Table of Contents
Introduction
Hiiii, i'm Sofiya 🩷 I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in GemstoneRO ❤️ and to help in case you have any questions.
While the (physical) performer classes don't have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷
Are you ready to get physical?
❤︎ My character made by the amazing Stella Heloise ❤︎
Change Log
Latest edit:
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed “Damage Tests” section. CH 1 gears and Zero Cell guide to be added soon]
January 09, 2026 [Minor edit with Skill Shadows]
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]
Notes
As a Physical Performer, our main skill for AOE farming is
Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.
1 shotting mobs using the right element/modifiers
| ❤️ Pros ❤️ | 💔 Cons 💔 |
|---|---|
| Can use HP and SP Absorb gears for easier farming and better survivability | Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS* |
| Some physical gears have HP boosts built in so it can be a bit tankier | Long skill cooldown for Rose Blossom at 0.7 |
| Quick cooldown for single target skill Rhythm Shooting at 0.35 | 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm |
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon | Needs HIT. Can struggle against certain MVPs with Agi Up |
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) | |
| Sexy | Skill is blocked by Pneuma and other similar skills |
| Cute | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury) |
| Popular to boot | Magic build can share gears with lots of other classes |
| Love dancing | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave |
| Great hair | |
| The boys all love to stare | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :( |
Additional Notes:
- ♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡
Stats and Traits
General Farming
Main stats that we should focus on for general farming are DEX (main ATK source and Variable Cast time reduction), INT (SP and VCT reduction), STR (additional ATK source and weight capacity), AGI (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with
Swing Dance (for Trouveres) and
Dance with Warg , LUK (additional ATK source), and lastly VIT (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use
Almighty (12883) or
The One Potion (50035) when adjusting your stats. I prefer not including the Blessing buff from the healer since it doesn't last as long. As for the traits, you can just use POW = 110 and CON = 110 and the rest you can put on either STA or WIS (or divide for both) depending on your RES/MRES needs.
Endgame Dungeons/Depth 2 Build
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in STR and LUK for additional damage when farming. However, it now matters when going to the endgame dungeons like Depth 1 and Depth 2. I'll be sharing the stat and trait build that i'm using, but take note that i'm using
[MVP] Wanderer Trentini Card (4683) to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than
Empathize Card (300270) and
Observation Card (4392) , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good
Stats
My current stats, but you can play around with it
- STR - 58 - For Weight Management
- AGI - 1 - Already have 193 Atk Spd with just Nebula Armor of Concentration and a few buffs (can increase this if you want more flee)
- VIT - 112 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a “pop” or 2 of Earthquake and live
- INT - 123 - For VCT
- DEX - 130 - VCT and ATK
- LUK - 81 - Helps with Curse
Traits
- POW - 110 - For ATK and P. Atk
- STA - 0/36/72* - For RES
- WIS - 0/36/72* - For MRES
- SPL - 0
- CRT - 0
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
Important Skills
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
Notes:
| Skill | Level | Explanation |
|---|---|---|
Swing Dance |
5 | Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn't have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - Type: Group A Song |
Symphony of Lover |
5 | Gives a decent boost to MDEF BUT only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (33.75% MDEF boost at Voice Lessons level 10, Job level 55, and Skill level 5 - Type: Group A Song |
Moonlight Serenade |
5 | Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - Type: Group A Song |
