sarah_and_fenrir_instance_guide
Table of Contents
Sarah and Fenrir Instance Guide
The Sarah and Fenrir instance is a challenging event where players travel back in time to Glast Heim and face both Sarah Irene and Fenrith Fenrir. This guide will help you understand how to complete the instance and defeat the bosses.
Requirements
- Base Level: 145 or higher.
- Must be in a party.
- Only the party leader can initiate the instance.
Starting the Instance
1. Talk to Professor Bernhard in dali02 (97, 142):
- The party leader must speak to Professor Bernhard to initiate the instance.
- Ensure your base level is 145 or higher. Solo players cannot start the instance.
2. Instance Creation:
- Professor Bernhard will set the Dimensional Device to Glast Heim of the past.
- Make sure your party is ready before starting, as the instance has limited time.
Inside the Instance
Once inside, follow these steps:
1. First Encounter: Mutant Galions:
- Upon entering, you will encounter waves of Mutant Galions. Defeat them to proceed further.
- Fenrith Fenrir will assist you during the fight with his powerful magic attacks.
2. Navigation and NPC Interaction:
- Follow Fenrith Fenrir as he provides assistance and clues throughout the instance.
- Engage in dialogue with NPCs to unlock the next steps.
Boss Fight: Gigantes and Sarah Irene
1. Facing Gigantes:
- As you progress, you will encounter Gigantes that Sarah Irene summons. Defeat them with your party's coordination.
- Fenrith Fenrir will help, but you must manage both the Gigantes and the additional monsters summoned by Sarah.
2. Final Battle with Sarah Irene:
- The final encounter is against Sarah Irene herself. She uses powerful skills and continuously summons more monsters.
- Coordinate with your party to defeat her while managing the additional enemies.
Rewards and Exit
1. Claim Rewards:
- After defeating Sarah Irene, return to Professor Bernhard to claim your reward. You will have the option to select one of Sarah's Earrings:
- Left Earring: Usable for Heal Lv1.
- Right Earring: Usable for Teleport Lv1.
2. Exit the Instance:
- After completing the quest and claiming your reward, exit the instance via the portal or by speaking to the NPCs.
Tips
- Team Coordination: Work with your party to efficiently defeat both Gigantes and Sarah Irene.
- Healing Items: Bring plenty of healing items, as the instance contains tough battles.
- Cooldown: After completing the instance, there is a 1-week cooldown before you can re-enter.
Good luck in your battle against Sarah and Fenrir!
sarah_and_fenrir_instance_guide.txt · Last modified: 2024/09/19 17:07 by gemmaster