edda_biolabs
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====== Edda Biolab ====== | ====== Edda Biolab ====== | ||
- | Edda Biolab is an instance dungeon in **Ragnarok Online**, introduced as part of the Edda series. This dungeon offers players a challenging experience with an in-depth | + | Edda Biolab is a custom |
+ | |||
+ | ===== Features ===== | ||
+ | * **Story Mode Initiation**: | ||
+ | * **Custom Chests**: Includes a new chest for EDDA headgears. | ||
+ | * **Gauntlet Mode**: Doubled mobs for an increased challenge. | ||
+ | * **Dialogue Improvements**: | ||
+ | * **Removed Mimic Spawns**: Reduced random mob interruptions. | ||
===== Requirements ===== | ===== Requirements ===== | ||
- | * **Base Level:** 175+ | + | * **Base Level:** 175+ |
- | * **Starting | + | * **Party:** Recommended (1-2 members minimum for key stages). |
- | * **Cooldown: | + | * **Starting |
+ | * **Cooldown: | ||
* **Time Limit:** 4 hours | * **Time Limit:** 4 hours | ||
- | + | * **Modes Available: | |
- | ===== Overview ===== | + | * Battle Mode: Standard dungeon progression. |
- | Edda Biolab expands on the mysteries of the Biolabs, presenting challenging enemies and rich lore. Players will navigate through multiple areas with unique challenges, culminating in a battle against a powerful boss. | + | * Gauntlet Mode: Double |
===== Walkthrough ===== | ===== Walkthrough ===== | ||
- | * **First Area**: Speak to NPC **Sierra** to start the instance. This area is a safe zone. | ||
- | * **Second Area**: Clear all enemies to proceed. Be cautious of the **Rekenber Gunman' | ||
- | * **Third Area**: Eliminate all enemies, including **Nameless Acolytes**, who may use **Decrease AGI**. | ||
- | * **Fourth Area**: Similar to the previous areas, clear the room of enemies. | ||
- | * **Fifth Area**: Players will experience **blindness** throughout this area. Bring **Green Potions** to counter the effect. | ||
- | * **Sixth Area**: A locked room with monsters. Clearing them will remove barriers to proceed. | ||
- | * **Seventh Area**: Encounter new enemies, such as **Nameless Swordsman** and **Nameless Merchant**. Clear them to progress. | ||
- | * **Eighth Area**: Carefully navigate through the enemies. After clearing this area, proceed north to the stairs leading to the boss room. | ||
- | * **Boss Area**: Ensure all party members are present before engaging the boss. The boss changes elements (Fire, Water, Wind) and uses mechanics involving cages with monsters. Failure to handle these mechanics can result in heavy damage or instant defeat. | ||
- | ===== Enemies | + | ^ **Floor** ^ **Details** ^ |
- | * **Rekenber Guard**: Level 173, Medium, Demihuman, Neutral 2 | + | | **1: Story Initiation** |
- | | + | | **2: Combat Begins** |
- | * **Rekenber Gunman**: Level 174, Medium, Demihuman, Neutral 2 | + | | **3: Gauntlet Mode** |
- | * **Nameless Acolyte**: Level 176, Medium, Demihuman, Holy 2 | + | | **4-7: Data Synchronization** | Engage in battles against Rekenber researchers and experimental creations. Strategic coordination is essential. | |
- | | + | | **8: Boss Floor** |
- | | + | | **Optional Story Path** |
+ | |||
+ | ===== Notable Monsters | ||
+ | ^ **Monster** ^ **Level** ^ **Size** ^ **Race** ^ **Element** ^ **Special Abilities** ^ | ||
+ | | **Rekenber Guard** | ||
+ | | **Rekenber Scientist** | ||
+ | | **Nameless Acolyte** | ||
+ | | **Nameless | ||
===== Cards ===== | ===== Cards ===== | ||
- | | + | ^ **Card** |
- | | + | | **Rekenber Guard Card** |
- | | + | | **Rekenber Senior Guard Card** |
- | | + | | **Regenschirm Scientist Card** |
+ | | **Unknown Swordsman Card** | ||
===== Equipment ===== | ===== Equipment ===== | ||
- | | + | ^ **Item** |
- | | + | | **Vicious Mind Aura** |
- | | + | | **Experimental Weapon Box** | Contains **Biological Laboratory Experimental Weapons**, dropped by the Nameless Swordsman (MVP). |
- | | + | | **Goral Crown Combination Scroll** |
+ | | **Trial Diadem Combination Scroll** | ||
===== Experimental Weapon Enchantments ===== | ===== Experimental Weapon Enchantments ===== | ||
- | Players can enchant Experimental Weapons through the NPC in the Edda Biolab. | + | Players can enchant Experimental Weapons through the NPC in the Edda Biolab. |
- | * **General Enchant**: Low material cost, but failure | + | ^ **Enchant Type** |
- | | + | | **General Enchant** |
- | | + | | **Advanced Enchant** |
+ | | **Determined Enchant** | ||
+ | |||
+ | ===== Custom Rewards ===== | ||
+ | * **EDDA Headgears**: | ||
+ | * **Special Equipment**: | ||
+ | * **Virtual Record Analysis Data**: Exchanged with Nina for exclusive items. | ||
+ | |||
+ | ===== NPCs ===== | ||
+ | ^ **NPC** ^ **Location** ^ **Role** ^ | ||
+ | | **Sierra** | Yuno (216, 345) | Initiates the instance and guides players through Virtual Records synchronization. | | ||
+ | | **Nina** | ||
===== Tips for Success ===== | ===== Tips for Success ===== | ||
- | * Bring a balanced | + | * **Team Composition**: |
- | * Carry consumables like **Green Potions**, **healing items**, and **SP recovery items**. | + | * **Item Preparation**: |
- | * Understand the boss mechanics and allocate party roles before engaging. | + | |
+ | | ||
===== Rewards ===== | ===== Rewards ===== | ||
- | Completing the instance | + | Completing the instance |
+ | * Rare materials | ||
+ | * Exclusive | ||
+ | * Unique lore through additional cutscenes. | ||
+ | |||
+ | ===== Additional Notes ===== | ||
+ | * All mobs in Gauntlet Mode are doubled, making this mode significantly more difficult. | ||
+ | * Synchronization errors can occur if party members are not aligned properly. | ||
+ | * The **Nameless Swordsman** boss battle requires strategic movement to survive AoE attacks. | ||
+ | |||
+ | |||
edda_biolabs.1735206371.txt.gz · Last modified: 2024/12/26 09:46 by gemmaster