Lesson |
10 | Max it out for a huge buff on all your Wanderer buffs |
Reverberation |
5 | Just as a pre-requisite for Metallic Sound |
Metallic Sound |
5 | Just as a pre-requisite for Trouvere/Troubadour skill Sound Blend
|
Severe Rainstorm |
0/5 | Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don't use it anymore |
Circle of Nature |
0/5 | Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it overwrites other Group B songs - Type: Group B Song |
Death Valley |
0/5 | Optional. You can just use Yggdrasil Leaf (610) . Advantage of this skill is the item required is lighter Regrettable Tears (6144) and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
|
Siren's Voice |
5 | My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. If a party member falls in love with you, any Group B song buffs that they have would be overwritten - Type: Group B Song |
Song of Mana |
3-5 | Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with Service For You and while using an SP Absorption equipment like a +10 Absorb Shadow Shield (24685) . Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - Type: Group B Song
|
Dance with Warg |
5 | Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - Type: Group B Song |
Lerad's Dew Lerad's Dew |
5 | Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - Type: Group B Song |
Unlimited Humming Voice |
5 | Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - Type: Group B Song |
Frigg's Song |
5 | Gives a huge HP buff to the whole party. This is not included in Group A or B songs which means it can stack with them! Always keep this buff up |
Notes:
- Group A Songs skills don't stack like
Swing Dance and
Moonlight Serenade. ALSO Minstrel's other skills like
Windmill Rush is considered a Group A song. So… you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs - This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
| Skill | Level | Explanation |
|---|---|---|
Stage Manner |
5 | Passive + 15 P.Atk |
Mystic Symphony |
1 | Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill) |
Sonata of Kvasir |
1 | Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill) |
March of Prontera |
5 | P. Atk Buff |
Serenade of Jawaii |
5 | S. Matk Buff |
Musical Interlude |
5 | Res Buff |
Sound Blend |
5 | Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting) |
Rhapsody of Mineworker |
1/5 | Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP |
Rhythm Shooting |
5 | Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) . Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with Rose Blossom for helping with strong MVPs
|
Rose Blossom |
5 | Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect |
Notes:
- I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not
| Dance | Song | Ensemble | Group A | Group B | Independent |
|---|---|---|---|---|---|
Humming |
Whistle |
Drum of Battlefield |
Swing Dance |
Circle of Nature |
Frigg's Song
|
Fortune's Kiss Fortune's Kiss |
Assassin Cross of Sunset |
Mr. Kim A Rich Man |
Symphony of Lover |
Siren's Voice |
♡♡♡ |
Service For You |
Poem of Bragi |
Invulnerable Siegfried |
Moonlight Serenade |
Song of Mana |
♡♡♡ |
| ♡♡♡ | Assassin Cross of Sunset |
The Ring of Nibelungen |
Windmill Rush |
Lerad's Dew |
♡♡♡ |
| ♡♡♡ | ♡♡♡ | Into the Abyss |
Echo Song |
Unlimited Humming Voice |
♡♡♡ |
| ♡♡♡ | ♡♡♡ | ♡♡♡ | ♡♡♡ | Dance with Warg |
♡♡♡ |
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡
Leveling
Reminder: Always use
[Bound] Battle Manual (12263) or any other type of Battle Manual that you have. They work even when just turning in quests
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here
Early Stage
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the Board Quests]. To prepare for this, just collect the Bows for levels 10 and 45 from the Eden Gears] and then get the
Paradise Wanderer Whip (580022) at level 100. From Archer to Gypsy, you only need to use the skill
Double Strafe to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting 15x Wraith 15x Evil Druid in Glast Heim (Monastery). From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer
Mid Stage
From here, just level up a little more until you get level 5
