equipment:muhro:brilliant_light_weapons
Table of Contents
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 700x
Fragment of Good Will (1000263) - 100x
Wicked Orb (1001072) - 100x
Ectoplasmic Stone (1001073) - 100x
Black jewel (1001137) - 5x
Powerful Dimensional Essence (7925) - 16,000,000 zeny
| Item | Hammer | Shop Materials | Item consumed | Refine Change |
| All refined +9 ~ +11 Brilliant Light Weapons | 1x Justice Weapon Refine Hammer (102072) | 177x Fragment of Good Will (1000263) 10x Hammer of Blacksmith (1005) 25x Oridecon (984) 1x Explosion Card (4267) 1x Magaleta Sorin Card (4685) | 100x Fragment of Good Will (1000263) | +1 |
| Brilliant Light Weapons: | ||
Holy Light Spear [2] (530045) A one-handed spear whose divine power has increased by defeating demons for a long time. ─────────── ATK +5%, POW +2 Increases damage of Overslash by 5%. ─────────── Refine Level +5: Increases damage of Overslash by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Overslash by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Overslash by additional 5%. Increases Melee Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Imperial Guard ─────────── Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
Punish Scepter [2] (590045) A scepter said to be used to slay demons with evil energy. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2 Increases damage of Third Punish by 5%. ─────────── Refine Level +5: Increases damage of Third Punish by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Third Punish by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Third Punish by additional 5%. Increases damage of First Brand by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Inquisitor ─────────── Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Soul Liberator [2] (550094) A one-handed staff with the ability to liberate the soul. ─────────── Indestructible in battle ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Talisman of Four Bearing God by 5%. ─────────── Refine Level +5: Increases damage of Talisman of Four Bearing God by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with every element by 5%. ─────────── Refine Level +9: Increases damage of Talisman of Four Bearing God by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Talisman of Four Bearing God by additional 5%. Increases damage of Talisman of Red Phoenix by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Soul Ascetic ─────────── Type: Staff Position: Right Hand Physical Attack: 70 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
Guardian Saber [2] (500063) A sword given to those who protect it. ─────────── ATK +5%, POW +2 Increases damage of Shield Chain Rush by 5%. ─────────── Refine Level +5: Increases damage of Shield Chain Rush by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Shield Chain Rush by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Shield Chain Rush by additional 5%. Increases damage of Spiral Pierce Max by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Hyper Novice ─────────── Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 215 |
Devil Hunter [2] (800027) A revolver that has killed countless demons. ─────────── ATK +5%, CON +2 Increases damage of Magazine for One by 5%. ─────────── Refine Level +5: Increases damage of Magazine for One by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Magazine for One by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Type: Revolver ─────────── Class Restrictions: Night Watch ─────────── Type: Revolver Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 170 Required Level: 215 |
Saint Bringer [2] (550088) A staff for guides on the path of the divine light. ─────────── Indestructible in battle ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Framen by 5%. ─────────── Refine Level +5: Increases damage of Framen by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Holy element by 5%. ─────────── Refine Level +9: Increases damage of Framen by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Framen by additional 5%. Increases damage of Arbitrium by 20%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Cardinal ─────────── Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Lightning Splatter [2] (830026) A gatling gun used by the Knights of Light. ─────────── ATK +5%, CON +2 Increases damage of Magazine for One by 5%. ─────────── Refine Level +5: Increases damage of Magazine for One by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Magazine for One by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Gatling Position: Right Hand Physical Attack: 295 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 215 |
Origin of Life [2] (540055) A tablet meaning that the beginning of light is the source of recorded life. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2. Increases damage of Noon Blast by 5%. ─────────── Refine Level +5: Increases damage of Noon Blast by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Noon Blast by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Sky Emperor ─────────── Type: Book Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Lightforce Foxtail Wand [2] (550116) A foxtail wand that radiates energy of light. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. ─────────── Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Spirit Handler ─────────── Type: Staff Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Lord of Glory [2] (820021) A shotgun with brilliant glory. ─────────── ATK +5%, CON +2 Deals Splash Damage. Increases damage of The Vigilante at Night by 5%. ─────────── Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Shotgun Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 215 |
