Table of Contents
Call the World Tree
Call the World Tree marks the beginning of a new era. As disturbances ripple across the realms, the World Tree “source of life and balance” begins to stir. Adventurers are summoned to investigate its call, uncovering ancient truths and confronting threats that endanger the very foundation of the world. This chapter introduces a new story-line, characters, and regions, setting the stage for the trials and revelations to come.
Requirements
- Level 200+
- 5x
Dragon Scale (1036) - Starting Point: Small Ash Tree
(prt_fild05 353, 252)
Main Quest
Unbelievable, but you recieved the World Tree's call! Touch the Small Ash Tree at (prt_fild05 353, 252) to start the adventure! |
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You will gain access to Ash Tree Village (go 61). Talk to Laphine Messenger at (ygg_edge 254, 243), she will tell you to find Sasha, she's busy with inviting more adventures. |
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Find Laphine Shasha at (ygg_edge 168, 139), he will tell you, that she came from Eclage here to greet everyone who arrives there. Est will appear, telling you, that he was also asked for help. |
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Talk to Maysel next to Shasha, who reward you with 10x Root Gold Coin (1001972) . Your job will be to investigate into the distorted spaces. |
| While investigating the Twisted Land of Darkness, you hear a Scream. Talk to the source of sound at (ygg_roots 164, 131). Chez will aks you to help them. You grab the root and lift it up, Chez will try to pull Yvain out of it.
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| It seems Yvain needs your help, talk to Yvain to lift the roots, she will able to escape. They will tell you, that the Yggdrasil's roots are twisting and stabilizing the ruined land. It just happened that Yvain got caught up in them.
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| At (ygg_roots 151, 198) you will find Maggi, she will tell you that she's fine, but the earthquake separated her from her friends. She's glad she ran into you. She will show you, where the place was.
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| Follow her a lil bit up (ygg_roots 163, 236), to the place where everything happened. She will tell you, that the earthquake shook the ground so much.
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| Enter the crossroads via the red portal to investigate (ygg_roots 157, 242).
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| Inside the crossroads you will find the Investigator (hem_fild 204, 22), you will obtain information from the first crossroads. He will tell you, that Mark has been looking all over for his friends.
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| Go back to Maggi (ygg_roots 163, 236), another earthquake! They will tell you, that this place wasn't like this before, something is really wrong.
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| At (ygg_roots 119, 246) you will find an Investigator, he will provide you some more information about another missing companion. |
| Find Mark at (ygg_roots 39, 268). You discover what seems to be traces left by Tamarin.
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| Tamarin is at (ygg_roots 95, 157). Tamarin and Alf found a new crossroads.
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| Move to the crossroads and check it out. Talk to Tamarin again before entering (ygg_roots 42, 126).
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| Alf, who was waiting in the Twisted Land of Darkness, seems to have entered the crossroads first.
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| The situation inside the crossroads doesn't look good. Nothing aobut this place can be called normal. Enter the blue Portal (uknw_ruin 266, 241).
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| Talk to Tamarin again, you need to head back to Mulpure village to report everything you've learned so far. Dew is still missing.
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| Talk to another Investigator at (ygg_roots 204, 178) and ask about Dew. He will tell you that Dew went towards the village.
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| On your way you will find another Investigator at (ygg_roots 290, 199). He will tell you that Dew was seen heading east. Head east to find him.
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You will find Mark again with Chez and Dew (ygg_roots 338, 243). They will tell you, that isn't the village. It's an entrnace to a Disorted Space. You will get rewarded with 10x Root Gold Coin (1001972) .
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Head back to the village (@go 61) to visit Laphine Shasha (ygg_edge 168, 139) and discuss what to do next. He will ask you how the Land of Darkness was and that they received some information about the Distorted Spaces, they currently analyzing it. |
Devries asks you to deliver 5x Dragon Scale (1036) to his lab at (ygg_edge 150, 127). You will get rewarded with 10x Root Gold Coin (1001972) . |
To investigate the Second World's Ruined Geffen, enter the portal at (ygg_edge 36, 117). |
Among the crosspoints that appeared in the Twisted Land of Darkness, you decided to first investigate the Second World's Ruined Geffen are. There you will meet Taoist Jeon at (ygg_roots 164, 231). |
Taoist Jeon sense an ominous presence from Geffen, so you decide to head to the ruined dimension's Geffen Field. Enter the red portal at (ygg_roots 161, 241). |
Enter the hidden spot at (hem_fild 98, 153). There you will meet Reno and some others. |
Talk to Reno, the group decides to go to Ruined Geffen, where help is needed. You will get rewarded with 3x Root Gold Coin (1001972) |
To reach Ruined Geffen, leave the map through the west portal (hem_fild 35, 194). |
| You will meet a Geffen Resident. Talk to him twice. You will hear, that people are worried about an illness. Find more residents for more details. |
Another Geffen Resident is at (ch1_geffen 154, 59). They will tell you that the cause of the illness might be a mage in Geffen Tower. |
Head to the tower at (ch1_geffen 121, 111) where you meet Charles. |
A mysterious person is blocking your way at Geffen Tower. Ask what happened. |
Mage Clover will appear, telling you that the path down to the basement of Geffen Tower is sealed by a barrier. The problem with the barrier is, if we remove it now, a horde of monsters will come out. |
Ask Taoist Jeon if there's a safe way to remove it. You will get rewarded with 7x Root Gold Coin (1001972) . |
| While Taoist Jeon, Charles and Clover think of a way to remove Geffen Tower's barrier, you decide to investigate the plague by going to the clinic in Ruined Geffen. |
| The clinic is the building at (ch1_geffen 169, 172). Enter the Portal. Your goal is to ask about the disease that Dr. Neumann is treating at the clinic. |
| Inside the clinic you will find Doctor Neumann. He wants you to visit 5 Clinic Patients and grants you access to those information. |
| (ch1_gef_in 110, 30) Talk to both the Bath Craved and the Coughing Patient. |
| A Clinic Volunteer will appear, you can ask her for the towel you need for the Bath Craved Patient. |
| Talk to the Bath Craved Patient again. |
| Talk to the Skinny Patient at (ch1_gef_in 69, 112), he wants some food from another Clinic Volunteer. |
| The Clinic Volunteer is at (ch1_gef_in 107, 109). Ask them for a meal. |
| Head back to the Skinny Patient and hand out the meal. |
| Go back to the Clinic Volunteer where you will see another Young Patient. |
| The Young Patient asks for some sweets, talk to the Clinic Volunteer to get them. |
| Give the sweet potatoes to the Young Patient. |
| Talk to the last patient, Elderly Patient. |
| After helping all patients, head back to Doctor Neumann at (ch1_gef_in 78, 74). |
| You've gathered some information about the patients, talk to Einhar to share opinions about Soren's syndrome. |
| Leave the building and go to (ch1_geffen 101, 138). Enter the building and talk to Gregor. |
| Leave the building and enter the next building at (ch1_geffen 76, 191), talk to Einhar. |
| After gathering information, you return to the town hall of Ruined Geffen (ch1_geffen 102, 194). |
Gregor tells you that he can now use his professional skills, choose: "I'll go.". You will get rewarded with 5x Root Gold Coin (1001972) . |
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| Return to Gregor at (ch1_geffen 102, 194) after finishing the tasks. Talk to Einhar and Gregor till they disappear. |
| Meet Einhar and Gregor in Ruined Geffen at (ch1_geffen 175, 67) and enter Doctor Neumann's house. You should inform Doctor Neumann of the research results as soon as possible. Einhar is warning you, that they hear something from inside the house. You can hear someone shouting: "How long do we have to keep doing this dam thing! Is there even really a cure?". Seems a another man feeling bad about whatever Doctor Neumann is hiding and want to tell the truth to everyone. |
| It seems like Doctor Neumann is hiding something, together with Gregor you try to find out what. Talk to Gregor. |
After talking to Gregor, go upstairs. Einhar found something interesting too. You will get rewarded with 5x Root Gold Coin (1001972) . |
| Head back to the clinic in Ruined Geffen. You will meet Taoist Jeon in front of the clinic (ch1_geffen 165, 168). You have to tell him, that you and Gregor found a the source of infection. He tells you that they found a way to enter through the barrier sealing Ruined Geffen's underground. Go to the Geffen Tower. |
Clover removes the barrier and you can enter the basement. You will get rewarded with 3x Root Gold Coin (1001972) . |
| Entering the basement you meet Charles at (hem_dun01 26, 109) in the parallel world's ruined Verus. Why is it connected to the underground of Geffen? Taoist is warning you, to be more cautious and assume that it's not the same. Things are different here.
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While exploring, you will find Clover's mentor in a hidden spot at (hem_dun01 77, 140). Talk to Clover, Sua and Parsifal. You will get rewarded with 5x Root Gold Coin (1001972) . Clover is asking what this place was used for? Where are the people built this place?
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| Parsifal says he'll show you a new world and leads you to another hidden spot at (hem_dun01 174, 198). Talk to Charles, Clover, Parsifal and Taoist Jeon. You will see a dead person, while believers trust in the blessing of rebirth, Charles believes into a disease.
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| After seeing a person who died from the plague and become part of an Immortal Legion, you decide to follow the Immortal Legion. |
You leave the hidden spot and find Charles outside at (hem_dun01 218, 208). You will get rewarded with 5x Root Gold Coin (1001972) and teleported to another map.
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| You will meet Taoist Jeon who is following an Immortal Legion. Join him and follow the creature.
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| At the end of the stairs you will find a small room. Talk to Clover.
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Search the side rooms and collect 2x Collected Sample (1001974) .
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Go first into the Right Room: You will find 3x Immortal Monsters in cubes, click on the tubes and kill them, to collect 1x Collected Sample (1001974) . |
Then head back and enter the Left Room: You will find 4x Mechanical Device, click on them and collect 1x Collected Sample (1001974) . |
As soon as you have collected 2x Collected Sample (1001974) , go back to the middle room and talk to Taoist Jeon. The Group decides to meet in Ruined Verus again to discuss the new information they got. You will get rewarded with 12x Root Gold Coin (1001972) |
| The new hiding spot is at (hem_dun01 184, 195). Talk to Clover. The group decides to avoid the swarming followers and escape to Ruined Geffen. The Believer want to know, if you meet new humans at the temple. |
| Head back to Ruined Geffen with @go 62 and meet up with Clover at the destroyed Geffen Tower (ch1_geffen 122, 118). |
| As information about the plague is collected, the group goes ahead to the town hall in Ruined Geffen to discuss things further, follow up (ch1_geffen 102, 194). |
| At the town hall in Ruined Geffen, the group discusses the plague based on the information brought back from Dark Whisper.
Talk to Einhar first and then to Taoist Jeon. You will get rewarded with 5x |
| After discussing, the group decides to share what they've learned with Doctor Neumann at (ch1_geffen 169, 172). Enter the Portal.
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| You will meet a Wandering Patient there. After talking with him, he will tell you, that the door at 9 o*clock is usually locked, but now it seems to be slightly open. Enter the portal.
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| On the way to the next Portal, a dialogue will appear. After entering the Portal you will find a shining spot "Doorway". You will hear the same man like earlier, begging to save his daughter, even if that means he has to do even more horrible things than anything he had ever done before.
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| Follow them into the next room through the south portal.
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| Einhar will appear and spawn a dark warp for you. He advices you to calm down and get help. Enter the dark portal.
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Taoist Jeon is waiting for you at (ygg_fruit 40, 72). You will get rewarded with 10x Root Gold Coin (1001972) . |
| Go back to Ruined Geffen (go 62) and head to the clinic at (ch1_geffen 169, 172). Enter the Portal and move to the room on the left again. Keep walking down until you reach the Ruined Geffen Underground.
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| An unexpected sight awaits in the basement of Doctor Neumann's clinic. Gregor seems to have found traces Einhar left behind. Talk to Gregor.
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| After wandering the basement of Doctor Neumann's clinic. Taoist Jeon manages to find Einhar's trail (ch1_que01 125, 57).
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| Follow the trail to Einhar's next mark (ch1_que01 51, 46). |
| You finally find Einhar in the basement (ch1_que01 67, 128), but he looks stunned. Talk to Einhar.
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Walk back to the basement of the clinic (@go 62) at (ch1_gef_in 68, 33). You will meet Maxim, who will reward you with 10x Root Gold Coin (1001972) .
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You may have found a clue in the diary, return to Professor Telcos (@go 61) in Ash Tree Village (ygg_edge 212, 206). |
By talking to Professor Telcos, he will show you the journal he created. Enter the book. |
After entering the journal, head to Ziegler who is located at (ch1_vrgef2 139, 195). |
Ziegler seems to be busy and leaves. Move to (ch1_vrgef2 190, 137), where you will meet him again. |
Find Ziegler, who is located at (ch1_vrgef2 50, 93), again. He asks you for some help, so follow him into the house ahead. |
Enter the house next to Ziegler who is located at (ch1_vrgef1 66, 137). He asks you to find something suspicious in the room. |
In the same room, you will find items you can click on. Check them all until Ziegler gives you a new Quest icon to continue. Talk to all objectives! |
| Talk to Ziegler and then leave the building. |
| Talk to him once again in front of the house. |
After talking with Ziegler move to Neumann's house at (ch1_vrgef2 173, 64) and enter it. |
| There will be several dialogues, keep moving upstairs. |
With the last dialogue, move back out of the house, where Ziegler is waiting for you. If Ziegler doesn't appear, you didn't talk to all objectives at the earlier house! |
You completed the Illusion Tome Exploration. Head back to Professor Telcos (@go 61). You will get rewarded with 10x Root Gold Coin (1001972) . |
| Neumann was a fake doctor. Return to Ruined Geffen (go 62) and discuss this with Maxim (ch1_geffen 102, 194). You will receive 3 small visit-quests.
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| What Kind of Person is the Doctor? Part 1 (ch1_geffen 179, 161). |
| What Kind of Person is the Doctor? Part 2 (ch1_geffen 56, 90). |
| What Kind of Person is the Doctor? Part 3 (ch1_geffen 119, 195). |
| Talk to all of them. You will notice that they also don't know much about what kind of person Neumann was. Return to Maxim (ch1_geffen 102, 194). |
| Maxim says Margot, Neumann's wife, would probably know more about him. Let's visit her at (ch1_geffen 178, 63). Walk up the stairs.
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| Talk several times to her, she will ask you for a cup of water before continuing with her story about her husband Neumann. |
| Walk back to the entrance, where you will find a shining spot to get some water for Margot. |
| Return to her and give her the water. She will tell you that Neumann had a record about his experiments, you need to find it. |
| Walk back to the basement again, where you will find Neumann's record under the bed. Choose "Lift the mattress."
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Take it and go back to Margot. You will get rewarded with 10x Root Gold Coin (1001972) .
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| Return to the village via @go 61 and talk to Assistant Baily (ygg_edge 73, 151) and enter the portal. She will tell you that the nurse's blood could be helpful. She will go with you to Geffen to draw some blood from Margot.
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| Head back to Margot on the top floor of her house. (@go 62 and (ch1_geffen 178, 63)).
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| Talk to Baily, she will tell you that she will stay and monitor Margot's progress and provide relief there before returning back to the village.
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You head back with @go 61 and visit Baily's Shelf (ygg_edge 73, 151). Enter the portal. You will get rewarded with 10x Root Gold Coin (1001972) .
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| A team has already departed for exploration. Use the warp portal at (ygg_edge 36, 117).
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| Move to (ygg_roots 37, 123) and enter the red portal. |
| You will meet them at (uknw_ruin 256, 238). Talk to one of them, they will warp you to a safe place.
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| Talk to them again inside the safe place . One and Zero will appear, talk to them too.
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After they all disappear, leave the room and search for the 3 Brimir Residents at:
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| After visiting all Brimir Residents, One will appear at (uknw_ruin 158, 158) telling you that one of the Residents may know how to break the chains tied to their ankles. He will warp you into another safe place. Talk to him again. |
You have to hunt 10x Shadow Jailer (22464) and collect 5x Broken Petal (1001976) from them. Then return to One at (uknw_ruin 158, 158).
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| After you turn in the quest, you now have the solution to free the Valkyrie prisoners from their chains. Leave the safe place and talk to Dry Branch outside. Enter the safe place and talk to him again. Two will appear, talk to him too. He wants you to find Broken Branch in Brimir.
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| Broken Branch is located at (uknw_ruin 255, 59). Talking to him will summon Three. Enter the portal next to him.
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| Rotten Branch is at (uknw_ruin 93, 173), he warps you into a safe zone where Four spawns. Talk to them. |
Return to One at (uknw_ruin 158, 158), enter the safe zone and talk to him again. You will get rewarded with 10x Root Gold Coin (1001972) .
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| You unlock the daily quest: "A Formal Grave", "Cats are still Cats" and "In Fact. They too.". |
| Head back to the Village with @go 61 and talk to Laphine Shasha at (ygg_fruit 80, 122). Talk to her twice.
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It seems the final clue for the cure can be found in Muspelheim. Visit Devries in (ygg_fruit 71, 78). You will get rewarded with 10x Root Gold Coin (1001972) .
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| Preparations to travel to Volund Valley in Muspelheim are complete, find the group in Volund Valley. |
| Enter the portal at (ygg_edge 36, 117)
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| To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248).
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| By entering the map you will find a Survey Point, move close to it to enter the safe place.
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| Inside the safe place you will find Chez and the others waiting for you. Thanks to the temperature control device, operations in Muspelheim are now possible.
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| Head deeper inside to find Harban at (mu_fild01 158, 217). You obtain some information about Hal, go deeper into Muspelheim to find out more.
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| Deeper in Muspelheim you will find Tamarin at (mu_fild01 224, 245).
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| You learn about the team from Tamarin, now you search for Yupilus (mu_fild01 196, 184). You will be asked to collect Hal for his experiment.
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Head to the 8 Workers at:
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| After you've gathered the required amount of Hal, return to Yupilus at (mu_fild01 199, 185). Inside the safe place also talk to Harban. Talk to Yupilus again and you will get rewarded with 10x Root Gold Coin (1001972) .
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| You obtain a special Hal. Return to the Village and deliver it to Assistant Baily. Return to the village with @go 61 and follow the navi to (ygg_edge 73, 151), enter the portal.
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| Assistant Baily completes the cure using the special Hal and asks you to deliver it to Maxim in Ruined Geffen, use @go 62 and (ch1_geffen 102, 194).
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| Maxim suggest that it would be best to conduct a clinical trial rather than use the cure immediately.
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| Administer the cure to Margot first (ch1_geffen 178, 63).
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| You use the cure on the nurse. Talk to Maxim next to her. Maxim says he will take care of Margot, while the medicine takes effect. For a more accurate observation, bring him the journal of Margot's condition that he has been keeping.
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| Return to the Town Hall (ch1_geffen 102, 193), where you will see a shining spot containing the Journal. Choose "Small Journal".
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| Return to Maxim who is still with Margot (ch1_geffen 178, 63).
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| Maxim tells you that Margot's condition improved, the cure seems to be effective. Distribute the cure to the other patients at Geffen's clinic (ch1_geffen 169, 172). Enter the Portal.
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After you have distributed the cure to the people at the clinic, return to Maxim at the Town Hall and report the results (ch1_geffen 102, 194). Talk to him twice. You will get rewarded with 10x Root Gold Coin (1001972) .