Severe Rainstorm. You can then proceed with doing the illusion dungeons quests from the Main Board Quests]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around level 190 i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them
Episode 17.1 Clear Ticket (1000285) and
Episode 17.2 Clear Ticket (1000287) so you can access the map with the Eden Boards quest 240x of any type in ba_pw03. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect
Eden Coin (25223) which you can use to buy
[Bound] Battle Manual (12263) ,
[Bound] Bubble Gum (12264) ,
Collection Of Scrolls Shooting Transformation (22758) , and most importantly,
The One Potion (50035) . If you are struggling on some maps, i'd recommend using
Collection Of Scrolls Shooting Transformation (22758) for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and
The One Potion (50035) for damage and survivability. Using these two would help make your journey a lot easier
Late Stage
When you reach level 200, change your job to Trouvere and prioritize getting
Rose Blossom,
Rhythm Shooting,
Mystic Symphony, and
Sonata of Kvasir. And then max out the other buffs. You should also now be able to access Varmundt's Biosphere at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join Depth 1 parties. You don't need to have good DPS or the best equips here to be useful. Just use
Guyak Pudding (12710) , bring
[Bound] Token of Siegfried (6316) (resurrect your self when you die),
Yggdrasil Leaf (610) to resurrect others or use
Death Valley if you have it, your
[Bound] Battle Manual (12263) and
The One Potion (50035) OR just
Brilliant Protection Scroll (23204) . Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use
Immaterial Arrow (1757) here for all around damage, but you can also do arrow switching to increase DPS if you want to. Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast
Gear Recommendation
Inspired by: Madame Celery's Guide, Conga Lyne's Performer Guide, Choi's Arch Mage Guide, and by (Biolo) Schier in Merchant Discord Channel
Eden Phase
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. You should definitely get the Eden Shadow Gears. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using costume enchants
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | Advanced Paradise Luxury Cap (400139) |
Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap |
| Mid Head Gear | Anything | - |
| Low Head Gear | Anything | - |
| Armor | Advanced Paradise Suit (450185) / Advanced Paradise Shadow Armor (24694) |
- |
| Weapon | Paradise Wanderer Whip (580022) / Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709) |
- |
| Shield | Anything / Advanced Paradise Shadow Shield (24693) |
- |
| Garment | Advanced Paradise Manteau (480105) |
- |
| Shoes | Paradise Luxury Boots (470069) / Advanced Paradise Shadow Shoes (24695) |
- |
| Accessory 1 | Advanced Paradise Ring (490126) / Advanced Paradise Shadow Earring (24696) |
- |
| Accessory 2 | Advanced Paradise Gloves (490127) / Advanced Paradise Shadow Pendant (24697) |
- |
Early Game Gears
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm
Amethyst Fragment (1000405) by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets
Imperial Refine Ticket (100129) for the Grace set. Would be better to use those to save some zeny and materials
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | +4 / +9 Illusion Hot-blooded Headband [1] (19344) |
Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly |
| Mid Head Gear | Anything | - |
| Low Head Gear | Anything | - |
| Armor | +9 Grace Severe Suit [1] (450092) |
Observation Card (4392) combos with Empathize Card (300270) . Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
|
| Weapon | +4 - +9 Illusion Electric Eel [2] (580008) |
White Knight Card (4608) good damage boost. Would be good with the card combo. Using Polluted Wander Man Card (27361) would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
|
| Shield | +7 / +11 Illusion Silver Guard [1] (460018) |
Best enchant to get is 2x Rune of Dexterity Lv2 (29004) you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get Khalitzburg Knight Card (4609) . Should be a bit cheap now. Would definitely help with survivability when paired with White Knight Card (4608)
|
| Garment | +9 Grace Attack Manteau [1] (480018) |
