Human Monsters + 3% ~ 10% |
| Magical Damage to Angel Monsters + 3% ~ 10% |
| Magical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Magic 2H weapons:
Encroached Huuma Shuriken [3] (650048) , Encroached Two-Handed Staff [3] (640051) |
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 25% ~ 45% |
| Magic Damage of Water Element Skills + 25% ~ 45% |
| Magic Damage of Earth Element Skills + 25% ~ 45% |
| Magic Damage of Fire Element Skills + 25% ~ 45% |
| Magic Damage of Wind Element Skills + 25% ~ 45% |
| Magic Damage of Poison Element Skills + 25% ~ 45% |
| Magic Damage of Holy Element Skills + 25% ~ 45% |
| Magic Damage of Shadow Element Skills + 25% ~ 45% |
| Magic Damage of Ghost Element Skills + 25% ~ 45% |
| Magic Damage of Undead Element Skills + 25% ~ 45% |
| Magic Damage of All Element Skills + 10% ~ 20% |
| Variable Cast Time - 5% ~ 15% |
| MATK + 20 ~ 50 |
| MATK + 5% ~ 15% |
| S.MATK + 5 ~ 15 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 7% ~ 20% |
| Magic Damage of Water Element Skills + 7% ~ 20% |
| Magic Damage of Earth Element Skills + 7% ~ 20% |
| Magic Damage of Fire Element Skills + 7% ~ 20% |
| Magic Damage of Wind Element Skills + 7% ~ 20% |
| Magic Damage of Poison Element Skills + 7% ~ 20% |
| Magic Damage of Holy Element Skills + 7% ~ 20% |
| Magic Damage of Shadow Element Skills + 7% ~ 20% |
| Magic Damage of Ghost Element Skills + 7% ~ 20% |
| Magic Damage of Undead Element Skills + 7% ~ 20% |
| Magic Damage of All Element Skills + 3% ~ 7% |
| Variable Cast Time - 3% ~ 7% |
| MATK + 7 ~ 20 |
| MATK + 1% ~ 5% |
| S.MATK + 1 ~ 5 |
| Magical Damage to Neutral Property Monsters + 4% ~ 12% |
| Magical Damage to Water Property Monsters + 4% ~ 12% |
| Magical Damage to Earth Property Monsters + 4% ~ 12% |
| Magical Damage to Fire Property Monsters + 4% ~ 12% |
| Magical Damage to Wind Property Monsters + 4% ~ 12% |
| Magical Damage to Poison Property Monsters + 4% ~ 12% |
| Magical Damage to Holy Property Monsters + 4% ~ 12% |
| Magical Damage to Shadow Property Monsters + 4% ~ 12% |
| Magical Damage to Ghost Property Monsters + 4% ~ 12% |
| Magical Damage to Undead Property Monsters + 4% ~ 12% |
| Magical Damage to Formless Monsters + 4% ~ 12% |
| Magical Damage to Undead Monsters + 4% ~ 12% |
| Magical Damage to Brute Monsters + 4% ~ 12% |
| Magical Damage to Plant Monsters + 4% ~ 12% |
| Magical Damage to Insect Monsters + 4% ~ 12% |
| Magical Damage to Fish Monsters + 4% ~ 12% |
| Magical Damage to Demon Monsters + 4% ~ 12% |
| Magical Damage to Demi-Human Monsters + 4% ~ 12% |
| Magical Damage to Angel Monsters + 4% ~ 12% |
| Magical Damage to Dragon Monsters + 4% ~ 12% |
</translate>
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
| Weapons | |
Falx [2] (500120) Mayhemic Thorns damage +15% ─────────── For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Mayhemic Thorns damage +15% ─────────── Refine >= 9: Variable Cast Time -10% CRate +7 ─────────── Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% ─────────── Grade >= B: Mayhemic Thorns damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% ─────────── Class Restrictions: Alchemist ─────────── Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Espetar [2] (530074) Radiant Spear damage +20% ─────────── For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Radiant Spear damage +25% ─────────── Refine >= 9: Critical Damage +15% Critical +15 ─────────── Refine >= 12: Radiant Spear damage +15% ─────────── Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% ─────────── Grade >= D: Variable Cast Time -10% Critical +5 ─────────── Grade >= C: Critical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: CRate +5 Radiant Spear damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Book of the Red Moon [2] (540115) Sky Moon damage +20% ─────────── For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% ─────────── Refine >= 9: Sky Moon damage +20% ─────────── Refine >= 12: Melee Physical Damage +10% ─────────── Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% ─────────── Grade >= D: Non-critical Physical Damage +10% ─────────── Grade >= C: Sky Moon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Faceworm Queen's Horn [3] (630060) Madness Crusher damage +15% ─────────── For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Non-critical Physical Damage +15% Max HP +7% ─────────── Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% ─────────── Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% ─────────── Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= C: Madness Crusher damage +15% ─────────── Grade >= B: P.ATK +5 Max HP +5% ─────────── Grade >= A: P.ATK +15 ─────────── Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% ─────────── For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% ─────────── Class Restrictions: Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Beargun Crossbow [3] (700121) Chasing Shot damage +15% ─────────── For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Chasing Shot damage +20% ─────────── Refine >= 9: Critical Damage +15% CRate +7 ─────────── Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% ─────────── Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% ─────────── Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% ─────────── Grade >= B: