equipment:muhro:sinful_weapons
Table of Contents
Introduction
Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 666x
Piece of Sin (1000257) - 100x
Wicked Orb (1001072) - 100x
Ectoplasmic Stone (1001073) - 100x
Black jewel (1001137) - 5x
Powerful Dimensional Essence (7925) - 17,000,000 zeny
| Item | Hammer | Shop Materials | Item consumed | Refine Change |
| All refined +9 ~ +11 Sinful Weapons | 1x Injustice Weapon Refine Hammer (102073) | 166x Piece of Sin (1000257) 10x Hammer of Blacksmith (1005) 25x Oridecon (984) 1x Explosion Card (4267) 1x Eremes Guile Card (4684) | 100x Piece of Sin (1000257) | +1 |
| Sinful Weapons: | |||
Demonic Claw [2] (560036) A knuckle imbued with the power to slay numerous demons. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2. Increases damage of Explosion Blaster by 5%. ─────────── Refine Level +5: Increases damage of Explosion Blaster by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Explosion Blaster by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Explosion Blaster by additional 5%. Increases damage of Oleum Sanctum by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Inquisitor ─────────── Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Sealed Bible [2] (540053) A Bible sealed with evil energy. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2. Increases damage of Petitio by 5%. ─────────── Refine Level +5: Increases damage of Petitio by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Petitio by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Petitio by additional 5%. Increases Critical Damage by 20%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Cardinal ─────────── Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Darkness Tablet [2] (540054) A book created to gather and use the power of darkness. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2. Increases damage of Midnight Kick by 5%. ─────────── Refine Level +5: Increases damage of Midnight Kick by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Midnight Kick by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Midnight Kick by additional 5%. Increases damage of Dawn Break by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Sky Emperor ─────────── Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Devil Wing Staff [2] (640036) A two-handed staff crafted to control demonic magic. ─────────── Indestructible in battle ─────────── MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. ─────────── Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. ─────────── Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Arch Mage ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 95 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 |
Doom Bible [2] (540059) A bible containing information related to the power of destruction. ─────────── Indestructible in battle ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Venom Swamp by 5%. ─────────── Refine Level +5: Increases damage of Venom Swamp by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Fire and Poison element by 5%. ─────────── Refine Level +9: Increases damage of Venom Swamp by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Venom Swamp by additional 5%. Increases damage of Conflagration by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Fire and Poison element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Elemental Master ─────────── Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
Soul Harvest [2] (550093) A one-handed staff with the ability to gather souls. ─────────── Indestructible in battle ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Exorcism of Malicious Soul by 5%. ─────────── Refine Level +5: Increases damage of Exorcism of Malicious Soul by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. ─────────── Refine Level +9: Increases damage of Exorcism of Malicious Soul by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Exorcism of Malicious Soul by additional 5%. Increases damage of Talisman of Soul Stealing by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Soul Ascetic ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 215 |
The Ripper [2] (610044) A katar with a sharp blade used by a person called a Shinigami. ─────────── ATK +5%, POW +2 Increases damage of Impact Crater by 5%. ─────────── Refine Level +5: Increases damage of Impact Crater by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Impact Crater by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Impact Crater by additional 5%. Increases Melee Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Shadow Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
Underworld Knife [2] (510091) A dagger with strong power crafted from hell. ─────────── ATK +5%, CON +2 Increases damage of Flame Trap and Solid Trap by 5%. ─────────── Refine Level +5: Increases damage of Flame Trap and Solid Trap by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Flame Trap and Solid Trap by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Flame Trap and Solid Trap by additional 5%. Increases damage of Swift Trap and Deep Blind Trap by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Wind Hawk ─────────── Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Devil Cursed Sword [2] (500062) A one-handed sword specialized in magic attacks because of the devil's curse. ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. ─────────── Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. ─────────── Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Hyper Novice ─────────── Type: 1hSword Position: Right Hand Physical Attack: 110 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