Empathize Card (300270)
|
| Shoes | +9 Grace Attack Boots [1] (470020) |
Blut Hase Card (27256)
|
| Accessory 1 | Grace Attack Ring [1] (490019) |
Timbers Card (300449) + Aferde Card (300447)
|
| Accessory 2 | Sound Amplifier [1] (2899) |
Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. Creamy Card (4040) also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho
|
Mid Game Gears
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the
Dimensions Musical Rope [2] (580062) since it's the strongest end game weapon anyway. But if you really want to get the
Dim Glacier Whip [1] (580033) , the enchants that you should get are
Glacier Flower Spell (Physical Grade) Lv5 (311453) and 2x
Glacier Flower Spell (Rose Blossom) (311312) . The Dim Glacier whip has higher damage when used with a fully refined
Crown of Beelzebub [1] (400110) , but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | +12 A Crown of Beelzebub [1] (400110) |
You don't really have to make this a +12 A anymore if you can get Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) . However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table
|
| Mid Head Gear | Gambler's Seal [1] (410233) |
Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% + |
| Low Head Gear | Young Leaf of World Tree (Dexteriy) (420018) / Blood Sucker (18754) |
P.Atk, Atk, and Dex are good enchants for Young Leaf of World Tree (Dexteriy) (420018) . You can actually use any kind of Young Leaf of World Tree (Dexteriy) (420018) you can get not just the Dexterity one. It really doesn't matter
|
| Armor | +9 / +11 Snow Flower Armor [1] (450206) / +9 / +11 Grey Wolf Suit [1] (450177) |
I've been told that since the recent updates, it would be easier to farm for Snow Flower Armor [1] (450206) and its enchants or buy it from other players. There is more info about it [here]. The enchants you'd need for it are Ice Magic Stone (Rainstorm) (1000791) and Ice Flower Spell (Sniper) (311100) . The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears. (Outdated for Gray Wolf) Our goal here is to get the perfect enchants for ranged damage characters Wolf Orb (Angle Shot) (310533) , Wolf Orb (Shooter) Lv.3 (310508) , and Wolf Orb (Shooter) Lv.2 (310505) . This is something that I could recommend spending your time on to perfect. This armor is really good and still sells for a decent price after you're done using it
|
| Weapon | Glacier Whip (580030) / Dim Glacier Whip [1] (580033) / Dimensions Musical Rope [2] (580062) |
The cheapest one you can get would be good. However, I fully recommend getting Dimensions Musical Rope [2] (580062) . It should be the cheapest one since it's easy to get for end game players, and we'll be using this til End Game. Just chat on #Trade if you can't find one for sale on vend
|
| Shield | +7 / +11 Illusion Silver Guard [1] (460018) |
- |
| Garment | +9 / +11 Grey Wolf Muffler [1] (480090) |
Wolf Orb (Powerful) Lv.3 (310584) , Wolf Orb (Fast) Lv.3 (310575) , and Wolf Orb (DEX) Lv.3 (310491) You don't really need perfect enchant for these. More info in explanation
|
| Shoes | +9 / +11 Grey Wolf Boots [1] (470087) |
Wolf Orb (Firing Shot) (310611) , Wolf Orb (Fixed Casting) Lv.3 (310602) , and Wolf Orb (Robust) Lv.3 (310599) You don't really need perfect enchant for these. More info in explanation
|
| Accessory 1 | Grey Wolf Pendant [1] (490106) |
Wolf Orb (Archer) Lv.4 (310631) , Wolf Orb (Archer) Lv.4 (310631) , and Wolf Orb (DEX) Lv.3 (310491)
|
| Accessory 2 | Grey Wolf Ring [1] (490107) |
Wolf Orb (Archer) Lv.4 (310631) , Wolf Orb (Archer) Lv.4 (310631) , and Wolf Orb (DEX) Lv.3 (310491) OPTIONAL: Wolf Orb (Drain Life) (310643) , Wolf Orb (Drain Soul) (310644) CAUTION: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell
|
Late Game Gears
These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using
Siren's Voice Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to.
If your only priority is to do AoE damage (only farming with
Rose Blossom), you don't really need to rush to make a
Time Dimensions Rune Crown (Troubadour & Trouvere) [1] (400540) . It mainly boosts
Rhythm Shooting damage and while it also offers some boost in overall damage with other stats, you can prioritize other gears first.