Frenzy Shot damage +20% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% ─────────── Class Restrictions: Rogue ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Agent Launcher [3] (840039) Midnight Fallen damage +20% ─────────── For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Midnight Fallen damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Midnight Fallen damage +15% ─────────── Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s ─────────── Class Restrictions: Rebellion ─────────── Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Geige [2] (570090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Needle Whip [2] (580090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Jack O' Rush [2] (590112) Weapon cannot be broken Double Bowling Bash damage +20% ─────────── For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Double Bowling Bash damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Double Bowling Bash damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Non-critical Physical Damage +15% ─────────── Grade >= B: Double Bowling Bash damage +15% ─────────── Grade >= A: Grants the skill Chasing Break Level 5 After Cast Delay -10% ─────────── Class Restrictions: Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Vida Nocturno [3] (610089) Critical +5 Eternal Slash damage +15% ─────────── For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +10 Critical +10 ─────────── Grade >= A / Refine >= 12: Eternal Slash damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Melee Physical Damage +15% ─────────── Grade >= B: CRate +5 Eternal Slash damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Elemental Spirits [2] (540114) Diamond Storm damage +20% Terra Drive damage +20% ─────────── For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 ─────────── Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% ─────────── Refine >= 9: S.MATK +7 Terra Drive damage +20% ─────────── Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% ─────────── Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% ─────────── Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Judgment Day [2] (540119) Critical +5 Petitio damage +15% ─────────── For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +7 Critical +15 ─────────── Refine >= 12: Petitio damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% ─────────── Grade >= D: Critical Damage +15% Critical +5 ─────────── Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio when using Duple Light Melee 50% chance to autocast Petitio when using Duple Light Magic ─────────── Grade >= B: CRate +5 Petitio damage +15% ─────────── Grade >= A: Grants the skill Unlucky Rush Level 3 P.ATK +10 ─────────── Class Restrictions: Priest ─────────── Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Wepawet [3] (640067) Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% ─────────── For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% ─────────── Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% ─────────── Refine >= 12: Soul Vulcan Strike damage +10% ─────────── Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: SPL +7 Soul Vulcan Strike damage +15% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Submarine Anchor [2] (590111) Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% ─────────── For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Spark Blaster damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Energy Cannonade damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Blacksmith ─────────── Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Item Reform
You need to use Dimensional Tuning to reform the item. e.gDimensional Tuning (Was)([[https://ratemyragnarok.com/database/items/106254|106254]])
| Another Dimension Weapon Item Reform | ||||
| Base Item refine +10 till +20 | Items you need | Result item | ||
Encroached Two-Handed Sword [3] (600056)
|
+ | 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 5x Physical Tuning Formula (1002331)
|
= | Frontier Dragon Sword [3] (600071)
|
Encroached Spear [2] (530071)
|
Frontier Imperial Spear [2] (530072)
| |||
Encroached Two-Handed Axe [3] (620038)
|
Frontier Mechanical Axe [3] (620058)
| |||
Encroached Mace [2] (590081)
|
Frontier Biological Scepter [2] (590107)
| |||
Encroached Katar [3] (610084)
|
Frontier Shadow Katar [3] (610085)
| |||
Encroached Knuckles [2] (560080)
|
Frontier Judgment Claw [2] (560081)
| |||
Encroached Bow [3] (700117)
|
Frontier Wind Bow [3] (700119)
| |||
Encroached Instrument [2] (570086)
|
Frontier Musical Violin [2] (570087)
| |||
Encroached Whip [2] (580086)
|
Frontier Musical Rope [2] (580087)
| |||
Encroached Huuma Shuriken [3] (650048)
|
Frontier Moonlight Fuuma Shuriken [3] (650058)
| |||
Encroached Firearm [3] (810048)
|
Frontier Knight Rifle [3] (810049)
| |||
Encroached Book [2] (540109)
|
Frontier Emperor Battle Book [2] (540111)
| |||
Encroached Axe [3] (520054)
|
Frontier Claw Axe [2] (520055)
| |||
Encroached Dagger [2] (510140)
|
+ | 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 5x Magic Tuning Formula (1002332)
|
= | Frontier Abyss Dagger [2] (510192)
|
Encroached Two-Handed Staff [3] (640051)
|
Frontier Arc Staff [3] (640064)
| |||
Encroached Book [2] (540109)
|
Frontier Elemental Book [2] (540110)
| |||
Encroached Staff [2] (550137)
