Hi y’all! I’ve been asked so many times for a good starter class. After testing multiple builds, I realized one of the best starting classes was Dragonic Breath DK — mainly because of how many great beginner-friendly gears you can take advantage of.
However, I’ve never been a big Dragon Knight fan, so I started experimenting and ended up discovering a sleeper job — my favorite class ever. Without further ado, welcome to Magic Cross Royal Guards!
* Amazing tankiness: Naturally designed as a tank, and even better thanks to *Prestige* — which lets you skip the expensive GTB card (~300m).
* Great sustain: Using
Divine Guard Hat, each Holy Cross triggers Genesis Ray, which also casts Tuna Party Lv2 (healing 30% HP).
* Easy to gear: Early-game gear stays relevant well into late game, giving this build excellent flexibility and value.
* Clunky gameplay: Once you get
TD Rune Crown +
Dimensions Weapon Combo, the casting animation locks you while mobs are hit.
* Elemental flexibility: Struggles against Holy element mobs — using *Inspiration* to make Genesis Ray Neutral is necessary for maps like Odin Past.
Even with these downsides, this job remains one of the best starter classes out there!
Let’s start with leveling. This class follows the typical leveling path, though having only Holy elemental damage early can be rough.
Get your
Paradise Gear for magic damage from *Arina* at the Hub.
It becomes useful after changing to Crusader/Paladin.
Leveling route:
Always Rebirth!
At Lv 100, get the
Paradise Royal Guard Sword, Extra Freebies, and
Race Cap (enchant with INT + refine to +11 using Racing Cap Refine Cube).
Farm Magma Dungeon to max:
Then start leveling *Prestige*. Any shield works from Prontera NPC.
Farm Illusion Teddy Bear until Lv 150, then Special Cor Area (@go 38) to get:
Navi Commands: For the crafting NPC:
/navi sp_cor 136/156
For farming the materials:
/navi sp_os 260/357
Farm Magma Dungeon 3, autoloot armors, and collect:
Turn them into:
for crafting items like
Divine Guard Hat.
After your 4th Job change, focus on:
Farm Issgard Dungeon > Snake God’s Warmth 2. Start autolooting materials for later; request leeching around Lv 235 if needed.
* STR: 100 (for weight capacity) * LUK: boosts magic damage + Prestige’s magic evasion * AGI: enough for 190 ASPD with VIP buffs * VIT: can replace STR if using Gym Passes

First goal:
Sealed Drake Card (~100–200m).
Gear setup:
Divine Guard Hat is Level 1 — refine it using pink tickets via *Eat Gear NPC.*
Episode Quests: push to Episode 20.
—
Farm Snake God’s Warmth 2 and craft gear at *Pipiring (Ice Castle)*:
/navi icas_in 165/64
Materials:
Armor Enchants:
| Armor Piece | Enchant |
|---|---|
| Glacier Robe | Glacier Flower Meow Power (SPL & WIS) / (Mage) / (Grand Mage) |
| Glacier Manteau | Glacier Flower Meow Power (Physical Defense) / (Caster) / (Powerful) |
| Glacier Boots | Glacier Flower Meow Power (Fixed Casting) / (Magical Force) / (Spell Buster) |
| Glacier Necklace | Glacier Flower Meow Power (INT) / (Spell) / (Magical Power) |
| Glacier Earring | Glacier Flower Meow Power (Speed) / (Spell) / (Magical Power) |
Next Target:
Dimensions Imperial Sword
Riggs Gear:
Moan of Corruption boots +
Mad Bunny-LT
—
Next upgrades:
—-
| Slot | Item | Notes / Enchants |
|---|---|---|
| Headgear | | INT, Magic Essence |
| | ||
| | ||
| Armor | | Full Spell enchants |
| Weapon | | |
| Shield | | Magic Damage / After Cast Delay |
| Garment | | INT +5, Spell of Varmundt Lv3, +2nd Slot |
| Boots | | |
| Accessory | | Full Spell enchants |
| |
| Slot | Card | Notes |
|---|---|---|
| Headgear | | Use on Top |
| | Use on Middle, combos with |
|
| | Use on Middle | |
| Armor | | |
| Weapon | | Combos with |
| | ||
| | Only if combo with |
|
| Shield | | More damage if you maintain Prestige |
| | ||
| Garment | | Only if Garment is +12 or higher |
| | ||
| Boots | | |
| | Combo with |
|
| Accessories | | |
| |
| Combo | Description |
|---|---|
| | Magic build combo for Imperial Guard |
| | Excellent for casting and MATK |
| | Provides Spell damage and ACD reduction |
Greater White Knight
White Knight
All the above gear can be self-farmed, but to push your build further, consider:
I created this guide after realizing how strong Imperial Guard was even with minimal gear. It’s a versatile and fun class, capable of going melee, ranged, or magic.
While I haven’t tested all playstyles, I’ve enjoyed the magic path the most. I hope you also become an Imperial Guard enthusiast by following this guide!
—
Syphon — 2025/10/02 13:34