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equipment:muhro:illusion_enchantment


Enchanting

  • The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
  • Each item can be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.
  • You can also reroll a single enchant at the cost of 20 Illusion Stones per try.
  • Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants
Melee-type Enchantments
4811.webp Fighting Spirit Lv1 (4811) 4810.webp Fighting Spirit Lv2 (4810) 4809.webp Fighting Spirit Lv3 (4809) 4808.webp Fighting Spirit Lv4 (4808) 4820.webp Fighting Spirit Lv5 (4820)
29081.webp Acute Lv1 (29081) 29082.webp Acute Lv2 (29082) 29083.webp Acute Lv3 (29083) 29084.webp Acute Lv4 (29084) 29085.webp Acute Lv5 (29085)
29061.webp Mettle Lv1 (29061) 29062.webp Mettle Lv2 (29062) 29063.webp Mettle Lv3 (29063) 29064.webp Mettle Lv4 (29064) 29065.webp Mettle Lv5 (29065)
4948.webp AfterSkillDelay Lv1 (4948) 4949.webp AfterSkillDelay Lv2 (4949)
4700.webp STR+1 (4700) 4701.webp STR+2 (4701) 4702.webp STR+3 (4702) 4703.webp STR+4 (4703)
4720.webp DEX+1 (4720) 4721.webp DEX+2 (4721) 4722.webp DEX+3 (4722) 4723.webp DEX+4 (4723)
4750.webp LUK+1 (4750) 4751.webp LUK+2 (4751) 4752.webp LUK+3 (4752) 4753.webp LUK+4 (4753)
Level 3 Weapon Enchants
Range-type Enchantments
4832.webp Expert Archer Lv1 (4832) 4833.webp Expert Archer Lv2 (4833) 4834.webp Expert Archer Lv3 (4834) 4835.webp Expert Archer Lv4 (4835) 4836.webp Expert Archer Lv5 (4836)
29091.webp Master Archer Lv1 (29091) 29092.webp Master Archer Lv2 (29092) 29093.webp Master Archer Lv3 (29093) 29094.webp Master Archer Lv4 (29094) 29095.webp Master Archer Lv5 (29095)
29071.webp Magic Essence Lv1 (29071) 29072.webp Magic Essence Lv2 (29072) 29073.webp Magic Essence Lv3 (29073) 29074.webp Magic Essence Lv4 (29074) 29075.webp Magic Essence Lv5 (29075)
4948.webp AfterSkillDelay Lv1 (4948) 4949.webp AfterSkillDelay Lv2 (4949)
4730.webp AGI+1 (4730) 4731.webp AGI+2 (4731) 4732.webp AGI+3 (4732) 4733.webp AGI+4 (4733)
4720.webp DEX+1 (4720) 4721.webp DEX+2 (4721) 4722.webp DEX+3 (4722) 4723.webp DEX+4 (4723)
4750.webp LUK+1 (4750) 4751.webp LUK+2 (4751) 4752.webp LUK+3 (4752) 4753.webp LUK+4 (4753)
Level 3 Weapon Enchants
Magic-type Enchantments
4815.webp Spell Lv1 (4815) 4814.webp Spell Lv2 (4814) 4813.webp Spell Lv3 (4813) 4812.webp Spell Lv4 (4812) 4826.webp Spell Lv5 (4826)
