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guides:muhro:thanatos_tower_revamp

Details

  • Questrequirement: Thanatos Tower
  • Monsters which spawned on 9F, 10F, 11F and 12F will be replaced by new stronger monsters.
  • The new monsters drop Shards, which are necessary to trade in new Accessories and enchanting them.
  • If you did the Thanatos Tower revamp quest and reached level 7, our warper will offer you 3 different levels of Thanatos tower to warp: Level 1, 7 and 9.

Monsters

Monster HP Race/Element/Size Card

Book of Death (20780)
3,864,501 Formless/Undead 4/Small 300279.webp Book of Death Card (300279)
Increases damage of Soul Expansion by 30%.
───────────
When equipped with Death Word Card:
Base Level at least 200:
Increases Magical Damage with Ghost element by 30%.

───────────
Type: Card
Compound on: Right Hand
Weight: 1

Void Mimic (20779)
3,842,817 Formless/Neutral 4/Medium 300278.webp Void Mimic Card (300278)
Increases Critical Damage by 15%.
───────────
When equipped with Treasure Mimic Card:
Base Level at least 200:
Increases Critical Damage by additional 15%.

───────────
Type: Card
Compound on: Accessory
Weight: 1

Crow Duke (20782)
3,894,053 Demon/Wind 3/Medium 300268.webp Crow Duke Card (300268)
MATK +5%
───────────
Base Level at least 200:
Increases Magical Damage with Water and Earth element by 15%.
───────────
When equipped with Crow Baron Card and equipped by Sage classes:
Increases damage of Cold Bolt and Heaven's Drive by 30%.

───────────
Type: Card
Compound on: Right Accessory
Weight: 1

Crow Baron (20783)
3,893,746 Demon/Neutral 3/Medium 300267.webp Crow Baron Card (300267)
Increases Attack Speed by 5%.
───────────
Base Level at least 200:
Increases Magical Damage with Fire and Wind element by 15%.
───────────
When equipped with Crow Duke Card and equipped by Sage classes:
Increases damage of Fire Bolt and Lightning Bolt by 30%.

───────────
Type: Card
Compound on: Left Accessory
Weight: 1

Eldest (20781)
3,882,829 Demi Human/Dark 4/Large 300269.webp Eldest Card (300269)
MaxSP -25%
───────────
Increases Magical Damage with Ghost element by 10%.
───────────
When equipped with Observation Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Ghost element by additional 15%.

───────────
Type: Card
Compound on: Garment
Weight: 1

Empathize (20773)
3,788,426 Angel/Ghost 4/Medium 300270.webp Empathize Card (300270)
MaxSP -25%
───────────
Increases Ranged Physical Damage by 10%.
───────────
When equipped with Observation Card and Base Level at least 200:
For each 40 base DEX:
Increases Ranged Physical Damage by additional 15%.

───────────
Type: Card
Compound on: Garment
Weight: 1

Happy (20774)
3,827,826 Angel/Wind 4/Small 300271.webp Happy Card (300271)
MaxSP -25%
───────────
Increases Melee Physical Damage by 10%.
───────────
When equipped with Shelter Card and Base Level at least 200:
For each 40 base STR:
Increases Melee Physical Damage by additional 15%.

───────────
Type: Card
Compound on: Garment
Weight: 1

Pray (20844)
3,845,709 Angel/Ghost 3/Medium 300272.webp Pray Card (300272)
MaxSP -25%
───────────
Increases Magical Damage with Holy element by 10%.
───────────
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Holy element by additional 15%.

───────────
Type: Card
Compound on: Garment
Weight: 1

Smile (20845)
3,808,424 Angel/Holy 3/Medium 300273.webp Smile Card (300273)
MaxSP -25%
───────────
Increases Magical Damage with Neutral element by 10%.
───────────
When equipped with Solace Card and Base Level at least 200:
For each 40 base INT:
Increases Magical Damage with Neutral element by additional 15%.

───────────
Type: Card
Compound on: Garment
Weight: 1

Anger of Thanatos (20775)
3,845,405 Demon/Fire 4/Large 300274.webp Anger of Thanatos Card (300274)
ATK -10%
───────────
For each 3 Refine Levels:
ATK +3%
───────────
Refine Level +11:
ATK +5%

───────────
Type: Card
Compound on: Left Hand
Weight: 1

Horror of Thanatos (20776)
3,8007,368 Demon/Poison 4/Small 300275.webp Horror of Thanatos Card (300275)
MATK -10%
───────────
For each 3 Refine Levels:
MATK +3%
───────────
Refine Level +11:
MATK +5%

───────────
Type: Card
Compound on: Left Hand
Weight: 1

Resent of Thanatos (20777)
3,883,906 Undead/Ghost 4/Medium 300277.webp Resent of Thanatos Card (300277)
Reflects 15% Physical Melee Damage taken back to the attackers.

───────────
Type: Card
Compound on: Left Hand
Weight: 1

Regret of Thanatos (20778)
3,831,613 Demon/Ghost 4/Large 300276.webp Regret of Thanatos Card (300276)
Increases Magical Damage against Angel race by 10%.
───────────
Base Level at least 200:
Increases Magical Damage against Angel race by additional 20%.
───────────
When equipped with Dolor of Thanatos Card:
Increases Magical Damage against Angel race by additional 20%.

───────────
Type: Card
Compound on: Right Hand
Weight: 1

Equipment

Introduction

Good and Evil Headgears are series of headgears that gain powerful effects when paired with their Sinful Weapons counterpart.
Their synergy grow even stronger when fully enchanted to the 3rd slot.

Headgears

You can buy those headgears at NPC Govil (tha_t12 122, 88).
Costs:

  • 500x Piece of Sin (1000257)
  • 500x Fragment of Good Will (1000263)
  • 150x Sealed Temporal Circlet (25864)
  • 1500x Fragment of Vicious Mind (22687)
  • 2x Mother's Nightmare (7020)
  • 17,600,000 zeny

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Good& Evil Headgears 1x Good and Evil Helm Refine Hammer (102075) 250x Piece of Sin (1000257)
250x Fragment of Good Will (1000263)
10x Hammer of Blacksmith (1005)
1x Randel Lawrence Card (4690)
1x Gertie We Card (4694)
75x Piece of Sin (1000257) 75x Fragment of Good Will (1000263) +1
Headgears:
400377.webp Crown of Good and Evil (Elemental Master) [1] (400377)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Magical Damage with Poison, Water and Earth element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Doom Bible:
For each 3 Refine Levels of Doom Bible:
Increases damage of Venom Swamp by 4%.
Increases damage of Conflagration by 5%.

If Doom Bible's Grade is B or higher:
Increases damage of Venom Swamp by additional 10%.

When equipped with Evil Spell:
Increases damage of Venom Swamp by additional 15%.
Increases damage of Conflagration by additional 20%.
───────────
When equipped with Blessed Bible:
For each 3 Refine Levels of Blessed Bible:
Increases damage of Diamond Storm by 4%.
Increases damage of Terra Drive by 5%.

If Blessed Bible's Grade is B or higher:
Increases damage of Diamond Storm by additional 10%.

When equipped with Good Spell::
Increases damage of Diamond Storm by additional 15%.
Increases damage of Terra Drive by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3, S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Elemental Master

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400381.webp Crown of Good and Evil (Biolo) [1] (400381)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Blood Rapier:
For each 3 Refine Levels of Blood Rapier:
Increases damage of Mayhemic Thorns by 4%.
Increases Critical Damage by 10%.

If Blood Rapier's Grade is B or higher:
Increases damage of Mayhemic Thorns by additional 10%.

When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by additional 15%.
Increases Critical Damage by additional 25%.
───────────
When equipped with Victory Sword:
For each 3 Refine Levels of Victory Sword:
Increases damage of Explosive Powder by 4%.
Increases Melee Physical Damage by 5%.