|
Frontier Saint Lord [2] (550176)
| |||
Encroached Two-Handed Staff [3] (640051)
|
Frontier Soul Staff [3] (640065)
| |||
Encroached Staff [2] (550137)
|
Frontier Hyper Lord [2] (550177)
| |||
Encroached Foxtail [2] (550174)
|
Frontier Spirit Foxtail [2] (550178)
| |||
| Base Item refine +10 till +20 | Items you need | Result item | ||
Encroached Two-Handed Spear [3] (630059)
|
+ | 10x Time Dimension Magic Rune (1001556) 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 10x Physical Tuning Formula (1002331)
|
= | Faceworm Queen's Horn [3] (630060)
|
Encroached Spear [2] (530071)
|
Espetar [2] (530074)
| |||
Encroached Bow [3] (700117)
|
Beargun Crossbow [3] (700121)
| |||
Encroached Sword [2] (500119)
|
Falx [2] (500120)
| |||
Encroached Firearm [3] (810048)
|
Agent Launcher [3] (840039)
| |||
Encroached Book [2] (540109)
|
Book of the Red Moon [2] (540115)
| |||
Encroached Mace [2] (590081)
|
Submarine Anchor [2] (590111)
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Encroached Katar [3] (610084)
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Vida Nocturno [3] (610089)
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Encroached Book [2] (540109)
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Judgment Day [2] (540119)
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Encroached Mace [2] (590081)
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Jack O' Rush [2] (590112)
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Encroached Knuckles [2] (560080)
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Faithful Bandage [2] (560088)
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Encroached Bow [3] (700117)
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Demonic Wing [3] (700127)
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Encroached Foxtail [2] (550174)
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Garlic Foxtail [2] (550196)
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Encroached Dagger [2] (510140)
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Khopesh [2] (510205)
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Encroached Two-Handed Staff [3] (640051)
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+ | 10x Time Dimension Magic Rune (1001556) 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 10x Magic Tuning Formula (1002332)
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= | Wepawet [3] (640067)
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Encroached Book [2] (540109)
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Elemental Spirits [2] (540114)
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Encroached Instrument [2] (570086)
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Geige [2] (570090)
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Encroached Whip [2] (580086)
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Needle Whip [2] (580090)
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Encroached Huuma Shuriken [3] (650048)
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Humma Rhythm [3] (650061)
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Encroached Staff [2] (550137)
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Was [2] (550195)
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Reform change overview
| Before item reform | After item reform |
Encroached Two-Handed Sword [3] (600056) Class Restrictions: Swordsman classes ─────────── Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Frontier Dragon Sword [3] (600071) Critical +5 Servant Weapon damage +5% ─────────── For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Servant Weapon damage +25% ─────────── Refine >= 12 and Servant Weapon Level >= 5: 8% chance to autocast Servant Weapon Attack Level 5 when attacking ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Servant Weapon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Dragon Knight): Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom ─────────── Class Restrictions: Knight ─────────── Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
Encroached Spear [2] (530071) Class Restrictions: Swordsman classes ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Frontier Imperial Spear [2] (530072) P.ATK +5 Imperial Cross damage +5% ─────────── For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Imperial Cross damage +15% ─────────── Refine >= 12: Imperial Cross damage +20% Overslash damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Imperial Cross damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Imperial Guard): Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Two-Handed Axe [3] (620038) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Merchant classes, Druid, and Karnos ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