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | +12 A Yorscalp Crown of Execution [1] (400723) |
Best enchant is Strength of Yorscalp Lv4 (313409) , but personally i'm settling with Strength of Yorscalp Lv2 (313407) right now cause it's too expensive to enchant. The last enchant Warrant of Arbiter (313426) is the one that gives a massive damage boost anyway. Can settle for other enchants til you get rich and lucky to get Strength of Yorscalp Lv4 (313409)
|
| Mid Head Gear | Gambler's Seal [1] (410233) |
Limacina Card (300363) (damage) or Melted Poring Card (300174) (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
|
| Low Head Gear | Ace of Diamonds in Mouth (Ranged Physical) (420220) |
Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk |
| Armor | +12 A Engraved Ice Storm Rune Suit [1] (450283) / +12 A Nebula Suit of Concentration [1] (450171) |
Two Eyes Dollocaris (300376) best card for survivability. You can change this to other MVP armor cards like [MVP] Jewgoliant Card (300007) and still have decent survivability. The Nebula Suit of Concentration [1] (450171) is most probably the best in slot when used with the whole set from Hall of Life (when it gets implemented). As of updating this guide however, Engraved Ice Storm Rune Suit [1] (450283) is still better
|
| Weapon | +12 A Dimensions Musical Rope [2] (580062) |
For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x Polluted Wander Man Card (27361) or 1x Polluted Wander Man Card (27361) and the Copo Card (300455) . You'd need the Grey Icewind Card (300457) as your shoe card for the full combo effect tho
|
| Shield | +12 A Mad Bunny-LT [1] (460020) / +11 C Glacier Guard [1] (460040) |
The Mad Bunny-LT [1] (460020) is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the Glacier Guard [1] (460040) wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are Glacier Flower Meow Power (Intelligence) (312095) , Glacier Flower Meow Power (Magical Resistance) (312093) , and Glacier Flower Meow Power (Attack) (312091) . You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have Musical Interlude as a RES buff. For the card, it's Elite Rgan Guardian Card (300465) it's really a great balance of damage and survivability
|
| Garment | +11 A Dim Glacier Manteau [1] (480283) or +11 A Ice Rune Manteau [1] (480232) |
Dim Glacier Manteau [1] (480283) is probably the better and more versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C for quite a while since the bonuses for B and A are kinda small. For Ice Rune Manteau [1] (480232) , priority enchants are Power of Varmundt Lv3 (310922) and DEX+4 (4723) . The Ice Rune Manteau [1] (480232) can be better when targeting specific mobs/MVPs as you can get higher elemental modifiers here, but take note that it doesn't have an enchant targeting elements like Neutral and Poison. [MVP] Wanderer Trentini Card (4683) The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the Observation Card (4392) Empathize Card (300270) combo
|
| Shoes | +11 A Dim Glacier Boots [1] (470197) > +11 A Glade Rune Boots [1] (470174) > +11 A Ice Rune Boots [1] (470175) |
Again, the Dim Glacier Boots [1] (470197) is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and Glade Rune Boots [1] (470174) has bonus HP% for survivability. Priority enchants for the Varmundt boots are Power of Varmundt Lv3 (310922) and DEX+4 (4723) . Midnight Archi Card (300177) or Midnight Blut Hase Card (300184) you can choose between these 2. I like the Midnight Archi Card (300177) because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use Grey Icewind Card (300457) if you're using a Copo card for your weapon
|
| Accessory 1 | Stamina Signet of Star [1] (490133) / Power Signet of Star [1] (490132) / Concentration Signet of Star [1] (490134) / Soul Rune Ring [1] (490302) |
We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from Concentration Signet of Star [1] (490134) , but it's up to you if you want to make it. I personally use Stamina Signet of Star [1] (490133) with 2x Star of Master Archer Lv5 (310701) and Star Cluster of Strength Lv5 (313028) . The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose Power Signet of Star [1] (490132) for more ATK% and P.Atk. Soul Rune Ring [1] (490302) are Tenacity of Varmundt Lv5 (311953) and Fragment of Varmundt (POW) Lv5 (311978) . For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make |
| Accessory 2 | Soul Magic Ring [1] (490305) |
Same as the other ring. Our cards could be changed to Snow Rabbit Iceslug Card (300468) and Aferde Card (300447) . This combo gives a total of 21% ranged physical damage compared to Timbers Card (300449) + Aferde Card (300447) at 20%
|
End Game Gears
These are improved equipment from Late Game Gears because of the recent update with Hall of Life] and Episode 21: Age of Heroes] gears
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | +12 A Yorscalp Crown of Execution [1] (400723) |
Best enchant is Strength of Yorscalp Lv4 (313409) , but personally i'm settling with Strength of Yorscalp Lv2 (313407) right now cause it's too expensive to enchant. The last enchant Warrant of Arbiter (313426) is the one that gives a massive damage boost anyway. Can settle for other enchants til you get rich and lucky to get Strength of Yorscalp Lv4 (313409)
|
| Mid Head Gear | Gambler's Seal [1] (410233) |
Just same |
| Low Head Gear | Ace of Diamonds in Mouth (Ranged Physical) (420220) |
Just same |
| Armor | +12 A Nebula Suit of Concentration [1] (450171) |
+12 A Nebula Suit of Concentration [1] (450171) only wins against Depth 2 armor when you have Life of Summer (Concentration) (313015) on garment and Signet of Concentration Lv4 (312990) on accessory. Before that, D2 armor still wins by a little
|
| Weapon | +12 A Dimensions Musical Rope [2] (580062) |
For the enchants, it's up to you to decide what you want to get. For cards, definitely use Maristella Walther Card (300596) to get the combo with the headgear. As for the other slot, you can use Abysmal Knight Card (4140) or size cards if you're hunting Normal type monsters.
