A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Rose Blossom by 5%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. ─────────── Class Restrictions: Troubadour
─────────── Type: Musical Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Rose Blossom by 5%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. ─────────── Class Restrictions: Trouvere
─────────── Type: Whip Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Gale Storm by 5%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 2%. ─────────── Class Restrictions: Wind Hawk
─────────── Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Second Judgement and Second Faith by 5%. ─────────── For each 4 Refine Levels: Increases Melee Physical Damage by 2%. ─────────── Class Restrictions: Inquisitor
─────────── Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Only One Bullet by 6%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Night Watch
─────────── Type: Revolver Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Spiral Shooting by 6%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Night Watch
─────────── Type: Rifle Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of The Vigilante at Night by 6%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Night Watch
─────────── Type: Shotgun Position: Right Hand Physical Attack: 310 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Magazine for One by 6%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Night Watch
─────────── Type: Gatling Position: Right Hand Physical Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── For each 2 Refine Levels: Increases damage of Wild Fire by 6%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Night Watch
─────────── Type: Grenade Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 200
A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. ─────────── Indestructible in battle ─────────── For each 2 Refine Levels: Increases damage of Huuma Shuriken - Grasp by 5%. ─────────── For each 4 Refine Levels: Increases Ranged Physical Damage by 3%. ─────────── Class Restrictions: Shinkiro, Shiranui
─────────── Type: Huuma Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 200
equipment/muhro/scrap_weapons.txt · Last modified: 2026/05/13 22:33 by 127.0.0.1