Frontier Mechanical Axe [3] (620058) P.ATK +5 Powerful Swing damage +5% ─────────── For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Powerful Swing damage +15% ─────────── Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Powerful Swing damage +15% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Meister): Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike ─────────── Class Restrictions: Blacksmith ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Frontier Biological Scepter [2] (590107) P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% ─────────── For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Dust Explosion damage +15% ─────────── Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Dust Explosion damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Biolo): Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% ─────────── Class Restrictions: Alchemist ─────────── Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Katar [3] (610084) Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Frontier Shadow Katar [3] (610085) Critical +5 Savage Impact damage +5% ─────────── For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Savage Impact damage +15% ─────────── Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Savage Impact damage +15% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Shadow Cross): Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
Encroached Dagger [2] (510140) Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard ─────────── Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Abyss Dagger [2] (510192) S.MATK +5 From The Abyss damage +5% ─────────── For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 ─────────── Refine >= 11: From The Abyss damage +25% ─────────── Refine >= 12 / From The Abyss Level >= 5: 8% chance to autocast From The Abyss Attack Level 5 when attacking ─────────── Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 ─────────── Grade >= C: From The Abyss damage +10% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Abyss Chaser): Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% ─────────── Class Restrictions: Rogue ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Frontier Arc Staff [3] (640064) Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% ─────────── For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 ─────────── Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% ─────────── Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% ─────────── Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Arch Mage): Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Elemental Book [2] (540110) S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s ─────────── For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 ─────────── Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% ─────────── Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% ─────────── Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 ─────────── Grade >= C: Soul Strike damage +45% ─────────── Grade >= B: ASPD +10% ASPD +2 ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Elemental Master): Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Frontier Saint Lord [2] (550176) Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% ─────────── For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 ─────────── Refine >= 11: Divinus Flos damage +15% ─────────── Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 ─────────── Grade >= C: Divinus Flos damage +10% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Cardinal): Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% ─────────── Class Restrictions: Priest ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Knuckles [2] (560080) Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Frontier Judgment Claw [2] (560081) Critical +5 Blazing Flame Blast damage +5% ─────────── For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Blazing Flame Blast damage +15% ─────────── Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Blazing Flame Blast damage +10% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Inquisitor): Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 ─────────── Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Frontier Wind Bow [3] (700119) Critical +5 Gale Storm damage +5% ─────────── For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Gale Storm damage +15% ─────────── Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Gale Storm damage +15% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Windhawk): Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 ─────────── Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Instrument [2] (570086) Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Musical Violin [2] (570087) P.ATK +5 Rhythm Shooting damage +5% ─────────── For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Rhythm Shooting damage +15% ─────────── Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Rhythm Shooting damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Whip [2] (580086) Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Musical Rope [2] (580087) P.ATK +5 Rhythm Shooting damage +5% ─────────── For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Rhythm Shooting damage +15% ─────────── Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Rhythm Shooting damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Huuma Shuriken [3] (650048) Weapon cannot be broken ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Frontier Moonlight Fuuma Shuriken [3] (650058) Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% ─────────── For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Kunai - Rotation damage +30% ─────────── Refine >= 12 / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Infiltrate ─────────── Refine >= 12: Kunai - Refraction damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Kunai - Rotation damage +15% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui): Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