Huuma Shuriken Brilliance [2] (650034) A huuma shuriken that emits light imbued with holy power. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2 Increases damage of Huuma Shuriken - Construct by 5%. ─────────── Refine Level +5: Increases damage of Huuma Shuriken - Construct by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Huuma Shuriken - Construct by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Huuma Shuriken - Construct by additional 5%. Increases damage of Huuma Shuriken - Grasp by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Ranged Damage against enemies of every size +10%. ─────────── [Grade B]: Ranged Damage against enemies of every race +10%. ─────────── [Grade A]: Ranged Damage against enemies of every element +10%. ─────────── Class Restrictions: Shinkiro, Shiranui ─────────── Type: Huuma Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
Holy Light Dagger [2] (510092) A dagger imbued with holy power used for self-defense. ─────────── ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. ─────────── Refine Level +5: Increases damage of Abyss Dagger by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Abyss Dagger by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Abyss Chaser ─────────── Type: Dagger Position: Right Hand Physical Attack: 205 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
Destiny Staff [2] (640037) A two-handed staff with the power to choose fate. ─────────── Indestructible in battle ─────────── MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. ─────────── Refine Level +5: Increases damage of Frozen Slash by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Water element by 5%. ─────────── Refine Level +9: Increases damage of Frozen Slash by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Arch Mage ─────────── Type: 2hStaff Position: Right Hand Physical Attack: 110 Magic Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 215 |
Shining Light Katar [2] (610045) A katar infused with the power of radiant light to fight the devil. ─────────── ATK +5%, POW +2. Increases damage of Eternal Slash by 5%. ─────────── Refine Level +5: Increases damage of Eternal Slash by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Eternal Slash by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Eternal Slash by additional 5%. Increases damage of Savage Impact by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Shadow Cross ─────────── Type: Katar Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 215 |
Justice Bomber [2] (840021) A grenade launcher of justice that punishes evil. ─────────── ATK +5%, CON +2 Increases damage of Wild Fire by 5%. ─────────── Refine Level +5: Increases damage of Wild Fire by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Wild Fire by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 215 |
Jupiter Spear [2] (630027) A holy two-handed spear made after the weapon used by the ancient gods. ─────────── MaxHP +5%, POW +2. Increases damage of Dragonic Breath by 5%. ─────────── Refine Level +5: Increases damage of Dragonic Breath by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Dragonic Breath by additional 10%. ─────────── Refine Level +10: Decreases After Cast Delay by 10%. ─────────── Refine Level +11: Increases damage of Dragonic Breath by additional 5%. Increases damage of Madness Crusher by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Dragon Knight ─────────── Type: 2hSpear Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 500 Required Level: 215 |
Light Power Harp [2] (570037) An instrument that absorbs light and emits it as music. ─────────── ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. ─────────── Refine Level +5: Increases damage of Rythm Shooting by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Rythm Shooting by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Troubadour ─────────── Type: Musical Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
Victory Sword [2] (500066) A one-handed sword containing the power of a hero who won the battle. ─────────── ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. ─────────── Refine Level +5: Increases damage of Explosive Powder by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Explosive Powder by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Biolo ─────────── Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Angel Wing Bow [2] (700065) A bow made of angel wings. ─────────── Indestructible in battle ─────────── ATK +5%, CON +2 Increases damage of Crescive Bolt by 5%. ─────────── Refine Level +5: Increases damage of Crescive Bolt by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Crescive Bolt by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Crescive Bolt by additional 5%. Increases damage of Gale Storm by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Wind Hawk ─────────── Type: Bow Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 215 |
Last Dawn [2] (810027) A rifle that does not lose its luster until the final battle. ─────────── ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. ─────────── Refine Level +5: Increases damage of Spiral Shooting by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Spiral Shooting by additional 10%. ─────────── Refine Level +10: CRI +10 ─────────── Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Night Watch ─────────── Type: Rifle Position: Right Hand Physical Attack: 265 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 215 |
Blessed Bible [2] (540060) A bible blessed by the priests. ─────────── Indestructible in battle ─────────── MATK +220 MATK +5%, SPL +2 Increases damage of Diamond Storm by 5%. ─────────── Refine Level +5: Increases damage of Diamond Storm by additional 10%. ─────────── Refine Level +7: Increases Magical Damage with Water and Earth element by 5%. ─────────── Refine Level +9: Increases damage of Diamond Storm by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Diamond Storm by additional 5%. Increases damage of Terra Drive by 15%. ─────────── [Bonus by Grade] [Grade D]: Magical Damage with Water and Earth element +10%. ─────────── [Grade C]: Magical Damage against enemies of every size +10%. ─────────── [Grade B]: Magical Damage against enemies of every race +10%. ─────────── [Grade A]: Magical Damage against enemies of every element +10%. ─────────── Class Restrictions: Elemental Master ─────────── Type: Book Position: Right Hand Physical Attack: 60 Magic Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 215 |