If Victory Sword's Grade is B or higher:
Increases damage of Explosive Powder by additional 10%.

When equipped with Good Spell::
Increases damage of Explosive Powder by additional 15%.
Increases Melee Physical Damage by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Biolo

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400385.webp Crown of Good and Evil (Trouvere & Troubadour) [1] (400385)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.
───────────
When equipped with Light Power Harp or Light Power Spark:
For each 3 Refine Levels of Light Power Harp or Light Power Spark:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Spark's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Troubadour, Trouvere

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400386.webp Crown of Good and Evil (Shinkiro & Shiranui) [1] (400386)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil Claw:
For each 3 Refine Levels of Devil Claw:
Increases damage of Darkening Cannon by 4%.
Increases damage of Red Flame Cannon by 5%.

If Devil Claw's Grade is B or higher:
Increases damage of Darkening Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Darkening Cannon by additional 15%.
Increases damage of Red Flame Cannon by additional 20%.
───────────
When equipped with Huuma Shuriken Brilliance:
For each 3 Refine Levels of Huuma Shuriken Brilliance:
Increases damage of Huuma Shuriken - Construct by 4%.
Increases damage of Huuma Shuriken - Grasp by 5%.

If Huuma Shuriken Brilliance's Grade is B or higher:
Increases damage of Huuma Shuriken - Construct by additional 10%.

When equipped with Good Spell::
Increases damage of Huuma Shuriken - Construct by additional 15%.
Increases damage of Huuma Shuriken - Grasp by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Shinkiro, Shiranui

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400387.webp Crown of Good and Evil (Sky Emperor) [1] (400387)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Darkness Tablet:
For each 3 Refine Levels of Darkness Tablet:
Increases damage of Midnight Kick by 4%.
Increases damage of Dawn Break by 5%.

If Darkness Tablet's Grade is B or higher:
Increases damage of Midnight Kick by additional 10%.

When equipped with Evil Spell:
Increases damage of Midnight Kick by additional 15%.
Increases damage of Dawn Break by additional 20%.
───────────
When equipped with Origin of Life:
For each 3 Refine Levels of Origin of Life:
Increases damage of Noon Blast by 4%.
Increases damage of Sunset Blast by 5%.

If Origin of Life's Grade is B or higher:
Increases damage of Noon Blast by additional 10%.

When equipped with Good Spell::
Increases damage of Noon Blast by additional 15%.
Increases damage of Sunset Blast by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Sky Emperor

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400388.webp Crown of Good and Evil (Soul Ascetic) [1] (400388)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.
───────────
When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Good Spell::
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Soul Ascetic

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400390.webp Crown of Good and Evil (Spirit Handler) [1] (400390)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
CRI +5
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.
───────────
When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Good Spell::
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Spirit Handler

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400392.webp Crown of Good and Evil (Night Watch - Revolver) [1] (400392)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.

When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.

If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Night Watch

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400393.webp Crown of Good and Evil (Night Watch - Gatling Gun) [1] (400393)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with RG-5649:
For each 3 Refine Levels of RG-5649:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If RG-5649's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Evil Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
When equipped with Lightning Splatter:
For each 3 Refine Levels of Lightning Splatter:
Increases damage of Magazine for One by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lightning Splatter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Night Watch

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400394.webp Crown of Good and Evil (Night Watch - Shotgun) [1] (400394)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Good Spell::
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Night Watch

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400389.webp Crown of Good and Evil (Hyper Novice) [1] (400389)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil Cursed Sword:
For each 3 Refine Levels of Devil Cursed Sword:
Increases damage of Napalm Vulcan Strike by 4%.
Increases damage of Ground Gravitation by 5%.

If Devil Cursed Sword's Grade is B or higher:
Increases damage of Napalm Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Napalm Vulcan Strike by additional 15%.
Increases damage of Ground Gravitation by additional 20%.
───────────
When equipped with Guardian Saber:
For each 3 Refine Levels of Guardian Saber:
Increases damage of Shield Chain Rush by 4%.
Increases damage of Spiral Pierce Max by 5%.

If Guardian Saber's Grade is B or higher:
Increases damage of Shield Chain Rush by additional 10%.

When equipped with Good Spell::
Increases damage of Shield Chain Rush by additional 15%.
Increases damage of Spiral Pierce Max by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Hyper Novice

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400395.webp Crown of Good and Evil (Night Watch - Rifle) [1] (400395)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.
───────────
When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Night Watch

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400378.webp Crown of Good and Evil (Cardinal) [1] (400378)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
CRI +5
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Sealed Bible:
For each 3 Refine Levels of Sealed Bible:
Increases damage of Petitio by 4%.
Increases Critical Damage by 10%.

If Sealed Bible's Grade is B or higher:
Increases damage of Petitio by additional 10%.

When equipped with Evil Spell:
Increases damage of Petitio by additional 15%.
Increases Critical Damage by additional 25%.
───────────
When equipped with Saint Bringer:
For each 3 Refine Levels of Saint Bringer:
Increases damage of Framen by 4%.
Increases damage of Arbitrium by 5%.

If Saint Bringer's Grade is B or higher:
Increases damage of Framen by additional 10%.

When equipped with Good Spell::
Increases damage of Framen by additional 15%.
Increases damage of Arbitrium by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Cardinal

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400374.webp Crown of Good and Evil (Dragon Knight) [1] (400374)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Execution Great Sword:
For each 3 Refine Levels of Execution Great Sword:
Increases damage of Hack and Slasher by 4%.
Increases damage of Storm Slash by 5%.

If Execution Great Sword's Grade is B or higher:
Increases damage of Hack and Slasher by additional 10%.

When equipped with Evil Spell:
Increases damage of Hack and Slasher by additional 15%.
Increases damage of Storm Slash by additional 20%.
───────────
When equipped with Jupiter Spear:
For each 3 Refine Levels of Jupiter Spear:
Increases damage of Dragonic Breath by 4%.
Increases damage of Madness Crusher by 5%.

If Jupiter Spear's Grade is B or higher:
Increases damage of Dragonic Breath by additional 10%.

When equipped with Good Spell::
Increases damage of Dragonic Breath by additional 15%.
Increases damage of Madness Crusher by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Dragon Knight

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400379.webp Crown of Good and Evil (Inquisitor) [1] (400379)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
CRI +10
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Demonic Claw:
For each 3 Refine Levels of Demonic Claw:
Increases damage of Explosion Blaster by 4%.
Increases damage of Oleum Sanctum by 5%.

If Demonic Claw's Grade is B or higher:
Increases damage of Explosion Blaster by additional 10%.

When equipped with Evil Spell:
Increases damage of Explosion Blaster by additional 15%.
Increases damage of Oleum Sanctum by additional 20%.
───────────
When equipped with Punish Scepter:
For each 3 Refine Levels of Punish Scepter:
Increases damage of Third Punish by 4%.
Increases damage of First Brand by 5%.

If Punish Scepter's Grade is B or higher:
Increases damage of Third Punish by additional 10%.

When equipped with Good Spell::
Increases damage of Third Punish by additional 15%.
Increases damage of First Brand by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Inquisitor

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400375.webp Crown of Good and Evil (Imperial Guard) [1] (400375)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
Increases Magical Damage with Holy element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil Guardian Sword:
For each 3 Refine Levels of Devil Guardian Sword:
Increases damage of Cross Rain by 4%.
Increases Magical Damage with Holy element by additional 5%.

If Devil Guardian Sword's Grade is B or higher:
Increases damage of Cross Rain by additional 10%.

When equipped with Evil Spell:
Increases damage of Cross Rain by additional 15%.
Increases Magical Damage with Holy element by additional 20%.
───────────
When equipped with Holy Light Spear:
For each 3 Refine Levels of Holy Light Spear:
Increases damage of Overslash by 4%.
Increases Melee Physical Damage by additional 5%.