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| Our goal is to bring down Dark Whisper, the source of the plague. Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).
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| Talk to Est at (hem_dun01 206, 245). Create a party to join the instance "Ominous Dark Whisper".
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| Inside the instance talk to Est again, choose "Let's move out" to start the instance.
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| Follow Est who is disguised as Succubus. After some cursed monsters appear, you will get warped out.
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| Follow the stairs and kill the monsters on the way. Once you killed all monsters the way to the chamber will open. |
You will meet the Immortal Monarch, kill him and talk to Est. (Destroy the crystal at the edge to deal damage to him). You will get rewarded with 20x Root Gold Coin (1001972) .
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| After defeating the Immortal Monarch head back to the village via @go 61 and follow the navi: (ygg_edge 167, 137) and enter the portal.
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Talk to Shasha inside, you will get rewarded with 10x Root Gold Coin (1001972) .
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| Head back to Ruined Geffen with @go 62 and enter the Portal at the ruined Geffen Tower (ch1_geffen 120, 118).
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| The wizard professor says there's something to discuss about Dark Whisper (hem_dun01 201, 248).
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| You have completed the Main Quest of Chapter 1 and now have access to the Recreated Dark Whisper daily instance. |
Side Quests
To start the side quest talk to Clover at the Ruined Geffen (ch1_geffen 120, 114). |
Head into the portal and talk to the people who are left behind in Ruined Verus (hem_dun01 78, 142). |
Sua and the others will tell you that the maddened people are the problem, you decide to go to Taoist Jeon in Ruined geffen to discuss solutions. |
Return with @go 62 to Ruined Geffen and find Taoist Jeon at (ch1_geffen 171, 167), he will tell you that he'll take time to look around in Ruined verus and find a solution. |
Return to the safe place in Ruined Verus (ch1_geffen 120, 114). |
Head into the portal and enter the safe place in Ruined Verus (hem_dun01 78, 142) again. |
Talk again to Sua. |
Return back to Clover (@go 62) (ch1_geffen 120, 114). You will get rewarded with 10x Root Gold Coin (1001972) . |
| You unlocked the daily quests: “This is a sacred remedy” and “Save them first”. |
Back to Ash Tree Village (go 61) you will meet Yvain at (ygg_edge 180, 182). Yvain seems very worried about the researchers in the Dark Land. |
Enter the portal at (ygg_edge 36, 117) to find the Investigator. |
Investigator at (ygg_roots 280, 99) will tell you that the investigation is reporteldy smoothly. You need to find another Investigator. |
Investigator at (ygg_roots 208, 95). |
Researcher at (ygg_roots 120, 170), he will tell you that he injured their ankle during the tremor in the Dark Land. |
Return to Yvain at (ygg_edge 180, 182) (@go 61). You will get rewarded with 10x Root Gold Coin (1001972) . |
| You unlocked the daily quest: “Help us, doctor!” |
Back to Ash Tree Village (go 61) you will meet Rubiel at (ygg_edge 180, 182). Rubiel asks you to come to the Geffen Field of the Second World. |
First you need to leave the map at (ygg_edge 36, 117) and enter the blue portal. |
Then you need to enter the red portal at (ygg_roots 161, 241). |
Enter the safe space by clicking on the “Recon Point” at (hem_fild 180, 263). |
At Rubiel you unlock special buffs which cost you 45x Mana Ring (1001996) . You need to be level 260 or above. |
| Here you get a buff for one hour to enter West and East Encroched Geffenia. |
| West portal leads you to West Encroched Geffenia. |
| East/Upper portal leads you to East Encroched Geffenia. |
| Leave this room with the Recon Point and head to Minuel at (hem_fild 329, 191). |
At Minuel you unlock special buffs which cost you 20x Mana Ring (1001996) . Here you get a buff for one hour to enter Encroched Valkyrie Realm. |
| The red portal next to him will warp you to Encroched Valkyrie Realm. |
Enter the portal at (ygg_edge 36, 117) |
To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248). |
Talk to Yupilus (mu_fild01 196, 184). She will warp you into a safe space. Talk again to her and to Harban. |
Talk again to Yupilus, you will get rewarded with 10x Root Gold Coin (1001972) . You unlock the daily: “Many things todo”. |
Daily Quests
Talk to Clover to get the daily quest “Save them first”. You need to hunt 300x Monsters in Ruined Verus. Reward: 10x Root Gold Coin (1001972) |
Talk to Taoist Jeon to recieve 5x Purification Amulet (1001973) . Use it to purify 5x Verus believer in ruined Verus. Reward: 5x Root Gold Coin (1001972) |
To start the daily quest talk to Yvain at (ygg_edge 180, 182) (@go 61). |
Enter the portal at (ygg_edge 36, 117) to find the Investigator. |
| You will find many Investigators, talk to all of them till you find the injured one. |
| Head back to Yvain (@go 61). Reward:5x Root Gold Coin (1001972) . |
*Enter the portal at (ygg_edge 36, 117) |
*To enter the Land of Heat move to the east upper part of the map (ygg_roots 342, 248). |
Talk to Yupilus (mu_fild01 196, 184). Here you can get all 4x daily quests. |
Grandfather: Collect 10x Hal (1001977) . |
| Can we grill it?: Hunt 20x Volcano Clams. |
| Someone seemed to want this?: Hunt 20x Firafflesias. |
| We've been tricked!!!: Hunt 20x Fire Rings. |
*You can take all quests at once and return in, every quest will be rewarded with 5x Root Gold Coin (1001972) . |
To start the daily quests head to the tree (@go 61) and use the portal at (ygg_edge 36, 117). |
The quest “In Fact, they too.” is at NPC Four (uknw_ruin 93, 174). You have to kill 10x Shadow Jailers. Reward: 5x Root Gold Coin (1001972) |
The quest “Cats are still cats.” is at NPC Three (uknw_ruin 252, 59). Talk to the Broken Branch to enter the room. You have to kill 10x Shadow Jailers. Reward: 5x Root Gold Coin (1001972) |
The quest “A formal Grave.” is at NPC Two (uknw_ruin 149, 150). Talk to the Broken Branch to enter the room. You have to kill 50x Tulip and 50x Calendulas also to collect 20x Grey Petal (1001975) . Reward: 5x Root Gold Coin (1001972) |
Fields/Monsters
Here's a list of the new monsters. The Eroded Geffenia monsters have a Tough version in their own map.
| Map | Monster | ||||
| Twisted Dark Land ygg_roots |
Yggring (22443) |
Leafeing (22444) |
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| Outside the Bolund Valley mu_fild01 |
Charcoaring (22445) |
Vulring (22446) |
Fireloop (22447) |
MVP Bulgasari (22494) | |
Firafflesia (22448) |
Volimpet (22449) |
Fire Flower (22450) | |||
| Twisted Brimir 1F uknw_ruin |
Nyaise (22463) |
Shadow Jailer (22464) |
Tulip (22465) |
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Calendula (22466) |
Scabiosa (22467) |
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| Twisted Brimir 2F uknw_ruin2 |
Nyaise (22463) |
Shadow Jailer (22464) |
Lobelia (22468) |
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Myosotis (22469) |
Anemone (22470) |
MVP Glutto (22495) |
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| Ruined Geffen Field hem_fild |
Peeping (22451) |
Polluted Silk Frog (22452) |
Polluted Silk Snail (22453) |
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Immortal Officer (22460) |
Immortal Officer (22461) |
Immortal Officer (22462) |
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| Ruined Verus hem_dun01 |
Encroached Ex-Rover (22454) |
Encroached Re-Rover (22455) |
Encroached Dimik (22456) |
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Encroached Dimik (22457) |
Encroached Dimik (22458) |
Encroached Dimik (22459) |
|||
Immortal Officer (22460) |
Immortal Officer (22461) |
Immortal Officer (22462) |
|||
| Ruined Valkyrie Realm hem_dun02 |
Uncanny Skogul (22471) |
Uncanny Frus (22472) |
Listener (22473) |
||
Immortal Officer (22474) |
Immortal Officer (22475) |
||||
| East of Eroded Geffenia ch1_gfn01 |
Toxit (22476) |
Lunarina (22478) |
Bloody Slasher (22480) |
Shadiest (22482) | |
High Succubus (22484) |
High Incubus (22486) |
Chief Knight of Abyss (22488) | |||
| West of Eroded Geffenia ch1_gfn03 |
Toxit (22476) |
Lunarina (22478) |
Bloody Slasher (22480) |
Shadiest (22482) | |
High Succubus (22484) |
High Incubus (22486) |
Chief Knight of Abyss (22488) | |||
All new maps have Map Drops, which means that all monsters in that specific map can drop:
| Map | Map Drops | Drop rate |
| Outside the Bolund Valley mu_fild01 |
Shadowdecon Ore (25728) |
2,19% |
Shadowdecon (25729) |
0,44% | |
Zelunium Ore (25730) |
2,19% | |
Zelunium (25731) |
0,44% | |
Etel Dust (1000322) |
1,43% | |
Hal (1001977) |
7,32% | |
| Twisted Brimir 1F uknw_ruin |
Shadowdecon Ore (25728) |
2,19% |
Shadowdecon (25729) |
0,44% | |
Zelunium Ore (25730) |
2,19% | |
Zelunium (25731) |
0,44% | |
Etel Dust (1000322) |
1,43% | |
| Twisted Brimir 2F uknw_ruin2 |
Shadowdecon Ore (25728) |
2,19% |
Shadowdecon (25729) |
0,44% | |
Zelunium Ore (25730) |
2,19% | |
Zelunium (25731) |
0,44% | |
Etel Dust (1000322) |
1,43% | |
| Ruined Geffen Field hem_fild |
Shadowdecon Ore (25728) |
1,6% |
Shadowdecon (25729) |
0,25% | |
Zelunium Ore (25730) |
1,6% | |
Zelunium (25731) |
0,25% | |
Etel Dust (1000322) |
0,88% | |
| Ruined Verus hem_dun01 |
Shadowdecon Ore (25728) |
2,19% |
Shadowdecon (25729) |
0,44% | |
Zelunium Ore (25730) |
2,19% | |
Zelunium (25731) |
0,44% | |
Etel Dust (1000322) |
1,43% | |
| Ruined Valkyrie Realm hem_dun02 |
Shadowdecon (25729) |
0,44% |
Zelunium (25731) |
0,44% | |
Etel Dust (1000322) |
1,28% | |
Frontier Magic Powder (1001997) |
6,23% | |
Azure Illusion Stone (1002003) |
4,18% | |
Sunset Illusion Stone (1002004) |
4,18% | |
Azure Dimensional Energy (1002034) |
3,24% | |
Sunset Dimensional Energy (1002035) |
3,24% | |
Chaotic Rune Fragment (1002011) |
5,04% | |
Chaotic Rune (1002012) |
0,44% | |
Sunset Dimensional Essence (1002039) |
0,25% | |
Azure Dimensional Essence (1002038) |
0,25% | |
Contaminated Magic (6755) |
2,74% | |
| East of Eroded Geffenia ch1_gfn01 |
Shadowdecon (25729) |
0,61% |
Zelunium (25731) |
0,61% | |
Etel Dust (1000322) |
1,6% | |
Frontier Magic Powder (1001997) |
6,23% | |
Teal Illusion Stone (1002005) |
4,18% | |
Pitch Black Illusion Stone (1002006) |
4,18% | |
Teal Dimensional Energy (1002036) |
3,24% | |
Pitch Black Dimensional Energy (1002037) |
3,24% | |
Otherworldly Rune Fragment (1002014) |
5,45% | |
Otherworldly Rune (1002015) |
2,74% | |
Otherworldly Essence (1002016) |
0,92% | |
Chaotic Essence (1002013) |
0,92% | |
Frontier Magic Stone (1001998) |
0,92% | |
Teal Dimensional Essence (1002040) |
0,21% | |
Pitch Black Dimensional Essence (1002041) |
0,21% | |
Contaminated Magic (6755) |
2,74% | |
| West of Eroded Geffenia ch1_gfn03 |
Shadowdecon (25729) |
0,61% |
Zelunium (25731) |
0,61% | |
Etel Dust (1000322) |
1,6% | |
Frontier Magic Powder (1001997) |
6,23% | |
Teal Illusion Stone (1002005) |
4,18% | |
Pitch Black Illusion Stone (1002006) |
4,18% | |
Teal Dimensional Energy (1002036) |
3,24% | |
Pitch Black Dimensional Energy (1002037) |
3,24% | |
Otherworldly Rune Fragment (1002014) |
5,45% | |
Otherworldly Rune (1002015) |
2,74% | |
Otherworldly Essence (1002016) |
0,92% | |
Chaotic Essence (1002013) |
0,92% | |
Frontier Magic Stone (1001998) |
0,92% | |
Teal Dimensional Essence (1002040) |
0,21% | |
Pitch Black Dimensional Essence (1002041) |
0,21% | |
Contaminated Magic (6755) |
2,74% |
Instance
Mage Professor will open you the instance: “Prepare recreated Dark Whisper” at (hem_dun01 201, 248).
Exchange NPC
Enter the portal at (ygg_edge 142, 209) to exchange items with NPC Root Gold Exchanger (ygg_fruit 168, 124).
As long as you are not done with the main quest you will only have access to the “Root Gold Coin Shop” which contains the item:
Traveler's Leaf (104000) .
After completing the main quest you will have access to all categories.
| Available: | Item | Cost |
|---|---|---|
| Root Gold Coin | Traveler's Leaf (104000)
|
Root Gold Coin (1001972) 5,000 zeny |
| Mana Ring Exchange | Mana Ring (1001996) |
Root Gold Coin (1001972) 50,000 zeny |
Root Gold Coin (1001972) |
Mana Ring (1001996) 30,000 zeny | |
| Various Materials | Frontier Magic Powder (1001997)
|
5x Etel Dust (1000322) 1x |
Frontier Magic Stone (1001998)
|
5x Frontier Magic Powder (1001997) 3x | |
Azure Illusion Stone (1002003)
|
7x Azure Illusion Fragment (1001999) 100x | |
Sunset Illusion Stone (1002004)
|
7x Sunset Illusion Fragment (1002000) 125x | |
Teal Illusion Stone (1002005)
|
7x Teal Illusion Fragment (1002001) 150x | |
Pitch Black Illusion Stone (1002006)
|
7x Pitch Black Fragment (1002002) 175x | |
Azure Frontier Stone (1002007)
|
3x Frontier Magic Stone (1001998) 4x | |
Sunset Frontier Stone (1002008)
|
6x Frontier Magic Stone (1001998) 5x | |
Teal Frontier Stone (1002009)
|
10x Frontier Magic Stone (1001998) 7x | |
Pitch Black Frontier Stone (1002010)
|
15x Frontier Magic Stone (1001998) 10x | |
Azure Dimensional Essence (1002038)
|
20x Azure Dimensional Energy (1002034) 5x | |
Sunset Dimensional Essence (1002039)
|
20x Sunset Dimensional Energy (1002035) 5x | |
Teal Dimensional Essence (1002040)
|
20x Teal Dimensional Energy (1002036) 5x | |
Pitch Black Dimensional Essence (1002041)
|
20x Pitch Black Dimensional Energy (1002037) 5x | |
Chaotic Rune (1002012)
|
10x Chaotic Rune Fragment (1002011) 3x | |
Otherworldly Rune (1002015)
|
10x Otherworldly Rune Fragment (1002014) 7x |
Entwined Equipment & Enchants
After completing the main quest you will have access to the NPC Hotbeer Mor. He is located at (ygg_fruit 166, 123), enter the portal at (ygg_edge 142, 209).