Encroached Firearm [3] (810048) Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Frontier Knight Rifle [3] (810049) Critical +5 Wild Shot damage +5% ─────────── For each 3 Refine Levels: Wild Shot damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Wild Shot damage +15% ─────────── Refine >= 12: Wild Shot damage +20% Spiral Shooting damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Wild Shot damage +15% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Night Watch): Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players ─────────── Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Emperor Battle Book [2] (540111) Critical +5 Sky Sun damage +5% ─────────── For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Sky Sun damage +15% ─────────── Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Sky Sun damage +10% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Sky Emperor): Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Frontier Soul Staff [3] (640065) Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% ─────────── For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 ─────────── Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% ─────────── Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Soul Ascetic): Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix ─────────── Class Restrictions: Soul Linker ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Frontier Hyper Lord [2] (550177) Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% ─────────── For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 ─────────── Refine >= 11: Jack Frost Nova damage +15% ─────────── Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% ─────────── Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 ─────────── Grade >= C: Jack Frost Nova damage +10% ─────────── Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Hyper Novice): Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% ─────────── Class Restrictions: Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Foxtail [2] (550174) Weapon cannot be broken ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Spirit Foxtail [2] (550178) Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% ─────────── For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 ─────────── Refine >= 11: Hyunrok Spirit Power damage +15% ─────────── Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: Hyunrok Spirit Power damage +10% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Spirit Master): Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Two-Handed Spear [3] (630059) Class Restrictions: Swordsman classes ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Faceworm Queen's Horn [3] (630060) Madness Crusher damage +15% ─────────── For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Non-critical Physical Damage +15% Max HP +7% ─────────── Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% ─────────── Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% ─────────── Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= C: Madness Crusher damage +15% ─────────── Grade >= B: P.ATK +5 Max HP +5% ─────────── Grade >= A: P.ATK +15 ─────────── Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% ─────────── For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% ─────────── Class Restrictions: Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Encroached Spear [2] (530071) Class Restrictions: Swordsman classes ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Espetar [2] (530074) Radiant Spear damage +20% ─────────── For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Radiant Spear damage +25% ─────────── Refine >= 9: Critical Damage +15% Critical +15 ─────────── Refine >= 12: Radiant Spear damage +15% ─────────── Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% ─────────── Grade >= D: Variable Cast Time -10% Critical +5 ─────────── Grade >= C: Critical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: CRate +5 Radiant Spear damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Beargun Crossbow [3] (700121) Chasing Shot damage +15% ─────────── For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Chasing Shot damage +20% ─────────── Refine >= 9: Critical Damage +15% CRate +7 ─────────── Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% ─────────── Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% ─────────── Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% ─────────── Grade >= B: Frenzy Shot damage +20% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% ─────────── Class Restrictions: Rogue ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Sword [2] (500119) ─────────── Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Falx [2] (500120) Mayhemic Thorns damage +15% ─────────── For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Mayhemic Thorns damage +15% ─────────── Refine >= 9: Variable Cast Time -10% CRate +7 ─────────── Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% ─────────── Grade >= B: Mayhemic Thorns damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% ─────────── Class