If Holy Light Spear's Grade is B or higher:
Increases damage of Overslash by additional 10%.

When equipped with Good Spell::
Increases damage of Overslash by additional 15%.
Increases Melee Physical Damage by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Imperial Guard

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400383.webp Crown of Good and Evil (Abyss Chaser) [1] (400383)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Dark Angel Ray Bow:
For each 3 Refine Levels of Dark Angel Ray Bow:
Increases damage of Chain Reaction Shot by 4%.
Increases damage of Frenzy Shot by 5%.

If Dark Angel Ray Bow's Grade is B or higher:
Increases damage of Chain Reaction Shot by additional 10%.

When equipped with Evil Spell:
Increases damage of Chain Reaction Shot by additional 15%.
Increases damage of Frenzy Shot by additional 20%.
───────────
When equipped with Holy Light Dagger:
For each 3 Refine Levels of Holy Light Dagger:
Increases damage of Abyss Dagger by 4%.
Increases damage of Deft Stab by 5%.

If Holy Light Dagger's Grade is B or higher:
Increases damage of Abyss Dagger by additional 10%.

When equipped with Good Spell::
Increases damage of Abyss Dagger by additional 15%.
Increases damage of Deft Stab by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Abyss Chaser

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400376.webp Crown of Good and Evil (Arch Mage) [1] (400376)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Magical Damage with Ghost, Shadow and Water element by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil Wing Staff:
For each 3 Refine Levels of Devil Wing Staff:
Increases damage of Soul Vulcan Strike by 4%.
Increases damage of Mystery Illusion by 5%.

If Devil Wing Staff's Grade is B or higher:
Increases damage of Soul Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Soul Vulcan Strike by additional 15%.
Increases damage of Mystery Illusion by additional 20%.
───────────
When equipped with Destiny Staff:
For each 3 Refine Levels of Destiny Staff:
Increases damage of Frozen Slash by 4%.
Increases damage of Rain of Crystal by 5%.

If Destiny Staff's Grade is B or higher:
Increases damage of Frozen Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Frozen Slash by additional 15%.
Increases damage of Rain of Crystal by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Arch Mage

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400380.webp Crown of Good and Evil (Meister) [1] (400380)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Destruction Axe:
For each 3 Refine Levels of Destruction Axe:
Increases damage of Triple Laser by 4%.
Increases Critical Damage by 10%.

If Destruction Axe's Grade is B or higher:
Increases damage of Triple Laser by additional 10%.

When equipped with Evil Spell:
Increases damage of Triple Laser by additional 15%.
Increases Critical Damage by additional 25%.
───────────
When equipped with Divine Buster:
For each 3 Refine Levels of Divine Buster:
Increases damage of Mighty Smash by 4%.
Increases damage of Axe Stomp by 5%.

If Divine Buster's Grade is B or higher:
Increases damage of Mighty Smashh by additional 10%.

When equipped with Good Spell::
Increases damage of Mighty Smash by additional 15%.
Increases damage of Axe Stomp by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Meister

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400391.webp Crown of Good and Evil (Night Watch - GL) [1] (400391)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Devil Lord Launcher:
For each 3 Refine Levels of Devil Lord Launcher:
Increases damage of Spiral Shooting by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil Lord Launcher's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Evil Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
When equipped with Justice Bomber:
For each 3 Refine Levels of Justice Bomber:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Justice Bomber's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Good Spell::
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Night Watch

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400382.webp Crown of Good and Evil (Shadow Cross) [1] (400382)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with The Ripper:
For each 3 Refine Levels of The Ripper:
Increases damage of Impact Crater by 4%.
Increases Melee Physical Damage by 10%.

If The Ripper's Grade is B or higher:
Increases damage of Impact Crater by additional 10%.

When equipped with Evil Spell:
Increases damage of Impact Crater by additional 15%.
Increases Melee Physical Damage by additional 20%.
───────────
When equipped with Shining Light Kater:
For each 3 Refine Levels of Shining Light Kater:
Increases damage of Eternal Slash by 4%.
Increases damage of Savage Impact by 5%.

If Shining Light Kater's Grade is B or higher:
Increases damage of Eternal Slash by additional 10%.

When equipped with Good Spell::
Increases damage of Eternal Slash by additional 15%.
Increases damage of Savage Impact by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Shadow Cross

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400384.webp Crown of Good and Evil (Wind Hawk) [1] (400384)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
───────────
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
───────────
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
───────────
Refine Level +7:
RES +50
───────────
Refine Level +9:
CRI +5
Decreases Variable Casting Time by 5%.
───────────
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
───────────
When equipped with Underworld Knife:
For each 3 Refine Levels of Underworld Knife:
Increases damage of Flame Trap and Solid Trap by 4%.
Increases damage of Swift Trap and Deep Blind Trap by 5%.

If Underworld Knife's Grade is B or higher:
Increases damage of Flame Trap and Solid Trap by additional 10%.

When equipped with Evil Spell:
Increases damage of Flame Trap and Solid Trap by additional 15%.
Increases damage of Swift Trap and Deep Blind Trap by additional 20%.
───────────
When equipped with Angel Wing Bow:
For each 3 Refine Levels of Angel Wing Bow:
Increases damage of Crescive Bolt by 4%.
Increases damage of Gale Storm by 5%.

If Angel Wing Bow's Grade is B or higher:
Increases damage of Crescive Bolt by additional 10%.

When equipped with Good Spell::
Increases damage of Crescive Bolt by additional 15%.
Increases damage of Gale Storm by additional 20%.
───────────
[Bonus by Grade]
[Grade D]:
MaxHP +5%
───────────
[Grade C]:
P.ATK +3
S.MATK +3
───────────
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
───────────
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
───────────
Class Restrictions:
Windhawk

───────────
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215


Enchantment

All of its enchants are pickable.

Target Items Slot 3 Slot 4 Reset Process
All Good and Evil Headgears 250x Piece of Sin (1000257)
250x Fragment of Good Will (1000263)
3x Enchant Ticket (1000874)
and
3,000,000 zeny
2x Powerful Dimensional Essence (7925)
100x Piece of Sin (1000257)
100x Fragment of Good Will (1000263)
and
3,000,000 zeny
50x Piece of Sin (1000257)
50x Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchant

Good Spell (312014) Evil Spell (312021)

Slot 4 Enchant

Enchants Upgrade Options
Materials Level 2 Materials Level 3
29706.webp Tenacity Lv1 (29706)
Increases Melee Physical Damage by 4%.
Perfect HIT +1

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Type: Enchant
Position: Unknown
+ 50x 1000257.webp Piece of Sin (1000257)
50x 1000263.webp Fragment of Good Will (1000263)
1x 1000874.webp Enchant Ticket (1000874)
29707.webp Tenacity Lv2 (29707)
Increases Melee Physical Damage by 8%.
Perfect HIT +2

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Type: Enchant
Position: Unknown
+ 1x 7925.webp Powerful Dimensional Essence (7925)
70x 1000257.webp Piece of Sin (1000257)
70x 1000263.webp Fragment of Good Will (1000263)
1x 1000874.webp Enchant Ticket (1000874)
29708.webp Tenacity Lv3 (29708)
Increases Melee Physical Damage by 12%.
Perfect HIT +3

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Type: Enchant
Position: Unknown
29101.webp Adamantine Lv1 (29101)
MaxHP +5%
DEF +140
MDEF +20

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Type: Enchant
Position: Unknown
29102.webp Adamantine Lv2 (29102)
MaxHP +10%
DEF +180
MDEF +40

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Type: Enchant
Position: Unknown
29103.webp Adamantine Lv3 (29103)
MaxHP +15%
DEF +220
MDEF +60

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Type: Enchant
Position: Unknown
29071.webp Magic Essence Lv1 (29071)
MATK +4%
Decreases Fixed Casting Time by 0.1 second.

