guides:muhro:cannon_meat_s_class_tierlist
Overview
- Last Updated: “27.07.2023” by Cannon Meat
- Latest Episode: EP 19
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
- Synergy: How many skills does the class have that help others in terms of dmg/survivability.
Classes
MEISTER | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tier | A | Solo Playability | A | Very tanky good dps only vurnable to magic but needs gear to really get going | Party Playability | S | Due to the high Synergy/DPS/Versatility a meister is welcome in any party | Tanking Ability (Physical) | B | meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def | Tanking Ability (Magical) | D | meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg | Physical DPS | A | High Single target DPS but no longer in S tier | Magical DPS | F | the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D | Utility | A | Neutral barrier/rush quake for dps/bots that help with hp and dps | Farming Ability | A | with a decent Spark blaster build you can kill most content mobs you can farm mvp s/instances | Movement | A | With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd | Limits | A | All Elements exept ghost melee and range dmg but no magic | Ranged / Melee / Magic | A / B / F | Triple laser Spark Blaster / mighty smash | Difficulty | B | meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy. | Synergy | S | rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma | |||||||||||||||||
BIOLO | ||||||||||||||||||||||||||||||||||||||||||
| ===== Biolo ===== | Tier | A | Solo Playability | A | Party Playability | B | Tanking Ability (Physical) | B | Tanking Ability (Magical) | B | Physical DPS | A | Magical DPS | D | Utility | A | Farming Ability | A | Movement | S | Limits | A | Ranged / Melee / Magic | Difficulty | Synergy | C |
DRAGON KNIGHT | ||||||||||||||||||||||||||||||||||||||||||
| ===== Dragon Knight ===== | Tier | S | Solo Playability | S | Party Playability | S | Tanking Ability (Physical) | A | Tanking Ability (Magical) | A | Physical DPS | S | Magical DPS | D | Utility | S | Farming Ability | S | Movement | C | Limits | A | Ranged / Melee / Magic | S / A / D | Difficulty | S | Synergy | F |
SHADOW CROSS | ||||||||||||||||||||||||||||||||||||||||||
| ===== Shadow Cross ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
INQUISITOR | ||||||||||||||||||||||||||||||||||||||||||
| ===== Inquisitor ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
SPIRIT HANDLER | ||||||||||||||||||||||||||||||||||||||||||
| ===== Spirit Handler ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
**IMPERIAL GUARD** | ||||||||||||||||||||||||||||||||||||||||||
| ===== Imperial Guard ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
WIND HAWK | ||||||||||||||||||||||||||||||||||||||||||
| ===== Wind Hawk ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
SKY EMPEROR | ||||||||||||||||||||||||||||||||||||||||||
| ===== Sky Emperor ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
NIGHT WATCH | ||||||||||||||||||||||||||||||||||||||||||
| ===== Night Watch ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
TROUBADOUR & TROUVERE | ||||||||||||||||||||||||||||||||||||||||||
| ===== Troubadure & Trouvere ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
**ARCH MAGE** | ||||||||||||||||||||||||||||||||||||||||||
| ===== Arch Mage ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
ELEMENTAL MASTER | ||||||||||||||||||||||||||||||||||||||||||
| ===== Elemental Master ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
CARDINAL | ||||||||||||||||||||||||||||||||||||||||||
| ===== Cardinal ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
SHINKIRO & SHIRANUI | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ===== Shinkiro & Shiranui ===== | Tier | B | Solo Playability | S | especially as your first character or your farmer since it requires almost no gear to be able to farm in many places | Party Playability | C | You provide mediocre damage and have no party utility | Tanking Ability (Physical) | B | Cicada and Mirror Image are nice utility | Tanking Ability (Magical) | F | Extremely vulnerable to magic | Physical DPS | B | Magical DPS | C | Utility | D | You have distorted crescent which you can use to buff | Farming Ability | S | “Huuma Shuriken - Grasp” is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily. | Movement | F | no movement bonus | Limits | A | Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic | Ranged / Melee / Magic | B / C / C | Difficulty | B | very easy to get into | Synergy | D | with disorted crescent you can increase/decrease? :D your partys atk/matk |
HYPER NOVICE | ||||||||||||||||||||||||||||||||||||||||||
| ===== Hyper Novice ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
ABYSS CHASER | ||||||||||||||||||||||||||||||||||||||||||
| ===== Abyss Chaser ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
SOUL ASCETIC | ||||||||||||||||||||||||||||||||||||||||||
| ===== Soul Ascetic ===== | Tier | Solo Playability | Party Playability | Tanking Ability (Physical) | Tanking Ability (Magical) | Physical DPS | Magical DPS | Utility | Farming Ability | Movement | Limits | Ranged / Melee / Magic | Difficulty | Synergy |
Changelog
- added Shinkiro/Shiranui
- added synergy and Meister descriptions
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6→8 | Vers 5—>6
- 2,10,22: added scala to the classes
guides/muhro/cannon_meat_s_class_tierlist.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1


