Restrictions: Alchemist ─────────── Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Wepawet [3] (640067) Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% ─────────── For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% ─────────── Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% ─────────── Refine >= 12: Soul Vulcan Strike damage +10% ─────────── Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: SPL +7 Soul Vulcan Strike damage +15% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Elemental Spirits [2] (540114) Diamond Storm damage +20% Terra Drive damage +20% ─────────── For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 ─────────── Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% ─────────── Refine >= 9: S.MATK +7 Terra Drive damage +20% ─────────── Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% ─────────── Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% ─────────── Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Firearm [3] (810048) Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Agent Launcher [3] (840039) Midnight Fallen damage +20% ─────────── For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Midnight Fallen damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Midnight Fallen damage +15% ─────────── Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s ─────────── Class Restrictions: Rebellion ─────────── Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Book of the Red Moon [2] (540115) Sky Moon damage +20% ─────────── For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% ─────────── Refine >= 9: Sky Moon damage +20% ─────────── Refine >= 12: Melee Physical Damage +10% ─────────── Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% ─────────── Grade >= D: Non-critical Physical Damage +10% ─────────── Grade >= C: Sky Moon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Submarine Anchor [2] (590111) Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% ─────────── For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Spark Blaster damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Energy Cannonade damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Blacksmith ─────────── Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Encroached Katar [3] (610084) Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Vida Nocturno [3] (610089) Critical +5 Eternal Slash damage +15% ─────────── For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +10 Critical +10 ─────────── Grade >= A / Refine >= 12: Eternal Slash damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Melee Physical Damage +15% ─────────── Grade >= B: CRate +5 Eternal Slash damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Judgment Day [2] (540119) Critical +5 Petitio damage +15% ─────────── For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +7 Critical +15 ─────────── Refine >= 12: Petitio damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% ─────────── Grade >= D: Critical Damage +15% Critical +5 ─────────── Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio when using Duple Light Melee 50% chance to autocast Petitio when using Duple Light Magic ─────────── Grade >= B: CRate +5 Petitio damage +15% ─────────── Grade >= A: Grants the skill Unlucky Rush Level 3 P.ATK +10 ─────────── Class Restrictions: Priest ─────────── Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Instrument [2] (570086) Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Geige [2] (570090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Whip [2] (580086) Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Needle Whip [2] (580090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Jack O' Rush [2] (590112) Weapon cannot be broken Double Bowling Bash damage +20% ─────────── For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Double Bowling Bash damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Double Bowling Bash damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Non-critical Physical Damage +15% ─────────── Grade >= B: Double Bowling Bash damage +15% ─────────── Grade >= A: Grants the skill Chasing Break Level 5 After Cast Delay -10% ─────────── Class Restrictions: Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Knuckles [2] (560080) Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Faithful Bandage [2] (560088) Second Flame damage +25% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Third Flame Bomb damage +4% ─────────── Refine >= 7: Max HP +7% Melee Physical Damage +15% ─────────── Refine >= 9: Third Flame Bomb damage +20% ─────────── Refine >= 12: Third Flame Bomb damage +20% ─────────── Refine >= 12 / Grade >= A: Melee Physical Damage +20% ─────────── Refine >= 12 / Grade >= A / Third Flame Bomb Level >= 5: 100% chance to autocast Third Flame Bomb Level 5 when using Second Flame ─────────── Grade >= D: P.ATK +5 Melee Physical Damage +10% ─────────── Grade >= C: Third Flame Bomb damage +15% ─────────── Grade >= B: Max HP +7% ATK +8% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 27 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Demonic Wing [3] (700127) Critical +5 Crescive Bolt damage +15% ─────────── For each 3 Refine Levels: Base ATK +25 ATK +1% Crescive Bolt damage +5% ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +5 Variable Cast Time -5% ─────────── Refine >= 12: Crescive Bolt damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Wild Walk to trigger for 30s: CRate +5 Ranged Physical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 ─────────── Grade >= D: Critical +5 Critical Damage +10% ─────────── Grade >= C: Variable Cast Time -10% After Cast Delay -5% ─────────── Grade >= B: CRate +5 Crescive Bolt damage +15% ─────────── Grade >= A: P.ATK +10 After Cast Delay -5% ─────────── Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 25 Required Level: 265 |