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Type: Enchant
Position: Unknown
29072.webp Magic Essence Lv2 (29072)
MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.

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Type: Enchant
Position: Unknown
29073.webp Magic Essence Lv3 (29073)
MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.

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Type: Enchant
Position: Unknown
29091.webp Master Archer Lv1 (29091)
Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.

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Type: Enchant
Position: Unknown
29092.webp Master Archer Lv2 (29092)
Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.

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Type: Enchant
Position: Unknown
29093.webp Master Archer Lv3 (29093)
Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.

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Type: Enchant
Position: Unknown
29081.webp Acute Lv1 (29081)
CRI +3
Increases Critical Damage by 20%.

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Type: Enchant
Position: Unknown
29082.webp Acute Lv2 (29082)
CRI +6
Increases Critical Damage by 35%.

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Type: Enchant
Position: Unknown
29083.webp Acute Lv3 (29083)
CRI +9
Increases Critical Damage by 50%.

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Type: Enchant
Position: Unknown
29111.webp Affection Lv1 (29111)
Increases Healing skills effectiveness by 5%.
MaxSP +3%

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Type: Enchant
Position: Unknown
29112.webp Affection Lv2 (29112)
Increases Healing skills effectiveness by 10%.
MaxSP +6%

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Type: Enchant
Position: Unknown
29113.webp Affection Lv3 (29113)
Increases Healing skills effectiveness by 15%.
MaxSP +9%

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Type: Enchant
Position: Unknown

For the 4th Slot enchant you can also use the random enchant option: 1x Powerful Dimensional Essence (7925) , 25x Piece of Sin (1000257) , 25x Fragment of Good Will (1000263) and 300,000 z.

Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

  • 700x Fragment of Good Will (1000263)
  • 100x Wicked Orb (1001072)
  • 100x Ectoplasmic Stone (1001073)
  • 100x Black jewel (1001137)
  • 5x Powerful Dimensional Essence (7925)
  • 16,000,000 zeny

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Brilliant Light Weapons 1x Justice Weapon Refine Hammer (102072) 177x Fragment of Good Will (1000263)
10x Hammer of Blacksmith (1005)
25x Oridecon (984)
1x Explosion Card (4267)
1x Magaleta Sorin Card (4685)
100x Fragment of Good Will (1000263) +1
Brilliant Light Weapons:
530045.webp Holy Light Spear [2] (530045)
A one-handed spear whose divine power has increased by defeating demons for a long time.
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ATK +5%, POW +2
Increases damage of Overslash by 5%.
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Refine Level +5:
Increases damage of Overslash by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Overslash by additional 10%.
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Refine Level +10:
Increases Attack Speed by 10%.
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Refine Level +11:
Increases damage of Overslash by additional 5%.
Increases Melee Physical Damage by additional 15%.
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[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Imperial Guard

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Type: 1hSpear
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
590045.webp Punish Scepter [2] (590045)
A scepter said to be used to slay demons with evil energy.
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Indestructible in battle
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ATK +5%, POW +2
Increases damage of Third Punish by 5%.
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Refine Level +5:
Increases damage of Third Punish by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Third Punish by additional 10%.
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Refine Level +10:
CRI +10
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Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Inquisitor

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Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
550094.webp Soul Liberator [2] (550094)
A one-handed staff with the ability to liberate the soul.
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Indestructible in battle
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MATK +220
MATK +5%, SPL +2
Increases damage of Talisman of Four Bearing God by 5%.
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Refine Level +5:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +7:
Increases Magical Damage with every element by 5%.
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Refine Level +9:
Increases damage of Talisman of Four Bearing God by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Talisman of Four Bearing God by additional 5%.
Increases damage of Talisman of Red Phoenix by 15%.
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[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
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[Grade C]:
Magical Damage against enemies of every size +10%.
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[Grade B]:
Magical Damage against enemies of every race +10%.
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[Grade A]:
Magical Damage against enemies of every element +10%.
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Class Restrictions:
Soul Ascetic

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Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
500063.webp Guardian Saber [2] (500063)
A sword given to those who protect it.
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ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.
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Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Hyper Novice

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Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
800027.webp Devil Hunter [2] (800027)
A revolver that has killed countless demons.
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ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
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Refine Level +5:
Increases damage of Magazine for One by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Magazine for One by additional 10%.
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Refine Level +10:
CRI +10
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Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Critical Damage by 20%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Type: Revolver
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Class Restrictions:
Night Watch

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Type: Revolver
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 170
Required Level: 215
550088.webp Saint Bringer [2] (550088)
A staff for guides on the path of the divine light.
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Indestructible in battle
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MATK +220
MATK +5%, SPL +2
Increases damage of Framen by 5%.
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Refine Level +5:
Increases damage of Framen by additional 10%.
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Refine Level +7:
Increases Magical Damage with Holy element by 5%.
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Refine Level +9:
Increases damage of Framen by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Framen by additional 5%.
Increases damage of Arbitrium by 20%.
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[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
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[Grade C]:
Magical Damage against enemies of every size +10%.
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[Grade B]:
Magical Damage against enemies of every race +10%.
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[Grade A]:
Magical Damage against enemies of every element +10%.
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Class Restrictions:
Cardinal

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Type: Staff
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
830026.webp Lightning Splatter [2] (830026)
A gatling gun used by the Knights of Light.
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ATK +5%, CON +2
Increases damage of Magazine for One by 5%.
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Refine Level +5:
Increases damage of Magazine for One by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Magazine for One by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Magazine for One by additional 5%.
Increases Ranged Physical Damage by additional 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Night Watch

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Type: Gatling
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 300
Required Level: 215
540055.webp Origin of Life [2] (540055)
A tablet meaning that the beginning of light is the source of recorded life.
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Indestructible in battle
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ATK +5%, POW +2.
Increases damage of Noon Blast by 5%.
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Refine Level +5:
Increases damage of Noon Blast by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Noon Blast by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Noon Blast by additional 5%.
Increases damage of Sunset Blast by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Sky Emperor

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Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
550116.webp Lightforce Foxtail Wand [2] (550116)
A foxtail wand that radiates energy of light.
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Indestructible in battle
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ATK +5%, POW +2
Increases damage of Chulho Sonic Claw by 5%.
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Refine Level +5:
Increases damage of Chulho Sonic Claw by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Chulho Sonic Claw by additional 10%.
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Refine Level +10:
CRI +10
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Refine Level +11:
Increases damage of Chulho Sonic Claw by additional 5%.
Increases damage of Hogogong Strike by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Spirit Handler

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Type: Staff
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
820021.webp Lord of Glory [2] (820021)
A shotgun with brilliant glory.
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ATK +5%, CON +2
Deals Splash Damage.
Increases damage of The Vigilante at Night by 5%.
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Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
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Refine Level +10:
Increases Attack Speed by 10%.
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Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Night Watch

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Type: Shotgun
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 230
Required Level: 215
650034.webp Huuma Shuriken Brilliance [2] (650034)
A huuma shuriken that emits light imbued with holy power.
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Indestructible in battle
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ATK +5%, POW +2
Increases damage of Huuma Shuriken - Construct by 5%.
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Refine Level +5:
Increases damage of Huuma Shuriken - Construct by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Huuma Shuriken - Construct by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Huuma Shuriken - Construct by additional 5%.
Increases damage of Huuma Shuriken - Grasp by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Ranged Damage against enemies of every size +10%.
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[Grade B]:
Ranged Damage against enemies of every race +10%.
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[Grade A]:
Ranged Damage against enemies of every element +10%.
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Class Restrictions:
Shinkiro, Shiranui

