Table of Contents
OS / OSAD Weapon Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
OS weapons can be obtained by exchanging 1
Broken Weapon (25668) and 50
Unknown Parts (25669) , with Elyumina.
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
| OS Weapon Item Reform Example | ||||
| Base Item | Option | Materials | Refine Change | Result Item |
| +9~+20 OS Weapon |
200x Unknown Parts (25669) 40x |
none | OSAD Weapon | |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a
OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The
OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)
| OS Version | Description | OSAD Version | Description |
Burning Knuckle-OS [2] (1862)
|
A purple knuckle with something boiling. When hit, it causes burning pain on the target. ─────────── ATK +3% ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Rampage Blaster by 15%. ─────────── Refine Level +11: Increases Damage against Medium and Large size by 20%. ─────────── Class Restrictions: Sura ─────────── Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
Burning Knuckle-OSAD [2] (560034)
|
An upgraded purple knuckle with something boiling. When hit, it causes burning pain on the target. ─────────── ATK +5% ─────────── Refine Level +7: Decreases Earth Shaker skill cooldown by 1 second. ─────────── Refine Level +9: Increases damage of Rampage Blaster by 30%. ─────────── Refine Level +11: Increases Damage against monsters of Medium and Large size by 20%. Increases damage of Rampage Blaster by additional 45%. ─────────── Class Restrictions: Sura ─────────── Type: Knuckle Position: Right Hand Physical Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
Cannon Rapier-OS [2] (13493)
|
A sword that causes a strong explosion by activating the detonation system built into the sword. ─────────── MATK +150 ─────────── Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Fire Ball by 30%. ─────────── Refine Level +11: Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage. ─────────── Class Restrictions: Novice, Swordsman, Thief and Merchant classes ─────────── Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
Cannon Rapier-OSAD [2] (500051)
|
A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword. ─────────── MATK +150 ─────────── Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). ─────────── Refine Level +7: Increases Attack Speed by 7%. ─────────── Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 60%. ─────────── Refine Level +11: Random chance to auto cast Level 4 Hell Inferno when dealing physical damage. ─────────── Class Restrictions: Novice, Swordsman, Thief and Merchant classes ─────────── Type: 1hSword Position: Right Hand Physical Attack: 160 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 |
Saphir Mace-OS [2] (16088)
|
Extra blunt weapon wrapped in a blue glowing sphere. ─────────── Indestructible in battle ─────────── ATK +3% ─────────── Refine Level +7: Decreases Variable Casting Time by 7%. ─────────── Refine Level +9: Increases damage of Cart Cannon by 20%. ─────────── Refine Level +11: Increases Ranged Physical Damage by 15%. ─────────── Class Restrictions: Genetic ─────────── Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 80 Required Level: 130 |
Saphir Mace-OSAD [2] (590043)
|
An upgraded extra blunt weapon wrapped in a blue glowing sphere. ─────────── Indestructible in battle ─────────── ATK +5% ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Increases damage of Cart Cannon by 25%. ─────────── Refine Level +11: Increases Ranged Physical Damage by 15%. Increases damage of Cart Cannon by additional 20%. ─────────── Class Restrictions: Genetic ─────────── Type: Mace Position: Right Hand Physical Attack: 185 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 170 |
Ultio-OS [2] (16089)
|
A blunt decorated with an orb with a black glow. ─────────── Indestructible in battle ─────────── MATK +170 MATK +3% ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Adoramus by 20%. ─────────── Refine Level +11: Increases Magical Damage with Holy element by 15%. ─────────── Class Restrictions: Archbishop ─────────── Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
Ultio-OSAD [2] (590044)
|
An upgraded mace decorated with an orb with a black glow. ─────────── Indestructible in battle ─────────── MATK +170 MATK +5% ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Increases damage of Adoramus by 30%. Increases damage of Judex by 25%. ─────────── Refine Level +11: Increases Magical Damage with Holy element by 15%. Decreases After Cast Delay by 15%. ─────────── Class Restrictions: Archbishop ─────────── Type: Mace Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
Virtual Bow-OS [2] (18178)
|