Encroached Huuma Shuriken [3] (650048) Weapon cannot be broken ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Humma Rhythm [3] (650061) Weapon cannot be broken Red Flame Cannon damage +20% Cold Blooded Cannon damage +20% ─────────── For each 2 Refine Levels: MATK +20 MATK +1% Red Flame Cannon damage +4% Cold Blooded Cannon damage +4% ─────────── Refine >= 7: Darkening Cannon damage +20% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Dark property +15% ─────────── Refine >= 9: S.MATK +7 Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% ─────────── Refine >= 12: Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% Darkening Cannon damage +25% ─────────── Refine >= 12 / Grade >= A: Ignore 15% MDEF of All races except players Thundering Cannon damage +30% Golden Dragon Cannon damage +30% For each Refine Level: Thundering Cannon damage +4% Golden Dragon Cannon damage +4% Magic damage with Wind property +2% Magic damage with Earth property +2% ─────────── Grade >= D: S.MATK +7 Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Dark property +10% ─────────── Grade >= C: Red Flame Cannon damage +15% Cold Blooded Cannon damage +15% ─────────── Grade >= B: Darkening Cannon damage +10% ─────────── Grade >= A: S.MATK +10 ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Was [2] (550195) Weapon cannot be broken Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% ─────────── For each 2 Refine Levels: MATK +20 MATK +1% Talisman Of White Tiger damage +4% Talisman Of Black Tortoise damage +4% ─────────── Refine >= 7: Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Earth property +25% Magic damage with Fire property +25% Talisman Of Four Bearing God damage +25% ─────────── Refine >= 9: S.MATK +7 Variable Cast Time -10% ─────────── Refine >= 12: Talisman Of White Tiger damage +20% Talisman Of Black Tortoise damage +20% ─────────── Refine >= 12 / Grade >= A: Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% Talisman Of Four Bearing God damage +25% Magic damage with Holy property +20% Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Earth property +20% Magic damage with Water property +20% Magic damage with Wind property +20% Magic damage with Ghost property +20% Magic damage with Dark property +20% ─────────── Refine >= 12 / Grade >= A / Talisman Of White Tiger Level >= 5: 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of White Tiger ─────────── Grade >= D: S.MATK +7 Magic damage with Neutral property +25% Magic damage with Dark property +25% Magic damage with Ghost property +25% Magic damage with Holy property +25% ─────────── Grade >= C: Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% ─────────── Grade >= B: MATK +7% S.MATK +5 ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Soul Linker ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Encroached Foxtail [2] (550174) Weapon cannot be broken ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Garlic Foxtail [2] (550196) Weapon cannot be broken Critical +5 Chulho Battering damage +15% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Chulho Battering damage +4% ─────────── Refine >= 7: Critical Damage +15% Chulho Battering damage +15% ─────────── Refine >= 9: Critical +10 CRate +5 ─────────── Refine >= 12: Chulho Battering damage +15% ─────────── Refine >= 12 / Grade >= A: After Cast Delay -10% Chulho Battering cooldown -0.3s 100% chance on using Howling of Chulho to trigger for 30s: CRate +5 Critical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 Ranged Physical Damage +2% ─────────── Grade >= D: Critical +5 Critical Damage +15% ─────────── Grade >= C: Chulho Battering damage +15% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Encroached Dagger [2] (510140) Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard ─────────── Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Khopesh [2] (510205) Critical +5 Pinion Shot damage +15% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Quill Spear damage +4% ─────────── Refine >= 7: Critical Damage +15% Quill Spear damage +15% ─────────── Refine >= 9: Critical +10 Pinion Shot damage +15% ─────────── Refine >= 12: Pinion Shot damage +15% Quill Spear damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Tempest Flap to trigger for 30s: CRate +5 Ignore 15% RES of All races except players Pinion Shot damage +30% For each Refine Level: Critical +2 Ranged Physical Damage +1% ─────────── Grade >= D: Critical +5 Critical Damage +15% ─────────── Grade >= C: Quill Spear damage +15% ─────────── Grade >= B: CRate +5 After Cast Delay -10% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Alitea ─────────── Type: Dagger Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 20 Required Level: 265 |



