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Type: Huuma
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
510092.webp Holy Light Dagger [2] (510092)
A dagger imbued with holy power used for self-defense.
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ATK +5%, POW +2
Increases damage of Abyss Dagger by 5%.
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Refine Level +5:
Increases damage of Abyss Dagger by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Abyss Dagger by additional 10%.
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Refine Level +10:
Increases Attack Speed by 10%.
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Refine Level +11:
Increases damage of Abyss Dagger by additional 5%.
Increases damage of Deft Stab by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Abyss Chaser

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Type: Dagger
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
640037.webp Destiny Staff [2] (640037)
A two-handed staff with the power to choose fate.
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Indestructible in battle
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MATK +290
MATK +5%, SPL +2
Increases damage of Frozen Slash by 5%.
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Refine Level +5:
Increases damage of Frozen Slash by additional 10%.
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Refine Level +7:
Increases Magical Damage with Water element by 5%.
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Refine Level +9:
Increases damage of Frozen Slash by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Frozen Slash by additional 5%.
Increases damage of Rain of Crystal by 15%.
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[Bonus by Grade]
[Grade D]:
Magical Damage with Water element +10%.
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[Grade C]:
Magical Damage against enemies of every size +10%.
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[Grade B]:
Magical Damage against enemies of every race +10%.
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[Grade A]:
Magical Damage against enemies of every element +10%.
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Class Restrictions:
Arch Mage

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Type: 2hStaff
Position: Right Hand
Physical Attack: 110
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 215
610045.webp Shining Light Katar [2] (610045)
A katar infused with the power of radiant light to fight the devil.
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ATK +5%, POW +2.
Increases damage of Eternal Slash by 5%.
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Refine Level +5:
Increases damage of Eternal Slash by additional 10%.
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Refine Level +7:
Increases Melee Physical Damage by 5%.
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Refine Level +9:
Increases damage of Eternal Slash by additional 10%.
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Refine Level +10:
Increases Attack Speed by 10%.
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Refine Level +11:
Increases damage of Eternal Slash by additional 5%.
Increases damage of Savage Impact by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Shadow Cross

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Type: Katar
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
840021.webp Justice Bomber [2] (840021)
A grenade launcher of justice that punishes evil.
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ATK +5%, CON +2
Increases damage of Wild Fire by 5%.
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Refine Level +5:
Increases damage of Wild Fire by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Wild Fire by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Night Watch

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Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 260
Required Level: 215
630027.webp Jupiter Spear [2] (630027)
A holy two-handed spear made after the weapon used by the ancient gods.
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MaxHP +5%, POW +2.
Increases damage of Dragonic Breath by 5%.
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Refine Level +5:
Increases damage of Dragonic Breath by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Dragonic Breath by additional 10%.
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Refine Level +10:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Dragonic Breath by additional 5%.
Increases damage of Madness Crusher by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
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[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Dragon Knight

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Type: 2hSpear
Position: Right Hand
Physical Attack: 300
Weapon Level: 5
Refinable / Gradable
Weight: 500
Required Level: 215
570037.webp Light Power Harp [2] (570037)
An instrument that absorbs light and emits it as music.
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ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
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Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 5%.
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Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
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[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
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[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
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[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Troubadour

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Type: Musical
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
500066.webp Victory Sword [2] (500066)
A one-handed sword containing the power of a hero who won the battle.
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ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.
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Refine Level +5:
Increases damage of Explosive Powder by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Explosive Powder by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases Melee Physical Damage by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 5%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
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Class Restrictions:
Biolo

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Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
700065.webp Angel Wing Bow [2] (700065)
A bow made of angel wings.
───────────
Indestructible in battle
───────────
ATK +5%, CON +2
Increases damage of Crescive Bolt by 5%.
───────────
Refine Level +5:
Increases damage of Crescive Bolt by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Crescive Bolt by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Crescive Bolt by additional 5%.
Increases damage of Gale Storm by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Wind Hawk

───────────
Type: Bow
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
810027.webp Last Dawn [2] (810027)
A rifle that does not lose its luster until the final battle.
───────────
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
───────────
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Night Watch

───────────
Type: Rifle
Position: Right Hand
Physical Attack: 265
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 215
540060.webp Blessed Bible [2] (540060)
A bible blessed by the priests.
───────────
Indestructible in battle
───────────
MATK +220
MATK +5%, SPL +2
Increases damage of Diamond Storm by 5%.
───────────
Refine Level +5:
Increases damage of Diamond Storm by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Water and Earth element by 5%.
───────────
Refine Level +9:
Increases damage of Diamond Storm by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Diamond Storm by additional 5%.
Increases damage of Terra Drive by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Water and Earth element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Elemental Master

───────────
Type: Book
Position: Right Hand
Physical Attack: 60
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 80
Required Level: 215
580038.webp Light Power Spark [2] (580038)
A whip that releases the power of light.
───────────
ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.
───────────
Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Trouvere

───────────
Type: Whip
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
620022.webp Divine Buster [2] (620022)
A two-handed axe with holy power used by the leader of the Holy Knights.
───────────
Indestructible in battle
───────────
ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.
───────────
Refine Level +5:
Increases damage of Mighty Smash by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Mighty Smash by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
[Grade C]:
Physical Damage against enemies of every size +10%.
[Grade B]:
Physical Damage against enemies of every race +10%.
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Meister

───────────
Type: 2hAxe
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 660
Required Level: 215

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Brilliant Light Weapons 1x Powerful Dimensional Essence (7925)
250x Fragment of Good Will (1000263)
and
3,000,000 zeny
150x Fragment of Good Will (1000263)
and
1,500,000 zeny
20x Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.webp Expert Archer Lv1 (4832)
Increases Ranged Physical Damage by 2%.

───────────
Type: Enchant
Position: Unknown
+
50x 1000263.webp Fragment of Good Will (1000263)
4833.webp Expert Archer Lv2 (4833)
Increases Ranged Physical Damage by 4%.

───────────
Type: Enchant
Position: Unknown
+
55x 1000263.webp Fragment of Good Will (1000263)
4834.webp Expert Archer Lv3 (4834)
Increases Ranged Physical Damage by 6%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
60x 1000263.webp Fragment of Good Will (1000263)
4835.webp Expert Archer Lv4 (4835)
Increases Ranged Physical Damage by 8%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
65x 1000263.webp Fragment of Good Will (1000263)
1x 1000874.webp Enchant Ticket (1000874)
4836.webp Expert Archer Lv5 (4836)
Increases Ranged Physical Damage by 10%.

───────────
Type: Enchant
Position: Unknown
311389.webp Expert Magician Lv. 1 (311389)
Increases Magical Damage with every element by 2%.

───────────
Type: Enchant
Position: Unknown
311390.webp Expert Magician Lv. 2 (311390)
Increases Magical Damage with every element by 4%.

───────────
Type: Enchant
Position: Unknown
311391.webp Expert Magician Lv. 3 (311391)
Increases Magical Damage with every element by 6%.

───────────
Type: Enchant
Position: Unknown
311392.webp Expert Magician Lv. 4 (311392)
Increases Magical Damage with every element by 8%.

───────────
Type: Enchant
Position: Unknown
311393.webp Expert Magician Lv. 5 (311393)
Increases Magical Damage with every element by 10%.

───────────
Type: Enchant
Position: Unknown
311384.webp Expert Fighter Lv. 1 (311384)
Increases Melee Physical Damage by 2%.

───────────
Type: Enchant
Position: Unknown
311385.webp Expert Fighter Lv. 2 (311385)
Increases Melee Physical Damage by 4%.

───────────
Type: Enchant
Position: Unknown
311386.webp Expert Fighter Lv. 3 (311386)
Increases Melee Physical Damage by 6%.

───────────
Type: Enchant
Position: Unknown
311387.webp Expert Fighter Lv. 4 (311387)
Increases Melee Physical Damage by 8%.