A bow without a string. Trying to pull it will draw a glow of string. ─────────── ATK +3% ─────────── Refine Level +7: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +9: Increases damage of Arrow Storm by 30%. ─────────── Refine Level +11: Increases damage of Arrow Storm by additional 20%. ─────────── Class Restrictions: Ranger ─────────── Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
Virtual Bow-OSAD [2] (700054)
|
An upgraded bow without a string. Trying to pull it will draw a glow of string. ─────────── ATK +5% ─────────── Refine Level +7: CRI +8 Increases Ranged Physical Damage by 7%. ─────────── Refine Level +9: Increases damage of Arrow Storm by 40%. Increases damage of Sharp Shooting by 20%. ─────────── Refine Level +11: CRI +7 Increases damage of Arrow Storm by additional 30%. ─────────── Class Restrictions: Ranger ─────────── Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
MH-P89-OS [2] (18179)
|
Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ─────────── ATK +3% ─────────── Refine Level +7: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. ─────────── Refine Level +11: Increases damage of Severe Rainstorm by 15%. ─────────── Class Restrictions: Minstrel and Wanderer ─────────── Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
MH-P89-OSAD [2] (700055)
|
An upgraded crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ─────────── ATK +5% ─────────── Refine Level +7: Increases Ranged Physical Damage by 10%. ─────────── Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. ─────────── Refine Level +11: Increases damage of Severe Rainstorm by 40%. ─────────── Class Restrictions: Minstrel and Wanderer ─────────── Type: Bow Position: Right Hand Physical Attack: 170 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
AC-B44-OS [2] (18180)
|
High strength bow made of fused carbon. ─────────── MATK +135. ─────────── Increases bow weapon damage by 5%. ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Triangle Shot by 15%. ─────────── Refine Level +11: Increases bow weapon damage by additional 10%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 60 Required Level: 130 |
AC-B44-OSAD [2] (700056)
|
An upgraded high strength bow made of fused carbon. ─────────── MATK +135. ─────────── Increases Ranged Physical Damage by 7%. ─────────── Refine Level +7: Increases Attack Speed by 10%. ─────────── Refine Level +9: Increases damage of Triangle Shot by 25%. ─────────── Refine Level +11: Increases damage of Triangle Shot by additional 20%. ─────────── Class Restrictions: Shadow Chaser ─────────── Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 60 Required Level: 170 |
Beam Claymore-OS [2] (21047)
|
A Two-Handed sword made of high density Emerald that emiting rays of light. ─────────── CRI +5 ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases Critical Damage by 15%. ─────────── Refine Level +11: Increases Damage against Small and Medium size by 20%. ─────────── Indestructible in battle ─────────── Class Restrictions: Swordman classes ─────────── Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 180 Required Level: 130 |
Beam Claymore-OSAD [2] (600028)
|
An upgraded version of a two-handed Sword made of high density emerald that emits rays of light. ─────────── Indestructible in battle ─────────── CRI +10 ─────────── Refine Level +7: Increases Attack Speed by 10%. ─────────── Refine Level +9: Increases Critical Damage by 20%. Increases damage of Storm Blast by 25%. ─────────── Refine Level +11: Increases Damage against monsters of Small and Medium size by 25%. ─────────── Class Restrictions: Swordman classes ─────────── Type: 2hSword Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 170 |
Rutilus Stick-OS [2] (26151)
|
Staff equipped with a red glowing orb. ─────────── Indestructible in battle ─────────── MATK +175 ─────────── Increases Magical Damage against Neutral and Earth elemental enemies by 5%. ─────────── Refine Level +7: Decreases Variable Casting Time by 7%. ─────────── Refine Level +9: Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage. ─────────── Refine Level +11: Decreases After Cast Delay by 10%. ─────────── Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes ─────────── Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
Rutilus Stick-OSAD [2] (550075)
|
An upgraded Staff equipped with a red glowing orb. ─────────── Indestructible in battle ─────────── MATK +175 ─────────── Increases Magical Damage against Neutral and Earth elemental by 10%. ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: Increases Magical Damage with Neutral and Fire element by 30%. ─────────── Refine Level +11: Decreases After Cast Delay by 15%. ─────────── Class Restrictions: Novice, Magician, Acolyte and Soul Linker classes ─────────── Type: Staff Position: Right Hand Physical Attack: 80 Magic Attack: 175 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
Electric Fox-OS [2] (26164)
|
