Location:
Talk to Historian Shep at [dali02,134,119] to start the Devil Tower instance.
Requirements:
- Base Level: 130 or higher.
- You must form a party before entering the instance. Use `/organize PARTYNAME` to create a party.
Cooldown:
After completing the instance, there is a 23-hour cooldown before you can enter again.
The Devil Tower instance requires exploring the tower to uncover its dark secrets. Follow the steps below to complete the instance:
1. Starting the Instance
Speak with Historian Shep at [dali02,134,119]. He will inform you about the dangers of the Devil Tower.
The party leader must select “Volunteer to explore” to begin the instance.
2. First Section - Time Exploration
Inside the tower, you will face various enemies, including Evil Shadows (ID: 2939) and Morocc's Minions (ID: 3001).
Your exploration time is limited, so move quickly to avoid being bounced out of the tower.
3. Mid-Section - Stair Challenge
As you move through the tower, there are multiple staircases with enemies blocking your way. Clear these areas to proceed to the higher floors.
4. Final Boss Fight - Morocc's Forces
At the top of the tower, you will encounter Demon Morocc (ID: 1916) along with Magic Swordman Thanatos (ID: 3105). This is the final battle, so coordinate with your party to defeat these powerful foes.
5. Completion
After defeating the bosses, the instance will end, and you will receive various rewards. Report back to Historian Shep for additional experience.