───────────
Type: Enchant
Position: Unknown
311388.webp Expert Fighter Lv. 5 (311388)
Increases Melee Physical Damage by 10%.

───────────
Type: Enchant
Position: Unknown

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.webp Caster Lv. 1 (311400)
Decreases Variable Casting Time by 2%.

───────────
Type: Enchant
Position: Unknown
+
40x 1000263.webp Fragment of Good Will (1000263)
311401.webp Caster Lv. 2 (311401)
Decreases Variable Casting Time by 4%.

───────────
Type: Enchant
Position: Unknown
+
45x 1000263.webp Fragment of Good Will (1000263)
311402.webp Caster Lv. 3 (311402)
Decreases Variable Casting Time by 6%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
50x 1000263.webp Fragment of Good Will (1000263)
311403.webp Caster Lv. 4 (311403)
Decreases Variable Casting Time by 8%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
55x 1000263.webp Fragment of Good Will (1000263)
1x 1000874.webp Enchant Ticket (1000874)
311404.webp Caster Lv. 5 (311404)
Decreases Variable Casting Time by 10%.

───────────
Type: Enchant
Position: Unknown
311395.webp Hit Plus Lv. 1 (311395)
HIT +5
Perfect HIT +3%

───────────
Type: Enchant
Position: Unknown
311396.webp Hit Plus Lv. 2 (311396)
HIT +10
Perfect HIT +6%

───────────
Type: Enchant
Position: Unknown
311397.webp Hit Plus Lv. 3 (311397)
HIT +15
Perfect HIT +9%

───────────
Type: Enchant
Position: Unknown
311398.webp Hit Plus Lv. 4 (311398)
HIT +20
Perfect HIT +12%

───────────
Type: Enchant
Position: Unknown
311399.webp Hit Plus Lv. 5 (311399)
HIT +25
Perfect HIT +15%

───────────
Type: Enchant
Position: Unknown
4869.webp DelayAfterAttack Lv1 (4869)
Decreases After Attack Delay by 4%.

───────────
Type: Enchant
Position: Unknown
4872.webp DelayAfterAttack Lv2 (4872)
Decreases After Attack Delay by 6%.

───────────
Type: Enchant
Position: Unknown
4873.webp DelayAfterAttack Lv3 (4873)
Decreases After Attack Delay by 8%.

───────────
Type: Enchant
Position: Unknown
4881.webp DelayAfterAttack Lv4 (4881)
Decreases After Attack Delay by 10%.

───────────
Type: Enchant
Position: Unknown
311394.webp Attack Delay Lv. 5 (311394)
Increases Attack Speed by 10%.
ASPD +1

───────────
Type: Enchant
Position: Unknown
4818.webp Sharp Lv1 (4818)
CRI +6
HIT +2

───────────
Type: Enchant
Position: Unknown
4817.webp Sharp Lv2 (4817)
CRI +9
HIT +3

───────────
Type: Enchant
Position: Unknown
4816.webp Sharp Lv3 (4816)
CRI +12
HIT +4

───────────
Type: Enchant
Position: Unknown
4843.webp Sharp Lv4 (4843)
CRI +14
HIT +5

───────────
Type: Enchant
Position: Unknown
4844.webp Sharp Lv5 (4844)
CRI +15
HIT +6

───────────
Type: Enchant
Position: Unknown


Introduction

Sinful Weapons are series of weapon pairs that gain different powerful effects when paired with their Good and Evil Headgears counterpart.

Weapons

You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:

  • 666x Piece of Sin (1000257)
  • 100x Wicked Orb (1001072)
  • 100x Ectoplasmic Stone (1001073)
  • 100x Black jewel (1001137)
  • 5x Powerful Dimensional Essence (7925)
  • 17,000,000 zeny

Item Hammer Shop Materials Item consumed Refine Change
All refined +9 ~ +11 Sinful Weapons 1x Injustice Weapon Refine Hammer (102073) 166x Piece of Sin (1000257)
10x Hammer of Blacksmith (1005)
25x Oridecon (984)
1x Explosion Card (4267)
1x Eremes Guile Card (4684)
100x Piece of Sin (1000257) +1
Sinful Weapons:
560036.webp Demonic Claw [2] (560036)
A knuckle imbued with the power to slay numerous demons.
───────────
Indestructible in battle
───────────
ATK +5%, POW +2.
Increases damage of Explosion Blaster by 5%.
───────────
Refine Level +5:
Increases damage of Explosion Blaster by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Explosion Blaster by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Explosion Blaster by additional 5%.
Increases damage of Oleum Sanctum by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Inquisitor

───────────
Type: Knuckle
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
540053.webp Sealed Bible [2] (540053)
A Bible sealed with evil energy.
───────────
Indestructible in battle
───────────
ATK +5%, POW +2.
Increases damage of Petitio by 5%.
───────────
Refine Level +5:
Increases damage of Petitio by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Petitio by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Petitio by additional 5%.
Increases Critical Damage by 20%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Cardinal

───────────
Type: Book
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
540054.webp Darkness Tablet [2] (540054)
A book created to gather and use the power of darkness.
───────────
Indestructible in battle
───────────
ATK +5%, POW +2.
Increases damage of Midnight Kick by 5%.
───────────
Refine Level +5:
Increases damage of Midnight Kick by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Midnight Kick by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Midnight Kick by additional 5%.
Increases damage of Dawn Break by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Sky Emperor

───────────
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
640036.webp Devil Wing Staff [2] (640036)
A two-handed staff crafted to control demonic magic.
───────────
Indestructible in battle
───────────
MATK +290
MATK +5%, SPL +2
Increases damage of Soul Vulcan Strike by 5%.
───────────
Refine Level +5:
Increases damage of Soul Vulcan Strike by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Ghost and Shadow element by 5%.
───────────
Refine Level +9:
Increases damage of Soul Vulcan Strike by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 5%.
Increases damage of Mystery Illusion by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Shadow element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Arch Mage

───────────
Type: 2hStaff
Position: Right Hand
Physical Attack: 95
Magic Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 215
540059.webp Doom Bible [2] (540059)
A bible containing information related to the power of destruction.
───────────
Indestructible in battle
───────────
MATK +220
MATK +5%, SPL +2
Increases damage of Venom Swamp by 5%.
───────────
Refine Level +5:
Increases damage of Venom Swamp by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Fire and Poison element by 5%.
───────────
Refine Level +9:
Increases damage of Venom Swamp by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Venom Swamp by additional 5%.
Increases damage of Conflagration by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Fire and Poison element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Elemental Master

───────────
Type: Book
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
550093.webp Soul Harvest [2] (550093)
A one-handed staff with the ability to gather souls.
───────────
Indestructible in battle
───────────
MATK +220
MATK +5%, SPL +2
Increases damage of Exorcism of Malicious Soul by 5%.
───────────
Refine Level +5:
Increases damage of Exorcism of Malicious Soul by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with every element by 5%.
───────────
Refine Level +9:
Increases damage of Exorcism of Malicious Soul by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Exorcism of Malicious Soul by additional 5%.
Increases damage of Talisman of Soul Stealing by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Soul Ascetic

───────────
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 90
Required Level: 215
610044.webp The Ripper [2] (610044)
A katar with a sharp blade used by a person called a Shinigami.
───────────
ATK +5%, POW +2
Increases damage of Impact Crater by 5%.
───────────
Refine Level +5:
Increases damage of Impact Crater by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Impact Crater by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Impact Crater by additional 5%.
Increases Melee Physical Damage by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Shadow Cross

───────────
Type: Katar
Position: Right Hand
Physical Attack: 290
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
510091.webp Underworld Knife [2] (510091)
A dagger with strong power crafted from hell.
───────────
ATK +5%, CON +2
Increases damage of Flame Trap and Solid Trap by 5%.
───────────
Refine Level +5:
Increases damage of Flame Trap and Solid Trap by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Flame Trap and Solid Trap by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Flame Trap and Solid Trap by additional 5%.
Increases damage of Swift Trap and Deep Blind Trap by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Wind Hawk