At this NPC you can:
- Buy Entwined Equipment
- Buy Dimensional World Shoes
- Enchant Entwined Armor/Robe
- Enchant Entwined Manteau/Muffler
- Enchant Entwined Boots/Shoes
- Enchant Dimensional Greaves/Boots/Shoes
| Entwined Equipment | Costs: 150x Root Gold Coin (1001972) 300,000 zeny |
Entwined Magical Armor [1] (450440) Armor entwined with roots of mysterious power, it provides resistance to extradimensional magic. ─────────── ATK +120 ─────────── For each 2 Refine Levels: ATK +15 ─────────── Refine Level +7: Increases Melee and Ranged Physical Damage by 5%. Increased Attack Speed (Decreases After Attack Delay by 10%.) ─────────── Refine Level +9: P.ATK +3 ─────────── Refine Level +10: ATK +25 DEF +100 ─────────── When equipped with Entwined Magical Manteau: Decreases After Cast Delay by 5%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. ─────────── When equipped with Glacier Ring and Glacier Pendant: ATK +10% Increases Melee and Ranged Physical Damage by 10%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. ─────────── When equipped with Venom Magic Ring and Venom Rune Ring: ATK +20% Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. ─────────── When equipped with Soul Magic Ring and Soul Rune Ring: ATK +20% Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 20%. ─────────── [Bonus by Grade] [Grade D]: POW +3 CON +3 Decreases After Cast Delay by 5%. ─────────── [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. ─────────── Type: Armor Position: Armor Defense: 158 Armor Level: 2 Refinable / Gradable Weight: 200 Required Level: 220 | Entwined Magical Robe [1] (450441) A robe entwined with roots of mysterious power, offering resistance to extradimensional magic. ─────────── MATK +120 ─────────── For each 2 Refine Levels: MATK +15 ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: S.MATK +3 ─────────── Refine Level +10: MATK +25 DEF +100 ─────────── When equipped with Entwined Magical Muffler: Decreases After Cast Delay by 5%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% ─────────── When equipped with Glacier Earring and Glacier Necklace: MATK +7% Increases Magical Damage with every element by 10%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 7% ─────────── When equipped with Temple Magic Ring and Temple Rune Ring: MATK +15% Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 15% ─────────── [Bonus by Grade] [Grade D]: SPL +3 CON +3 Decreases After Cast Delay by 5%. ─────────── [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% ─────────── Type: Armor Position: Armor Defense: 126 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 |
Entwined Magical Manteau [1] (480545) A cloak with roots intertwined with mysterious powers, resistant to extradimensional magic. ─────────── MaxHP +4500 MaxSP +150 HIT +25 Critical +5 ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: POW +3 ─────────── Refine Level +10: Decreases Variable Casting Time by 5%. ─────────── When equipped with Entwined Magical Boots: Decreases Variable Casting Time by 5%. Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee and Ranged Physical Damage by 10%. ─────────── [Grade C]: Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. ─────────── Type: Armor Position: Garment Defense: 92 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 220 | Entwined Magical Muffler [1] (480546) A muffler with roots intertwined with mysterious powers, resistant to extradimensional magic. ─────────── MaxHP +2500 MaxSP +250 FLEE +35 ─────────── Refine Level +7: Decreases Variable Casting Time by 10%. ─────────── Refine Level +9: SPL +3 ─────────── Refine Level +10: Increases Attack Speed (Decreases After Attack Delay of 5%). ─────────── When equipped with Entwined Magical Shoes: Increases Attack Speed (Decreases After Attack Delay of 5%). Decreases Physical and Magical Damage taken from enemies in Destroyed Valkyrie Realm by 25%. ─────────── [Bonus by Grade] [Grade D]: Increases Magical Damage with every element by 10%. ─────────── [Grade C]: Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10%. ─────────── Type: Armor Position: Garment Defense: 73 Armor Level: 2 Refinable / Gradable Weight: 70 Required Level: 220 |
Entwined Magical Boots [1] (470333) Boots with roots of mysterious power intertwined, resistant to extradimensional magic. ─────────── DEF +250 MDEF +25 HIT +25 Critical +5 ─────────── Refine Level +7: Increases Melee and Ranged Physical Damage by 7%. ─────────── Refine Level +9: P.ATK +3 ─────────── Refine Level +10: DEF +50 Increases Attack Speed (Decreases After Attack Delay of 7%). ─────────── When equipped with Entwined Magical Armor: Decreases Variable Casting Time by 7%. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 10%. ─────────── [Bonus by Grade] [Grade D]: RES +25 MRES +25 ─────────── [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Physical Damage against enemies in Destroyed Valkyrie Realm by 15%. ─────────── Type: Armor Position: Shoes Defense: 84 Armor Level: 2 Refinable / Gradable Weight: 90 Required Level: 220 | Entwined Magical Shoes [1] (470334) Shoes with roots of mysterious power intertwined, resistant to extradimensional magic. ─────────── DEF +150 MDEF +40 FLEE +35 ─────────── Refine Level +7: Increases Magical Damage with every element by 7%. ─────────── Refine Level +9: S.MATK +3 ─────────── Refine Level +10: DEF +50 Decreases Variable Casting Time by 7%. ─────────── When equipped with Entwined Magical Robe: Increases Attack Speed (Decreases After Attack Delay of 7%). Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 5% ─────────── [Bonus by Grade] [Grade D]: RES +25 MRES +25 ─────────── [Grade C]: Decreases Fixed Casting Time by 1 second. Increases Magical Damage against enemies in Destroyed Valkyrie Realm by 10% ─────────── Type: Armor Position: Shoes Defense: 67 Armor Level: 2 Refinable / Gradable Weight: 50 Required Level: 220 |
| Dimensional World Shoes | Costs: 250x |
Dimension World Battle Greaves [1] (470335) Battle greaves imbued with magical powers flowing from the dimensional frontier. ─────────── POW +7 CON +7 MaxHP -10% ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 1%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: P.ATK +5 Increases Melee Physical Damage by 10%. ─────────── Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Melee Physical Damage by additional 10%. ─────────── When equipped with Venom Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. ─────────── When equipped with Signet of Circulation Spring: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. ─────────── [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 ─────────── [Grade C]: ATK +3% P.ATK +3 ─────────── [Grade B]: ATK +5% P.ATK +3 ─────────── [Grade A]: Increases Melee Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. ─────────── Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Dimension World Hunting Boots [1] (470336) Hunting boots imbued with magical powers flowing from the dimensional frontier. ─────────── POW +7 CON +7 MaxHP -10% ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 1%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: P.ATK +5 Increases Ranged Physical Damage by 10%. ─────────── Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Ranged Physical Damage by additional 10%. ─────────── When equipped with Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. ─────────── When equipped with Signet of Circulation Summer: P.ATK +7 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. ─────────── [Bonus by Grade] [Grade D]: POW +5 CON +5 ATK +25 ─────────── [Grade C]: ATK +3% P.ATK +3 ─────────── [Grade B]: ATK +5% P.ATK +3 ─────────── [Grade A]: Increases Ranged Physical Damage by 15%. Increases Physical Damage against enemies in Encroached Geffenia area by 15%. ─────────── Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Dimension World Spell Shoes [1] (470337) Sage's shoes imbued with magical power flowing from the dimensional frontier. ─────────── SPL +7 CON +7 Increases SP Consumption by 10%. ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 1%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Shadow and Poison elemental attacks by 15%. ─────────── Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Fire, Water, Wind and Earth elemental attacks by 15%. ─────────── When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. ─────────── When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. ─────────── [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 ─────────── [Grade C]: MATK +3% S.MATK +3 ─────────── [Grade B]: MATK +5% S.MATK +3 ─────────── [Grade A]: Increases Magical Damage of Neutral, Shadow, Poison, Fire, Water, Wind and Earth elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. ─────────── Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Dimension World Magic Shoes [1] (470338) A pair of wizard's shoes imbued with magical powers flowing from the dimensional frontier. ─────────── SPL +7 CON +7 Increases SP Consumption by 10%. ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 1%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: S.MATK +5 Increases Magical Damage of Neutral, Holy and Fire elemental attacks by 15%. ─────────── Refine Level +11: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 1 second. Increases Magical Damage of Shadow, Ghost, Undead and Wind elemental attacks by 15%. ─────────── When equipped with Temple Magic Ring: Increases Magical Damage against enemies of every element by 10%. Increases Magical Damage against enemies of all sizes by 10%. Increases Magical Damage against enemies in Encroached Geffenia area by 15%. ─────────── When equipped with Signet of Circulation Autumn: S.MATK +7 Increases Magical Damage against enemies in Encroached Geffenia area by 10%. ─────────── [Bonus by Grade] [Grade D]: SPL +5 CON +5 MATK +25 ─────────── [Grade C]: MATK +3% S.MATK +3 ─────────── [Grade B]: MATK +5% S.MATK +3 ─────────── [Grade A]: Increases Magical Damage of Neutral, Holy, Shadow, Ghost, Undead, Fire and Wind elemental attacks by 15%. Increases Magical Damage against enemies in Encroached Geffenia area by 10%. ─────────── Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 |
Dimension World Executioner Boots [1] (470339) Executioner's boots imbued with magical powers flowing from the dimensional frontier. ─────────── POW +5 CRT +5 Critical +3 MaxHP -10% ─────────── For each 2 Refine Levels: Decreases Variable Casting Time by 1%. ─────────── Refine Level +7: Increases Attack Speed (Decreases After Attack Delay of 10%). ─────────── Refine Level +9: P.ATK +5 Increases Critical Damage by 5%. ─────────── Refine Level +11: Critical +5 Decreases Fixed Casting Time by 1 second. Increases Critical Damage by additional 10%. ─────────── When equipped with Venom Magic Ring or Soul Magic Ring: Increases Physical Damage against enemies of every element by 10%. Increases Physical Damage against enemies of all sizes by 10%. Increases Physical Damage against enemies in Encroached Geffenia area by 20%. ─────────── When equipped with Signet of Circulation Winter: C.RATE +5 Increases Physical Damage against enemies in Encroached Geffenia area by 15%. ─────────── [Bonus by Grade] [Grade D]: POW +3 CRT +3 Critical +10 ─────────── [Grade C]: ATK +3% C.RATE +4 Increases Critical Damage by 10%. ─────────── [Grade B]: ATK +5% P.ATK +4 ─────────── [Grade A]: Increases Melee and Ranged Physical Damage by 8%. Increases Physical Damage against enemies in Encroached Geffenia area by 12%. ─────────── Type: Armor Position: Shoes Defense: 100 Armor Level: 2 Refinable / Gradable Weight: 120 Required Level: 260 | |
Entwined Enchants
| Entwined Armor | |||
Entwined Magical Armor [1] (450440)
|
Entwined Magical Robe [1] (450441)
| ||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
Frontier Spell (Warrior) (313822)
|
Base ATK +30 ─────────── Refine >= 7: Melee Physical Damage +3% ─────────── Refine >= 9: Melee Physical Damage +4% ─────────── Type: Enchant Position: Unknown |
4th | 50x Root Gold Coin (1001972) 75x |
Frontier Spell (Ranger) (313823)
|
Base ATK +30 ─────────── Refine >= 7: Ranged Physical Damage +3% ─────────── Refine >= 9: Ranged Physical Damage +4% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Sage) (313824)
|
MATK +30 ─────────── Refine >= 7: Magic damage with Earth property +7% Magic damage with Water property +7% Magic damage with Wind property +7% ─────────── Refine >= 9: Magic damage with Neutral property +7% Magic damage with Fire property +7% Magic damage with Poison property +7% Magic damage with Dark property +7% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Mage) (313825)
|
MATK +30 ─────────── Refine >= 7: Magic damage with Holy property +7% Magic damage with Fire property +7% Magic damage with Neutral property +7% ─────────── Refine >= 9: Magic damage with Undead property +7% Magic damage with Wind property +7% Magic damage with Ghost property +7% Magic damage with Dark property +7% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Assassin) (313826)
|
Critical +2 Base ATK +20 ─────────── Refine >= 7: Critical Damage +3% ─────────── Refine >= 9: Critical Damage +4% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Berserker) (313827)
|
P.ATK +2 ATK +2% Base ATK +25 ─────────── Refine >= 7: Melee Physical Damage +5% ─────────── Refine >= 9: Melee Physical Damage +5% ─────────── Grade >= D: Melee Physical Damage +5% ─────────── Grade >= C: Melee Physical Damage +5% ─────────── Type: Enchant Position: Unknown |
3rd | 100x Root Gold Coin (1001972) 125x |
Frontier Spell (Marksman) (313828)
|
P.ATK +2 ATK +2% Base ATK +25 ─────────── Refine >= 7: Ranged Physical Damage +5% ─────────── Refine >= 9: Ranged Physical Damage +5% ─────────── Grade >= D: Ranged Physical Damage +5% ─────────── Grade >= C: Ranged Physical Damage +5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Grand Sage) (313829)
|
S.MATK +2 MATK +2% MATK +25 ─────────── Refine >= 7: Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Refine >= 9: Magic damage with Neutral property +10% Magic damage with Fire property +10% Magic damage with Poison property +10% Magic damage with Dark property +10% ─────────── Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% ─────────── Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Grand Mage) (313830)
|
S.MATK +2 MATK +2% MATK +25 ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage with Undead property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% ─────────── Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Executioner) (313831)
|
P.ATK +2 Critical +5 Base ATK +25 ─────────── Refine >= 7: Critical Damage +5% ─────────── Refine >= 9: Critical Damage +5% ─────────── Grade >= D: Critical Damage +5% ─────────── Grade >= C: Critical Damage +5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Global Cooldown) (313832)
|
After Cast Delay -2% ─────────── Refine >= 7: After Cast Delay -2% ─────────── Refine >= 9: After Cast Delay -2% ─────────── Grade >= D: After Cast Delay -2% ─────────── Grade >= C: After Cast Delay -2% ─────────── Type: Enchant Position: Unknown |
2nd | 150x Root Gold Coin (1001972) 175x |
Frontier Spell (Power Force) (313833)
|
P.ATK +1 ATK +2% ─────────── Refine >= 7: ATK +3% ─────────── Refine >= 9: ATK +4% ─────────── Grade >= D: ATK +2% ─────────── Grade >= C: ATK +3% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Magic Force) (313834)
|
S.MATK +1 MATK +2% ─────────── Refine >= 7: MATK +3% ─────────── Refine >= 9: MATK +4% ─────────── Grade >= D: MATK +2% ─────────── Grade >= C: MATK +3% ─────────── Type: Enchant Position: Unknown | ||
| Entwined Garment | |||
Entwined Magical Manteau [1] (480545)
|
Entwined Magical Muffler [1] (480546)
| ||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
Frontier Spell (Physical Defense) (313835)
|
DEF +100 RES +15 ─────────── Refine >= 7: DEF +25 RES +5 ─────────── Refine >= 9: DEF +25 RES +5 ─────────── Type: Enchant Position: Unknown |
4th | 50x Root Gold Coin (1001972) 75x |
Frontier Spell (Magical Defense) (313836)
|
MDEF +20 M.RES +10 ─────────── Refine >= 7: MDEF +5 M.RES +3 ─────────── Refine >= 9: MDEF +5 M.RES +3 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Speed) (313837)
|
ASPD +10% ─────────── Refine >= 7: ASPD +5% ─────────── Refine >= 9: ASPD +5% ─────────── Type: Enchant Position: Unknown |
3rd | 100x Root Gold Coin (1001972) 125x |
Frontier Spell (Caster) (313838)
|
Variable Cast Time -10% ─────────── Refine >= 7: Variable Cast Time -5% ─────────── Refine >= 9: Variable Cast Time -5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Melee) (313839)
|
Melee Physical Damage +5% P.ATK +2 ─────────── Refine >= 7: Melee Physical Damage +3% ─────────── Refine >= 9: Melee Physical Damage +3% ─────────── Grade >= D: Melee Physical Damage +4% Perfect Hit +5 ─────────── Grade >= C: Melee Physical Damage +5% Perfect Hit +5 ─────────── Type: Enchant Position: Unknown |
2nd | 150x Root Gold Coin (1001972) 175x |
Frontier Spell (Range) (313840)
|
Ranged Physical Damage +5% P.ATK +2 ─────────── Refine >= 7: Ranged Physical Damage +3% ─────────── Refine >= 9: Ranged Physical Damage +3% ─────────── Grade >= D: Ranged Physical Damage +4% Perfect Hit +5 ─────────── Grade >= C: Ranged Physical Damage +5% Perfect Hit +5 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Spell) (313841)
|
Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 ─────────── Refine >= 7: Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% ─────────── Refine >= 9: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% ─────────── Grade >= D: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% Max SP +2% ─────────── Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% Max SP +3% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Magic) (313842)
|
S.MATK +2 Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% ─────────── Refine >= 7: Magic damage with Holy property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% ─────────── Refine >= 9: Magic damage with Undead property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Dark property +6% ─────────── Grade >= D: Max SP +2% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Wind property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Undead property +4% ─────────── Grade >= C: Max SP +3% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Holy property +5% Magic damage with Wind property +5% Magic damage with Dark property +5% Magic damage with Ghost property +5% Magic damage with Undead property +5% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Critical) (313843)
|
Critical Damage +5% CRate +2 ─────────── Refine >= 7: Critical Damage +3% ─────────── Refine >= 9: Critical Damage +3% ─────────── Grade >= D: Critical Damage +4% Critical +2 ─────────── Grade >= C: Critical Damage +5% Critical +3 ─────────── Type: Enchant Position: Unknown | ||
| Entwined Shoes | |||
Entwined Magical Boots [1] (470333)
|
Entwined Magical Shoes [1] (470334)
| ||
| Enchant | Description | Slot | Costs |
|---|---|---|---|
Frontier Spell (Size Attack) (313844)
|
Physical damage to All sizes +3% ─────────── Refine >= 7: Physical damage to All sizes +3% ─────────── Refine >= 9: Physical damage to All sizes +2% ─────────── Type: Enchant Position: Unknown |
4th | 50x Root Gold Coin (1001972) 75x |
Frontier Spell (Size Spell) (313845)
|
Magic damage to All sizes +3% ─────────── Refine >= 7: Magic damage to All sizes +3% ─────────── Refine >= 9: Magic damage to All sizes +2% ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Physical Force) (313846)
|
P.ATK +1 ATK +1% Base ATK +10 ─────────── Refine >= 7: ATK +1% Base ATK +10 ─────────── Refine >= 9: ATK +2% Base ATK +15 ─────────── Type: Enchant Position: Unknown |
3rd | 100x Root Gold Coin (1001972) 125x |
Frontier Spell (Magical Force) (313847)
|
S.MATK +1 MATK +1% MATK +10 ─────────── Refine >= 7: MATK +1% MATK +10 ─────────── Refine >= 9: MATK +2% MATK +15 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Over Power) (313848)
|
P.ATK +3 ATK +2% ─────────── Grade >= D: Melee Physical Damage +5% ─────────── Grade >= C: Melee Physical Damage +5% P.ATK +2 ─────────── Type: Enchant Position: Unknown |
2nd | 150x Root Gold Coin (1001972) 175x |
Frontier Spell (Firing Shot) (313849)
|
P.ATK +3 ATK +2% ─────────── Grade >= D: Ranged Physical Damage +5% ─────────── Grade >= C: Ranged Physical Damage +5% P.ATK +2 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Spell Buster) (313850)
|
S.MATK +3 MATK +2% ─────────── Grade >= D: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% ─────────── Grade >= C: Magic damage with Neutral property +5% Magic damage with Fire property +5% Magic damage with Earth property +5% Magic damage with Water property +5% Magic damage with Wind property +5% Magic damage with Poison property +5% Magic damage with Dark property +5% S.MATK +2 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Magic Storm) (313851)
|
S.MATK +3 MATK +2% ─────────── Grade >= D: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% ─────────── Grade >= C: Magic damage with Undead property +5% Magic damage with Fire property +5% Magic damage with Neutral property +5% Magic damage with Wind property +5% Magic damage with Ghost property +5% Magic damage with Holy property +5% Magic damage with Dark property +5% S.MATK +2 ─────────── Type: Enchant Position: Unknown | ||
Frontier Spell (Lucky Strike) (313852)
|
P.ATK +3 Critical +5 ─────────── Grade >= D: Critical Damage +5% ─────────── Grade >= C: Critical Damage +5% CRate +2 ─────────── Type: Enchant Position: Unknown | ||
Dimension Shoes & Enchants
Overview
| Items | Enchant order | Reset |
|---|---|---|
Dimension World Battle Greaves [1] (470335)
|
4th > 3rd > 2nd Slot | 100% Success Rate 25x Note: Enchants do NOT downgrade on fail. |
Dimension World Hunting Boots [1] (470336)
| ||
Dimension World Spell Shoes [1] (470337)
| ||
Dimension World Magic Shoes [1] (470338)
| ||
Dimension World Executioner Boots [1] (470339)
|
4th Slot Perfect Enchant
| Costs: | 4th Slot Perfect Enchant | ||||
30x Root Gold Coin (1001972) , 20x |
Frontier Crystal (Life) 1Lv (313853) Physical damage to Brute-type monsters +3% Magic damage to Brute-type monsters +3% Physical damage to Plant-type monsters +3% Magic damage to Plant-type monsters +3% ─────────── Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Regiment) 1Lv (313858) Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Good and Evil) 1Lv (313863) Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Immortal) 1Lv (313868) Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Vain) 1Lv (313873) Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Type: Enchant Position: Unknown |
Enchant Upgrade Slot 4
| Enchant | Chance | Materials | Zeny | ||
Frontier Crystal (Life) 1Lv (313853)
|
→ | Frontier Crystal (Life) 2Lv (313854)
|
90% |
12x |
5,000,000 |
Frontier Crystal (Life) 3Lv (313855)
|
10% | ||||
Frontier Crystal (Life) 2Lv (313854)
|
→ | Frontier Crystal (Life) 3Lv (313855)
|
90% |
14x |
10,000,000 |
Frontier Crystal (Life) 4Lv (313856)
|
10% | ||||
Frontier Crystal (Life) 3Lv (313855)
|
→ | Frontier Crystal (Life) 4Lv (313856)
|
90% |
16x |
17,500,000 |
Frontier Crystal (Life) 5Lv (313857)
|
10% | ||||
Frontier Crystal (Life) 4Lv (313856)
|
→ | Frontier Crystal (Life) 5Lv (313857)
|
90% |
18x |
27,500,000 |
Dimension World Crystal (Life) (313939)
|
10% | ||||
Frontier Crystal (Life) 5Lv (313857)
|
→ | Dimension World Crystal (Life) (313939)
|
100% |
150x |
100,000,00 |
