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'''Introduction'''
'Hi, I'm Azure, and I primarily play as a Rune Knight focused on dealing damage in both Battle Grounds and WOE. This guide is meant as a helpful reference for new players getting into BG/WOE, as well as those curious about the common gear setups used in these modes. Keep in mind that these recommendations aren't absolute; other gear choices can also be effective. My goal is to help grow and strengthen our PVP community—let's make it even better together!'
'''Recommended Physical Damage-Dealing Classes'''
Before we proceed on our recommended gears, I would like to suggest classes that are mostly common in BG/WOE right now. Since i mainly use physical classes, mostly are physical classes but we will update it furthermore with the help of our magic skill user classes. {| class=“wikitable”
! Class ! Role ! Key Skills ! Strengths
* Sonic Wave (Ranged burst)
* Dragon Breath (DPS Range AOE)
* Advanced Cloaking (Survivability)
* Dark Claw (Debuff and Anti-reflect) Note: Does not work on SC Shadow Form and Sura Crescent Elbow
* Solar Burst (AoE burst)
* Gate of Hell (Single-target burst)
* Camouflage (Survivability)
* Crazy Weed (Ranged burst and can also removed land skills like pneuma, LP and ETC)
* Cannon Spear (Range Burst AOE)
'Conclusion:' These physical classes excel in PvP due to high burst damage, crowd control, and adaptability. Proper skill use and gear optimization are crucial for maximizing performance.
'''Recommended Gears'''
For Defensive Gears here are the suggestions by Chisa https://wiki.muhro.eu/A_Beginner%27s_Guide_to_Battlegrounds. For Offensive Gears
'''Recommended Offensive Gears and Enchantments'''
When it comes to gearing up for PvP, the gear recommendations will indeed vary depending on your class and role, as each class has its own strengths, weaknesses, and playstyle. Below is a more detailed breakdown of recommended gear for different classes, focusing on maximizing your effectiveness in PvP situations like Battle Grounds (BG) and War of Emperium (WOE).
'<u>Note: Headgears and weapons are mentioned specifically per class to fully optimize their abilities and maximize combat effectiveness through class-specific enhancements.</u>'
Head Gears
{| class=“wikitable”
! rowspan=“2” | Class ! rowspan=“2” | Item ! rowspan=“2” |Skill Build ! colspan=“3” | Enchants ! rowspan=“2” |Cards
!2nd !3rd !4th
| rowspan=“2” |
| rowspan=“2” |
| rowspan=“2” |
| rowspan=“2” |
For more info about the Temporal Circlets please click this link: Temporal Circlet.
{| class=“wikitable”
! rowspan=“2” |Class ! rowspan=“2” |Item ! rowspan=“2” |Skill Build ! colspan=“3” |Enchants ! rowspan=“2” |Cards
! 2nd !3rd !4th
For more info about the Bio5 Headgears please click this link: Bio 5 Headgears {| class=“wikitable”
! Class ! Item !Skill Mainly used ! Cards
Note: This item dont have enchantments but can boost skill modifiers depending on the upgrade level of the weapon. For more info about Edda Hats please click the link. Zodiac Sign Headgears
Middle and Lower Headgear are mentioned in general. {| class=“wikitable”
!Class Type !Item !Recommended Class !Enchants !Cards
| rowspan=“2” |
<u>Note:</u> 't'here are clases that are critical builds, pure melee and some needs more HP for damage
* Rune Knight * Sura * Star Emperor * GX
Melee %
HP %
Note: Depends on class and current modifiers of your build.
| rowspan=“7” |
For magic classes recommended are those with damage on each elements.
* Rune Knight * Sura * Star Emperor * GX
| rowspan=“3” |
* Rune Knight * Sura * Ranger * Shadow Chaser * Royal Guard * Genetic
Range %
Critical %
Note: Depends on class and current modifiers of your build.
* Rune Knight * Sura * Ranger * Shadow Chaser * Royal Guard * Genetic
Range %
Critical %
Note: Depends on class and current modifiers of your build.
* Rune Knight * Sura * Ranger * Shadow Chaser * Royal Guard * Genetic
| rowspan=“2” |
<u>Note:</u> 't'here are clases that are purely magic damage build and some needs more ACD
* Sorcerer * Warlock * Minstrel/Wandy * Royal Guard (Pressure and Genesis Ray Build)
All Elemental Damage Magic Attack %
* Warlock * Minstrel/Wandy * Royal Guard (Pressure and Genesis Ray Build)
Armors
{| class=“wikitable”
! rowspan=“2” |Class Type ! rowspan=“2” |Item ! rowspan=“2” |Recommended Class ! colspan=“3” |Recommended Enchants ! rowspan=“2” |Cards
!2nd !3rd !4th
| rowspan=“2” |
*Sura * Rune Knight * Genetic * Ranger * Royal Guard * Shadow Chaser
* RK * Sura * Guillotine Cross * Star Emperor
*Warlock, * Wandy/Minstrel, * Royal Guard * Sorcerer
Take note: you can also use Automatic 17.2 gears as alternative please click the link for more info. Automatic Equipments and Enchants (17.2)
Shield
{| class=“wikitable” ! rowspan=“2” |Class Type ! rowspan=“2” |Item ! rowspan=“2” |Class ! colspan=“2” |Recommended Enchants ! rowspan=“2” |Cards
!2nd !3rd
| rowspan=“3” |
* Sura * Rune Knight * Genetic * Royal Guard * Shadow Chaser
| colspan=“2” |
for VCT builds, but generally STR is better in terms of raw damage
* RK * Sura * Guillotine Cross * Star Emperor
| colspan=“2” |
* Warlock, * Wandy/Minstrel, * Royal Guard * Sorcerer
| colspan=“2” |
Garment
{| class=“wikitable” ! rowspan=“2” |Class Type ! rowspan=“2” |Item ! rowspan=“2” |Class ! colspan=“2” |Recommended Enchants ! rowspan=“2” |Cards
!2nd !3rd
| rowspan=“2” |
* Sura * Rune Knight * Genetic * Ranger * Royal Guard * Shadow Chaser
| colspan=“2” |
| colspan=“2” |
* RK * Sura * Guillotine Cross * Star Emperor
* Warlock, * Wandy/Minstrel, * Royal Guard * Sorcerer
'''Garment'''
For