───────────
Type: Dagger
Position: Right Hand
Physical Attack: 180
Weapon Level: 5
Refinable / Gradable
Weight: 100
Required Level: 215
500062.webp Devil Cursed Sword [2] (500062)
A one-handed sword specialized in magic attacks because of the devil's curse.
───────────
MATK +220
MATK +5%, SPL +2
Increases damage of Napalm Vulcan Strike by 5%.
───────────
Refine Level +5:
Increases damage of Napalm Vulcan Strike by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Ghost and Neutral element by 5%.
───────────
Refine Level +9:
Increases damage of Napalm Vulcan Strike by additional 10%.
───────────
Refine Level +10:
Decreases After Cast Delay by 10%.
───────────
Refine Level +11:
Increases damage of Napalm Vulcan Strike by additional 5%.
Increases damage of Ground Gravitation by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Ghost and Neutral element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Hyper Novice

───────────
Type: 1hSword
Position: Right Hand
Physical Attack: 110
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 120
Required Level: 215
700066.webp Dark Angel Ray Bow [2] (700066)
A bow used by a fallen angel.
───────────
ATK +5%, CON +2
Increases damage of Chain Reaction Shot by 5%.
───────────
Refine Level +5:
Increases damage of Chain Reaction Shot by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Chain Reaction Shot by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Chain Reaction Shot by additional 5%.
Increases damage of Frenzy Shot by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Abyss Chaser

───────────
Type: Bow
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
570036.webp Crime Violin [2] (570036)
A violin that generates powerful power from the accumulation of evil spirits.
───────────
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
───────────
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with every element by 5%.
───────────
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Troubadour

───────────
Type: Musical
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
580037.webp Crime Whip [2] (580037)
A whip that generates powerful power from the accumulation of evil spirits.
───────────
MATK +220
MATK +5%, SPL +2.
Increases damage of Metallic Fury by 5%.
───────────
Refine Level +5:
Increases damage of Metallic Fury by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with every element by 5%.
───────────
Refine Level +9:
Increases damage of Metallic Fury by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Sound Blend by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Trouvere

───────────
Type: Whip
Position: Right Hand
Physical Attack: 120
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 110
Required Level: 215
830025.webp RG-5649 [2] (830025)
A gatling gun that has been strengthened by the power of destruction.
───────────
ATK +5%, CON +2
Increases damage of The Vigilante at Night by 5%.
───────────
Refine Level +5:
Increases damage of The Vigilante at Night by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of The Vigilante at Night by additional 10%.
───────────
Refine Level +10:
Decreases After Cast Delay by 10%.
───────────
Refine Level +11:
Increases damage of The Vigilante at Night by additional 5%.
Increases Ranged Physical Damage by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Night Watch

───────────
Type: Gatling
Position: Right Hand
Physical Attack: 295
Weapon Level: 5
Refinable / Gradable
Weight: 290
Required Level: 215
840020.webp Devil Lord Launcher [2] (840020)
A grenade launcher crafted by a corrupted Gunmaster with demonic power.
───────────
ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.
───────────
Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.
───────────
Refine Level +10:
Decreases After Cast Delay by 10%.
───────────
Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases Ranged Physical Damage by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Night Watch

───────────
Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 215
810026.webp Screaming Rifle [2] (810026)
A rifle that is said to make you hear screams from the accumulated resentment.
───────────
ATK +5%, CON +2
Increases damage of Hasty Fire in the Hole by 5%.
───────────
Refine Level +5:
Increases damage of Hasty Fire in the Hole by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Hasty Fire in the Hole by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Hasty Fire in the Hole by additional 5%.
Increases damage of Grenades Dropping by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Night Watch

───────────
Type: Rifle
Position: Right Hand
Physical Attack: 265
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 215
800026.webp Devil's Bullet [2] (800026)
A revolver known to use devil's bullets.
───────────
ATK +5%, CON +2
Increases damage of Only One Bullet by 5%.
───────────
Refine Level +5:
Increases damage of Only One Bullet by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Only One Bullet by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Only One Bullet by additional 5%.
Increases Ranged Physical Damage by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Type: Revolver
───────────
Class Restrictions:
Night Watch

───────────
Type: Revolver
Position: Right Hand
Physical Attack: 250
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
820020.webp Outlaw Cursed Shotgun [2] (820020)
A shotgun imbued with the curse of an outlaw.
───────────
ATK +5%, CON +2
Deals Splash Damage.
Increases damage of Wild Fire by 5%.
───────────
Refine Level +5:
Increases damage of Wild Fire by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Wild Fire by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Wild Fire by additional 5%.
Increases Ranged Physical Damage by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Night Watch

───────────
Type: Shotgun
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 250
Required Level: 215
500065.webp Blood Rapier [2] (500065)
A one-handed sword with a bloody blade stained from the countless battles.
───────────
ATK +5%, POW +2
Increases damage of Mayhemic Thorns by 5%.
───────────
Refine Level +5:
Increases damage of Mayhemic Thorns by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Mayhemic Thorns by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Mayhemic Thorns by additional 5%.
Increases Critical Damage by 20%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Biolo

───────────
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 150
Required Level: 215
1341.webp Destruction Axe [2] (1341)
A one-handed axe which is said to have changed for the destruction of the world.
───────────
Indestructible in battle
───────────
ATK +5%, POW +2
Increases damage of Triple Laser by 5%.
───────────
Refine Level +5:
Increases damage of Triple Laser by additional 10%.
───────────
Refine Level +7:
Increases Ranged Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Triple Laser by additional 10%.
───────────
Refine Level +10:
CRI +10
───────────
Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases Critical Damage by 20%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Ranged Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Meister

───────────
Type: 1hAxe
Position: Right Hand
Physical Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 440
Required Level: 215
650033.webp Devil Claw [2] (650033)
A huuma shuriken that is imbued with demonic power and transformed into demonic claws.
───────────
Indestructible in battle
───────────
MATK +330
MATK +5%, SPL +2
Increases damage of Darkening Cannon by 5%.
───────────
Refine Level +5:
Increases damage of Darkening Cannon by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Shadow and Fire element by 5%.
───────────
Refine Level +9:
Increases damage of Darkening Cannon by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Darkening Cannon by additional 5%.
Increases damage of Red Flame Cannon by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Shadow and Fire element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Shinkiro, Shiranui

───────────
Type: Huuma
Position: Right Hand
Physical Attack: 100
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 215
600041.webp Execution Great Sword [2] (600041)
A two-handed sword that executes everything in sight.
───────────
ATK +5%, POW +2.
Increases damage of Hack and Slasher by 5%.
───────────
Refine Level +5:
Increases damage of Hack and Slasher by additional 10%.
───────────
Refine Level +7:
Increases Melee Physical Damage by 5%.
───────────
Refine Level +9:
Increases damage of Hack and Slasher by additional 10%.
───────────
Refine Level +10:
Increases Attack Speed by 10%.
───────────
Refine Level +11:
Increases damage of Hack and Slasher by additional 5%.
Increases damage of Storm Slash by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Increases Melee Physical Damage by 10%.
───────────
[Grade C]:
Physical Damage against enemies of every size +10%.
───────────
[Grade B]:
Physical Damage against enemies of every race +10%.
───────────
[Grade A]:
Physical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Dragon Knight

───────────
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 420
Required Level: 215
500072.webp Devil Guardian Sword [2] (500072)
A one-handed sword used by the gatekeeper who guards the gates of hell.
───────────
MATK +220
───────────
MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.
───────────
Refine Level +5:
Increases damage of Cross Rain by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with Holy element by 5%.
───────────
Refine Level +9:
Increases damage of Cross Rain by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with Holy element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Imperial Guard