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Dimension World Crystal (Vain) (313943) Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% ─────────── Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% ─────────── Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Life) 2Lv (313854) Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% ─────────── Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Life) 3Lv (313855) Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% ─────────── Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Life) 4Lv (313856) Physical damage to Brute-type monsters +7% Magic damage to Brute-type monsters +7% Physical damage to Plant-type monsters +7% Magic damage to Plant-type monsters +7% ─────────── Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Grade >= A: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Life) 5Lv (313857) Physical damage to Brute-type monsters +10% Magic damage to Brute-type monsters +10% Physical damage to Plant-type monsters +10% Magic damage to Plant-type monsters +10% ─────────── Grade >= D: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= C: Physical damage to Brute-type monsters +1% Magic damage to Brute-type monsters +1% Physical damage to Plant-type monsters +1% Magic damage to Plant-type monsters +1% ─────────── Grade >= B: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Grade >= A: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Life) (313939) Physical damage to Brute-type monsters +12% Magic damage to Brute-type monsters +12% Physical damage to Plant-type monsters +12% Magic damage to Plant-type monsters +12% ─────────── Grade >= D: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Grade >= C: Physical damage to Brute-type monsters +2% Magic damage to Brute-type monsters +2% Physical damage to Plant-type monsters +2% Magic damage to Plant-type monsters +2% ─────────── Grade >= B: Physical damage to Brute-type monsters +4% Magic damage to Brute-type monsters +4% Physical damage to Plant-type monsters +4% Magic damage to Plant-type monsters +4% ─────────── Grade >= A: Physical damage to Brute-type monsters +5% Magic damage to Brute-type monsters +5% Physical damage to Plant-type monsters +5% Magic damage to Plant-type monsters +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Regiment) 1Lv (313858) Physical damage to Fish-type monsters +3% Magic damage to Fish-type monsters +3% Physical damage to Demi-Human monsters +3% Magic damage to Demi-Human monsters +3% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Regiment) 2Lv (313859) Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Regiment) 3Lv (313860) Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Regiment) 4Lv (313861) Physical damage to Fish-type monsters +7% Magic damage to Fish-type monsters +7% Physical damage to Demi-Human monsters +7% Magic damage to Demi-Human monsters +7% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Grade >= A: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Regiment) 5Lv (313862) Physical damage to Fish-type monsters +10% Magic damage to Fish-type monsters +10% Physical damage to Demi-Human monsters +10% Magic damage to Demi-Human monsters +10% ─────────── Grade >= D: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= C: Physical damage to Fish-type monsters +1% Magic damage to Fish-type monsters +1% Physical damage to Demi-Human monsters +1% Magic damage to Demi-Human monsters +1% ─────────── Grade >= B: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Grade >= A: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Regiment) (313940) Physical damage to Fish-type monsters +12% Magic damage to Fish-type monsters +12% Physical damage to Demi-Human monsters +12% Magic damage to Demi-Human monsters +12% ─────────── Grade >= D: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Grade >= C: Physical damage to Fish-type monsters +2% Magic damage to Fish-type monsters +2% Physical damage to Demi-Human monsters +2% Magic damage to Demi-Human monsters +2% ─────────── Grade >= B: Physical damage to Fish-type monsters +4% Magic damage to Fish-type monsters +4% Physical damage to Demi-Human monsters +4% Magic damage to Demi-Human monsters +4% ─────────── Grade >= A: Physical damage to Fish-type monsters +5% Magic damage to Fish-type monsters +5% Physical damage to Demi-Human monsters +5% Magic damage to Demi-Human monsters +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Good and Evil) 1Lv (313863) Physical damage to Angel-type monsters +3% Magic damage to Angel-type monsters +3% Physical damage to Demon-type monsters +3% Magic damage to Demon-type monsters +3% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Good and Evil) 2Lv (313864) Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Good and Evil) 3Lv (313865) Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Good and Evil) 4Lv (313866) Physical damage to Angel-type monsters +7% Magic damage to Angel-type monsters +7% Physical damage to Demon-type monsters +7% Magic damage to Demon-type monsters +7% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Grade >= A: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Good and Evil) 5Lv (313867) Physical damage to Angel-type monsters +10% Magic damage to Angel-type monsters +10% Physical damage to Demon-type monsters +10% Magic damage to Demon-type monsters +10% ─────────── Grade >= D: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= C: Physical damage to Angel-type monsters +1% Magic damage to Angel-type monsters +1% Physical damage to Demon-type monsters +1% Magic damage to Demon-type monsters +1% ─────────── Grade >= B: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Grade >= A: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Good and Evil) (313941) Physical damage to Angel-type monsters +12% Magic damage to Angel-type monsters +12% Physical damage to Demon-type monsters +12% Magic damage to Demon-type monsters +12% ─────────── Grade >= D: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Grade >= C: Physical damage to Angel-type monsters +2% Magic damage to Angel-type monsters +2% Physical damage to Demon-type monsters +2% Magic damage to Demon-type monsters +2% ─────────── Grade >= B: Physical damage to Angel-type monsters +4% Magic damage to Angel-type monsters +4% Physical damage to Demon-type monsters +4% Magic damage to Demon-type monsters +4% ─────────── Grade >= A: Physical damage to Angel-type monsters +5% Magic damage to Angel-type monsters +5% Physical damage to Demon-type monsters +5% Magic damage to Demon-type monsters +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Immortal) 1Lv (313868) Physical damage to Undead monsters +3% Magic damage to Undead monsters +3% Physical damage to Dragon-type monsters +3% Magic damage to Dragon-type monsters +3% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Immortal) 2Lv (313869) Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Immortal) 3Lv (313870) Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Immortal) 4Lv (313871) Physical damage to Undead monsters +7% Magic damage to Undead monsters +7% Physical damage to Dragon-type monsters +7% Magic damage to Dragon-type monsters +7% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Grade >= A: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Immortal) 5Lv (313872) Physical damage to Undead monsters +10% Magic damage to Undead monsters +10% Physical damage to Dragon-type monsters +10% Magic damage to Dragon-type monsters +10% ─────────── Grade >= D: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= C: Physical damage to Undead monsters +1% Magic damage to Undead monsters +1% Physical damage to Dragon-type monsters +1% Magic damage to Dragon-type monsters +1% ─────────── Grade >= B: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Grade >= A: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Immortal) (313942) Physical damage to Undead monsters +12% Magic damage to Undead monsters +12% Physical damage to Dragon-type monsters +12% Magic damage to Dragon-type monsters +12% ─────────── Grade >= D: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Grade >= C: Physical damage to Undead monsters +2% Magic damage to Undead monsters +2% Physical damage to Dragon-type monsters +2% Magic damage to Dragon-type monsters +2% ─────────── Grade >= B: Physical damage to Undead monsters +4% Magic damage to Undead monsters +4% Physical damage to Dragon-type monsters +4% Magic damage to Dragon-type monsters +4% ─────────── Grade >= A: Physical damage to Undead monsters +5% Magic damage to Undead monsters +5% Physical damage to Dragon-type monsters +5% Magic damage to Dragon-type monsters +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Vain) 1Lv (313873) Physical damage to Insect-type monsters +3% Magic damage to Insect-type monsters +3% Physical damage to Formless monsters +3% Magic damage to Formless monsters +3% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Vain) 2Lv (313874) Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Vain) 3Lv (313875) Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Vain) 4Lv (313876) Physical damage to Insect-type monsters +7% Magic damage to Insect-type monsters +7% Physical damage to Formless monsters +7% Magic damage to Formless monsters +7% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= A: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Vain) 5Lv (313877) Physical damage to Insect-type monsters +10% Magic damage to Insect-type monsters +10% Physical damage to Formless monsters +10% Magic damage to Formless monsters +10% ─────────── Grade >= D: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= C: Physical damage to Insect-type monsters +1% Magic damage to Insect-type monsters +1% Physical damage to Formless monsters +1% Magic damage to Formless monsters +1% ─────────── Grade >= B: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= A: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Vain) (313943) Physical damage to Insect-type monsters +12% Magic damage to Insect-type monsters +12% Physical damage to Formless monsters +12% Magic damage to Formless monsters +12% ─────────── Grade >= D: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= C: Physical damage to Insect-type monsters +2% Magic damage to Insect-type monsters +2% Physical damage to Formless monsters +2% Magic damage to Formless monsters +2% ─────────── Grade >= B: Physical damage to Insect-type monsters +4% Magic damage to Insect-type monsters +4% Physical damage to Formless monsters +4% Magic damage to Formless monsters +4% ─────────── Grade >= A: Physical damage to Insect-type monsters +5% Magic damage to Insect-type monsters +5% Physical damage to Formless monsters +5% Magic damage to Formless monsters +5% ─────────── Type: Enchant Position: Unknown |
3rd Slot Perfect Enchant
| Costs: | 3rd Slot Perfect Enchant | ||||
50x Root Gold Coin (1001972) , 30x |
Frontier Crystal (Flame) 1Lv (313878) Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Frozen) 1Lv (313883) Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Earth) 1Lv (313888) Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Death) 1Lv (313893) Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Poison) 1Lv (313898) Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Type: Enchant Position: Unknown |
Enchant Upgrade Slot 3
| Enchant | Chance | Materials | Zeny | ||
Frontier Crystal (Flame) 1Lv (313878) Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 2Lv (313879) Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
90% |
12x |
5,000,000 |
Frontier Crystal (Flame) 3Lv (313880) Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Flame) 2Lv (313879) Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 3Lv (313880) Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
90% |
14x |
10,000,000 |
Frontier Crystal (Flame) 4Lv (313881) Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Flame) 3Lv (313880) Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 4Lv (313881) Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
90% |
16x |
17,500,000 |
Frontier Crystal (Flame) 5Lv (313882) Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Flame) 4Lv (313881) Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 5Lv (313882) Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Type: Enchant Position: Unknown |
90% |
18x |
27,500,000 |
Dimension World Crystal (Flame) (313944) Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% ─────────── Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Flame) 5Lv (313882) Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Flame) (313944) Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% ─────────── Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Type: Enchant Position: Unknown |
100% |
150x |
100,000,00 |
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Frontier Crystal (Flame) 1Lv (313878) Magic damage to Dark property +3% Physical damage to Dark property +3% Magic damage to Fire property +3% Physical damage to Fire property +3% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 2Lv (313879) Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 3Lv (313880) Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 4Lv (313881) Magic damage to Dark property +7% Physical damage to Dark property +7% Magic damage to Fire property +7% Physical damage to Fire property +7% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Flame) 5Lv (313882) Magic damage to Dark property +10% Physical damage to Dark property +10% Magic damage to Fire property +10% Physical damage to Fire property +10% ─────────── Grade >= D: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= C: Magic damage to Dark property +1% Physical damage to Dark property +1% Magic damage to Fire property +1% Physical damage to Fire property +1% ─────────── Grade >= B: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= A: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Flame) (313944) Magic damage to Dark property +12% Physical damage to Dark property +12% Magic damage to Fire property +12% Physical damage to Fire property +12% ─────────── Grade >= D: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= C: Magic damage to Dark property +2% Physical damage to Dark property +2% Magic damage to Fire property +2% Physical damage to Fire property +2% ─────────── Grade >= B: Magic damage to Dark property +4% Physical damage to Dark property +4% Magic damage to Fire property +4% Physical damage to Fire property +4% ─────────── Grade >= A: Magic damage to Dark property +5% Physical damage to Dark property +5% Magic damage to Fire property +5% Physical damage to Fire property +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Frozen) 1Lv (313883) Magic damage to Holy property +3% Physical damage to Holy property +3% Magic damage to Water property +3% Physical damage to Water property +3% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Frozen) 2Lv (313884) Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Frozen) 3Lv (313885) Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Frozen) 4Lv (313886) Magic damage to Holy property +7% Physical damage to Holy property +7% Magic damage to Water property +7% Physical damage to Water property +7% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Grade >= A: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Frozen) 5Lv (313887) Magic damage to Holy property +10% Physical damage to Holy property +10% Magic damage to Water property +10% Physical damage to Water property +10% ─────────── Grade >= D: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= C: Magic damage to Holy property +1% Physical damage to Holy property +1% Magic damage to Water property +1% Physical damage to Water property +1% ─────────── Grade >= B: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Grade >= A: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Frozen) (313945) Magic damage to Holy property +12% Physical damage to Holy property +12% Magic damage to Water property +12% Physical damage to Water property +12% ─────────── Grade >= D: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Grade >= C: Magic damage to Holy property +2% Physical damage to Holy property +2% Magic damage to Water property +2% Physical damage to Water property +2% ─────────── Grade >= B: Magic damage to Holy property +4% Physical damage to Holy property +4% Magic damage to Water property +4% Physical damage to Water property +4% ─────────── Grade >= A: Magic damage to Holy property +5% Physical damage to Holy property +5% Magic damage to Water property +5% Physical damage to Water property +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Earth) 1Lv (313888) Magic damage to Earth property +3% Physical damage to Earth property +3% Magic damage to Wind property +3% Physical damage to Wind property +3% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Earth) 2Lv (313889) Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Earth) 3Lv (313890) Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Earth) 4Lv (313891) Magic damage to Earth property +7% Physical damage to Earth property +7% Magic damage to Wind property +7% Physical damage to Wind property +7% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Grade >= A: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Earth) 5Lv (313892) Magic damage to Earth property +10% Physical damage to Earth property +10% Magic damage to Wind property +10% Physical damage to Wind property +10% ─────────── Grade >= D: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= C: Magic damage to Earth property +1% Physical damage to Earth property +1% Magic damage to Wind property +1% Physical damage to Wind property +1% ─────────── Grade >= B: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Grade >= A: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Earth) (313946) Magic damage to Earth property +12% Physical damage to Earth property +12% Magic damage to Wind property +12% Physical damage to Wind property +12% ─────────── Grade >= D: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Grade >= C: Magic damage to Earth property +2% Physical damage to Earth property +2% Magic damage to Wind property +2% Physical damage to Wind property +2% ─────────── Grade >= B: Magic damage to Earth property +4% Physical damage to Earth property +4% Magic damage to Wind property +4% Physical damage to Wind property +4% ─────────── Grade >= A: Magic damage to Earth property +5% Physical damage to Earth property +5% Magic damage to Wind property +5% Physical damage to Wind property +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Death) 1Lv (313893) Physical damage to Ghost property +3% Magic damage to Ghost property +3% Physical damage to Undead property +3% Magic damage to Undead property +3% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Death) 2Lv (313894) Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Death) 3Lv (313895) Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Death) 4Lv (313896) Physical damage to Ghost property +7% Magic damage to Ghost property +7% Physical damage to Undead property +7% Magic damage to Undead property +7% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Grade >= A: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Death) 5Lv (313897) Physical damage to Ghost property +10% Magic damage to Ghost property +10% Physical damage to Undead property +10% Magic damage to Undead property +10% ─────────── Grade >= D: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= C: Physical damage to Ghost property +1% Magic damage to Ghost property +1% Physical damage to Undead property +1% Magic damage to Undead property +1% ─────────── Grade >= B: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Grade >= A: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Death) (313947) Physical damage to Ghost property +12% Magic damage to Ghost property +12% Physical damage to Undead property +12% Magic damage to Undead property +12% ─────────── Grade >= D: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Grade >= C: Physical damage to Ghost property +2% Magic damage to Ghost property +2% Physical damage to Undead property +2% Magic damage to Undead property +2% ─────────── Grade >= B: Physical damage to Ghost property +4% Magic damage to Ghost property +4% Physical damage to Undead property +4% Magic damage to Undead property +4% ─────────── Grade >= A: Physical damage to Ghost property +5% Magic damage to Ghost property +5% Physical damage to Undead property +5% Magic damage to Undead property +5% ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Poison) 1Lv (313898) Magic damage to Poison property +3% Physical damage to Poison property +3% Magic damage to Neutral property +3% Physical damage to Neutral property +3% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Poison) 2Lv (313899) Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Poison) 3Lv (313900) Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Poison) 4Lv (313901) Magic damage to Poison property +7% Physical damage to Poison property +7% Magic damage to Neutral property +7% Physical damage to Neutral property +7% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Grade >= A: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Poison) 5Lv (313902) Magic damage to Poison property +10% Physical damage to Poison property +10% Magic damage to Neutral property +10% Physical damage to Neutral property +10% ─────────── Grade >= D: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= C: Magic damage to Poison property +1% Physical damage to Poison property +1% Magic damage to Neutral property +1% Physical damage to Neutral property +1% ─────────── Grade >= B: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Grade >= A: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Poison) (313948) Magic damage to Poison property +12% Physical damage to Poison property +12% Magic damage to Neutral property +12% Physical damage to Neutral property +12% ─────────── Grade >= D: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Grade >= C: Magic damage to Poison property +2% Physical damage to Poison property +2% Magic damage to Neutral property +2% Physical damage to Neutral property +2% ─────────── Grade >= B: Magic damage to Poison property +4% Physical damage to Poison property +4% Magic damage to Neutral property +4% Physical damage to Neutral property +4% ─────────── Grade >= A: Magic damage to Poison property +5% Physical damage to Poison property +5% Magic damage to Neutral property +5% Physical damage to Neutral property +5% ─────────── Type: Enchant Position: Unknown |
2nd Slot Perfect Enchant
| Costs: | 2nd Slot Perfect Enchant | |||||
70x Root Gold Coin (1001972) ,
40x |
Frontier Crystal (Fighting Spirit) 1Lv (313903) Grade >= D: P.ATK +3 POW +1 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Prudence) 1Lv (313909) Grade >= D: P.ATK +3 CON +3 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Pride) 1Lv (313915) Grade >= D: S.MATK +3 SPL +1 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Sageness) 1Lv (313921) Grade >= D: S.MATK +3 SPL +1 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Volition) 1Lv (313927) Grade >= D: CRate +1 P.ATK +2 POW +1 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Will) 1Lv (313933) Grade >= D: CRate +1 P.ATK +2 CON +3 ─────────── Type: Enchant Position: Unknown |
Enchant Upgrade Slot 2
| Enchant | Chance | Materials | Zeny | ||
Frontier Crystal (Fighting Spirit) 1Lv (313903) Grade >= D: P.ATK +3 POW +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 2Lv (313904) Grade >= D: P.ATK +4 POW +2 ─────────── Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% ─────────── Type: Enchant Position: Unknown |
