guides:muhro:frontier_rune_crown
Table of Contents
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
For crafting you need:
- 300x
Mana Ring (1001996) - 15x
Teal Frontier Stone (1002009) - 15x
Pitch Black Frontier Stone (1002010) - 40x
Otherworldly Rune (1002015) - 25.000.000 zeny
| Crowns | ||
Frontier Rune Crown (Dragon Knight) [1] (400975) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom ─────────── Class Restrictions: Knight ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Imperial Guard) [1] (400976) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross ─────────── Class Restrictions: Crusader ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Meister) [1] (400977) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike ─────────── Class Restrictions: Blacksmith ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Biolo) [1] (400978) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% ─────────── Class Restrictions: Alchemist ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shadow Cross) [1] (400979) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact ─────────── Class Restrictions: Assassin ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Abyss Chaser) [1] (400980) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% ─────────── Class Restrictions: Rogue ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Arch Mage) [1] (400981) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players ─────────── Class Restrictions: Wizard ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Elemental Master) [1] (400982) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% ─────────── Class Restrictions: Sage ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Cardinal) [1] (400983) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% ─────────── Class Restrictions: Priest ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Inquisitor) [1] (400984) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 ─────────── Class Restrictions: Monk ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Windhawk) [1] (400985) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 ─────────── Class Restrictions: Hunter ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Troubadour & Trouvere) [1] (400986) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shinkiro & Shiranui) [1] (400987) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Moonlight Fuuma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Night Watch) [1] (400988) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Sky Emperor) [1] (400989) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast ─────────── Class Restrictions: Star Gladiator ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Soul Ascetic) [1] (400990) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix ─────────── Class Restrictions: Soul Linker ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Hyper Novice) [1] (400991) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% ─────────── Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% ─────────── Class Restrictions: Super Novice ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Spirit Master) [1] (400992) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power ─────────── Class Restrictions: Spirit Handler ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x Shadowdecon (25729) 5x Zelunium (25731) 15x Mana Ring (1001996) 1,000,000 zeny Note: Enchants do NOT downgrade on fail. |
Normal Enchants
| Slot 3 | Slot 4 | |
| Enchant Process | 3x Frontier Magic Stone (1001998) 3x |
2x Abyss Magic Rune (1001555) 10x |
| Success Chance | 100 % | |
| Grade Changes | None | |
| Enchants | Time Dimension Jewel (Strength) Lv1 (312695) (5.60%)
|
4700 (11.50%) |
Time Dimension Jewel (Strength) Lv2 (312696) (2.96%)
|
4701 (8.00%) | |
Time Dimension Jewel (Strength) Lv3 (312697) (1.44%)
|
4702 (3.50%) | |
Time Dimension Jewel (Agility) Lv1 (312698) (5.60%)
|
4703 (1.50%) | |
Time Dimension Jewel (Agility) Lv2 (312699) (2.96%)
|
4704 (0.50%) | |
Time Dimension Jewel (Agility) Lv3 (312700) (1.44%)
|
4710 (11.50%) | |
Time Dimension Jewel (Dexterity) Lv1 (312701) (5.60%)
|
4711 (8.00%) | |
Time Dimension Jewel (Dexterity) Lv2 (312702) (2.96%)
|
4712 (3.50%) | |
Time Dimension Jewel (Dexterity) Lv3 (312703) (1.44%)
|
4713 (1.50%) | |
Time Dimension Jewel (Vitality) Lv1 (312704) (5.60%)
|
4714 (0.50%) | |
Time Dimension Jewel (Vitality) Lv2 (312705) (2.96%)
|
4740 (11.50%) | |
Time Dimension Jewel (Vitality) Lv3 (312706) (1.44%)
|
4741 (8.00%) | |
Time Dimension Jewel (Intelligence) Lv1 (312707) (5.60%)
|
4742 (3.50%) | |
Time Dimension Jewel (Intelligence) Lv2 (312708) (2.96%)
|
4743 (1.50%) | |
Time Dimension Jewel (Intelligence) Lv3 (312709) (1.44%)
|