|
| Shield | +12 A Mad Bunny-LT [1] (460020) / +11 C Glacier Guard [1] (460040) |
Just same |
| Garment | +15 A Circulation of Life Summer [1] (480350) |
Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have Signet of Circulation Summer [1] (490484)
|
| Shoes | +12 A Yorscalp Boots [1] (470303) |
Best all around shoes. Glade Rune Boots [1] (470174) is still good if you have the specific element enchant that you want, but i prefer Yorscalp Boots [1] (470303) with the enchants Forest Magic Orb (Firing Shot) (313097) Forest Magic Orb (Size Attack) (313094) Forest Magic Orb (Physical Force) (313092)
|
| Accessory 1 | Stamina Signet of Star [1] (490133) / Power Signet of Star [1] (490132) / Concentration Signet of Star [1] (490134) |
2x Star of Master Archer Lv5 (310701) and Star Cluster of Strength Lv5 (313028)
|
| Accessory 2 | Signet of Circulation Summer [1] (490484) |
Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just Token of Life (312981)
|
Costume Enchants/Shadows/MVP Cards/Pets
Costume Enchants
Currently, we got the new damage multiplier “Non-crit physical damage” or “hit physical” effect. It is a final damage multiplier (similar to Long Range%) and currently, we can only get it via costume enchants and a few headgear enchants so it outperforms the new 4th Class Garment Costume Stones. Would have to re-check how it performs vs the combo of
Troubadour & Trouvere Stone (Garment) (1001488) when we get more gears that provide higher “Non-crit physical damage” effect.
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear Costume Enchant | Best: Hit Physical Stone (Top) (1002396) Alternatives: Wanderer Minstrel Stone (Top) (1000666) / Clown Gypsy Stone (Top) (25498) / Ranged Stone (Top) (1000375) |
Clown Gypsy Stone (Top) (25498) would work better for you (+20 atk). It works better for my build, but it might be different for you and Ranged Stone (Top) (1000375) might be better I'd recommend using the best in slot costume stone which is Wanderer Minstrel Stone (Top) (1000666) for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
|
| Mid Head Gear Costume Enchant | Best: Hit Physical Stone (Mid) (1002397) Alternatives: Wanderer Minstrel Stone II (Mid) (1001943) (+15% damage vs all sizes) / Wanderer Minstrel Stone (Mid) (1000667) / Stalker Stone (Mid) (25491) / Ranged Stone (Mid) (25061) |
- |
| Low Head Gear Costume Enchant | Best: Hit Physical Stone (Low) (1002398) / Wanderer Minstrel Stone (Low) (1000668) (provides -0.5s FCT) Alternatives: Teleport Stone (Low) (25228) / Shadow Chaser Stone (Low) (1000865) / Ranged Stone (Low) (1000376) |
Best for DPS is Hit Physical Stone (Low) (1002398) . Teleport Stone (Low) (25228) is very convenient when farming. Do remember that you'll lose 0.5s of FCT if you use any of the 2 instead of Wanderer Minstrel Stone (Low) (1000668) .