90% |
14x |
7,500,000 |
Frontier Crystal (Fighting Spirit) 3Lv (313905) Grade >= D: P.ATK +5 POW +3 ─────────── Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% ─────────── Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Fighting Spirit) 2Lv (313904) Grade >= D: P.ATK +4 POW +2 ─────────── Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 3Lv (313905) Grade >= D: P.ATK +5 POW +3 ─────────── Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% ─────────── Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 ─────────── Type: Enchant Position: Unknown |
90% |
16x |
12,500,000 |
Frontier Crystal (Fighting Spirit) 4Lv (313906) Grade >= D: P.ATK +6 POW +4 ─────────── Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% ─────────── Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 ─────────── Grade >= A: For each 3 Refine Levels: POW +5 ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Fighting Spirit) 3Lv (313905) Grade >= D: P.ATK +5 POW +3 ─────────── Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% ─────────── Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 4Lv (313906) Grade >= D: P.ATK +6 POW +4 ─────────── Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% ─────────── Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 ─────────── Grade >= A: For each 3 Refine Levels: POW +5 ─────────── Type: Enchant Position: Unknown |
90% |
18x |
20,000,000 |
Frontier Crystal (Fighting Spirit) 5Lv (313907) Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Fighting Spirit) 4Lv (313906) Grade >= D: P.ATK +6 POW +4 ─────────── Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% ─────────── Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 ─────────── Grade >= A: For each 3 Refine Levels: POW +5 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 5Lv (313907) Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
90% |
20x |
30,000,000 |
Dimension World Crystal (Fighting Spirit) (313908) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +9 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
10% | ||||
Frontier Crystal (Fighting Spirit) 5Lv (313907) Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Fighting Spirit) (313908) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +9 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
100% |
250x |
100,000,00 |
| All possible Enchants: | ||||||||||
| LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 | Special | |||||
Frontier Crystal (Fighting Spirit) 1Lv (313903) Grade >= D: P.ATK +3 POW +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 2Lv (313904) Grade >= D: P.ATK +4 POW +2 ─────────── Grade >= C: Ranged Physical Damage +2% Melee Physical Damage +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 3Lv (313905) Grade >= D: P.ATK +5 POW +3 ─────────── Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% ─────────── Grade >= B: POW +3 For each 5 Refine Levels: Base ATK +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 4Lv (313906) Grade >= D: P.ATK +6 POW +4 ─────────── Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% ─────────── Grade >= B: POW +4 For each 4 Refine Levels: Base ATK +5 ─────────── Grade >= A: For each 3 Refine Levels: POW +5 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Fighting Spirit) 5Lv (313907) Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +7 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Fighting Spirit) (313908) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: P.ATK +7 POW +5 ─────────── Grade >= C: Ranged Physical Damage +12% Melee Physical Damage +12% ─────────── Grade >= B: POW +5 For each 3 Refine Levels: Base ATK +9 ─────────── Grade >= A: For each 2 Refine Levels: POW +6 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Prudence) 1Lv (313909) Grade >= D: P.ATK +3 CON +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Prudence) 2Lv (313910) Grade >= D: P.ATK +4 CON +4 ─────────── Grade >= C: Ranged Physical Damage +4% Melee Physical Damage +4% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Prudence) 3Lv (313911) Grade >= D: P.ATK +5 CON +5 ─────────── Grade >= C: Ranged Physical Damage +6% Melee Physical Damage +6% ─────────── Grade >= B: CON +5 For each 5 Refine Levels: Base ATK +4 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Prudence) 4Lv (313912) Grade >= D: P.ATK +6 CON +6 ─────────── Grade >= C: Ranged Physical Damage +8% Melee Physical Damage +8% ─────────── Grade >= B: CON +6 For each 4 Refine Levels: Base ATK +6 ─────────── Grade >= A: For each 3 Refine Levels: CON +6 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Prudence) 5Lv (313913) Grade >= D: P.ATK +7 CON +7 ─────────── Grade >= C: Ranged Physical Damage +10% Melee Physical Damage +10% ─────────── Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +8 ─────────── Grade >= A: For each 2 Refine Levels: CON +7 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Prudence) (313914) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: P.ATK +7 CON +7 ─────────── Grade >= C: Ranged Physical Damage +15% Melee Physical Damage +15% ─────────── Grade >= B: CON +7 For each 3 Refine Levels: Base ATK +10 ─────────── Grade >= A: For each 2 Refine Levels: CON +7 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Pride) 1Lv (313915) Grade >= D: S.MATK +3 SPL +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Pride) 2Lv (313916) Grade >= D: S.MATK +4 SPL +2 ─────────── Grade >= C: Magic damage with Neutral property +2% Magic damage with Fire property +2% Magic damage with Earth property +2% Magic damage with Water property +2% Magic damage with Wind property +2% Magic damage with Poison property +2% Magic damage with Dark property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Pride) 3Lv (313917) Grade >= D: S.MATK +5 SPL +3 ─────────── Grade >= C: Magic damage with Neutral property +4% Magic damage with Fire property +4% Magic damage with Earth property +4% Magic damage with Water property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% Magic damage with Dark property +4% ─────────── Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Pride) 4Lv (313918) Grade >= D: S.MATK +6 SPL +4 ─────────── Grade >= C: Magic damage with Neutral property +6% Magic damage with Fire property +6% Magic damage with Earth property +6% Magic damage with Water property +6% Magic damage with Wind property +6% Magic damage with Poison property +6% Magic damage with Dark property +6% ─────────── Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 ─────────── Grade >= A: For each 3 Refine Levels: SPL +5 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Pride) 5Lv (313919) Grade >= D: S.MATK +7 SPL +5 ─────────── Grade >= C: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% ─────────── Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 ─────────── Grade >= A: For each 2 Refine Levels: SPL +6 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Pride) (313920) Magic damage to Boss monsters +5% Magic damage to All sizes +15% ─────────── Grade >= D: S.MATK +7 SPL +5 ─────────── Grade >= C: Magic damage with Neutral property +12% Magic damage with Fire property +12% Magic damage with Earth property +12% Magic damage with Water property +12% Magic damage with Wind property +12% Magic damage with Poison property +12% Magic damage with Dark property +12% ─────────── Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 ─────────── Grade >= A: For each 2 Refine Levels: SPL +6 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Sageness) 1Lv (313921) Grade >= D: S.MATK +3 SPL +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Sageness) 2Lv (313922) Grade >= D: S.MATK +4 SPL +2 ─────────── Grade >= C: Magic damage with Undead property +2% Magic damage with Fire property +2% Magic damage with Neutral property +2% Magic damage with Wind property +2% Magic damage with Ghost property +2% Magic damage with Holy property +2% Magic damage with Dark property +2% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Sageness) 3Lv (313923) Grade >= D: S.MATK +5 SPL +3 ─────────── Grade >= C: Magic damage with Undead property +4% Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Ghost property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% ─────────── Grade >= B: SPL +3 For each 5 Refine Levels: MATK +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Sageness) 4Lv (313924) Grade >= D: S.MATK +6 SPL +4 ─────────── Grade >= C: Magic damage with Undead property +6% Magic damage with Fire property +6% Magic damage with Neutral property +6% Magic damage with Wind property +6% Magic damage with Ghost property +6% Magic damage with Holy property +6% Magic damage with Dark property +6% ─────────── Grade >= B: SPL +4 For each 4 Refine Levels: MATK +5 ─────────── Grade >= A: For each 3 Refine Levels: SPL +5 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Sageness) 5Lv (313925) Grade >= D: S.MATK +7 SPL +5 ─────────── Grade >= C: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% ─────────── Grade >= B: SPL +5 For each 3 Refine Levels: MATK +7 ─────────── Grade >= A: For each 2 Refine Levels: SPL +6 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Sageness) (313926) Magic damage to Boss monsters +5% Magic damage to All sizes +15% ─────────── Grade >= D: S.MATK +7 SPL +5 ─────────── Grade >= C: Magic damage with Undead property +12% Magic damage with Fire property +12% Magic damage with Neutral property +12% Magic damage with Wind property +12% Magic damage with Ghost property +12% Magic damage with Holy property +12% Magic damage with Dark property +12% ─────────── Grade >= B: SPL +5 For each 3 Refine Levels: MATK +9 ─────────── Grade >= A: For each 2 Refine Levels: SPL +6 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Volition) 1Lv (313927) Grade >= D: CRate +1 P.ATK +2 POW +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Volition) 2Lv (313928) Grade >= D: CRate +2 P.ATK +2 POW +2 ─────────── Grade >= C: Critical Damage +1% Ranged Physical Damage +1% Melee Physical Damage +1% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Volition) 3Lv (313929) Grade >= D: CRate +2 P.ATK +3 POW +3 ─────────── Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% ─────────── Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +2 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Volition) 4Lv (313930) Grade >= D: CRate +2 P.ATK +4 POW +4 ─────────── Grade >= C: Critical Damage +3% Ranged Physical Damage +3% Melee Physical Damage +3% ─────────── Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 ─────────── Grade >= A: For each 3 Refine Levels: POW +4 CRT +1 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Volition) 5Lv (313931) Grade >= D: CRate +3 P.ATK +4 POW +5 ─────────── Grade >= C: Critical Damage +5% Ranged Physical Damage +5% Melee Physical Damage +5% ─────────── Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +5 ─────────── Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Volition) (313932) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: CRate +3 P.ATK +4 POW +5 ─────────── Grade >= C: Critical Damage +7% Ranged Physical Damage +7% Melee Physical Damage +7% ─────────── Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +5 ─────────── Grade >= A: For each 2 Refine Levels: POW +4 CRT +2 ─────────── Type: Enchant Position: Unknown |
Frontier Crystal (Will) 1Lv (313933) Grade >= D: CRate +1 P.ATK +2 CON +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Will) 2Lv (313934) Grade >= D: CRate +2 P.ATK +2 CON +4 ─────────── Grade >= C: Critical Damage +1% Ranged Physical Damage +3% Melee Physical Damage +3% ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Will) 3Lv (313935) Grade >= D: CRate +2 P.ATK +3 CON +5 ─────────── Grade >= C: Critical Damage +1% Ranged Physical Damage +5% Melee Physical Damage +5% ─────────── Grade >= B: CRT +3 For each 5 Refine Levels: Critical +1 Base ATK +3 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Will) 4Lv (313936) Grade >= D: CRate +2 P.ATK +4 CON +6 ─────────── Grade >= C: Critical Damage +3% Ranged Physical Damage +5% Melee Physical Damage +5% ─────────── Grade >= B: CRT +4 For each 4 Refine Levels: Critical +2 Base ATK +3 ─────────── Grade >= A: For each 3 Refine Levels: CON +3 CRT +2 ─────────── Type: Enchant Position: Unknown |
→ | Frontier Crystal (Will) 5Lv (313937) Grade >= D: CRate +3 P.ATK +4 CON +7 ─────────── Grade >= C: Critical Damage +5% Ranged Physical Damage +7% Melee Physical Damage +7% ─────────── Grade >= B: CRT +5 For each 3 Refine Levels: Critical +2 Base ATK +6 ─────────── Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 ─────────── Type: Enchant Position: Unknown |
→ | Dimension World Crystal (Will) (313938) Physical damage to Boss monsters +5% Physical damage to All sizes +15% ─────────── Grade >= D: CRate +3 P.ATK +4 CON +7 ─────────── Grade >= C: Critical Damage +8% Ranged Physical Damage +10% Melee Physical Damage +10% ─────────── Grade >= B: CRT +5 For each 3 Refine Levels: Critical +4 Base ATK +6 ─────────── Grade >= A: For each 2 Refine Levels: CON +4 CRT +3 ─────────── Type: Enchant Position: Unknown |
Cards
Yggring Card (300633) CRT +7 ─────────── Type: Card Compound on: Left Hand Weight: 1 |
Leafeing Card (300634) CRT +3 ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Charcoaring Card (300635) DEF +80 RES +40 ─────────── For each 3 Refine Levels: DEF +15 RES +8 ─────────── Type: Card Compound on: Armor Weight: 1 |
Vulring Card (300636) P.ATK +7 Physical damage to Wind property +12% ─────────── Refine >= 10: Physical damage to Wind property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Fireloop Card (300637) Resistance to Neutral property +15% Ranged Physical Damage +20% ─────────── For each 3 Refine Levels: Ranged Physical Damage +4% ─────────── Set Bonus with Encroached Dimik Card: Ranged Physical Damage +8% ─────────── Type: Card Compound on: Garment Weight: 1 |
Firafflesia Card (300638) ATK +8% ─────────── Refine >= 7: Physical damage to Demi-Human monsters +12% ─────────── Refine >= 9: Physical damage to Demi-Human monsters +8% ─────────── Type: Card Compound on: Shoes Weight: 1 |
Volimpet Card (300639) S.MATK +5 Magic damage to Earth property +7% ─────────── Refine >= 10: Magic damage to Earth property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Fire Flower Card (300640) ATK +8% ─────────── Refine >= 7: Physical damage to Plant-type monsters +12% ─────────── Refine >= 9: Physical damage to Plant-type monsters +8% ─────────── Type: Card Compound on: Shoes Weight: 1 |
Peeping Card (300641) Variable Cast Time -5% ─────────── For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Neutral property +4% Magic damage with Holy property +4% Magic damage with Dark property +4% Magic damage with Ghost property +4% Magic damage with Wind property +4% Magic damage with Undead property +4% ─────────── Refine < 11: Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Holy property +20% Magic damage with Dark property +20% Magic damage with Ghost property +20% Magic damage with Wind property +20% Magic damage with Undead property +20% ─────────── Set Bonus with Encroached Re-Rover Card: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% ─────────── Type: Card Compound on: Garment Weight: 1 |
Polluted Silk Frog Card (300642) P.ATK +7 Physical damage to Fire property +12% ─────────── Refine >= 10: Physical damage to Fire property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Polluted Silk Snail Card (300643) Variable Cast Time -5% ─────────── For each 3 Refine Levels: Magic damage with Fire property +4% Magic damage with Water property +4% Magic damage with Earth property +4% Magic damage with Dark property +4% Magic damage with Neutral property +4% Magic damage with Wind property +4% Magic damage with Poison property +4% ─────────── Refine < 11: Magic damage with Fire property +20% Magic damage with Water property +20% Magic damage with Earth property +20% Magic damage with Dark property +20% Magic damage with Neutral property +20% Magic damage with Wind property +20% Magic damage with Poison property +20% ─────────── Set Bonus with Encroached Re-Rover Card: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% ─────────── Type: Card Compound on: Garment Weight: 1 |
Encroached Ex-Rover Card (300644) Resistance to Neutral property +20% Melee Physical Damage +20% ─────────── For each 3 Refine Levels: Melee Physical Damage +4% ─────────── Set Bonus with Encroached Dimik Card: Melee Physical Damage +8% ─────────── Type: Card Compound on: Garment Weight: 1 |
Encroached Re-Rover Card (300645) Variable Cast Time -5% ─────────── For each 2 Refine Levels: Magic damage with All elements property +3% ─────────── Set Bonus with Peeping Card: Magic damage with Undead property +8% Magic damage with Fire property +8% Magic damage with Neutral property +8% Magic damage with Wind property +8% Magic damage with Ghost property +8% Magic damage with Holy property +8% Magic damage with Dark property +8% ─────────── Set Bonus with Polluted Silk Snail Card: Magic damage with Neutral property +8% Magic damage with Fire property +8% Magic damage with Earth property +8% Magic damage with Water property +8% Magic damage with Wind property +8% Magic damage with Poison property +8% Magic damage with Dark property +8% ─────────── Type: Card Compound on: Armor Weight: 1 |
Encroached Dimik Card (300646) Critical +7 Flee +30 ─────────── For each 2 Refine Levels: Ranged Physical Damage +3% Melee Physical Damage +3% ─────────── Set Bonus with Encroached Ex-Rover Card: Melee Physical Damage +8% ─────────── Set Bonus with Fireloop Card: Ranged Physical Damage +8% ─────────── Type: Card Compound on: Armor Weight: 1 |
Nyaise Card (300647) S.MATK +5 Magic damage to Dark property +7% ─────────── Refine >= 10: Magic damage to Dark property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Shadow Jailer Card (300648) P.ATK +7 Physical damage to Ghost property +12% ─────────── Refine >= 10: Physical damage to Ghost property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Tulip Card (300649) Variable Cast Time -5% Max SP -5% ─────────── Set Bonus with Lobelia Card: After Cast Delay -5% Variable Cast Time -10% ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Calendula Card (300650) Melee Physical Damage +7% Critical +2 ─────────── Set Bonus with Myosotis Card: Critical Damage +10% CRate +2 ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Scabiosa Card (300651) Ranged Physical Damage +7% Variable Cast Time -5% ─────────── Set Bonus with Anemone Card: Critical Damage +10% CRate +2 ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
Lobelia Card (300652) After Cast Delay -3% Variable Cast Time +5% ─────────── Set Bonus with Tulip Card: After Cast Delay -5% Variable Cast Time -10% ─────────── Type: Card Compound on: Right Accessory Weight: 1 |
Myosotis Card (300653) CRate +1 Critical +5 Melee Physical Damage +5% ─────────── Set Bonus with Calendula Card: Critical Damage +10% CRate +2 ─────────── Type: Card Compound on: Right Accessory Weight: 1 |
Anemone Card (300654) Variable Cast Time -3% Critical +5 Ranged Physical Damage +7% ─────────── Set Bonus with Scabiosa Card: Critical Damage +10% CRate +2 ─────────── Type: Card Compound on: Right Accessory Weight: 1 |
Uncanny Skogul Card (300655) MATK +5% ─────────── Refine >= 7: Magic damage to Angel-type monsters +10% ─────────── Refine >= 9: Magic damage to Angel-type monsters +7% ─────────── Type: Card Compound on: Shoes Weight: 1 |
Uncanny Frus Card (300656) P.ATK +7 Physical damage to Holy property +12% ─────────── Refine >= 10: Physical damage to Holy property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Listener Card (300657) S.MATK +5 Magic damage to Water property +7% ─────────── Refine >= 10: Magic damage to Water property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Immortal Officer Card (300658) S.MATK +5 Magic damage to Holy property +7% ─────────── Refine >= 10: Magic damage to Holy property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
Toxit Card (300659) P.ATK +7 ─────────── When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Boss monsters +2% ─────────── Grade >= A: Physical damage to All elements property +10% ─────────── Set Bonus with Bloody Slasher Card: Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% ─────────── Set Bonus with The Chief Knight of Abyss Card: Physical damage to All sizes +8% ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Lunarina Card (300660) S.MATK +5 ─────────── When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Normal monsters +2% ─────────── Grade >= A: Magic damage to All sizes +12% ─────────── Set Bonus with Shadiest Card: Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% ─────────── Set Bonus with The Chief Knight of Abyss Card: Magic damage to All elements property +5% ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Bloody Slasher Card (300661) P.ATK +7 ─────────── When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Physical damage to Normal monsters +2% ─────────── Grade >= A: Physical damage to All sizes +12% ─────────── Set Bonus with The Chief Knight of Abyss Card: Physical damage to All elements property +5% ─────────── Set Bonus with Toxit Card: Physical damage to Boss monsters +7% Physical damage to Normal monsters +7% ─────────── Type: Card Compound on: Right Hand Weight: 1 |
Shadiest Card (300662) S.MATK +5 ─────────── When Weapon Level of compounded equipment is 5: For each 3 Refine Levels: Magic damage to Boss monsters +2% ─────────── Grade >= A: Magic damage to All elements property +10% ─────────── Set Bonus with Lunarina Card: Magic damage to Normal monsters +4% Magic damage to Boss monsters +4% ─────────── Set Bonus with The Chief Knight of Abyss Card: Magic damage to All sizes +8% ─────────── Type: Card Compound on: Right Hand Weight: 1 |
High Succubus Card (300663) S.MATK +5 Magic damage to Neutral property +7% ─────────── Refine >= 10: Magic damage to Neutral property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
High Incubus Card (300664) P.ATK +7 Physical damage to Neutral property +12% ─────────── Refine >= 10: Physical damage to Neutral property +8% ─────────── Type: Card Compound on: Head Top Weight: 1 |
The Chief Knight of Abyss Card (300665) Max HP -25% ─────────── Armor Level = 2: For each 3 Refine Levels: Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% ─────────── Grade >= A: Magic damage to Boss monsters +10% Physical damage to Boss monsters +10% ─────────── Refine > 11: Magic damage to Boss monsters +4% Physical damage to Boss monsters +7% ─────────── Set Bonus with Bloody Slasher Card: Physical damage to All elements property +5% ─────────── Set Bonus with Toxit Card: Physical damage to All sizes +8% ─────────── Set Bonus with Lunarina Card: Magic damage to All elements property +5% ─────────── Set Bonus with Shadiest Card: Magic damage to All sizes +8% ─────────── Type: Card Compound on: Armor Weight: 1 |
[MVP] Bulgasari Card (300666) S.MATK +15 ASPD +3 10% chance to autocast Rock Down Level 5 on melee normal attack 7% chance to autocast Abyss Flame Level 5 on melee normal attack ─────────── Type: Card Compound on: Left Accessory Weight: 1 |
[MVP] Glutto Card (300667) Max HP +25% Max SP -25% Meat healing +150% ─────────── Type: Card Compound on: Shoes Weight: 1 |
Zero Cell Sector
Prerequisite
- Complete Chapter 1 Main Story Quest
- Complete Hazy Gate
Access Quest
- Talk to Robin in Ash Tree Village (ygg_edge 173, 185).