Dark Angel Ray Bow [2] (700066) A bow used by a fallen angel. ─────────── ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. ─────────── Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Abyss Chaser ─────────── Type: Bow Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Crime Violin [2] (570036) A violin that generates powerful power from the accumulation of evil spirits. ─────────── MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. ─────────── Refine Level +5: Increases damage of Metallic Fury by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. ─────────── Refine Level +9: Increases damage of Metallic Fury by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Troubadour ─────────── Type: Musical Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
Crime Whip [2] (580037) A whip that generates powerful power from the accumulation of evil spirits. ─────────── MATK +220 MATK +5%, SPL +2. Increases damage of Metallic Fury by 5%. ─────────── Refine Level +5: Increases damage of Metallic Fury by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. ─────────── Refine Level +9: Increases damage of Metallic Fury by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Metallic Fury by additional 5%. Increases damage of Sound Blend by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Trouvere ─────────── Type: Whip Position: Right Hand Physical Attack: 120 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
RG-5649 [2] (830025) A gatling gun that has been strengthened by the power of destruction. ─────────── ATK +5%, CON +2 Increases damage of The Vigilante at Night by 5%. ─────────── Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 290 Required Level: 215 |
Devil Lord Launcher [2] (840020) A grenade launcher crafted by a corrupted Gunmaster with demonic power. ─────────── ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. ─────────── Refine Level +5: Increases damage of Spiral Shooting by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Spiral Shooting by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
Screaming Rifle [2] (810026) A rifle that is said to make you hear screams from the accumulated resentment. ─────────── ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. ─────────── Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 215 |
Devil's Bullet [2] (800026) A revolver known to use devil's bullets. ─────────── ATK +5%, CON +2 Increases damage of Only One Bullet by 5%. ─────────── Refine Level +5: Increases damage of Only One Bullet by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Only One Bullet by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Only One Bullet by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Type: Revolver ─────────── Class Restrictions: Night Watch ─────────── Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
Outlaw Cursed Shotgun [2] (820020) A shotgun imbued with the curse of an outlaw. ─────────── ATK +5%, CON +2 Deals Splash Damage. Increases damage of Wild Fire by 5%. ─────────── Refine Level +5: Increases damage of Wild Fire by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Wild Fire by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 215 |
Blood Rapier [2] (500065) A one-handed sword with a bloody blade stained from the countless battles. ─────────── ATK +5%, POW +2 Increases damage of Mayhemic Thorns by 5%. ─────────── Refine Level +5: Increases damage of Mayhemic Thorns by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Mayhemic Thorns by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Mayhemic Thorns by additional 5%. Increases Critical Damage by 20%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Biolo ─────────── Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Destruction Axe [2] (1341) A one-handed axe which is said to have changed for the destruction of the world. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2 Increases damage of Triple Laser by 5%. ─────────── Refine Level +5: Increases damage of Triple Laser by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Triple Laser by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases Critical Damage by 20%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Meister ─────────── Type: 1hAxe Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 440 Required Level: 215 |
Devil Claw [2] (650033) A huuma shuriken that is imbued with demonic power and transformed into demonic claws. ─────────── Indestructible in battle ─────────── MATK +330 MATK +5%, SPL +2 Increases damage of Darkening Cannon by 5%. ─────────── Refine Level +5: Increases damage of Darkening Cannon by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Shadow and Fire element by 5%. ─────────── Refine Level +9: Increases damage of Darkening Cannon by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Darkening Cannon by additional 5%. Increases damage of Red Flame Cannon by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Shadow and Fire element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Shinkiro, Shiranui ─────────── Type: Huuma Position: Right Hand Physical Attack: 100 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
