User Tools

Site Tools


advanced_old_glast_heim

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
advanced_old_glast_heim [2024/12/27 13:39] – created gemmasteradvanced_old_glast_heim [2024/12/27 13:44] (current) gemmaster
Line 1: Line 1:
 ====== Advanced Old Glast Heim ====== ====== Advanced Old Glast Heim ======
  
-:!: **Discover the secrets of the ruined Glast Heim castle, uncover its history, and tackle its unique challenges.**+**Explore the secrets of the ruined Glast Heim castle, uncover its history, and tackle its unique challenges.** 
 + 
 +{{:lk_spawn_points.jpg?400|}} 
 +{{:oghtreasureroom.jpg?400|}}
  
 ---- ----
  
 ===== Introduction ===== ===== Introduction =====
-**Instance Type** **Recommended Level** **Party Requirement** ^+^ Instance Type ^ Recommended Level ^ Party Requirement ^
 | Dungeon | 130+ for Normal Mode, 160+ for Hard Mode | Party of 2+ | | Dungeon | 130+ for Normal Mode, 160+ for Hard Mode | Party of 2+ |
-Advanced Old Glast Heim (OGH) is an instance dungeon that delves into the history of Glast Heim's downfall and the powerful forces that destroyed it.+Advanced Old Glast Heim (OGH) delves into the history of Glast Heim's downfall and the forces that led to its ruin.
  
 ---- ----
  
 ===== Requirements ===== ===== Requirements =====
-**Requirement** **Details** ^+^ Requirement ^ Details ^
 | Base Level | Minimum 130 for Normal Mode, 160 for Hard Mode | | Base Level | Minimum 130 for Normal Mode, 160 for Hard Mode |
 | Party | At least 2 members required | | Party | At least 2 members required |
Line 22: Line 25:
  
 ===== How to Start ===== ===== How to Start =====
-  Speak to **Hugin** (glast_01, 204, 273) to learn about the dungeon and initiate the quest. +  Speak to **Hugin** (glast_01, 204, 273) to learn about the dungeon and initiate the quest. 
-  Select the desired mode (:!:) **Normal** or (:!!:**Hard** based on your party's strength and level. +  Select the desired mode (Normal or Hard) based on your party's strength and level. 
-  Form a party and ensure the leader generates the "Time Gap" to begin the instance.+  Form a party and ensure the leader generates the "Time Gap" to begin the instance.
  
 ---- ----
  
 ===== Quests Overview ===== ===== Quests Overview =====
-**Quest Name** **Objective** +^ Quest Name ^ Objective ^ 
-| Meeting Hugin | Learn the lore of Glast Heim and initiate the time-travel quest | +| Meeting Hugin | Learn the lore of Glast Heim and initiate the time-travel quest
-| Corrupted Soul Hunt | Eliminate corrupted souls to unlock further exploration | +| Corrupted Soul Hunt | Eliminate corrupted souls to unlock further exploration
-| Trace of Time Travel | Investigate traces of the past and the presence of Himelmez |+| Trace of Time Travel | Investigate traces of the past and the presence of Himelmez|
  
 ---- ----
  
 ===== Instance Features ===== ===== Instance Features =====
-**Mode** **Details** ^+ 
 +==== Modes ==== 
 +^ Mode ^ Details ^
 | Normal Mode | Accessible for players at Base Level 130 and above. Balanced mob strength and mechanics. | | Normal Mode | Accessible for players at Base Level 130 and above. Balanced mob strength and mechanics. |
 | Hard Mode | Requires Base Level 160 and completion of Normal Mode. Features tougher mobs and enhanced mechanics. | | Hard Mode | Requires Base Level 160 and completion of Normal Mode. Features tougher mobs and enhanced mechanics. |
  
-**NPC** **Role** +==== Key NPCs ==== 
-| Hugin | Instance entry and lore explanation | +^ NPC ^ Role ^ 
-| Varmundt | Guides players through critical events | +| Hugin | Instance entry and lore explanation
-| Heinrich | Key character battling Himelmez’s forces |+| Varmundt | Guides players through critical events
 +| Heinrich | Key character battling Himelmez’s forces|
  