A machine in the form of a foxtail made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. ─────────── Indestructible in battle ─────────── MATK +350 MATK +5% ─────────── Refine Level +7: Increases damage of Silvervine Stem Spear by 20%. ─────────── Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%. ─────────── Refine Level +11: Increases damage of Catnip Meteor by 30%. ─────────── Class Restrictions: Summoner (Doram) ─────────── Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
Electric Fox-OSAD [2] (550076)
|
A upgraded version of a foxtail-shaped machine made of numerous wires. It seems that the use of micro-fine wires hits each other and dissipates static electricity. ─────────── Indestructible in battle ─────────── MATK +350 MATK +10% ─────────── Refine Level +7: Increases damage of Silvervine Stem Spear by 30%. ─────────── Refine Level +9: Decreases Variable Casting Time by 10%. Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20%. ─────────── Refine Level +11: Increases damage of Catnip Meteor by 45%. ─────────── Class Restrictions: Summoner (Doram) ─────────── Type: Staff Position: Right Hand Physical Attack: 250 Magic Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
Meuchler-OS [2] (28038)
|
Katar with black blades that engraved with turquoise colored motif. ─────────── ATK +3% ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Cross Ripper Slasher by 15%. ─────────── Refine Level +11: Increases Physical Damage against Small and Medium size by 20%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 130 Required Level: 130 |
Meuchler-OSAD [2] (610039)
|
An upgraded version of a katar with black blades that engraved with turquoise colored motif. ─────────── ATK +5% ─────────── Refine Level +7: Increases Attack Speed by 7%. Increases Ranged Physical Damage by 10%. ─────────── Refine Level +9: Increases damage of Cross Ripper Slasher by 45%. Decreases After Cast Delay by 15%. ─────────── Refine Level +11: Increases Physical Damage against enemies of Small and Medium size by 20%. ─────────── Class Restrictions: Guillotine Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 170 |
Blasti-OS [2] (28136)
|
Axe with a invisible blade. Normally you don'tsee the blade, but when you swing, you can see it faintly reddish. ─────────── Indestructible in battle ─────────── Decreases damage taken from Medium and Large size by 10%. ─────────── Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. ─────────── Refine Level +9: Increases Ranged Physical Damage by 15%. ─────────── Refine Level +11: Decreases After Cast Delay by 10%. ─────────── Class Restrictions: Mechanic ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 4 Refinable Weight: 450 Required Level: 130 |
Blasti-OSAD [2] (620018)
|
An upgraded axe with a invisible blade. Normally you don'tsee the blade, but when you swing, you can see it faintly reddish. ─────────── Indestructible in battle ─────────── Decreases damage taken from Medium and Large size by 15%. ─────────── Refine Level +7: Decreases damage taken from Medium and Large size by additional 15%. ─────────── Refine Level +9: Increases Ranged Physical Damage by 15%. Increases damage of Arms Cannon by 25%. ─────────── Refine Level +11: Decreases After Cast Delay by 15%. ─────────── Class Restrictions: Mechanic ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 450 Required Level: 170 |
HR-S55-OS [2] (28253)
|
Sniper rifle with the ability to induce satellite attacks. ─────────── ATK +3% ─────────── Refine Level +7: Increases Ranged Physical Damage by 7%. ─────────── Refine Level +9: Increases damage of Hammer of God by 20%. ─────────── Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. ─────────── Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
HR-55-OSAD [2] (810013)
|
An upgraded sniper rifle with the ability to induce satellite attacks. ─────────── ATK +5% ─────────── Refine Level +7: Increases Ranged Physical Damage by 10%. ─────────── Refine Level +9: Increases damage of Hammer of God by 30%. ─────────── Refine Level +11: Decreases Hammer of God skill cooldown by 5 seconds. Increases damage of Hammer of God by additional 20%. ─────────── Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 |
Kuroiro-OS [2] (28755)
|
Dagger with black blade encrusted to transparent white beads. ─────────── MATK +150 ─────────── Increases Damage against Shadow and Undead elemental enemies by 5%. ─────────── Refine Level +7: Increases Damage against Shadow and Undead elemental enemies by additional 10%. ─────────── Refine Level +9: Increases damage of Kunai Splash by 20%. ─────────── Refine Level +11: Increases Damage against Demon and Undead race by additional 10%. ─────────── Class Restrictions: Kagerou and Oboro ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 4 Refinable Weight: 90 Required Level: 130 |
Kuroiro-OSAD [2] (510066)
|