- Move through the Portal to next area (ygg_edge 32, 117).
- Enter the Portal to Erosion Zone 1 (ygg_roots 151, 345).
- Talk to Newt (ch1fild1 168, 38).
- Talk to Robin (ch1fild1 101, 84).
- Talk to Robin again (ch1fild1 25, 132).
- Talk to Robin once more (ch1fild1 101, 84).
- Talk to Newt (ch1fild1 106, 84).
Daily Quest
Daily Quest for Zero Cell can be accepted and turned in at Robin (ch1fild1 101, 84).
| Name | Objective | Reward |
| Clean Up Zero Cell Lux | Defeat 300 monsters in Zero Cell Lux | 1x Tangled Singularity (105161) 15x Mana Ring (1001996)
|
| Clean Up Zero Cell Nox | Defeat 300 monsters in Zero Cell Nox | |
| Clean Up Zero Cell Vita | Defeat 100 monsters in Zero Cell Vita | 1x Frontier Singularity (105162) 20x Mana Ring (1001996)
|
| Clean Up Zero Cell Ark | Defeat 100 monsters in Zero Cell Ark |
Maps
To enter the Zero Cell dungeon, you need a special buff. Once the buff ends, you will be warped out of the dungeon.
Talk to Newt (ch1fild1 106, 84) to get a buff for 1 hour and enter Zero Cell. Each buff lasts 1 hour.
Twisted Land of Darkness - Erosion Zone 1
Zero Cell Sector - Lux
| Map | Monster | |||
| Zero Cell Sector - Lux ch1zero1 |
M.RK-4480 (22507) |
M.MC.M-5407 (22508) |
M.SC-3941 (22509) |
M.RA-4152 (22510) |
M.SO-4206 (22511) |
M.AB-4084 (22512) |
M.MI.D-5794 (22513) |
M.GC.D-4402 (22514) | |
Zero Cell Sector - Nox
| Map | Monster | |||
| Zero Cell Sector - Nox ch1zero2 |
M.RG-5520 (22516) |
M.MC-4593 (22517) |
M.GN-6059 (22518) |
M.GC-5848 (22519) |
M.MI-4419 (22520) |
M.SR-5916 (22521) |
M.WL-5581 (22522) |
M.WA-5598 (22523) | |
Zero Cell Sector - Vita
| Map | Monster | |||
| Zero Cell Sector - Vita ch1zero3 |
M.RK-0001 (22525) |
M.MC.M-0001 (22526) |
M.SC-0001 (22527) |
M.RA-0001 (22528) |
M.SO-0001 (22529) |
M.AB-0001 (22530) |
M.MI.D-0001 (22531) |
M.GC.D-0001 (22532) | |
Zero Cell Sector - Ark
| Map | Monster | |||
| Zero Cell Sector - Ark ch1zero4 |
M.RG-0001 (22542) |
M.MC-0001 (22543) |
M.GN-0001 (22544) |
M.GC-0001 (22545) |
M.MI-0001 (22546) |
M.SR-0001 (22547) |
M.WL-0001 (22548) |
M.WA-0001 (22549) | |
Gear
Frontier Rune Crown
Frontier Rune Crows are part of Zero Cell Sector content. The crowns are available at NPC Vitoli (ygg_fruit 162, 122).
For crafting you need:
- 300x
Mana Ring (1001996) - 15x
Teal Frontier Stone (1002009) - 15x
Pitch Black Frontier Stone (1002010) - 40x
Otherworldly Rune (1002015) - 25.000.000 zeny
| Crowns | ||
Frontier Rune Crown (Dragon Knight) [1] (400975) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Hack And Slasher damage +5% Servant Weapon damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Dragon Sword: Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom ─────────── Class Restrictions: Knight ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Imperial Guard) [1] (400976) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Imperial Cross damage +7% Overslash damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Non-critical Physical Damage +15% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Imperial Spear: Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross ─────────── Class Restrictions: Crusader ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Meister) [1] (400977) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rush Strike damage +7% Powerful Swing damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% After Cast Delay -5% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Mechanical Axe: Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike ─────────── Class Restrictions: Blacksmith ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Biolo) [1] (400978) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosive Powder damage +7% Dust Explosion damage +7% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Biological Scepter: Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% ─────────── Class Restrictions: Alchemist ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shadow Cross) [1] (400979) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Savage Impact damage +5% Cross Slash damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Shadow Katar: Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact ─────────── Class Restrictions: Assassin ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Abyss Chaser) [1] (400980) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: From The Abyss damage +5% Abyss Flame damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Fire property +15% Magic damage with Neutral property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Abyss Dagger: Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% ─────────── Class Restrictions: Rogue ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Arch Mage) [1] (400981) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% ─────────── Refine >= 7: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Fire property +15% Magic damage with Earth property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Arc Staff: Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players ─────────── Class Restrictions: Wizard ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Elemental Master) [1] (400982) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +50% ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% MATK +50 ASPD +2 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Wind property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Elemental Book: Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% ─────────── Class Restrictions: Sage ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Cardinal) [1] (400983) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Divinus Flos damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Neutral property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Saint Lord: Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% ─────────── Class Restrictions: Priest ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Inquisitor) [1] (400984) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Explosion Blaster damage +5% Blazing Flame Blast damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Judgment Claw: Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 ─────────── Class Restrictions: Monk ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Windhawk) [1] (400985) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Crescive Bolt damage +5% Gale Storm damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Wind Bow: Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 ─────────── Class Restrictions: Hunter ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Troubadour & Trouvere) [1] (400986) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Rose Blossom damage +7% Rhythm Shooting damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Variable Cast Time -10% Base ATK +50 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Musical Violin: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Set Bonus with Frontier Musical Rope: Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Shinkiro & Shiranui) [1] (400987) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Huuma Shuriken - Construct damage +7% Kunai - Rotation damage +7% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Non-critical Physical Damage +15% Base ATK +75 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Moonlight Fuuma Shuriken: Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Night Watch) [1] (400988) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Spiral Shooting damage +5% Wild Shot damage +5% ─────────── Refine >= 7: Ranged Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Critical Damage +15% Critical +10 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Knight Rifle: Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players ─────────── Class Restrictions: Rebellion ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Sky Emperor) [1] (400989) For each 3 Refine Levels: ATK +4% For each 4 Refine Levels: Sky Sun damage +5% Sunset Blast damage +5% ─────────── Refine >= 7: Melee Physical Damage +10% ─────────── Refine >= 9: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% P.ATK +7 ─────────── Refine >= 12: Critical Damage +15% Critical +15 ─────────── Grade >= D: P.ATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Melee Physical Damage +10% ─────────── Grade >= A: Physical damage to All sizes +15% ─────────── Set Bonus with Frontier Emperor Battle Book: Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast ─────────── Class Restrictions: Star Gladiator ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Soul Ascetic) [1] (400990) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Soul Staff: Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix ─────────── Class Restrictions: Soul Linker ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Hyper Novice) [1] (400991) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Jupitel Thunderstorm damage +5% Jack Frost Nova damage +5% ─────────── Refine >= 7: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Wind property +15% Magic damage with Water property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Hyper Lord: Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% ─────────── Class Restrictions: Super Novice ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown (Spirit Master) [1] (400992) For each 3 Refine Levels: MATK +4% For each 4 Refine Levels: Hyunrok Breeze damage +5% Hyunrok Spirit Power damage +5% ─────────── Refine >= 7: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Refine >= 9: Magic damage to All races +15% Magic damage to Human players -15% Magic damage to Doram players -15% S.MATK +7 ─────────── Refine >= 12: Fixed Cast Time -0.5s Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% MATK +50 ─────────── Grade >= D: S.MATK +5 ─────────── Grade >= C: Max HP +5% Max SP +5% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Grade >= A: Magic damage to All sizes +15% ─────────── Set Bonus with Frontier Spirit Foxtail: Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power ─────────── Class Restrictions: Spirit Handler ─────────── Type: Armor Position: Head Top Defense: 60 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 265 |
Frontier Rune Crown Enchants
| Items | Enchant order | Reset |
| All Frontier Rune Crowns | 4th > 3rd > 2nd Slot | 100% Success Rate 5x Shadowdecon (25729) 5x Zelunium (25731) 15x Mana Ring (1001996) 1,000,000 zeny Note: Enchants do NOT downgrade on fail. |
Normal Enchants
| Slot 3 | Slot 4 | |
| Enchant Process | 3x Frontier Magic Stone (1001998) 3x |
2x Abyss Magic Rune (1001555) 10x |
| Success Chance | 100 % | |
| Grade Changes | None | |
| Enchants | Time Dimension Jewel (Strength) Lv1 (312695) (5.60%)
|
4700 (11.50%) |
Time Dimension Jewel (Strength) Lv2 (312696) (2.96%)
|
4701 (8.00%) | |
Time Dimension Jewel (Strength) Lv3 (312697) (1.44%)
|
4702 (3.50%) | |
Time Dimension Jewel (Agility) Lv1 (312698) (5.60%)
|
4703 (1.50%) | |
Time Dimension Jewel (Agility) Lv2 (312699) (2.96%)
|
4704 (0.50%) | |
Time Dimension Jewel (Agility) Lv3 (312700) (1.44%)
|
4710 (11.50%) | |
Time Dimension Jewel (Dexterity) Lv1 (312701) (5.60%)
|
4711 (8.00%) | |
Time Dimension Jewel (Dexterity) Lv2 (312702) (2.96%)
|
4712 (3.50%) | |
Time Dimension Jewel (Dexterity) Lv3 (312703) (1.44%)
|
4713 (1.50%) | |
Time Dimension Jewel (Vitality) Lv1 (312704) (5.60%)
|
4714 (0.50%) | |
Time Dimension Jewel (Vitality) Lv2 (312705) (2.96%)
|
4740 (11.50%) | |
Time Dimension Jewel (Vitality) Lv3 (312706) (1.44%)
|
4741 (8.00%) | |
Time Dimension Jewel (Intelligence) Lv1 (312707) (5.60%)
|
4742 (3.50%) | |
Time Dimension Jewel (Intelligence) Lv2 (312708) (2.96%)
|
4743 (1.50%) | |
Time Dimension Jewel (Intelligence) Lv3 (312709) (1.44%)
|
4744 (0.50%) | |
Time Dimension Jewel (Luck) Lv1 (312710) (5.60%)
|
4750 (11.50%) | |
Time Dimension Jewel (Luck) Lv2 (312711) (2.96%)
|
4751 (8.00%) | |
Time Dimension Jewel (Luck) Lv3 (312712) (1.44%)
|
4752 (3.50%) | |
Time Dimension Jewel (Spirit) Lv1 (312713) (5.60%)
|
4753 (1.50%) | |
Time Dimension Jewel (Spirit) Lv2 (312714) (2.96%)
|
4754 (0.50%) | |
Time Dimension Jewel (Spirit) Lv3 (312715) (1.44%)
|
- | |
Time Dimension Jewel (Wisdom) Lv1 (312716) (5.60%)
|
- | |
Time Dimension Jewel (Wisdom) Lv2 (312717) (2.96%)
|
- | |
Time Dimension Jewel (Wisdom) Lv3 (312718) (1.44%)
|
- | |
Time Dimension Jewel (Power) 1Lv (314243) (5.60%)
|
- | |
Time Dimension Jewel (Power) 2Lv (314244) (2.96%)
|
- | |
Time Dimension Jewel (Power) 3Lv (314245) (1.44%)
|
- | |
Time Dimension Jewel (Concentration) Lv1 (314246) (5.60%)
|
- | |
Time Dimension Jewel (Concentration) Lv2 (314247) (2.96%)
|
- | |
Time Dimension Jewel (Concentration) Lv3 (314248) (1.44%)
|
- | |
Perfect Enchants Slot 2
| 2nd Slot Enchant | Materials | Zeny |
Mettle Jewel Lv1 (312719)
|
100x Chaotic Essence (1002013) 85x |
100,000,000 zeny |
Tenacity Jewel Lv1 (312729)
| ||
Master Archer Jewel Lv1 (312739)
| ||
Acute Jewel Lv1 (312749)
| ||
Magic Essence Jewel Lv1 (312759)
| ||
Spell Jewel Lv1 (312769)
| ||
Adamantine Jewel Lv1 (312779)
| ||
Affection Jewel Lv1 (312789)
| ||
Fierce Attack Jewel 1Lv (314249)
| ||
Great Craftsman Jewel 1Lv (314259)
|
Reroll / Upgrade Slot 4
The slot 4 enchant can be rerolled for 180x
Frontier Magic Powder (1001997)
| Upgrade | Time Dimension Magic Rune (1001556) |
Frontier Magic Powder (1001997) |
Chaotic Rune (1002012) |
Otherworldly Rune (1002015)
| ||
|---|---|---|---|---|---|---|
| +1 | → | +2 | 2x | 10x | 10x | 10x |
| +2 | → | +3 | 5x | 20x | 20x | 20x |
| +3 | → | +4 | 10x | 40x | 40x | 40x |
| +4 | → | +5 | 30x | 125x | 125x | 125x |
Upgrade Enchant Slot 2
| Random upgrade | Materials | Zeny | Perfect upgrade | Materials | Zeny | |||||
Acute Jewel Lv1 (312749)
|
→ | Acute Jewel Lv2 (312750)
|
90% | 40x Time Dimension Magic Rune (1001556)
|
35,000,000 | None | ||||
Acute Jewel Lv3 (312751)
|
10% | |||||||||
Acute Jewel Lv2 (312750)
|
→ | Acute Jewel Lv3 (312751)
|
90% | 50x Time Dimension Magic Rune (1001556)
80x |
40,000,000 | |||||
Acute Jewel Lv4 (312752)
|
10% | |||||||||
Acute Jewel Lv3 (312751)
|
→ | Acute Jewel Lv4 (312752)
|
90% | 65x Time Dimension Magic Rune (1001556) 100x Chaotic Rune (1002012) 120x Chaotic Essence (1002013) 30x Dimensional Magic Scroll (1002334)
|
45,000,000 | |||||
Acute Jewel Lv5 (312753)
|
10% | |||||||||
Acute Jewel Lv4 (312752)
|
→ | Acute Jewel Lv4 (312752)
|
10% | 85x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 80x Otherworldly Essence (1002016) 30x Pure Magic Scroll (1002335)
|
50,000,000 | |||||
Acute Jewel Lv5 (312753)
|
80% | |||||||||
Acute Jewel Lv6 (312754)
|
10% | |||||||||
Acute Jewel Lv5 (312753)
|
→ | Acute Jewel Lv5 (312753)
|
10% | 110x Time Dimension Magic Rune (1001556) 80x Otherworldly Rune (1002015) 100x Otherworldly Essence (1002016) 30x Polluted Magic Scroll (1002336)
|
55,000,000 | |||||
Acute Jewel Lv6 (312754)
|
80% | |||||||||
Acute Jewel Lv7 (312755)
|
10% | |||||||||
Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv5 (312753)
|
80% | 20x Time Dimension Magic Rune (1001556) 60x Otherworldly Rune (1002015) 70x Otherworldly Essence (1002016) 10x Polluted Magic Scroll (1002336)
|
60,000,000 | Acute Jewel Lv6 (312754)
|
→ | Acute Jewel Lv7 (312755)
|
80x Teal Frontier Stone (1002009) 80x Pitch Black Frontier Stone (1002010) 20x Teal Dimensional Essence (1002040) 20x Pitch Black Dimensional Essence (1002041) 120x Immortal Magic Scroll (1002337)
|
200,000,000 |
Acute Jewel Lv7 (312755)
|
20% | |||||||||
Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv6 (312754)
|
90% | 30x Time Dimension Magic Rune (1001556) 70x Otherworldly Rune (1002015) 85x Otherworldly Essence (1002016) 15x Polluted Magic Scroll (1002336)
|
65,000,000 | Acute Jewel Lv7 (312755)
|
→ | Acute Jewel Lv8 (312756)
|
100x Teal Frontier Stone (1002009) 100x Pitch Black Frontier Stone (1002010) 40x Teal Dimensional Essence (1002040) 40x Pitch Black Dimensional Essence (1002041) 150x Immortal Magic Scroll (1002337) |
300,000,000 |
Acute Jewel Lv8 (312756)
|
10% | |||||||||
Acute Jewel Lv8 (312756)
|
→ | Acute Jewel Lv7 (312755)
|
93% | 50x Time Dimension Magic Rune (1001556) 90x Otherworldly Rune (1002015) 110x Otherworldly Essence (1002016) 20x Immortal Magic Scroll (1002337)
|
70,000,000 | None | ||||
Acute Jewel Lv9 (312757)
|
7% | |||||||||
Acute Jewel Lv9 (312757)
|
→ | Acute Jewel Lv8 (312756)
|
95% | 80x Time Dimension Magic Rune (1001556) 120x Otherworldly Rune (1002015) 145x Otherworldly Essence (1002016) 25x Immortal Magic Scroll (1002337)
|
75,000,000 | |||||
Acute Jewel Lv10 (312758)
|
5% | |||||||||
<translate>
Encroached Weapon Enchants
One table is shown for each Encroached random option group. Line Option 2 and Line Option 3 use identical pools, so they are combined as “Line Option 2 / 3” below.