 ---- ----
Line 51: Line 57:
  
 ==== Sector Challenges ==== ==== Sector Challenges ====
-**Sector** **Objective** +^ Sector ^ Objective ^ 
-| Sector 1 | Defeat corrupted monks and stewards |+| Sector 1 | Defeat corrupted monks and stewards|
 | Sector 2 | Eliminate zombies and ghouls. Guide survivors like "Altar Boy Domun" to safety. | | Sector 2 | Eliminate zombies and ghouls. Guide survivors like "Altar Boy Domun" to safety. |
-| Sector 3 | Face palace guards and Raydrics corrupted by Himelmez’s magic |+| Sector 3 | Face palace guards and Raydrics corrupted by Himelmez’s magic|
  
 ==== MVP Boss Fights ==== ==== MVP Boss Fights ====
-**Boss** **Details** +^ Boss ^ Details ^ 
-| Abysmal Knight & Khalitzburg | Serve as mini-bosses encountered at multiple points | +| Abysmal Knight & Khalitzburg | Serve as mini-bosses encountered at multiple points
-| Himelmez | Final showdown featuring unique skills and enhanced mechanics in Hard Mode |+| Himelmez | Final showdown featuring unique skills and enhanced mechanics in Hard Mode|
  
 ---- ----
  
 ===== Rewards ===== ===== Rewards =====
-**Mode** **Rewards** +^ Mode ^ Rewards ^ 
-| Normal Mode | Temporal Crystal, Coagulated Spell, Base EXP, and Job EXP bonuses |+| Normal Mode | Temporal Crystal, Coagulated Spell, Base EXP, and Job EXP bonuses|
 | Hard Mode | Greater quantities of Temporal Crystals and Coagulated Spells. Exclusive items not available in Normal Mode. | | Hard Mode | Greater quantities of Temporal Crystals and Coagulated Spells. Exclusive items not available in Normal Mode. |
  
Line 71: Line 77:
  
 ===== Tips and Strategies ===== ===== Tips and Strategies =====
-  - (:!: ) **Preparation:** Bring healing items, buffs, and high DPS classes for efficient clears. +  **Preparation:** Bring healing items, buffs, and high DPS classes for efficient clears. 
-  - (:!: ) **Coordination:** Communication and teamwork are crucial, especially during boss fights. +  **Coordination:** Communication and teamwork are crucial, especially during boss fights. 
-  - (:!!:**Survivor Guidance:** Escort survivors safely for additional rewards.+  **Survivor Guidance:** Escort survivors safely for additional rewards.
  
 ---- ----
Line 80: Line 86:
  
 ==== Key NPC Interactions ==== ==== Key NPC Interactions ====
-  **Hugin:** Provides story context and allows entry into the instance. +  **Hugin:** Provides story context and allows entry into the instance. 
-  **Varmundt:** Guides players during critical parts of the instance. +  **Varmundt:** Guides players during critical parts of the instance. 
-  **Himelmez:** Offers narrative-driven taunts that escalate tension.+  **Himelmez:** Offers narrative-driven taunts that escalate tension.
  
 ---- ----
Line 88: Line 94:
 ===== Warps and Navigation ===== ===== Warps and Navigation =====
  
-**Warp Point** **Details** +^ Warp Point ^ Details ^ 
-| 1@gl_k (Sector 1) | Main entrance and starting area | +| 1@gl_k (Sector 1) | Main entrance and starting area
-| 2@gl_k (Sector 2) | Access to mid-stage mobs and events | +| 2@gl_k (Sector 2) | Access to mid-stage mobs and events
-| 3@gl_k (Sector 3) | Final stage leading to the MVP battle |+| 3@gl_k (Sector 3) | Final stage leading to the MVP battle|
  
 ==== Secret Room ==== ==== Secret Room ====
Line 102: Line 108:
  
 **Good luck, and may you emerge victorious!** **Good luck, and may you emerge victorious!**
- 
- 
advanced_old_glast_heim.1735306788.txt.gz · Last modified: 2024/12/27 13:39 by gemmaster