A upgraded version of the dagger with black blade encrusted to transparent white beads. ─────────── MATK +150 ─────────── Increases Damage against Shadow and Undead elemental by 7%. ─────────── Refine Level +7: Increases Damage against Shadow and Undead elemental by additional 13%. ─────────── Refine Level +9: Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 20%. Increases damage of Kunai Splash by 35%. ─────────── Refine Level +11: Increases Damage against monsters of Demon and Undead race by 15%. ─────────── Class Restrictions: Ninja classes ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 150 Weapon Level: 5 Refinable / Gradable Weight: 90 Required Level: 170 |
Circuit Board-OS [2] (28629)
|
Circuit board made in unknown format. It's pretty hard and suitable to swing. ─────────── ATK +3% ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases Damage against Small and Medium size by 20%. ─────────── Refine Level +11: Increases Critical Damage by 20%. ─────────── Class Restrictions: Sage, Priest and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 130 |
Circuit Board-OSAD [2] (540051)
|
An upgraded version of a Circuit Board made in unknown format. It's pretty hard and suitable to swing. ─────────── ATK +5% ─────────── Refine Level +7: Increases Attack Speed by 10%. ─────────── Refine Level +9: Increases Damage against monsters of Small and Medium size by 30%. ─────────── Refine Level +11: Increases Critical Damage by 20%. Increases Melee Physical Damage by 10%. ─────────── Class Restrictions: Sage, Priest and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 170 |
Boost Lance-OS [2] (32019)
|
A lance with a small propulsion device. ─────────── Increases Attack Speed by 3%. ─────────── Refine Level +7: Decreases After Attack Delay by 7%. ─────────── Refine Level +9: Increases damage of Banishing Point by 20%. ─────────── Refine Level +11: Increases damage of Banishing Point by 15%. ─────────── Class Restrictions: Royal Guard ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 130 |
Boost Lance-OSAD [2] (530031)
|
An upgraded version of the lance with a small propulsion mechanism. It is smaller than the existing lance, perhaps for propulsion. ─────────── Increases Attack Speed by 5%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by additional 10%). ─────────── Refine Level +9: Increases damage of Banishing Point by 20%. Increases damage of Cannon Spear by 20%. ─────────── Refine Level +11: Increases damage of Banishing Point by additional 25%. ─────────── Class Restrictions: Royal Guard ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 170 |
Repeat Dagger-OS [2] (510184)
|
ATK +3% ─────────── Refine >= 7: Variable Cast Time -7% ─────────── Refine >= 9: Sharpen Gust damage +20% ─────────── Refine >= 11: Ranged Physical Damage +15% ─────────── Class Restrictions: Alitea and Karnos ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Required Level: 130 |
Repeat Dagger-OSAD [2] (510185)
|
ATK +5% ─────────── Refine >= 7: Variable Cast Time -10% ─────────── Refine >= 9: Sharpen Gust damage +25% ─────────── Refine >= 11: Ranged Physical Damage +15% Sharpen Gust damage +20% ─────────── Class Restrictions: Alitea and Karnos ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Weapon Level: 5 Refinable / Gradable Required Level: 170 |
OS / OSAD Weapons Enchant
OS and OSAD Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5
Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
Weapon Modification Device (Physical) (23776)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
Advanced Weapon Modification Device (Physical) (23777)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
Finest Weapon Modification Device (Physical) (23778)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
Magical based Weapon Modifiers
Weapon Modification Device (Magic) (23779)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
Advanced Weapon Modification Device (Magic) (23780)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
Finest Weapon Modification Device (Magic) (23781)
| |
|---|---|
| 1st Enchant | 2nd Enchant |
|
|
OSAD Weapons Enchant
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky (grademk 47, 184)
| Item | Slot Order | Reset Process |
Example: Beam Claymore-OSAD [2] (600028) | 3>2 | 500,000z |
| Perfect Enchants - Slot 2 | |
| Enchant | Enchantment Materials |
Expert Archer Lv1 (4832)
|
20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z
|
Expert Fighter Lv. 1 (311384)
|
20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z
|
Expert Magician Lv. 1 (311389)
|
20x Unknown Parts (25669) , 5x Cor Core (25723) , 100,000z
|
| Perfect Enchants - Slot 3 | |
| Enchant | Enchantment Materials |
Sharp Lv1 (4818)
|
20x Unknown Parts (25669) , 100,000z
|
DelayAfterAttack Lv1 (4869)
|
20x Unknown Parts (25669) , 100,000z
|
Hit Plus Lv. 1 (311395)
|
20x Unknown Parts (25669) , 100,000z
|
Caster Lv. 1 (311400)
|
20x Unknown Parts (25669) , 100,000z
|
Upgrade Enchants - Slot 2
Example:
Expert Fighter Lv. 1 (311384) –>