|
| Garment Costume Enchant | Best Hit Physical Stone (Garment) (1002399) Alternatives: Troubadour & Trouvere Stone (Garment) (1001488) / Range Physical Attack Stone (Garment) (311470) / Shadow Chaser Stone (Garment) (25493) / Wanderer Minstrel Stone (Garment) (25501) / HP Absorbtion Stone (Garment) (6963) |
Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to |
| Garment Costume Enchant (Dual) | Best: Hit Physical Stone (Dual) (1002395) Power Stone (Dual) (1001055) / Concentration Stone (Dual) (1000856) / Ranged Stone (Dual) (1000523) / SP Absorbtion Stone (Dual) (1000525) / HP Absorbtion Stone (Dual) (1000526) |
I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too |
MVP Cards
| ♡♡♡ | Item | Notes |
|---|---|---|
| Upper Head Gear | [MVP] Violent Coelacanth Card (4529) |
It's probably one of the best cards we can get for upper headgear. It's not a priority since other cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear |
| Mid Head Gear | N/A | Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use Melted Poring Card (300174) since lots of MVP cards reduce HP by a certain %)
|
| Armor | Priority: [MVP] Encroached Tan Card (300533) Situational, but nice to have: [MVP] Jewgoliant Card (300007) [MVP] Gloom Under Night Card (4408) [MVP] Bone Detardeurus Card (300021) [MVP] Boitata Card (27126) |
[MVP] Encroached Tan Card (300533) is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances
|
| Weapon | [MVP] Thanatos Card (4399) |
Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage |
| Shield | [MVP] Bijou Card (4636) Situational MVP card: [MVP] Golden Thief Bug Card (4128) [MVP] Bijou Card (4636) |
I haven't tried [MVP] Golden Thief Bug Card (4128) , but it should be useful for Depth 2. [MVP] Bijou Card (4636) gives a nice, versatile boost of damage, but for the monsters with elements included in Elite Rgan Guardian Card (300465) , it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get [MVP] Bijou Card (4636) and play safe, it's good for D2. But the non MVP option Elite Rgan Guardian Card (300465) is good enough (and can be better in some cases)
|
| Garment | Best for DPS: [MVP] Snow Angel Card (300473) Most Versatile: [MVP] Wanderer Trentini Card (4683) |
It is so easy to get instant cast with [MVP] Wanderer Trentini Card (4683) and it helps so, so much with survivability. For the best DPS however, [MVP] Snow Angel Card (300473) is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without [MVP] Wanderer Trentini Card (4683) and/or almighty shadow gears and without relying on Blessing buff + The One
|
| Shoes | N/A | - |
| Accessories | [MVP] Fallen Angel Iceslug Card (300471) |
This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons |
Shadow Gears
For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.
| Shadow Weapon | +10 Master Shadow Weapon (24792) | Enchants I prefer are DEX+5 (4724) and CON+3 (312193) |
| Shadow Shield | +10 Master Shadow Shield (24793) | Same as the weapon, enchants I prefer are DEX+5 (4724) and CON+3 (312193) |
| Shadow Armor | +10 Blossom Shadow Armor (1270136) | - |
| Shadow Shoes | +10 Blossom Shadow Shoes (1270137) | - |
| Shadow Accessory 1 | +10 Musical Shooting Shadow Earring (1270134) | - |
| Shadow Accessory 2 | +10 Musical Shooting Shadow Pendant (1270135) | - |
For the general (and cheaper) shadow gears, you can take a look here. It's the usual shadow equipment of most physical classes.