Light Power Spark [2] (580038) A whip that releases the power of light. ─────────── ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. ─────────── Refine Level +5: Increases damage of Rythm Shooting by additional 10%. ─────────── Refine Level +7: Increases Ranged Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Rythm Shooting by additional 10%. ─────────── Refine Level +10: Decreases Variable Casting Time by 10%. ─────────── Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. ─────────── [Grade C]: Physical Damage against enemies of every size +10%. ─────────── [Grade B]: Physical Damage against enemies of every race +10%. ─────────── [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Trouvere ─────────── Type: Whip Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 215 |
Divine Buster [2] (620022) A two-handed axe with holy power used by the leader of the Holy Knights. ─────────── Indestructible in battle ─────────── ATK +5%, POW +2. Increases damage of Mighty Smash by 5%. ─────────── Refine Level +5: Increases damage of Mighty Smash by additional 10%. ─────────── Refine Level +7: Increases Melee Physical Damage by 5%. ─────────── Refine Level +9: Increases damage of Mighty Smash by additional 10%. ─────────── Refine Level +10: Increases Attack Speed by 10%. ─────────── Refine Level +11: Increases damage of Mighty Smash by additional 5%. Increases damage of Axe Stomp by 15%. ─────────── [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. ─────────── Class Restrictions: Meister ─────────── Type: 2hAxe Position: Right Hand Physical Attack: 330 Weapon Level: 5 Refinable / Gradable Weight: 660 Required Level: 215 | |
Enchantment
Slot 3 Enchants
| Enchants | Upgrade Options | |||||||
| Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Expert Archer Lv1 (4832) Increases Ranged Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
+ 50x Fragment of Good Will (1000263)
|
Expert Archer Lv2 (4833) Increases Ranged Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
+ 55x Fragment of Good Will (1000263)
|
Expert Archer Lv3 (4834) Increases Ranged Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 60x Fragment of Good Will (1000263)
|
Expert Archer Lv4 (4835) Increases Ranged Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 65x Fragment of Good Will (1000263) 1x Enchant Ticket (1000874)
|
Expert Archer Lv5 (4836) Increases Ranged Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 1 (311389) Increases Magical Damage with every element by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 2 (311390) Increases Magical Damage with every element by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 3 (311391) Increases Magical Damage with every element by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 4 (311392) Increases Magical Damage with every element by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Magician Lv. 5 (311393) Increases Magical Damage with every element by 10%. ─────────── Type: Enchant Position: Unknown | ||||
Expert Fighter Lv. 1 (311384) Increases Melee Physical Damage by 2%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 2 (311385) Increases Melee Physical Damage by 4%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 3 (311386) Increases Melee Physical Damage by 6%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 4 (311387) Increases Melee Physical Damage by 8%. ─────────── Type: Enchant Position: Unknown |
Expert Fighter Lv. 5 (311388) Increases Melee Physical Damage by 10%. ─────────── Type: Enchant Position: Unknown | ||||
Slot 4 Enchants
| Enchants | Upgrade Options | |||||||
| Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Caster Lv. 1 (311400) Decreases Variable Casting Time by 2%. ─────────── Type: Enchant Position: Unknown |
+ 40x Fragment of Good Will (1000263)
|
Caster Lv. 2 (311401) Decreases Variable Casting Time by 4%. ─────────── Type: Enchant Position: Unknown |
+ 45x Fragment of Good Will (1000263)
|
Caster Lv. 3 (311402) Decreases Variable Casting Time by 6%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 50x Fragment of Good Will (1000263)
|
Caster Lv. 4 (311403) Decreases Variable Casting Time by 8%. ─────────── Type: Enchant Position: Unknown |
+ 1x Powerful Dimensional Essence (7925) 55x Fragment of Good Will (1000263) 1x Enchant Ticket (1000874)
|
Caster Lv. 5 (311404) Decreases Variable Casting Time by 10%. ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 1 (311395) HIT +5 Perfect HIT +3% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 2 (311396) HIT +10 Perfect HIT +6% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 3 (311397) HIT +15 Perfect HIT +9% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 4 (311398) HIT +20 Perfect HIT +12% ─────────── Type: Enchant Position: Unknown |
Hit Plus Lv. 5 (311399) HIT +25 Perfect HIT +15% ─────────── Type: Enchant Position: Unknown | ||||
DelayAfterAttack Lv1 (4869) Decreases After Attack Delay by 4%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv2 (4872) Decreases After Attack Delay by 6%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv3 (4873) Decreases After Attack Delay by 8%. ─────────── Type: Enchant Position: Unknown |
DelayAfterAttack Lv4 (4881) Decreases After Attack Delay by 10%. ─────────── Type: Enchant Position: Unknown |
Attack Delay Lv. 5 (311394) Increases Attack Speed by 10%. ASPD +1 ─────────── Type: Enchant Position: Unknown | ||||
Sharp Lv1 (4818) CRI +6 HIT +2 ─────────── Type: Enchant Position: Unknown |
Sharp Lv2 (4817) CRI +9 HIT +3 ─────────── Type: Enchant Position: Unknown |
Sharp Lv3 (4816) CRI +12 HIT +4 ─────────── Type: Enchant Position: Unknown |
Sharp Lv4 (4843) CRI +14 HIT +5 ─────────── Type: Enchant Position: Unknown |
Sharp Lv5 (4844) CRI +15 HIT +6 ─────────── Type: Enchant Position: Unknown | ||||
equipment/muhro/brilliant_light_weapons.txt · Last modified: 2026/05/13 22:48 by 127.0.0.1