Expert Fighter Lv. 2 (311385) costs: 40x
Unknown Parts (25669) , 10x
Cor Core (25723) and 200,000z
Expert Fighter Lv. 2 (311385) –>
Expert Fighter Lv. 3 (311386) costs: 60x
Unknown Parts (25669) , 15x
Cor Core (25723) and 300,000z
Expert Fighter Lv. 3 (311386) –>
Expert Fighter Lv. 4 (311387) costs: 80x
Unknown Parts (25669) , 20x
Cor Core (25723) and 400,000z
Expert Fighter Lv. 4 (311387) –>
Expert Fighter Lv. 5 (311388) costs: 100x
Unknown Parts (25669) , 25x
Cor Core (25723) and 500,000z
Upgrade Enchants - Slot 3
Example:
Caster Lv. 1 (311400) –>
Caster Lv. 2 (311401) costs: 40x
Unknown Parts (25669) and 200,000z
Caster Lv. 2 (311401) –>
Caster Lv. 3 (311402) costs: 60x
Unknown Parts (25669) and 300,000z
Caster Lv. 3 (311402) –>
Caster Lv. 4 (311403) costs: 80x
Unknown Parts (25669) and 400,000z
Caster Lv. 4 (311403) –>
Caster Lv. 5 (311404) costs: 100x
Unknown Parts (25669) and 500,000z
| Enchants and their description | |
| Enchant | Description |
Expert Fighter Lv. 1 (311384)
|
Increases Melee Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 2 (311385)
|
Increases Melee Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 3 (311386)
|
Increases Melee Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 4 (311387)
|
Increases Melee Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 5 (311388)
|
Increases Melee Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 1 (311389)
|
Increases Magical Damage with every element by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 2 (311390)
|
Increases Magical Damage with every element by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 3 (311391)
|
Increases Magical Damage with every element by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 4 (311392)
|
Increases Magical Damage with every element by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 5 (311393)
|
Increases Magical Damage with every element by 10%. ─────────── Type: Enchant Position: Unknown |
Expert Archer Lv1 (4832)
|
Increases Ranged Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Archer Lv2 (4833)
|
Increases Ranged Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Archer Lv3 (4834)
|
Increases Ranged Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Archer Lv4 (4835)
|
Increases Ranged Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Archer Lv5 (4836)
|
Increases Ranged Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Caster Lv. 1 (311400)
|
Decreases Variable Casting Time by 2%. ─────────── Type: Enchant Position: Unknown |
Caster Lv. 2 (311401)
|
Decreases Variable Casting Time by 4%. ─────────── Type: Enchant Position: Unknown |
Caster Lv. 3 (311402)
|
Decreases Variable Casting Time by 6%. ─────────── Type: Enchant Position: Unknown |
Caster Lv. 4 (311403)
|
Decreases Variable Casting Time by 8%. ─────────── Type: Enchant Position: Unknown |
Caster Lv. 5 (311404)
|
Decreases Variable Casting Time by 10%. ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 1 (311395)
|
HIT +5 Perfect HIT +3% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 2 (311396)
|
HIT +10 Perfect HIT +6% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 3 (311397)
|
HIT +15 Perfect HIT +9% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 4 (311398)
|
HIT +20 Perfect HIT +12% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 5 (311399)
|
HIT +25 Perfect HIT +15% ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv1 (4869)
|
Decreases After Attack Delay by 4%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv2 (4872)
|
Decreases After Attack Delay by 6%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv3 (4873)
|
Decreases After Attack Delay by 8%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv4 (4881)
|
Decreases After Attack Delay by 10%. ─────────── Type: Enchant Position: Unknown |
Attack Delay Lv. 5 (311394)
|
Increases Attack Speed by 10%. ASPD +1 ─────────── Type: Enchant Position: Unknown |
Sharp Lv1 (4818)
|
CRI +6 HIT +2 ─────────── Type: Enchant Position: Unknown |
Sharp Lv2 (4817)
|
CRI +9 HIT +3 ─────────── Type: Enchant Position: Unknown |
Sharp Lv3 (4816)
|
CRI +12 HIT +4 ─────────── Type: Enchant Position: Unknown |
Sharp Lv4 (4843)
|
CRI +14 HIT +5 ─────────── Type: Enchant Position: Unknown |
Sharp Lv5 (4844)
|
CRI +15 HIT +6 ─────────── Type: Enchant Position: Unknown |
OS Weapons
To reform OS Weapons to Thanatos OSAD Weapons at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
| OS Weapon Item Reform Example | ||||
| Base Item | Option | Materials | Refine Change | Result Item |
| +9~+20 OS Weapon |
200x Unknown Parts (25669) 40x |
none | OSAD Weapon | |
To increase refine rate of OSAD Weapons between +0 and +11 by one you need to use a
OSAD Weapon Refine Hammer (101364) , 30x
Cor Core (25723) and 30x
Zelunium (25731) .
The
OSAD Weapon Refine Hammer (101364) can be purchased from Elyumina (sp_cor 111, 130)