Possible enchants on Encroached Ranged 2H Critical weapons:
Encroached Bow [3] (700117) , Encroached Firearm [3] (810048) |
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Ranged 2H weapons:
Encroached Huuma Shuriken [3] (650048) , Encroached Firearm [3] (810048) , Encroached Two-Handed Spear [3] (630059) |
| Line Option 1 |
| Ranged Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Melee 2H Critical weapons:
Encroached Katar [3] (610084) , Encroached Two-Handed Sword [3] (600056) |
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Critical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| CRIT + 7 ~ 15 |
| Critical Rate + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Critical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| CRIT + 3 ~ 7 |
| Critical Rate + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Melee 2H weapons:
Encroached Two-Handed Axe [3] (620038) |
| Line Option 1 |
| Melee Physical Damage + 15% ~ 25% |
| Non-Critical Physical Damage + 25% ~ 45% |
| ATK + 20 ~ 50 |
| ATK + 5% ~ 12% |
| P.ATK + 5 ~ 12 |
| Line Option 2 / 3 |
| Melee Physical Damage + 5% ~ 15% |
| Non-Critical Physical Damage + 8% ~ 18% |
| ATK + 7 ~ 20 |
| ATK + 1% ~ 4% |
| P.ATK + 1 ~ 4 |
| Physical Damage to Neutral Property Monsters + 4% ~ 12% |
| Physical Damage to Water Property Monsters + 4% ~ 12% |
| Physical Damage to Earth Property Monsters + 4% ~ 12% |
| Physical Damage to Wind Property Monsters + 4% ~ 12% |
| Physical Damage to Poison Property Monsters + 4% ~ 12% |
| Physical Damage to Holy Property Monsters + 4% ~ 12% |
| Physical Damage to Shadow Property Monsters + 4% ~ 12% |
| Physical Damage to Ghost Property Monsters + 4% ~ 12% |
| Physical Damage to Undead Property Monsters + 4% ~ 12% |
| Physical Damage to Formless Monsters + 4% ~ 12% |
| Physical Damage to Undead Monsters + 4% ~ 12% |
| Physical Damage to Brute Monsters + 4% ~ 12% |
| Physical Damage to Plant Monsters + 4% ~ 12% |
| Physical Damage to Insect Monsters + 4% ~ 12% |
| Physical Damage to Fish Monsters + 4% ~ 12% |
| Physical Damage to Demon Monsters + 4% ~ 12% |
| Physical Damage to Demi-Human Monsters + 4% ~ 12% |
| Physical Damage to Angel Monsters + 4% ~ 12% |
| Physical Damage to Dragon Monsters + 4% ~ 12% |
Possible enchants on Encroached Ranged 1H Critical weapons:
Encroached Sword [2] (500119) , Encroached Dagger [2] (510140) , Encroached Spear [2] (530071) , Encroached Foxtail [2] (550174) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Ranged 1H weapons:
Encroached Instrument [2] (570086) , Encroached Mace [2] (590081) , Encroached Whip [2] (580086) |
| Line Option 1 |
| Ranged Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Ranged Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Melee 1H Critical weapons:
Encroached Dagger [2] (510140) , Encroached Axe [3] (520054) , Encroached Book [2] (540109) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Critical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| CRIT + 5 ~ 12 |
| Critical Rate + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Critical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| CRIT + 1 ~ 5 |
| Critical Rate + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Melee 1H weapons:
Encroached Mace [2] (590081) , Encroached Book [2] (540109) , Encroached Spear [2] (530071) , Encroached Knuckles [2] (560080) |
| Line Option 1 |
| Melee Physical Damage + 10% ~ 20% |
| Non-Critical Physical Damage + 15% ~ 35% |
| ATK + 15 ~ 45 |
| ATK + 3% ~ 10% |
| P.ATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Melee Physical Damage + 3% ~ 10% |
| Non-Critical Physical Damage + 5% ~ 15% |
| ATK + 5 ~ 15 |
| ATK + 1% ~ 3% |
| P.ATK + 1 ~ 3 |
| Physical Damage to Neutral Property Monsters + 3% ~ 10% |
| Physical Damage to Water Property Monsters + 3% ~ 10% |
| Physical Damage to Earth Property Monsters + 3% ~ 10% |
| Physical Damage to Wind Property Monsters + 3% ~ 10% |
| Physical Damage to Poison Property Monsters + 3% ~ 10% |
| Physical Damage to Holy Property Monsters + 3% ~ 10% |
| Physical Damage to Shadow Property Monsters + 3% ~ 10% |
| Physical Damage to Ghost Property Monsters + 3% ~ 10% |
| Physical Damage to Undead Property Monsters + 3% ~ 10% |
| Physical Damage to Formless Monsters + 3% ~ 10% |
| Physical Damage to Undead Monsters + 3% ~ 10% |
| Physical Damage to Brute Monsters + 3% ~ 10% |
| Physical Damage to Plant Monsters + 3% ~ 10% |
| Physical Damage to Insect Monsters + 3% ~ 10% |
| Physical Damage to Fish Monsters + 3% ~ 10% |
| Physical Damage to Demon Monsters + 3% ~ 10% |
| Physical Damage to Demi-Human Monsters + 3% ~ 10% |
| Physical Damage to Angel Monsters + 3% ~ 10% |
| Physical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Magic 1H weapons:
Encroached Dagger [2] (510140) , Encroached Book [2] (540109) , Encroached Staff [2] (550137) , Encroached Instrument [2] (570086) , Encroached Foxtail [2] (550174) , Encroached Whip [2] (580086) |
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 15% ~ 35% |
| Magic Damage of Water Element Skills + 15% ~ 35% |
| Magic Damage of Earth Element Skills + 15% ~ 35% |
| Magic Damage of Fire Element Skills + 15% ~ 35% |
| Magic Damage of Wind Element Skills + 15% ~ 35% |
| Magic Damage of Poison Element Skills + 15% ~ 35% |
| Magic Damage of Holy Element Skills + 15% ~ 35% |
| Magic Damage of Shadow Element Skills + 15% ~ 35% |
| Magic Damage of Ghost Element Skills + 15% ~ 35% |
| Magic Damage of Undead Element Skills + 15% ~ 35% |
| Magic Damage of All Element Skills + 5% ~ 15% |
| Variable Cast Time - 3% ~ 10% |
| MATK + 15 ~ 45 |
| MATK + 3% ~ 10% |
| S.MATK + 3 ~ 10 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 5% ~ 15% |
| Magic Damage of Water Element Skills + 5% ~ 15% |
| Magic Damage of Earth Element Skills + 5% ~ 15% |
| Magic Damage of Fire Element Skills + 5% ~ 15% |
| Magic Damage of Wind Element Skills + 5% ~ 15% |
| Magic Damage of Poison Element Skills + 5% ~ 15% |
| Magic Damage of Holy Element Skills + 5% ~ 15% |
| Magic Damage of Shadow Element Skills + 5% ~ 15% |
| Magic Damage of Ghost Element Skills + 5% ~ 15% |
| Magic Damage of Undead Element Skills + 5% ~ 15% |
| Magic Damage of All Element Skills + 2% ~ 5% |
| Variable Cast Time - 2% ~ 5% |
| MATK + 5 ~ 15 |
| MATK + 1% ~ 3% |
| S.MATK + 1 ~ 3 |
| Magical Damage to Neutral Property Monsters + 3% ~ 10% |
| Magical Damage to Water Property Monsters + 3% ~ 10% |
| Magical Damage to Earth Property Monsters + 3% ~ 10% |
| Magical Damage to Fire Property Monsters + 3% ~ 10% |
| Magical Damage to Wind Property Monsters + 3% ~ 10% |
| Magical Damage to Poison Property Monsters + 3% ~ 10% |
| Magical Damage to Holy Property Monsters + 3% ~ 10% |
| Magical Damage to Shadow Property Monsters + 3% ~ 10% |
| Magical Damage to Ghost Property Monsters + 3% ~ 10% |
| Magical Damage to Undead Property Monsters + 3% ~ 10% |
| Magical Damage to Formless Monsters + 3% ~ 10% |
| Magical Damage to Undead Monsters + 3% ~ 10% |
| Magical Damage to Brute Monsters + 3% ~ 10% |
| Magical Damage to Plant Monsters + 3% ~ 10% |
| Magical Damage to Insect Monsters + 3% ~ 10% |
| Magical Damage to Fish Monsters + 3% ~ 10% |
| Magical Damage to Demon Monsters + 3% ~ 10% |
| Magical Damage to Demi-Human Monsters + 3% ~ 10% |
| Magical Damage to Angel Monsters + 3% ~ 10% |
| Magical Damage to Dragon Monsters + 3% ~ 10% |
Possible enchants on Encroached Magic 2H weapons:
Encroached Huuma Shuriken [3] (650048) , Encroached Two-Handed Staff [3] (640051) |
| Line Option 1 |
| Magic Damage of Neutral Element Skills + 25% ~ 45% |
| Magic Damage of Water Element Skills + 25% ~ 45% |
| Magic Damage of Earth Element Skills + 25% ~ 45% |
| Magic Damage of Fire Element Skills + 25% ~ 45% |
| Magic Damage of Wind Element Skills + 25% ~ 45% |
| Magic Damage of Poison Element Skills + 25% ~ 45% |
| Magic Damage of Holy Element Skills + 25% ~ 45% |
| Magic Damage of Shadow Element Skills + 25% ~ 45% |
| Magic Damage of Ghost Element Skills + 25% ~ 45% |
| Magic Damage of Undead Element Skills + 25% ~ 45% |
| Magic Damage of All Element Skills + 10% ~ 20% |
| Variable Cast Time - 5% ~ 15% |
| MATK + 20 ~ 50 |
| MATK + 5% ~ 15% |
| S.MATK + 5 ~ 15 |
| Line Option 2 / 3 |
| Magic Damage of Neutral Element Skills + 7% ~ 20% |
| Magic Damage of Water Element Skills + 7% ~ 20% |
| Magic Damage of Earth Element Skills + 7% ~ 20% |
| Magic Damage of Fire Element Skills + 7% ~ 20% |
| Magic Damage of Wind Element Skills + 7% ~ 20% |
| Magic Damage of Poison Element Skills + 7% ~ 20% |
| Magic Damage of Holy Element Skills + 7% ~ 20% |
| Magic Damage of Shadow Element Skills + 7% ~ 20% |
| Magic Damage of Ghost Element Skills + 7% ~ 20% |
| Magic Damage of Undead Element Skills + 7% ~ 20% |
| Magic Damage of All Element Skills + 3% ~ 7% |
| Variable Cast Time - 3% ~ 7% |
| MATK + 7 ~ 20 |
| MATK + 1% ~ 5% |
| S.MATK + 1 ~ 5 |
| Magical Damage to Neutral Property Monsters + 4% ~ 12% |
| Magical Damage to Water Property Monsters + 4% ~ 12% |
| Magical Damage to Earth Property Monsters + 4% ~ 12% |
| Magical Damage to Fire Property Monsters + 4% ~ 12% |
| Magical Damage to Wind Property Monsters + 4% ~ 12% |
| Magical Damage to Poison Property Monsters + 4% ~ 12% |
| Magical Damage to Holy Property Monsters + 4% ~ 12% |
| Magical Damage to Shadow Property Monsters + 4% ~ 12% |
| Magical Damage to Ghost Property Monsters + 4% ~ 12% |
| Magical Damage to Undead Property Monsters + 4% ~ 12% |
| Magical Damage to Formless Monsters + 4% ~ 12% |
| Magical Damage to Undead Monsters + 4% ~ 12% |
| Magical Damage to Brute Monsters + 4% ~ 12% |
| Magical Damage to Plant Monsters + 4% ~ 12% |
| Magical Damage to Insect Monsters + 4% ~ 12% |
| Magical Damage to Fish Monsters + 4% ~ 12% |
| Magical Damage to Demon Monsters + 4% ~ 12% |
| Magical Damage to Demi-Human Monsters + 4% ~ 12% |
| Magical Damage to Angel Monsters + 4% ~ 12% |
| Magical Damage to Dragon Monsters + 4% ~ 12% |
</translate>
Another Dimension Weapon
Another Dimension Weapons are part of Zero Cell Sector content. The necessary scrolls for item reform are obtainable at NPC Vitoli (ygg_fruit 162, 122).
| Weapons | |
Falx [2] (500120) Mayhemic Thorns damage +15% ─────────── For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Mayhemic Thorns damage +15% ─────────── Refine >= 9: Variable Cast Time -10% CRate +7 ─────────── Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% ─────────── Grade >= B: Mayhemic Thorns damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% ─────────── Class Restrictions: Alchemist ─────────── Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Espetar [2] (530074) Radiant Spear damage +20% ─────────── For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Radiant Spear damage +25% ─────────── Refine >= 9: Critical Damage +15% Critical +15 ─────────── Refine >= 12: Radiant Spear damage +15% ─────────── Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% ─────────── Grade >= D: Variable Cast Time -10% Critical +5 ─────────── Grade >= C: Critical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: CRate +5 Radiant Spear damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Book of the Red Moon [2] (540115) Sky Moon damage +20% ─────────── For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% ─────────── Refine >= 9: Sky Moon damage +20% ─────────── Refine >= 12: Melee Physical Damage +10% ─────────── Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% ─────────── Grade >= D: Non-critical Physical Damage +10% ─────────── Grade >= C: Sky Moon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Faceworm Queen's Horn [3] (630060) Madness Crusher damage +15% ─────────── For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Non-critical Physical Damage +15% Max HP +7% ─────────── Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% ─────────── Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% ─────────── Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= C: Madness Crusher damage +15% ─────────── Grade >= B: P.ATK +5 Max HP +5% ─────────── Grade >= A: P.ATK +15 ─────────── Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% ─────────── For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% ─────────── Class Restrictions: Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Beargun Crossbow [3] (700121) Chasing Shot damage +15% ─────────── For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Chasing Shot damage +20% ─────────── Refine >= 9: Critical Damage +15% CRate +7 ─────────── Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% ─────────── Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% ─────────── Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% ─────────── Grade >= B: Frenzy Shot damage +20% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% ─────────── Class Restrictions: Rogue ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Agent Launcher [3] (840039) Midnight Fallen damage +20% ─────────── For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Midnight Fallen damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Midnight Fallen damage +15% ─────────── Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s ─────────── Class Restrictions: Rebellion ─────────── Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Geige [2] (570090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Needle Whip [2] (580090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Jack O' Rush [2] (590112) Weapon cannot be broken Double Bowling Bash damage +20% ─────────── For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Double Bowling Bash damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Double Bowling Bash damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Non-critical Physical Damage +15% ─────────── Grade >= B: Double Bowling Bash damage +15% ─────────── Grade >= A: Grants the skill Chasing Break Level 5 After Cast Delay -10% ─────────── Class Restrictions: Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Vida Nocturno [3] (610089) Critical +5 Eternal Slash damage +15% ─────────── For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +10 Critical +10 ─────────── Grade >= A / Refine >= 12: Eternal Slash damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Melee Physical Damage +15% ─────────── Grade >= B: CRate +5 Eternal Slash damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Elemental Spirits [2] (540114) Diamond Storm damage +20% Terra Drive damage +20% ─────────── For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 ─────────── Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% ─────────── Refine >= 9: S.MATK +7 Terra Drive damage +20% ─────────── Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% ─────────── Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% ─────────── Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Judgment Day [2] (540119) Critical +5 Petitio damage +15% ─────────── For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +7 Critical +15 ─────────── Refine >= 12: Petitio damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% ─────────── Grade >= D: Critical Damage +15% Critical +5 ─────────── Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio when using Duple Light Melee 50% chance to autocast Petitio when using Duple Light Magic ─────────── Grade >= B: CRate +5 Petitio damage +15% ─────────── Grade >= A: Grants the skill Unlucky Rush Level 3 P.ATK +10 ─────────── Class Restrictions: Priest ─────────── Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Wepawet [3] (640067) Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% ─────────── For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% ─────────── Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% ─────────── Refine >= 12: Soul Vulcan Strike damage +10% ─────────── Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: SPL +7 Soul Vulcan Strike damage +15% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Submarine Anchor [2] (590111) Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% ─────────── For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Spark Blaster damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Energy Cannonade damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Blacksmith ─────────── Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Item Reform
You need to use Dimensional Tuning to reform the item. e.gDimensional Tuning (Was)([[https://ratemyragnarok.com/database/items/106254|106254]])
| Another Dimension Weapon Item Reform | ||||
| Base Item refine +10 till +20 | Items you need | Result item | ||
Encroached Two-Handed Sword [3] (600056)
|
+ | 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 5x Physical Tuning Formula (1002331)
|
= | Frontier Dragon Sword [3] (600071)
|
Encroached Spear [2] (530071)
|
Frontier Imperial Spear [2] (530072)
| |||
Encroached Two-Handed Axe [3] (620038)
|
Frontier Mechanical Axe [3] (620058)
| |||
Encroached Mace [2] (590081)
|
Frontier Biological Scepter [2] (590107)
| |||
Encroached Katar [3] (610084)
|
Frontier Shadow Katar [3] (610085)
| |||
Encroached Knuckles [2] (560080)
|
Frontier Judgment Claw [2] (560081)
| |||
Encroached Bow [3] (700117)
|
Frontier Wind Bow [3] (700119)
| |||
Encroached Instrument [2] (570086)
|
Frontier Musical Violin [2] (570087)
| |||
Encroached Whip [2] (580086)
|
Frontier Musical Rope [2] (580087)
| |||
Encroached Huuma Shuriken [3] (650048)
|
Frontier Moonlight Fuuma Shuriken [3] (650058)
| |||
Encroached Firearm [3] (810048)
|
Frontier Knight Rifle [3] (810049)
| |||
Encroached Book [2] (540109)
|
Frontier Emperor Battle Book [2] (540111)
| |||
Encroached Axe [3] (520054)
|
Frontier Claw Axe [2] (520055)
| |||
Encroached Dagger [2] (510140)
|
+ | 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 5x Magic Tuning Formula (1002332)
|
= | Frontier Abyss Dagger [2] (510192)
|
Encroached Two-Handed Staff [3] (640051)
|
Frontier Arc Staff [3] (640064)
| |||
Encroached Book [2] (540109)
|
Frontier Elemental Book [2] (540110)
| |||
Encroached Staff [2] (550137)
|
Frontier Saint Lord [2] (550176)
| |||
Encroached Two-Handed Staff [3] (640051)
|
Frontier Soul Staff [3] (640065)
| |||
Encroached Staff [2] (550137)
|
Frontier Hyper Lord [2] (550177)
| |||
Encroached Foxtail [2] (550174)
|
Frontier Spirit Foxtail [2] (550178)
| |||
| Base Item refine +10 till +20 | Items you need | Result item | ||
Encroached Two-Handed Spear [3] (630059)
|
+ | 10x Time Dimension Magic Rune (1001556) 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 10x Physical Tuning Formula (1002331)
|
= | Faceworm Queen's Horn [3] (630060)
|
Encroached Spear [2] (530071)
|
Espetar [2] (530074)
| |||
Encroached Bow [3] (700117)
|
Beargun Crossbow [3] (700121)
| |||
Encroached Sword [2] (500119)
|
Falx [2] (500120)
| |||
Encroached Firearm [3] (810048)
|
Agent Launcher [3] (840039)
| |||
Encroached Book [2] (540109)
|
Book of the Red Moon [2] (540115)
| |||
Encroached Mace [2] (590081)
|
Submarine Anchor [2] (590111)
| |||
Encroached Katar [3] (610084)
|
Vida Nocturno [3] (610089)
| |||
Encroached Book [2] (540109)
|
Judgment Day [2] (540119)
| |||
Encroached Mace [2] (590081)
|
Jack O' Rush [2] (590112)
| |||
Encroached Knuckles [2] (560080)
|
Faithful Bandage [2] (560088)
| |||
Encroached Bow [3] (700117)
|
Demonic Wing [3] (700127)
| |||
Encroached Foxtail [2] (550174)
|
Garlic Foxtail [2] (550196)
| |||
Encroached Dagger [2] (510140)
|
Khopesh [2] (510205)
| |||
Encroached Two-Handed Staff [3] (640051)
|
+ | 10x Time Dimension Magic Rune (1001556) 200x Mana Ring (1001996) 15x Azure Frontier Stone (1002007) 10x Sunset Frontier Stone (1002008) 5x Teal Frontier Stone (1002009) 10x Magic Tuning Formula (1002332)
|
= | Wepawet [3] (640067)
|
Encroached Book [2] (540109)
|
Elemental Spirits [2] (540114)
| |||
Encroached Instrument [2] (570086)
|
Geige [2] (570090)
| |||
Encroached Whip [2] (580086)
|
Needle Whip [2] (580090)
| |||
Encroached Huuma Shuriken [3] (650048)
|
Humma Rhythm [3] (650061)
| |||
Encroached Staff [2] (550137)
|
Was [2] (550195)
| |||
Reform change overview
| Before item reform | After item reform |
Encroached Two-Handed Sword [3] (600056) Class Restrictions: Swordsman classes ─────────── Type: 2hSword Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 380 Required Level: 260 |
Frontier Dragon Sword [3] (600071) Critical +5 Servant Weapon damage +5% ─────────── For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Servant Weapon damage +25% ─────────── Refine >= 12 and Servant Weapon Level >= 5: 8% chance to autocast Servant Weapon Attack Level 5 when attacking ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Servant Weapon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Dragon Knight): Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom ─────────── Class Restrictions: Knight ─────────── Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
Encroached Spear [2] (530071) Class Restrictions: Swordsman classes ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Frontier Imperial Spear [2] (530072) P.ATK +5 Imperial Cross damage +5% ─────────── For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Imperial Cross damage +15% ─────────── Refine >= 12: Imperial Cross damage +20% Overslash damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Imperial Cross damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Imperial Guard): Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Two-Handed Axe [3] (620038) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Merchant classes, Druid, and Karnos ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 480 Required Level: 260 |
Frontier Mechanical Axe [3] (620058) P.ATK +5 Powerful Swing damage +5% ─────────── For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Powerful Swing damage +15% ─────────── Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Powerful Swing damage +15% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Meister): Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike ─────────── Class Restrictions: Blacksmith ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Frontier Biological Scepter [2] (590107) P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% ─────────── For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Melee Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Dust Explosion damage +15% ─────────── Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Dust Explosion damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Biolo): Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% ─────────── Class Restrictions: Alchemist ─────────── Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Katar [3] (610084) Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Frontier Shadow Katar [3] (610085) Critical +5 Savage Impact damage +5% ─────────── For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Savage Impact damage +15% ─────────── Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Savage Impact damage +15% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Shadow Cross): Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