4805.webp Archbishop Lv1 (4805) 4850.webp Archbishop Lv2 (4850)
4710.webp INT+1 (4710) 4711.webp INT+2 (4711) 4712.webp INT+3 (4712) 4713.webp INT+4 (4713)
4720.webp DEX+1 (4720) 4721.webp DEX+2 (4721) 4722.webp DEX+3 (4722) 4723.webp DEX+4 (4723)
4750.webp LUK+1 (4750) 4751.webp LUK+2 (4751) 4752.webp LUK+3 (4752) 4753.webp LUK+4 (4753)
Armor Enchants
4861.webp MaxHP+1% (4861) 4862.webp MaxHP+2% (4862) 4863.webp Fatal Lv1 (4863) 4864.webp Fatal Lv2 (4864)
4993.webp SP Absorb 1 (4993) 29209.webp SPabsorp2 (29209) 4992.webp HP Absorb 1 (4992) 29210.webp HPabsorp2 3 (29210)
4994.webp Rune of Strength Lv1 (4994) 4995.webp Rune of Strength Lv2 (4995) 4997.webp Rune of Agility Lv1 (4997) 4998.webp Rune of Agility Lv2 (4998)
29009.webp Rune of Vitality Lv1 (29009) 29010.webp Rune of Vitality Lv2 (29010) 29000.webp Rune of Intellect Lv1 (29000) 29001.webp Rune of Intellect Lv2 (29001)
29003.webp Rune of Dexterity Lv1 (29003) 29004.webp Rune of Dexterity Lv2 (29004) 29006.webp Rune of Luck Lv1 (29006) 29007.webp Rune of Luck Lv2 (29007)
4700.webp STR+1 (4700) 4701.webp STR+2 (4701) 4702.webp STR+3 (4702) 4703.webp STR+4 (4703)
4730.webp AGI+1 (4730) 4731.webp AGI+2 (4731) 4732.webp AGI+3 (4732) 4733.webp AGI+4 (4733)
4740.webp VIT+1 (4740) 4741.webp VIT+2 (4741) 4742.webp VIT+3 (4742) 4743.webp VIT+4 (4743)
4710.webp INT+1 (4710) 4711.webp INT+2 (4711) 4712.webp INT+3 (4712) 4713.webp INT+4 (4713)
4720.webp DEX+1 (4720) 4721.webp DEX+2 (4721) 4722.webp DEX+3 (4722) 4723.webp DEX+4 (4723)
4750.webp LUK+1 (4750) 4751.webp LUK+2 (4751) 4752.webp LUK+3 (4752) 4753.webp LUK+4 (4753)
Accessory Enchants
4796.webp HP+200 (4796) 4797.webp HP+300 (4797) 4798.webp HP+400 (4798)
4870.webp SP+25 (4870) 4800.webp SP+50 (4800) 4871.webp SP+75 (4871)
4700.webp STR+1 (4700) 4701.webp STR+2 (4701) 4702.webp STR+3 (4702) 4703.webp STR+4 (4703)
4730.webp AGI+1 (4730) 4731.webp AGI+2 (4731) 4732.webp AGI+3 (4732) 4733.webp AGI+4 (4733)
4740.webp VIT+1 (4740) 4741.webp VIT+2 (4741) 4742.webp VIT+3 (4742) 4743.webp VIT+4 (4743)
4710.webp INT+1 (4710) 4711.webp INT+2 (4711) 4712.webp INT+3 (4712) 4713.webp INT+4 (4713)
4720.webp DEX+1 (4720) 4721.webp DEX+2 (4721) 4722.webp DEX+3 (4722) 4723.webp DEX+4 (4723)
4750.webp LUK+1 (4750) 4751.webp LUK+2 (4751) 4752.webp LUK+3 (4752) 4753.webp LUK+4 (4753)