4744 (0.50%) | |
Time Dimension Jewel (Luck) Lv1 (312710) (5.60%)
|
4750 (11.50%) | |
Time Dimension Jewel (Luck) Lv2 (312711) (2.96%)
|
4751 (8.00%) | |
Time Dimension Jewel (Luck) Lv3 (312712) (1.44%)
|
4752 (3.50%) | |
Time Dimension Jewel (Spirit) Lv1 (312713) (5.60%)
|
4753 (1.50%) | |
Time Dimension Jewel (Spirit) Lv2 (312714) (2.96%)
|
4754 (0.50%) | |
Time Dimension Jewel (Spirit) Lv3 (312715) (1.44%)
|
- | |
Time Dimension Jewel (Wisdom) Lv1 (312716) (5.60%)
|
- | |
Time Dimension Jewel (Wisdom) Lv2 (312717) (2.96%)
|
- | |
Time Dimension Jewel (Wisdom) Lv3 (312718) (1.44%)
|
- | |
Time Dimension Jewel (Power) 1Lv (314243) (5.60%)
|
- | |
Time Dimension Jewel (Power) 2Lv (314244) (2.96%)
|
- | |
Time Dimension Jewel (Power) 3Lv (314245) (1.44%)
|
- | |
Time Dimension Jewel (Concentration) Lv1 (314246) (5.60%)
|
- | |
Time Dimension Jewel (Concentration) Lv2 (314247) (2.96%)
|
- | |
Time Dimension Jewel (Concentration) Lv3 (314248) (1.44%)
|
- | |
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
Mettle Jewel Lv1 (312719)
|
100x Chaotic Essence (1002013) 85x |
100,000,000 zeny |
Tenacity Jewel Lv1 (312729)
| ||
Master Archer Jewel Lv1 (312739)
| ||
Acute Jewel Lv1 (312749)
| ||
Magic Essence Jewel Lv1 (312759)
| ||
Spell Jewel Lv1 (312769)
| ||
Adamantine Jewel Lv1 (312779)
| ||
Affection Jewel Lv1 (312789)
| ||
Fierce Attack Jewel 1Lv (314249)
| ||
Great Craftsman Jewel 1Lv (314259)
|
Reroll / Upgrade Slot 4
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | Time Dimension Magic Rune (1001556) |
Frontier Magic Powder (1001997) |
Chaotic Rune (1002012) |
Otherworldly Rune (1002015)
| ||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Upgrade Enchant Slot 2
| Random upgrade | Materials | Zeny | Perfect upgrade | Materials | Zeny | |||||
Acute Jewel Lv1 (312749)
|
→ | Acute Jewel Lv2 (312750)
|
90% | 40x Time Dimension Magic Rune (1001556)
|
35,000,000 | None | ||||
Acute Jewel Lv3 (312751)
|
10% | |||||||||
Acute Jewel Lv2 (312750)
|
→ | Acute Jewel Lv3 (312751)
|
90% | 50x Time Dimension Magic Rune (1001556)
80x |
40,000,000 | |||||
Acute Jewel Lv4 (312752)
|
10% | |||||||||
Acute Jewel Lv3 (312751)
|
→ | Acute Jewel Lv4 (312752)
|
90% | 65x Time Dimension Magic Rune (1001556) 100x Chaotic Rune (1002012) 120x Chaotic Essence (1002013) 30x Dimensional Magic Scroll (1002334)
|
45,000,000 | |||||
Acute Jewel Lv5 (312753)
|
10% | |||||||||
Acute Jewel Lv4 (312752)
|
→ | Acute Jewel Lv4 (312752)
|
10% | 85x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 80x Otherworldly Essence (1002016) 30x Pure Magic Scroll (1002335)
|
50,000,000 | |||||
Acute Jewel Lv5 (312753)
|
80% | |||||||||
Acute Jewel Lv6 (312754)
|
10% | |||||||||
Acute Jewel Lv5 (312753)
|
→ | Acute Jewel Lv5 (312753)
|
10% | 110x Time Dimension Magic Rune (1001556) 80x Otherworldly Rune (1002015) 100x Otherworldly Essence (1002016) 30x Polluted Magic Scroll (1002336)
|
55,000,000 | |||||
Acute Jewel Lv6 (312754)
|
80% | |||||||||
Acute Jewel Lv7 (312755)
|
10% | |||||||||
Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv5 (312753)
|
80% | 20x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 70x Otherworldly Essence (1002016) 10x Polluted Magic Scroll (1002336)
|
60,000,000 | Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv7 (312755)
|
80x Teal Frontier Stone (1002009) 80x Pitch Black Frontier Stone (1002010) 20x Teal Dimensional Essence (1002040) 20x Pitch Black Dimensional Essence (1002041) 120x Immortal Magic Scroll (1002337)
|
200,000,000 |
Acute Jewel Lv7 (312755)
|
20% | |||||||||
Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv6 (312754)
|
90% | 30x Time Dimension Magic Rune (1001556) 70x Otherworldly Rune (1002015) 85x Otherworldly Essence (1002016) 15x Polluted Magic Scroll (1002336)
|
65,000,000 | Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv8 (312756)
|
100x Teal Frontier Stone (1002009) 100x Pitch Black Frontier Stone (1002010) 40x Teal Dimensional Essence (1002040) 40x Pitch Black Dimensional Essence (1002041) 150x Immortal Magic Scroll (1002337) |
300,000,000 |
Acute Jewel Lv8 (312756)
|
10% | |||||||||
Acute Jewel Lv8 (312756)
|
→ | Acute Jewel Lv7 (312755)
|
93% | 50x Time Dimension Magic Rune (1001556) 90x Otherworldly Rune (1002015) 110x Otherworldly Essence (1002016) 20x Immortal Magic Scroll (1002337)
|
70,000,000 | None | ||||
Acute Jewel Lv9 (312757)
|
7% | |||||||||
Acute Jewel Lv9 (312757)
|
→ | Acute Jewel Lv8 (312756)
|
95% | 80x Time Dimension Magic Rune (1001556) 120x Otherworldly Rune (1002015) 145x Otherworldly Essence (1002016) 25x Immortal Magic Scroll (1002337)
|
75,000,000 | |||||
Acute Jewel Lv10 (312758)
|
5% | |||||||||
guides/muhro/frontier_rune_crown.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1