| Shadow Weapon | +10 Perfect Size Shadow Weapon (24425) / +10 Infinity Shadow Weapon (24386) / +10 Absorb Shadow Weapon (24686) | Infinity Shadow Weapon (24386) needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears |
| Shadow Shield | +10 Absorb Shadow Shield (24685) / +10 Durable Shadow Shield (24735) | Needs to be +10 for full effect of both |
| Shadow Armor | +10 Full Penetration Shadow Armor (24663) | At least +9 for ignoring physical defense (set needs to be +18) |
| Shadow Shoes | +10 Full Penetration Shadow Shoes (24664) | At least +9 for ignoring physical defense |
| Shadow Accessory 1 | +10 Maximum Mammoth Shadow Earring (24681) | +10 for full effect |
| Shadow Accessory 2 | +10 Maximum Mammoth Shadow Pendant (24682) | +10 for full effect (set needs to be +20) |
With
[MVP] Thanatos Card (4399) , you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
| Shadow Weapon | +10 Perfect Size Shadow Weapon (24425) / +10 Physical Power Shadow Weapon (24751) / +10 Infinity Shadow Weapon (24386) / +10 Absorb Shadow Weapon (24686) |
+10 Perfect Size Shadow Weapon (24425) is currently giving me the best damage out of all the choices here
|
| Shadow Shield | +10 Physical Power Shadow Shield (24752) / +10 Absorb Shadow Shield (24685) |
- |
| Shadow Armor | +10 Full Power Shadow Armor (24872) |
For the enchant, Dex + 3 is good. You can choose between S. Atk and HP for the other enchant. Keep in mind Atk% is not the best modifier. Getting and additional 3% Atk% boosted my damage by around 1m only |
| Shadow Shoes | +10 Full Power Shadow Shoes (24873) |
Same as above |
| Shadow Accessory 1 | +10 Maximum Mammoth Shadow Earring (24681) |
+10 for full effect |
| Shadow Accessory 2 | +10 Maximum Mammoth Shadow Pendant (24682) |
+10 for full effect (set needs to be +20) |
For enchants, I recommend getting +5% ranged physical damage (highest damage) > CON + 5 > POW + 5, but you can definitely get more defensive enchants if that's what you prefer. Ranged Physical damage gives the highest damage (vs the +5 CON/POW) even if we already have lots of it. CON always gives higher damage for Rhythm Shooting since it has a high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't.
Pets
| ♡♡♡ | Item | Notes |
|---|---|---|
| Best Pet | Mistress Egg (9193) | Nullifies monster size penalty for physical attacks. Increases physical damage against Normal classes by 7%. This is quite expensive to make |
| Versatile Physical Damage Pet | Little Isis Egg (9090) | Increases physical damage against all classes by 4% when loyal |
| MVP/Depth 1/2 Physical Damage Pet | Abysmal Knight Egg (9132) | When loyal, Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus |
| HP Absorb Pet | Succubus Egg (9055) | When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1% |
| SP Absorb Pet | Incubus Egg (9052) | When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like Rideword Hat [1] (5208) and Absorb Shadow Shield (24685) |
Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
- As stated in Conga's guide, try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
- Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are
Unlimited Humming Voice if your DPS are magic types and
Dance with Warg if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types,
Lerad's Dew is also a decent option. - For Ensemble, you can't go wrong with
Invulnerable Siegfried. It is confirmed in Discord that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG). - It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
Encore
Final Battle Hard: Rose Blossom Trouvere
Zero Cell (Long Vid): Zero Cell Lux Full
Zero Cell (Quick Vid): Zero Cell Lux Quick
Could honestly improve survivability in Zero Cell more by changing Glacier Guard enchants















Swing Dance
Symphony of Lover
Moonlight Serenade
Lesson
Reverberation
Metallic Sound
Sound Blend
Severe Rainstorm
Circle of Nature
Death Valley
Siren's Voice
Song of Mana
Service For You and while using an SP Absorption equipment like a +10
Dance with Warg
Lerad's Dew Lerad's Dew
Unlimited Humming Voice
Frigg's Song
Stage Manner
Mystic Symphony
Sonata of Kvasir
March of Prontera
Serenade of Jawaii
Musical Interlude
Rhapsody of Mineworker
Rhythm Shooting
Rose Blossom for helping with strong MVPs



Humming
Whistle
Drum of Battlefield
Fortune's Kiss Fortune's Kiss
Assassin Cross of Sunset
Mr. Kim A Rich Man
Poem of Bragi
Invulnerable Siegfried
The Ring of Nibelungen
Windmill Rush
Into the Abyss
Echo Song
