Encroached Dagger [2] (510140) Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard ─────────── Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Abyss Dagger [2] (510192) S.MATK +5 From The Abyss damage +5% ─────────── For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 ─────────── Refine >= 11: From The Abyss damage +25% ─────────── Refine >= 12 / From The Abyss Level >= 5: 8% chance to autocast From The Abyss Attack Level 5 when attacking ─────────── Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 ─────────── Grade >= C: From The Abyss damage +10% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Abyss Chaser): Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% ─────────── Class Restrictions: Rogue ─────────── Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Frontier Arc Staff [3] (640064) Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% ─────────── For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 ─────────── Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% ─────────── Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% ─────────── Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% ─────────── Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Arch Mage): Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Elemental Book [2] (540110) S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s ─────────── For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 ─────────── Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% ─────────── Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% ─────────── Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 ─────────── Grade >= C: Soul Strike damage +45% ─────────── Grade >= B: ASPD +10% ASPD +2 ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Elemental Master): Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Frontier Saint Lord [2] (550176) Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% ─────────── For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 ─────────── Refine >= 11: Divinus Flos damage +15% ─────────── Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 ─────────── Grade >= C: Divinus Flos damage +10% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Cardinal): Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% ─────────── Class Restrictions: Priest ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Knuckles [2] (560080) Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Frontier Judgment Claw [2] (560081) Critical +5 Blazing Flame Blast damage +5% ─────────── For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Blazing Flame Blast damage +15% ─────────── Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Blazing Flame Blast damage +10% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Inquisitor): Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 ─────────── Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Frontier Wind Bow [3] (700119) Critical +5 Gale Storm damage +5% ─────────── For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Gale Storm damage +15% ─────────── Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Gale Storm damage +15% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Windhawk): Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 ─────────── Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Instrument [2] (570086) Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Musical Violin [2] (570087) P.ATK +5 Rhythm Shooting damage +5% ─────────── For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Rhythm Shooting damage +15% ─────────── Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Rhythm Shooting damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Whip [2] (580086) Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Musical Rope [2] (580087) P.ATK +5 Rhythm Shooting damage +5% ─────────── For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Rhythm Shooting damage +15% ─────────── Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Rhythm Shooting damage +10% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Troubadour & Trouvere): Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Huuma Shuriken [3] (650048) Weapon cannot be broken ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Frontier Moonlight Fuuma Shuriken [3] (650058) Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% ─────────── For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: Ranged Physical Damage +15% P.ATK +7 ─────────── Refine >= 11: Kunai - Rotation damage +30% ─────────── Refine >= 12 / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Infiltrate ─────────── Refine >= 12: Kunai - Refraction damage +25% ─────────── Grade >= D: Ranged Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Kunai - Rotation damage +15% ─────────── Grade >= B: Non-critical Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Shinkiro & Shiranui): Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
Encroached Firearm [3] (810048) Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Frontier Knight Rifle [3] (810049) Critical +5 Wild Shot damage +5% ─────────── For each 3 Refine Levels: Wild Shot damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Wild Shot damage +15% ─────────── Refine >= 12: Wild Shot damage +20% Spiral Shooting damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Wild Shot damage +15% ─────────── Grade >= B: Ranged Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Night Watch): Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players ─────────── Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Emperor Battle Book [2] (540111) Critical +5 Sky Sun damage +5% ─────────── For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 ─────────── Refine >= 9: CRate +5 Critical +15 ─────────── Refine >= 11: Sky Sun damage +15% ─────────── Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% ─────────── Grade >= D: P.ATK +5 Critical +5 ─────────── Grade >= C: Sky Sun damage +10% ─────────── Grade >= B: Melee Physical Damage +15% ─────────── Grade >= A: For each 2 Refine Levels: P.ATK +3 ─────────── Set Bonus with Frontier Rune Crown (Sky Emperor): Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Frontier Soul Staff [3] (640065) Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% ─────────── For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 ─────────── Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% ─────────── Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Soul Ascetic): Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix ─────────── Class Restrictions: Soul Linker ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Frontier Hyper Lord [2] (550177) Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% ─────────── For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 ─────────── Refine >= 11: Jack Frost Nova damage +15% ─────────── Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% ─────────── Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 ─────────── Grade >= C: Jack Frost Nova damage +10% ─────────── Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Hyper Novice): Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% ─────────── Class Restrictions: Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Foxtail [2] (550174) Weapon cannot be broken ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Frontier Spirit Foxtail [2] (550178) Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% ─────────── For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 ─────────── Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 ─────────── Refine >= 11: Hyunrok Spirit Power damage +15% ─────────── Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% ─────────── Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: Hyunrok Spirit Power damage +10% ─────────── Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% ─────────── Grade >= A: For each 2 Refine Levels: S.MATK +3 ─────────── Set Bonus with Frontier Rune Crown (Spirit Master): Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Two-Handed Spear [3] (630059) Class Restrictions: Swordsman classes ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 650 Required Level: 260 |
Faceworm Queen's Horn [3] (630060) Madness Crusher damage +15% ─────────── For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Non-critical Physical Damage +15% Max HP +7% ─────────── Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% ─────────── Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% ─────────── Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= C: Madness Crusher damage +15% ─────────── Grade >= B: P.ATK +5 Max HP +5% ─────────── Grade >= A: P.ATK +15 ─────────── Set Bonus with Gigant Snake Breath: Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% ─────────── For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% ─────────── Class Restrictions: Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Encroached Spear [2] (530071) Class Restrictions: Swordsman classes ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Espetar [2] (530074) Radiant Spear damage +20% ─────────── For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Radiant Spear damage +25% ─────────── Refine >= 9: Critical Damage +15% Critical +15 ─────────── Refine >= 12: Radiant Spear damage +15% ─────────── Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% ─────────── Grade >= D: Variable Cast Time -10% Critical +5 ─────────── Grade >= C: Critical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: CRate +5 Radiant Spear damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s ─────────── Class Restrictions: Crusader ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Beargun Crossbow [3] (700121) Chasing Shot damage +15% ─────────── For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Chasing Shot damage +20% ─────────── Refine >= 9: Critical Damage +15% CRate +7 ─────────── Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% ─────────── Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% ─────────── Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% ─────────── Grade >= B: Frenzy Shot damage +20% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% ─────────── Class Restrictions: Rogue ─────────── Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Sword [2] (500119) ─────────── Type: 1hSword Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Falx [2] (500120) Mayhemic Thorns damage +15% ─────────── For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical +15 Mayhemic Thorns damage +15% ─────────── Refine >= 9: Variable Cast Time -10% CRate +7 ─────────── Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% ─────────── Grade >= B: Mayhemic Thorns damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% ─────────── Class Restrictions: Alchemist ─────────── Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Encroached Two-Handed Staff [3] (640051) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 100 Weapon Level: 5 Refinable Weight: 230 Required Level: 260 |
Wepawet [3] (640067) Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% ─────────── For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% ─────────── Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% ─────────── Refine >= 12: Soul Vulcan Strike damage +10% ─────────── Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 ─────────── Grade >= C: SPL +7 Soul Vulcan Strike damage +15% ─────────── Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s ─────────── Class Restrictions: Wizard ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Elemental Spirits [2] (540114) Diamond Storm damage +20% Terra Drive damage +20% ─────────── For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 ─────────── Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% ─────────── Refine >= 9: S.MATK +7 Terra Drive damage +20% ─────────── Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 ─────────── Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% ─────────── Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% ─────────── Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% ─────────── Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm ─────────── Class Restrictions: Sage ─────────── Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Firearm [3] (810048) Class Restrictions: Rebellion ─────────── Type: Rifle Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 260 Required Level: 260 |
Agent Launcher [3] (840039) Midnight Fallen damage +20% ─────────── For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Midnight Fallen damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Midnight Fallen damage +15% ─────────── Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s ─────────── Class Restrictions: Rebellion ─────────── Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Book of the Red Moon [2] (540115) Sky Moon damage +20% ─────────── For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% ─────────── Refine >= 9: Sky Moon damage +20% ─────────── Refine >= 12: Melee Physical Damage +10% ─────────── Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% ─────────── Grade >= D: Non-critical Physical Damage +10% ─────────── Grade >= C: Sky Moon damage +15% ─────────── Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% ─────────── Grade >= A: P.ATK +15 ─────────── Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s ─────────── Class Restrictions: Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Submarine Anchor [2] (590111) Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% ─────────── For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Spark Blaster damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Energy Cannonade damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% ─────────── Grade >= D: Variable Cast Time -10% ─────────── Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% ─────────── Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Blacksmith ─────────── Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Encroached Katar [3] (610084) Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Vida Nocturno [3] (610089) Critical +5 Eternal Slash damage +15% ─────────── For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +10 Critical +10 ─────────── Grade >= A / Refine >= 12: Eternal Slash damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% ─────────── Grade >= D: Critical Damage +10% Critical +5 ─────────── Grade >= C: Melee Physical Damage +15% ─────────── Grade >= B: CRate +5 Eternal Slash damage +15% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Assassin ─────────── Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Encroached Book [2] (540109) Class Restrictions: Priest, Sage, and Star Gladiator ─────────── Type: Book Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Judgment Day [2] (540119) Critical +5 Petitio damage +15% ─────────── For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +7 Critical +15 ─────────── Refine >= 12: Petitio damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% ─────────── Grade >= D: Critical Damage +15% Critical +5 ─────────── Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio when using Duple Light Melee 50% chance to autocast Petitio when using Duple Light Magic ─────────── Grade >= B: CRate +5 Petitio damage +15% ─────────── Grade >= A: Grants the skill Unlucky Rush Level 3 P.ATK +10 ─────────── Class Restrictions: Priest ─────────── Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Instrument [2] (570086) Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Geige [2] (570090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Whip [2] (580086) Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Needle Whip [2] (580090) Variable Cast Time -5% Rhythmical Wave damage +15% ─────────── For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 ─────────── Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% ─────────── Refine >= 9: Variable Cast Time -5% S.MATK +7 ─────────── Refine >= 12: Rhythmical Wave damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players ─────────── Grade >= D: Magic damage with All elements property +10% S.MATK +7 ─────────── Grade >= C: Rhythmical Wave damage +15% ─────────── Grade >= B: Magic damage to All elements property +10% ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Bard/Dancer ─────────── Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Encroached Mace [2] (590081) Weapon cannot be broken ─────────── Class Restrictions: Swordsman classes, Acolyte classes, Merchant classes, Druid, Karnos, Novice, and Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 270 Required Level: 260 |
Jack O' Rush [2] (590112) Weapon cannot be broken Double Bowling Bash damage +20% ─────────── For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 ─────────── Refine >= 7: Double Bowling Bash damage +15% ─────────── Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 ─────────── Refine >= 12: Double Bowling Bash damage +20% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% ─────────── Grade >= D: Melee Physical Damage +10% P.ATK +7 ─────────── Grade >= C: Non-critical Physical Damage +15% ─────────── Grade >= B: Double Bowling Bash damage +15% ─────────── Grade >= A: Grants the skill Chasing Break Level 5 After Cast Delay -10% ─────────── Class Restrictions: Super Novice ─────────── Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Encroached Knuckles [2] (560080) Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 250 Required Level: 260 |
Faithful Bandage [2] (560088) Second Flame damage +25% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Third Flame Bomb damage +4% ─────────── Refine >= 7: Max HP +7% Melee Physical Damage +15% ─────────── Refine >= 9: Third Flame Bomb damage +20% ─────────── Refine >= 12: Third Flame Bomb damage +20% ─────────── Refine >= 12 / Grade >= A: Melee Physical Damage +20% ─────────── Refine >= 12 / Grade >= A / Third Flame Bomb Level >= 5: 100% chance to autocast Third Flame Bomb Level 5 when using Second Flame ─────────── Grade >= D: P.ATK +5 Melee Physical Damage +10% ─────────── Grade >= C: Third Flame Bomb damage +15% ─────────── Grade >= B: Max HP +7% ATK +8% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Monk ─────────── Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 27 Required Level: 265 |
Encroached Bow [3] (700117) Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 240 Required Level: 260 |
Demonic Wing [3] (700127) Critical +5 Crescive Bolt damage +15% ─────────── For each 3 Refine Levels: Base ATK +25 ATK +1% Crescive Bolt damage +5% ─────────── Refine >= 7: Critical Damage +20% ─────────── Refine >= 9: CRate +5 Variable Cast Time -5% ─────────── Refine >= 12: Crescive Bolt damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Wild Walk to trigger for 30s: CRate +5 Ranged Physical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 ─────────── Grade >= D: Critical +5 Critical Damage +10% ─────────── Grade >= C: Variable Cast Time -10% After Cast Delay -5% ─────────── Grade >= B: CRate +5 Crescive Bolt damage +15% ─────────── Grade >= A: P.ATK +10 After Cast Delay -5% ─────────── Class Restrictions: Hunter ─────────── Type: Bow Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 25 Required Level: 265 |
Encroached Huuma Shuriken [3] (650048) Weapon cannot be broken ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 5 Refinable Weight: 310 Required Level: 260 |
Humma Rhythm [3] (650061) Weapon cannot be broken Red Flame Cannon damage +20% Cold Blooded Cannon damage +20% ─────────── For each 2 Refine Levels: MATK +20 MATK +1% Red Flame Cannon damage +4% Cold Blooded Cannon damage +4% ─────────── Refine >= 7: Darkening Cannon damage +20% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Dark property +15% ─────────── Refine >= 9: S.MATK +7 Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% ─────────── Refine >= 12: Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% Darkening Cannon damage +25% ─────────── Refine >= 12 / Grade >= A: Ignore 15% MDEF of All races except players Thundering Cannon damage +30% Golden Dragon Cannon damage +30% For each Refine Level: Thundering Cannon damage +4% Golden Dragon Cannon damage +4% Magic damage with Wind property +2% Magic damage with Earth property +2% ─────────── Grade >= D: S.MATK +7 Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Dark property +10% ─────────── Grade >= C: Red Flame Cannon damage +15% Cold Blooded Cannon damage +15% ─────────── Grade >= B: Darkening Cannon damage +10% ─────────── Grade >= A: S.MATK +10 ─────────── Class Restrictions: Kagerou/Oboro ─────────── Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 265 |
Encroached Staff [2] (550137) Weapon cannot be broken ─────────── Class Restrictions: Mage classes, Acolyte classes, Novice, Soul Linker, and Super Novice ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 220 Required Level: 260 |
Was [2] (550195) Weapon cannot be broken Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% ─────────── For each 2 Refine Levels: MATK +20 MATK +1% Talisman Of White Tiger damage +4% Talisman Of Black Tortoise damage +4% ─────────── Refine >= 7: Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Earth property +25% Magic damage with Fire property +25% Talisman Of Four Bearing God damage +25% ─────────── Refine >= 9: S.MATK +7 Variable Cast Time -10% ─────────── Refine >= 12: Talisman Of White Tiger damage +20% Talisman Of Black Tortoise damage +20% ─────────── Refine >= 12 / Grade >= A: Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% Talisman Of Four Bearing God damage +25% Magic damage with Holy property +20% Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Earth property +20% Magic damage with Water property +20% Magic damage with Wind property +20% Magic damage with Ghost property +20% Magic damage with Dark property +20% ─────────── Refine >= 12 / Grade >= A / Talisman Of White Tiger Level >= 5: 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of White Tiger ─────────── Grade >= D: S.MATK +7 Magic damage with Neutral property +25% Magic damage with Dark property +25% Magic damage with Ghost property +25% Magic damage with Holy property +25% ─────────── Grade >= C: Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% ─────────── Grade >= B: MATK +7% S.MATK +5 ─────────── Grade >= A: S.MATK +15 ─────────── Class Restrictions: Soul Linker ─────────── Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Encroached Foxtail [2] (550174) Weapon cannot be broken ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Garlic Foxtail [2] (550196) Weapon cannot be broken Critical +5 Chulho Battering damage +15% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Chulho Battering damage +4% ─────────── Refine >= 7: Critical Damage +15% Chulho Battering damage +15% ─────────── Refine >= 9: Critical +10 CRate +5 ─────────── Refine >= 12: Chulho Battering damage +15% ─────────── Refine >= 12 / Grade >= A: After Cast Delay -10% Chulho Battering cooldown -0.3s 100% chance on using Howling of Chulho to trigger for 30s: CRate +5 Critical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 Ranged Physical Damage +2% ─────────── Grade >= D: Critical +5 Critical Damage +15% ─────────── Grade >= C: Chulho Battering damage +15% ─────────── Grade >= B: Ranged Physical Damage +10% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Encroached Dagger [2] (510140) Class Restrictions: Swordsman classes, Archer classes, Merchant classes, Thief classes, Druid, Karnos, Ninja, Novice, Rebellion, Soul Linker, Super Novice, and Wizard ─────────── Type: Dagger Position: Right Hand Physical Attack: 50 Weapon Level: 5 Refinable Weight: 200 Required Level: 260 |
Khopesh [2] (510205) Critical +5 Pinion Shot damage +15% ─────────── For each 2 Refine Levels: Base ATK +20 ATK +1% Quill Spear damage +4% ─────────── Refine >= 7: Critical Damage +15% Quill Spear damage +15% ─────────── Refine >= 9: Critical +10 Pinion Shot damage +15% ─────────── Refine >= 12: Pinion Shot damage +15% Quill Spear damage +15% ─────────── Refine >= 12 / Grade >= A: 100% chance on using Tempest Flap to trigger for 30s: CRate +5 Ignore 15% RES of All races except players Pinion Shot damage +30% For each Refine Level: Critical +2 Ranged Physical Damage +1% ─────────── Grade >= D: Critical +5 Critical Damage +15% ─────────── Grade >= C: Quill Spear damage +15% ─────────── Grade >= B: CRate +5 After Cast Delay -10% ─────────── Grade >= A: P.ATK +15 ─────────── Class Restrictions: Alitea ─────────── Type: Dagger Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 20 Required Level: 265 |




















































