───────────
Type: 1hSword
Position: Right Hand
Physical Attack: 100
Magic Attack: 220
Weapon Level: 5
Refinable / Gradable
Weight: 180
Required Level: 215
550115.webp Darkness Foxtail Model [2] (550115)
A foxtail model that grew up in a place where the power of darkness is settled.
───────────
Indestructible in battle
───────────
MATK +330
MATK +5%, SPL +2
Increases damage of Hyunrok Cannon by 5%.
───────────
Refine Level +5:
Increases damage of Hyunrok Cannon by additional 10%.
───────────
Refine Level +7:
Increases Magical Damage with every element by 5%.
───────────
Refine Level +9:
Increases damage of Hyunrok Cannon by additional 10%.
───────────
Refine Level +10:
Decreases Variable Casting Time by 10%.
───────────
Refine Level +11:
Increases damage of Hyunrok Cannon by additional 5%.
Increases damage of Hyunrok Breeze by 15%.
───────────
[Bonus by Grade]
[Grade D]:
Magical Damage with every element +10%.
───────────
[Grade C]:
Magical Damage against enemies of every size +10%.
───────────
[Grade B]:
Magical Damage against enemies of every race +10%.
───────────
[Grade A]:
Magical Damage against enemies of every element +10%.
───────────
Class Restrictions:
Spirit Handler

───────────
Type: Staff
Position: Right Hand
Physical Attack: 150
Magic Attack: 330
Weapon Level: 5
Refinable / Gradable
Weight: 140
Required Level: 215

Enchantment

Target Items Slot 3 Slot 4 Reset Process
All Sinful Weapons 1x Powerful Dimensional Essence (7925)
250x Piece of Sin (1000257)
and
3,000,000 zeny
150x Piece of Sin (1000257)
and
1,500,000 zeny
20x Piece of Sin (1000257)
and
1,000,000 zeny
100% Chance

Slot 3 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
4832.webp Expert Archer Lv1 (4832)
Increases Ranged Physical Damage by 2%.

───────────
Type: Enchant
Position: Unknown
+
50x 1000257.webp Piece of Sin (1000257)
4833.webp Expert Archer Lv2 (4833)
Increases Ranged Physical Damage by 4%.

───────────
Type: Enchant
Position: Unknown
+
55x 1000257.webp Piece of Sin (1000257)
4834.webp Expert Archer Lv3 (4834)
Increases Ranged Physical Damage by 6%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
60x 1000257.webp Piece of Sin (1000257)
4835.webp Expert Archer Lv4 (4835)
Increases Ranged Physical Damage by 8%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
65x 1000257.webp Piece of Sin (1000257)
1x 1000874.webp Enchant Ticket (1000874)
4836.webp Expert Archer Lv5 (4836)
Increases Ranged Physical Damage by 10%.

───────────
Type: Enchant
Position: Unknown
311389.webp Expert Magician Lv. 1 (311389)
Increases Magical Damage with every element by 2%.

───────────
Type: Enchant
Position: Unknown
311390.webp Expert Magician Lv. 2 (311390)
Increases Magical Damage with every element by 4%.

───────────
Type: Enchant
Position: Unknown
311391.webp Expert Magician Lv. 3 (311391)
Increases Magical Damage with every element by 6%.

───────────
Type: Enchant
Position: Unknown
311392.webp Expert Magician Lv. 4 (311392)
Increases Magical Damage with every element by 8%.

───────────
Type: Enchant
Position: Unknown
311393.webp Expert Magician Lv. 5 (311393)
Increases Magical Damage with every element by 10%.

───────────
Type: Enchant
Position: Unknown
311384.webp Expert Fighter Lv. 1 (311384)
Increases Melee Physical Damage by 2%.

───────────
Type: Enchant
Position: Unknown
311385.webp Expert Fighter Lv. 2 (311385)
Increases Melee Physical Damage by 4%.

───────────
Type: Enchant
Position: Unknown
311386.webp Expert Fighter Lv. 3 (311386)
Increases Melee Physical Damage by 6%.

───────────
Type: Enchant
Position: Unknown
311387.webp Expert Fighter Lv. 4 (311387)
Increases Melee Physical Damage by 8%.

───────────
Type: Enchant
Position: Unknown
311388.webp Expert Fighter Lv. 5 (311388)
Increases Melee Physical Damage by 10%.

───────────
Type: Enchant
Position: Unknown

Slot 4 Enchants

Enchants Upgrade Options
Materials Level 2 Materials Level 3 Materials Level 4 Materials Level 5
311400.webp Caster Lv. 1 (311400)
Decreases Variable Casting Time by 2%.

───────────
Type: Enchant
Position: Unknown
+
40x 1000257.webp Piece of Sin (1000257)
311401.webp Caster Lv. 2 (311401)
Decreases Variable Casting Time by 4%.

───────────
Type: Enchant
Position: Unknown
+
45x 1000257.webp Piece of Sin (1000257)
311402.webp Caster Lv. 3 (311402)
Decreases Variable Casting Time by 6%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
50x 1000257.webp Piece of Sin (1000257)
311403.webp Caster Lv. 4 (311403)
Decreases Variable Casting Time by 8%.

───────────
Type: Enchant
Position: Unknown
+
1x 7925.webp Powerful Dimensional Essence (7925)
55x 1000257.webp Piece of Sin (1000257)
1x 1000874.webp Enchant Ticket (1000874)
311404.webp Caster Lv. 5 (311404)
Decreases Variable Casting Time by 10%.

───────────
Type: Enchant
Position: Unknown
311395.webp Hit Plus Lv. 1 (311395)
HIT +5
Perfect HIT +3%

───────────
Type: Enchant
Position: Unknown
311396.webp Hit Plus Lv. 2 (311396)
HIT +10
Perfect HIT +6%

───────────
Type: Enchant
Position: Unknown
311397.webp Hit Plus Lv. 3 (311397)
HIT +15
Perfect HIT +9%

───────────
Type: Enchant
Position: Unknown
311398.webp Hit Plus Lv. 4 (311398)
HIT +20
Perfect HIT +12%

───────────
Type: Enchant
Position: Unknown
311399.webp Hit Plus Lv. 5 (311399)
HIT +25
Perfect HIT +15%

───────────
Type: Enchant
Position: Unknown
4869.webp DelayAfterAttack Lv1 (4869)
Decreases After Attack Delay by 4%.

───────────
Type: Enchant
Position: Unknown
4872.webp DelayAfterAttack Lv2 (4872)
Decreases After Attack Delay by 6%.

───────────
Type: Enchant
Position: Unknown
4873.webp DelayAfterAttack Lv3 (4873)
Decreases After Attack Delay by 8%.

───────────
Type: Enchant
Position: Unknown
4881.webp DelayAfterAttack Lv4 (4881)
Decreases After Attack Delay by 10%.

───────────
Type: Enchant
Position: Unknown
311394.webp Attack Delay Lv. 5 (311394)
Increases Attack Speed by 10%.
ASPD +1

───────────
Type: Enchant
Position: Unknown
4818.webp Sharp Lv1 (4818)
CRI +6
HIT +2

───────────
Type: Enchant
Position: Unknown
4817.webp Sharp Lv2 (4817)
CRI +9
HIT +3

───────────
Type: Enchant
Position: Unknown
4816.webp Sharp Lv3 (4816)
CRI +12
HIT +4

───────────
Type: Enchant
Position: Unknown
4843.webp Sharp Lv4 (4843)
CRI +14
HIT +5

───────────
Type: Enchant
Position: Unknown
4844.webp Sharp Lv5 (4844)
CRI +15
HIT +6

───────────
Type: Enchant
Position: Unknown
guides/muhro/thanatos_tower_revamp.txt · Last modified: 2026/05/13 23:00 by 127.0.0.1