Resetting Enchants

  • The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
  • Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price Success Chance
100,00 zeny 50%
200,00 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%

Illusion Weapon Level 4 Enchants

  • Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
  • Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
  • The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
  • Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
  • Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 4 random line enchants.
  • There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

Possible enchants on level 4 weapons:

100003.webp Fantasy Resonance Stone of Illusion (100003) 100004.webp Fantasy Resonance Stone at Dawn (100004)
Line Option 1
ATK + 5 ~ 50 MATK + 5 ~ 50
ATK + 1% ~ 10% MATK + 1% ~ 10%
MHP + 100 ~ 5000 MHP + 100 ~ 5000
Physical Damage to Earth Property Monsters + 1% ~ 20% Variable cast Time - 1% ~20%
Magical Damage to Earth Property Monsters + 1% ~ 20%
Physical Damage to Fire Property Monsters + 1% ~ 20% Magical Damage to Fire Property Monsters + 1% ~ 20%
Physical Damage to Ghost Property Monsters + 1% ~ 20% Magical Damage to Ghost Property Monsters + 1% ~ 20%
Physical Damage to Holy Property Monsters + 1% ~ 20% Magical Damage to Holy Property Monsters + 1% ~ 20%
Physical Damage to Neutral Property Monsters + 1% ~ 20% Magical Damage to Neutral Property Monsters + 1% ~ 20%
Physical Damage to Poison Property Monsters + 1% ~ 20% Magical Damage to Poison Property Monsters + 1% ~ 20%
Physical Damage to Shadow Property Monsters + 1% ~ 20% Magical Damage to Shadow Property Monsters + 1% ~ 20%
Physical Damage to Undead Property Monsters + 1% ~ 20% Magical Damage to Undead Property Monsters + 1% ~ 20%
Physical Damage to Water Property Monsters + 1% ~ 20% Magical Damage to Water Property Monsters + 1% ~ 20%
Physical Damage to Wind Property Monsters + 1% ~ 20 Magical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15% Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2
FLEE + 5 ~ 50 FLEE + 5 ~ 50
Critical Damage + 1% ~ 10% Heal Recovery + 10% ~ 30%
Attack Speed + 1% ~ 10% Reduces SP Consumption of Skills by 1% ~ 15%
Ranged Physical Damage + 1% ~ 10% Magical Damage to Angel Monsters + 1% ~ 20%
Physical Damage to Angel Monsters + 1% ~ 20% Magical Damage to Brute Monsters + 1% ~ 20%
Physical Damage to Brute Monsters + 1% ~ 20% Magical Damage to Demi-Human Monsters + 1% ~ 20%
Physical Damage to Demi-Human Monsters + 1% ~ 20% Magical Damage to Demon Monsters + 1% ~ 20%
Physical Damage to Demon Monsters + 1% ~ 20% Magical Damage to Dragon Monsters + 1% ~ 20%
Physical Damage to Dragon Monsters + 1% ~ 20% Magical Damage to Fish Monsters + 1% ~ 20%
Physical Damage to Fish Monsters + 1% ~ 20% Magical Damage to Formless Monsters + 1% ~ 20%
Physical Damage to Formless Monsters + 1% ~ 20% Magical Damage to Insect Monsters + 1% ~ 20%
Physical Damage to Insect Monsters + 1% ~ 20% Magical Damage to Plant Monsters + 1% ~ 20%
Physical Damage to Plant Monsters + 1% ~ 20% Magical Damage to Undead Monsters + 1% ~ 20%
Physical Damage to Undead Monsters + 1% ~ 20% After Cast Delay - 1% ~ 10%
After Cast Delay - 1% ~ 10% Magical Damage to Large Monsters + 1% ~ 10%
Physical Damage to Large Monsters + 1% ~ 10% Magical Damage to Medium Monsters + 1% ~ 10%
Physical Damage to Medium Monsters + 1% ~ 10% Magical Damage to Small Monsters + 1% ~ 10%
Physical Damage to Small Monsters + 1% ~ 10%
Line Option 3
Ignore Physical Defense of Angel Monsters + 5% ~ 20% Ignore Magical Defense of Angel Monsters + 5% ~ 20%
Ignore Physical Defense of Brute Monsters + 5% ~ 20% Ignore Magical Defense of Brute Monsters + 5% ~ 20%
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Physical Defense of Demon Monsters + 5% ~ 20% Ignore Magical Defense of Demon Monsters + 5% ~ 20%
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
Ignore Physical Defense of Fish Monsters + 5% ~ 20% Ignore Magical Defense of Fish Monsters + 5% ~ 20%
Ignore Physical Defense of Formless Monsters + 5% ~ 20% Ignore Magical Defense of Formless Monsters + 5% ~ 20%
Ignore Physical Defense of Insect Monsters + 5% ~ 20% Ignore Magical Defense of Insect Monsters + 5% ~ 20%
Ignore Physical Defense of Plant Monsters + 5% ~ 20% Ignore Magical Defense of Plant Monsters + 5% ~ 20%
Ignore Physical Defense of Undead Monsters + 5% ~ 20% Ignore Magical Defense of Undead Monsters + 5% ~ 20%
Line Option 4
Ignore Physical Defense of Boss Monsters + 5% ~ 15% Ignore Magical Defense of Boss Monsters + 5% ~ 15%
Ignore Physical Defense of Normal Monsters + 5% ~ 15% Ignore Magical Defense of Normal Monsters + 5% ~ 15%
Physical Damage to Boss Monsters + 1% ~ 15% Magical Damage to Boss Monsters + 1% ~ 15%
Physical Damage to Normal Monsters + 1% ~ 15% Magical Damage to Normal Monsters + 1% ~ 15%
equipment/muhro/illusion_enchantment.txt · Last modified: 2026/05/13 21:52 by 127.0.0.1