Execution Great Sword [2] (600041) A two-handed sword that executes everything in sight. ─────────── ATK +5%, POW +2. Increases damage of Hack and Slasher by 5%. ─────────── Refine Level +5: Increases damage of Hack and Slasher by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Hack and Slasher by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Hack and Slasher by additional 5%. Increases damage of Storm Slash by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Dragon Knight ─────────── Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 420 Required Level: 215 |
Devil Guardian Sword [2] (500072) A one-handed sword used by the gatekeeper who guards the gates of hell. ─────────── MATK +220 ─────────── MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. ─────────── Refine Level +5: Increases damage of Cross Rain by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Holy element by 5%. ─────────── Refine Level +9: Increases damage of Cross Rain by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Imperial Guard ─────────── Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 215 |
Darkness Foxtail Model [2] (550115) A foxtail model that grew up in a place where the power of darkness is settled. ─────────── Indestructible in battle ─────────── MATK +330 MATK +5%, SPL +2 Increases damage of Hyunrok Cannon by 5%. ─────────── Refine Level +5: Increases damage of Hyunrok Cannon by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. ─────────── Refine Level +9: Increases damage of Hyunrok Cannon by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Hyunrok Cannon by additional 5%. Increases damage of Hyunrok Breeze by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 150 Magic Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 215 | |
Enchantment
Slot 3 Enchants
| Enchants | Upgrade Options | |||||||
| Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Expert Archer Lv1 (4832) Increases Ranged Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
+ 50x Piece of Sin (1000257)
|
Expert Archer Lv2 (4833) Increases Ranged Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
+ 55x Piece of Sin (1000257)
|
Expert Archer Lv3 (4834) Increases Ranged Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 60x Piece of Sin (1000257)
|
Expert Archer Lv4 (4835) Increases Ranged Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 65x Piece of Sin (1000257) 1x Enchant Ticket (1000874)
|
Expert Archer Lv5 (4836) Increases Ranged Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 1 (311389) Increases Magical Damage with every element by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 2 (311390) Increases Magical Damage with every element by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 3 (311391) Increases Magical Damage with every element by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 4 (311392) Increases Magical Damage with every element by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 5 (311393) Increases Magical Damage with every element by 10%. ─────────── Type: Enchant Position: Unknown | ||||
Expert Fighter Lv. 1 (311384) Increases Melee Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 2 (311385) Increases Melee Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 3 (311386) Increases Melee Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 4 (311387) Increases Melee Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 5 (311388) Increases Melee Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown | ||||
Slot 4 Enchants
| Enchants | Upgrade Options | |||||||
| Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Caster Lv. 1 (311400) Decreases Variable Casting Time by 2%. ─────────── Type: Enchant Position: Unknown |
+ 40x Piece of Sin (1000257)
|
Caster Lv. 2 (311401) Decreases Variable Casting Time by 4%. ─────────── Type: Enchant Position: Unknown |
+ 45x Piece of Sin (1000257)
|
Caster Lv. 3 (311402) Decreases Variable Casting Time by 6%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 50x Piece of Sin (1000257)
|
Caster Lv. 4 (311403) Decreases Variable Casting Time by 8%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 55x Piece of Sin (1000257) 1x Enchant Ticket (1000874)
|
Caster Lv. 5 (311404) Decreases Variable Casting Time by 10%. ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 1 (311395) HIT +5 Perfect HIT +3% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 2 (311396) HIT +10 Perfect HIT +6% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 3 (311397) HIT +15 Perfect HIT +9% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 4 (311398) HIT +20 Perfect HIT +12% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 5 (311399) HIT +25 Perfect HIT +15% ─────────── Type: Enchant Position: Unknown | ||||
DelayAfterAttack Lv1 (4869) Decreases After Attack Delay by 4%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv2 (4872) Decreases After Attack Delay by 6%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv3 (4873) Decreases After Attack Delay by 8%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv4 (4881) Decreases After Attack Delay by 10%. ─────────── Type: Enchant Position: Unknown |
Attack Delay Lv. 5 (311394) Increases Attack Speed by 10%. ASPD +1 ─────────── Type: Enchant Position: Unknown | ||||
Sharp Lv1 (4818) CRI +6 HIT +2 ─────────── Type: Enchant Position: Unknown |
Sharp Lv2 (4817) CRI +9 HIT +3 ─────────── Type: Enchant Position: Unknown |
Sharp Lv3 (4816) CRI +12 HIT +4 ─────────── Type: Enchant Position: Unknown |
Sharp Lv4 (4843) CRI +14 HIT +5 ─────────── Type: Enchant Position: Unknown |
Sharp Lv5 (4844) CRI +15 HIT +6 ─────────── Type: Enchant Position: Unknown | ||||
equipment/muhro/sinful_weapons.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1






